| Time |
Nick |
Message |
| 00:01 |
paramat |
wow hmmmm dungeon mossycobble uses 2 3D noises calculated per-node, no perlinmaps, this is insanely heavy. just 1 3D noise for mossycobble would be enough, and not 4 octaves either |
| 00:05 |
|
soultest left #minetest-dev |
| 00:07 |
laundry |
I have a question, what direction will the minetest-game be headed in? |
| 00:07 |
paramat |
hmmmm mgwatershed creates obsidian dungeons, i guess i will still be able to create these? https://github.com/paramat/minetest/blob/rivergen/src/mapgen_watershed.cpp#L334 |
| 00:07 |
paramat |
hehe |
| 00:08 |
|
stormchaser3000 joined #minetest-dev |
| 00:08 |
paramat |
we think about that less than players do |
| 00:08 |
laundry |
Ok, then what exactly do people work on? |
| 00:08 |
paramat |
it's meant to be a base for modding, we do want more subgames though, for a variety |
| 00:09 |
laundry |
ooook |
| 00:10 |
laundry |
Makes sense. |
| 00:10 |
paramat |
however we have been adding lots of new content recently |
| 00:10 |
paramat |
because other subgames have just not appeared |
| 00:10 |
paramat |
mobs will probably remain optional |
| 00:10 |
laundry |
Understood, what have you been working on recently? |
| 00:12 |
paramat |
https://github.com/minetest/minetest_game/commits/master |
| 00:13 |
laundry |
You've been quite the busy bee :) |
| 00:14 |
laundry |
do you tend to do a lot of work on mapgen? |
| 00:15 |
paramat |
yes hmmmmm and myself |
| 00:16 |
laundry |
what is the overall goal with mapgen? |
| 00:19 |
paramat |
it's being reworked to be more flexible |
| 00:19 |
paramat |
variety too |
| 00:19 |
laundry |
Oh, so a more modular system to add biomes and such? |
| 00:19 |
paramat |
and the biome API means easy to customise |
| 00:19 |
|
proller joined #minetest-dev |
| 00:20 |
paramat |
biomes have always been easy to customise from lua mods |
| 00:24 |
laundry |
then in what way would it be reworked to become more flexible? |
| 00:25 |
paramat |
it's becoming even more flexible and modular thanks to hmmmmm |
| 00:26 |
laundry |
ok |
| 00:34 |
|
Tmanyo joined #minetest-dev |
| 00:43 |
OldCoder |
Somebody with an interesting quasi-business proposal will be explaining it in #minetest-project shortly |
| 00:43 |
OldCoder |
Interested parties here are invited to attend |
| 00:44 |
OldCoder |
Sokomine, crazyR, paramat, stormchaser3000, Taoki Hi BTW |
| 00:44 |
OldCoder |
|
| 00:44 |
paramat |
will look |
| 00:45 |
stormchaser3000 |
hi |
| 00:45 |
OldCoder |
paramat, good, part of this might fall up your alley |
| 00:45 |
OldCoder |
stormchaser3000, you are invited as well |
| 00:45 |
OldCoder |
nore, I assume you're asleep |
| 00:46 |
|
Void7 joined #minetest-dev |
| 01:10 |
|
stormchaser3000 joined #minetest-dev |
| 02:00 |
|
electrodude512 joined #minetest-dev |
| 02:29 |
|
Puka joined #minetest-dev |
| 02:32 |
|
Megal joined #minetest-dev |
| 02:57 |
|
dane9999 joined #minetest-dev |
| 03:04 |
hmmmm |
wow |
| 03:04 |
|
est31 joined #minetest-dev |
| 03:05 |
hmmmm |
I just found a really nice area in mapgen v7: http://i.imgur.com/cZD67hE.jpg it's already kind of old but still offers neat surprises |
| 03:05 |
hmmmm |
paramat did a really great job optimizing it |
| 03:06 |
|
Void7 joined #minetest-dev |
| 03:06 |
est31 |
nice |
| 03:06 |
hmmmm |
i cba to do the tedious work of finding the right noise parameters and tweaks |
| 03:06 |
hmmmm |
it takes a lot of effort |
| 03:10 |
paramat |
yeah mgv7 still amazes me even now |
| 03:13 |
paramat |
i'm relieved to see the new grass is looking good |
| 03:13 |
hmmmm |
i've gotten used to it |
| 03:18 |
|
Kane_Hart joined #minetest-dev |
| 03:32 |
|
book` joined #minetest-dev |
| 03:57 |
|
torgdor joined #minetest-dev |
| 04:18 |
paramat |
closed issue #2765 |
| 04:18 |
