| Time |
Nick |
Message |
| 00:06 |
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| 00:42 |
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| 00:44 |
est31 |
hmmmm, additionally to your comment on https://github.com/minetest/minetest/commit/c350cfb50b3bf81c075a80307adb15393ea773d0 |
| 00:44 |
est31 |
There is already a lock used inside that file |
| 00:44 |
est31 |
it only needs to be extended to that methods |
| 00:45 |
est31 |
or idk, we only lock the buffers, and then remove the lock on the thread |
| 00:45 |
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| 01:07 |
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| 01:33 |
jhcole |
here is my lbm solution https://github.com/FozLand/fozland if anyone was interested. |
| 02:13 |
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| 02:17 |
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| 02:32 |
ShadowNinja |
O.K., I've got 21 open pull requests. I've got to start merging or closing these things. |
| 02:43 |
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| 03:19 |
nore |
~tell est31 I am actually fine with using locks, I only was worried about how much it would affect performance, but hmmm said since then that it shouldn't be a problem; my commit message is also unfortunate since I wanted to say it makes the race condition non-fatal rather than avoids it; so if you think that should be changed, let me know and I will make a new commit |
| 03:19 |
ShadowBot |
nore: O.K. |
| 03:21 |
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| 04:23 |
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| 05:09 |
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| 05:16 |
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| 05:16 |
sofar |
oh goody I got my particle collision remove problem solved |
| 05:17 |
sofar |
been a busy week, felt like I haven't done that much |
| 05:17 |
sofar |
of course, I can honestly say work has been a bit of a drama this week |
| 05:43 |
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| 06:28 |
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| 06:57 |
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| 07:29 |
sofar |
why is entity.get_staticdata called as the entity is being spawned but before activated? |
| 07:30 |
sofar |
the on_activate() call is supposed to initialize staticdata stuff, now it's asking to save stuff before it's initialized by the mod? |
| 07:36 |
sofar |
nvm |
| 07:39 |
Zeno` |
glad I could help |
| 07:43 |
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| 07:56 |
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| 08:56 |
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| 08:59 |
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| 09:26 |
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| 09:41 |
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| 09:48 |
paramat |
*** freeze tomorrow (sunday) if possible *** |
| 10:06 |
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| 10:09 |
sfan5 |
paramat: 2 weeks, right? |
| 10:09 |
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| 10:09 |
paramat |
nore sfan5 i'll merge game#1050 as trivial unless objections |
| 10:09 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1050 -- Farming: Add quiet sounds to seeds by paramat |
| 10:09 |
paramat |
yes 2 |
| 10:09 |
|
Topic for #minetest-dev is now Minetest core development and maintenance. Feature freeze (2 weeks): 2016-04-24. Last release: 0.4.13, Aug 20 2015. Chit-chat goes to #minetest. Consider this instead of /msg celeron55. http://irc.minetest.net/minetest-dev/ http://dev.minetest.net/ |
| 10:10 |
paramat |
thanks |
| 10:10 |
Zeno` |
hi sfan5, paramat |
| 10:11 |
paramat |
O/ |
| 10:11 |
Zeno` |
#4017 is pretty trivial also |
| 10:11 |
ShadowBot |
https://github.com/minetest/minetest/issues/4017 -- Fix bug that was leading to oversized tooltips containing multiline text by hunterdelyx1 |
| 10:12 |
Zeno` |
I edited the title to make it a bit more readable... probably have to update that in the patch before committing |
| 10:13 |
Zeno` |
I checked the irrlicht documentation (useless) and source code and the fix is correct |
| 10:13 |
paramat |
yes that can be merged |
| 10:14 |
paramat |
i'll change the commit message if i do |
| 10:15 |
nore |
paramat: can we merge #3948 please? |
| 10:15 |
ShadowBot |
https://github.com/minetest/minetest/issues/3948 -- Escape more strings: formspecs, item descriptions, infotexts... by Ekdohibs |
| 10:16 |
Zeno` |
If you haven't done it in a little bit I can do it in 30 minutes or so... just checking something on windows and I don't really have git function well |
| 10:16 |
nore |
All issues about it were addressed |
| 10:16 |
Zeno` |
I mean I do... I just don't have all my repos up-to-date hehe |
| 10:16 |
nore |
and it should be merged to avoid \v being used |
| 10:17 |
Zeno` |
I think so |
| 10:17 |
paramat |
nore i support it going in but am rather unqualified to review, maybe i'll do a code style check |
| 10:17 |
nore |
thanks |
| 10:18 |
paramat |
also i'll menyion it to hmmmm later |
| 10:18 |
paramat |
(mention) |
| 10:18 |
Zeno` |
oh it even has unit tests :) nice |
| 10:18 |
Zeno` |
I checked it 2 days ago.. has much changed since then? |
| 10:19 |
Zeno` |
nore: "Should be str_split_escaped then." (by ShadowNinja) |
| 10:19 |
nore |
Zeno`: well, I did not touch any of that code |
| 10:20 |
paramat |
nore sfan5 in game only game#1039 needs review, i'll test and review it later |
| 10:20 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1039 -- Tnt+: Changes for TNT mod after #862 by sofar |
| 10:20 |
Zeno` |
nore, ah I see |
| 10:20 |
nore |
But I could change the name if needed |
| 10:20 |
Zeno` |
Well, I dunno if it *needs* changing at this time, but maybe just put a note there so the comment is addressed |
| 10:21 |
nore |
however, I'm going to be away from my computer for a week: / |
| 10:21 |
Zeno` |
nore, what's changed in the last 2 days? |
| 10:21 |
Zeno` |
I' |
| 10:21 |
Zeno` |
I'll review again in about 30 minutes though |
| 10:21 |
nore |
^ *** phone autocorrect messing with my spaces |
| 10:22 |
nore |
Zeno`: only the name of the function |
| 10:22 |
paramat |
: / <- long face |
| 10:22 |
Zeno` |
oh is that all? |
| 10:22 |
nore |
Yep |
| 10:22 |
Zeno` |
I hardly need to re-review in that case, but I will |
| 10:23 |
nore |
Ah, and the unittest that I removed was readded |
| 10:24 |
Zeno` |
I have a problem. I forget now why I rebooted into Windows |
| 10:25 |
Zeno` |
oh, that's right... brb |
| 10:30 |
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| 10:36 |
Zeno` |
Just checked the last two commits on #3948 just to be paranoid |
| 10:36 |
ShadowBot |
https://github.com/minetest/minetest/issues/3948 -- Escape more strings: formspecs, item descriptions, infotexts... by Ekdohibs |
| 10:36 |
Zeno` |
is fine with me |
| 10:37 |
paramat |
I'll ask hmmmm to review it later |
| 10:37 |
Zeno` |
I'd already reviewed everything else 2 days ago |
| 10:37 |
Zeno` |
cool |
| 10:37 |
Zeno` |
we don't really need hmmmm to approve, but *shrug* |
| 10:37 |
Zeno` |
maybe someone else can review before he gets here |
| 10:37 |
Zeno` |
he'll probably be here soon anyway |
| 10:38 |
paramat |
oh of course |
| 10:39 |
paramat |
well just so he's happy with response to his comments |
| 10:40 |
Zeno` |
yep |
| 10:40 |
paramat |
that will leave just #4016 |
| 10:40 |
ShadowBot |
https://github.com/minetest/minetest/issues/4016 -- tile.cpp: Automatically resize overlaying texture to base dimensions by SmallJoker |
| 10:41 |
Zeno` |
If you could do a quick style review that'd be helpful also (I'm not super-super-super-pedantic in my "style" checks... e.g. I'm not gonna say I prefer i++ or something else lol). It looks fine to me from that point of view also |
| 10:41 |
paramat |
ok |
| 10:47 |
Zeno` |
hey |
| 10:47 |
Zeno` |
if I have commented on a PR and changes happen since I commented, github tells me! |
| 10:47 |
Zeno` |
I should comment more often |
| 10:47 |
Zeno` |
that's like magic! |
| 10:48 |
Zeno` |
I wonder when they added that |
| 11:13 |
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| 11:13 |
Zeno` |
4017 merged |
| 11:21 |
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| 11:26 |
Zeno` |
lol |
| 11:26 |
Zeno` |
I didn't fix the commit message very well. Oh well |
| 11:34 |
Krock |
Zeno`, sohuld I leave the square-check instead? |
| 11:35 |
Zeno` |
Krock, I don't think so. And I'm also not sure that preserving aspect ratio is critical (I just meant it as a question) |
| 11:36 |
Zeno` |
you can scale based on the longest side... but I don't know if that's required or not for the usage |
| 11:36 |
Krock |
I thought about it too but without the check it will, like kahrl said, reduce the edge cases |
| 11:36 |
Zeno` |
scaling based on longest side/edge may make things worse, I don't know |
| 11:36 |
Krock |
for the longest side it could be that both textures must be resized at once |
| 11:36 |
Zeno` |
yeah |
| 11:37 |
Krock |
I think the current way is kept simple and shouldn't be extended |
| 11:37 |
Zeno` |
I can't see it really being an issue |
| 11:37 |
Zeno` |
if it is then I suppose people will just have to make their textures square |
| 11:37 |
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| 11:38 |
Krock |
right |
| 11:38 |
Zeno` |
(if they want to avoid aspect ratio changing) |
| 11:38 |
Zeno` |
so it's pretty minor |
| 11:38 |
Krock |
at the beginning I wasn't sure if this way of pointer handling is correct but it works fine :) |
| 11:39 |
Zeno` |
yep |
| 12:54 |
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| 12:55 |
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| 13:02 |
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| 13:20 |
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| 13:56 |
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| 14:42 |
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| 16:20 |
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| 16:53 |
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| 17:10 |
nore |
Zeno`: I'm thinking, we shouldn't wait too much before merging #3948 |
| 17:10 |
ShadowBot |
https://github.com/minetest/minetest/issues/3948 -- Escape more strings: formspecs, item descriptions, infotexts... by Ekdohibs |
| 17:10 |
nore |
since freeze is tomorrow... |
| 17:18 |
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| 17:29 |
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| 17:31 |
Zeno` |
well, let's merge it now |
| 17:31 |
Zeno` |
hmmmm, any comments? |
| 17:31 |
nore |
Zeno`: I just fixed the style issue paramat mentionned |
| 17:31 |
nore |
gtg now, can I let you merge it please? |
| 17:31 |
nore |
(it needs squashing the commits though, sorry :/) |
| 17:32 |
hmmmm |
alright looks good to me |
| 17:36 |
Zeno` |
nore, can you squash and merge? |
| 17:37 |
Zeno` |
I don't want to dealt with the conflict lol |
| 17:37 |
Zeno` |
s/dealt/deal |
| 17:37 |
nore |
Zeno`: not right now, in a few hours |
| 17:37 |
nore |
Is there a conflict? |
| 17:37 |
Zeno` |
error: src/guiFormSpecMenu.cpp: patch does not apply |
| 17:37 |
Zeno` |
I suppose I can fix it |
| 17:38 |
nore |
:/ |
| 17:44 |
Zeno` |
err |
| 17:44 |
Zeno` |
I can't see what the conflict is |
| 17:45 |
nore |
Line numbers changed maybe? |
| 17:46 |
Zeno` |
maybe I can squash using a previous head and then rebease |
| 17:47 |
Zeno` |
yeah that works |
| 17:47 |
Zeno` |
just compiling to make sure and then will push |
| 17:52 |
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| 17:53 |
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| 17:54 |
paramat |
i'll merge games 1029 1048 1050 soon, then later the tnt changes if approved |
| 17:55 |
Zeno` |
nore, compiled ok... pushing in a sec |
| 17:55 |
nore |
Ah, good, thanks :) |
| 17:56 |
paramat |
for engine all that's left is PR #4016 and issue #4005 |
| 17:56 |
ShadowBot |
https://github.com/minetest/minetest/issues/4016 -- tile.cpp: Automatically resize overlaying texture to base dimensions by SmallJoker |
| 17:56 |
ShadowBot |
https://github.com/minetest/minetest/issues/4005 -- Minetest.apk build failure |
| 17:56 |
sofar |
I'd really like the texture fix |
| 17:56 |
nore |
so do I |
| 17:57 |
sofar |
it makes a hundred new texture packs available and look so much better |
| 17:57 |
sofar |
they still work without it, just ... look a lot better :) |
| 17:57 |
Zeno` |
48939df |
| 17:57 |
sofar |
fatal: ambiguous argument '48939df': unknown revision or path not in the working tree. |
| 17:57 |
Zeno` |
err |
| 17:57 |
Zeno` |
really? |
| 17:57 |
Zeno` |
I just pushed it |
| 17:57 |
sofar |
I haven't fetched ;P |
| 17:58 |
Zeno` |
geez man |
| 17:58 |
Zeno` |
are you trying to scare me to death? |
| 17:58 |
Zeno` |
lol |
| 17:58 |
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| 18:01 |
Fixer |
why nobody is trying to catch that funny bug with favourites? i'm still afk for some time |
| 18:02 |
Zeno` |
Fixer, I can't reproduce it |
| 18:02 |
Fixer |
maybe I can add some debug prints to it? if you can, hand me the edit cpp and i will compile with it |
| 18:03 |
Fixer |
afk for sure |
| 18:03 |
Zeno` |
It's 4AM here, but I can add some debugging stuff in my copy of the repo tomorrow |
| 18:04 |
Zeno` |
I'm just wondering if it's an existing bug that has suddenly manifested itself because of kilbith's PR |
| 18:04 |
Zeno` |
(like the race condition in logs) |
| 18:05 |
Zeno` |
If so then it's a good thing that it finally gets exposed |
| 18:05 |
Zeno` |
but it might not be related at all |
| 18:06 |
Zeno` |
thanks for closing paramat... I forgot :-o |
| 18:06 |
paramat |
heh |
| 18:07 |
Zeno` |
I am so used to avoiding the Comment and Close button because I used to accidentally close so many things lol |
| 18:09 |
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| 18:14 |
Zeno` |
night all |
| 18:15 |
paramat |
O/ and thanks |
| 18:34 |
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| 18:39 |
paramat |
now merging game#1029 going to do this one seperately as the commits need cleaning up |
| 18:39 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1029 -- Add: New Heart Texture by KevDoy |
| 18:48 |
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| 19:03 |
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| 19:03 |
paramat |
phew merged |
| 19:03 |
sofar |
that was a difficult merge conflict to resolve ;) |
| 19:06 |
paramat |
now merging games 1048 1050 |
| 19:15 |
paramat |
merged |
| 19:20 |
sofar |
wow, only one mtg open for 0.4.14 |
| 19:20 |
paramat |
hope to +1 that later |
| 19:32 |
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| 19:32 |
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| 19:34 |
Wayward_One |
I believe #3963 can be closed now, as it has been addressed |
| 19:34 |
ShadowBot |
https://github.com/minetest/minetest/issues/3963 -- do not show box when looking to another player |
| 19:34 |
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| 19:37 |
paramat |
will check |
| 19:40 |
paramat |
yeah |
| 19:40 |
sofar |
yup, that one can be closed now |
| 19:43 |
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| 19:50 |
paramat |
+1 for tnt, sfan5 if possible could you review game#1039 tonight or tomorrow? |
| 19:50 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1039 -- Tnt+: Changes for TNT mod after #862 by sofar |
| 19:53 |
jin_xi |
expiring particle spawners (as used by tnt) still broken. see #2602 |
| 19:53 |
ShadowBot |
https://github.com/minetest/minetest/issues/2602 -- move particle spawners to env by obneq |
| 20:32 |
paramat |
ok will consider |
| 20:35 |
jin_xi |
for a small test have your tnt mod print out the ids of its spawners. you will find you only ever see increasing ids |
| 20:37 |
paramat |
2602 might need redoing by someone else (i assume you are not obneq) |
| 20:37 |
jin_xi |
yes thats me |
| 20:37 |
sofar |
maybe I'll look into it |
| 20:38 |
sofar |
no promises ;) |
| 20:38 |
paramat |
ah. how essential is it for release? |
| 20:38 |
jin_xi |
it is a memory leak and can cause high cpu load |
| 20:38 |
sofar |
long standing bug |
| 20:38 |
sofar |
I ran into it a while back too |
| 20:39 |
paramat |
hm i'll add to milestones |
| 20:39 |
sofar |
I added a torch particle. next morning had a hole in my floor where my PC used to be |
| 20:39 |
jin_xi |
http://irc.minetest.net/minetest-dev/2016-04-22#i_4590657 |
| 20:40 |
jin_xi |
sofar: i like your idea for delete on collide and am glad it works now. hope this gets in sometimes |
| 20:40 |
paramat |
perhaps you could rebase the PR? |
| 20:42 |
jin_xi |
argh. i suck so bad at git, but will try. but to be perfectly honest i think Zenos comment is valid and i go wtf when i try to understand the code i wrote. it does the right thing though ;) |
| 20:42 |
jin_xi |
so maybe it would be better to redo this way |
| 20:42 |
paramat |
anyone know if there's an issue for this? |
| 20:43 |
paramat |
yes perhaps open a new PR |
| 20:43 |
paramat |
rebasing can be difficult |
| 20:54 |
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| 20:56 |
paramat |
created a new issue for this |
| 20:58 |
jin_xi |
nice. would be good to have a fix in the release |
| 20:58 |
paramat |
seems important to me |
| 21:01 |
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| 21:32 |
electrodude512 |
I got a segfault from a allow_metadata_inventory_put that returned nil instead of a number |
| 21:33 |
electrodude512 |
after the expected ERROR[Main]: ServerError: Lua: allow_metadata_inventory_put should return a number |
| 21:39 |
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| 22:28 |
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| 22:42 |
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| 22:43 |
est31 |
electrodude512, can you reproduce it? If yes, can you file a bug at github, best with some minimal code that reproduces it? |
| 22:44 |
est31 |
or before you do that i should ask which kind of segfault it was |
| 22:44 |
est31 |
because there are some lua errors which can be fatal for the server |
| 23:01 |
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| 23:06 |
electrodude512 |
est31: the segfault was in GUIFormSpecMenu::OnEvent(irr::SEvent const&) according to gdb |
| 23:07 |
electrodude512 |
I'll file a bug later. I have a test mod almost ready. |
| 23:07 |
est31 |
oh, a client crash |
| 23:07 |
est31 |
thats bad |
| 23:07 |
est31 |
really, bad |
| 23:33 |
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