ShadowBot |
https://github.com/minetest/minetest/issues/2765 -- Weird Lighting Glitch |
| 04:20 |
paramat |
closed issue #1841 |
| 04:20 |
ShadowBot |
https://github.com/minetest/minetest/issues/1841 -- minetest sometimes fast sometimes slow |
| 04:25 |
paramat |
i'm intending to close these 3 in a month https://github.com/minetest/minetest/pulls?q=is%3Aopen+is%3Apr+label%3A%22Possible+close%22 |
| 04:28 |
paramat |
for the reasons given |
| 04:28 |
VanessaE |
close them all, imho. |
| 04:29 |
VanessaE |
Zeg9 hasn't been heard from in MT for many months, RBA is gone, and that line-of-sight change is a bad idea. |
| 04:32 |
paramat |
indeed they could be closed earlier if many devs agree |
| 04:33 |
hmmmm |
paramat, I think my biomegen pr is probably ready |
| 04:34 |
paramat |
ok will look again |
| 04:34 |
hmmmm |
i can't do the thing that i wanted to finish off by (caching CavesNoiseIntersection objects) because of the np_caves# issue |
| 04:34 |
hmmmm |
but the impact is pretty minimal |
| 04:34 |
hmmmm |
i'll do that after i re-jigger the configuration |
| 04:35 |
paramat |
guess i should test the dungeons, give me 24hrs |
| 04:35 |
hmmmm |
thanks |
| 04:35 |
hmmmm |
i also would like somebody else to give it an approval due to the sheer size |
| 04:36 |
paramat |
indeed |
| 04:36 |
hmmmm |
there is a lot of surface area for mistakes to crop up, even though they are all simplistic changes |
| 04:37 |
paramat |
and much of this is beyond my understanding so other reviews are essential |
| 04:38 |
hmmmm |
paramat, what part of this is beyond your understanding, exactly? |
| 04:38 |
paramat |
i mean the technical code architecture stuff |
| 04:39 |
paramat |
the basic concepts i do understand |
| 04:39 |
hmmmm |
what do you consider technical? |
| 04:40 |
paramat |
erm classes, interaction between files, large scale code architecture and interaction |
| 04:40 |
paramat |
i'm worse at c++ than most here think :] |
| 04:41 |
hmmmm |
then get better |
| 04:41 |
hmmmm |
anyway i tried to explain the intended purpose of several classes in comments |
| 04:41 |
paramat |
yes the comments are good and helpful |
| 04:52 |
paramat |
i've bumped some old PRs for reconsideration, more comments would be useful |
| 05:09 |
|
Hunterz joined #minetest-dev |
| 05:55 |
paramat |
closed game#1088 |
| 05:55 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1088 -- Make some nodes floodable, to work with minetest commit b3e3048d3ee6e… by cyisfor |
| 06:05 |
|
est31 joined #minetest-dev |
| 06:52 |
|
est31 joined #minetest-dev |
| 07:13 |
|
paramat joined #minetest-dev |
| 07:13 |
|
paramat left #minetest-dev |
| 07:13 |
est31 |
yeey lets celebrate |
| 07:14 |
est31 |
this night we crossed 2000 stargazers |
| 07:14 |
est31 |
champagner! |
| 07:16 |
|
xunto joined #minetest-dev |
| 07:22 |
hmmmm |
clap |
| 07:22 |
hmmmm |
clap clap clap |
| 07:26 |
est31 |
Last year around this time we had 500 less |
| 07:26 |
est31 |
this means more than one star per day |
| 07:30 |
|
paramat joined #minetest-dev |
| 07:31 |
paramat |
will merge game#1100 game#1103 game#1107 in a moment |
| 07:31 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1100 -- Fix Uninitialized State Variable by duane-r |
| 07:31 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1103 -- Vessels: Make shelf open on 2 sides not 4, code cleanup by paramat |
| 07:31 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1107 -- Lower boat collision box top. by sofar |
| 07:33 |
paramat |
merging |
| 07:44 |
paramat |
done |
| 07:46 |
|
nrzkt joined #minetest-dev |
| 08:08 |
|
xunto joined #minetest-dev |
| 08:26 |
|
Thomas-S joined #minetest-dev |
| 09:01 |
|
Megaf joined #minetest-dev |
| 09:03 |
paramat |
nore / mtgame devs, this is tested, ready for more reviews game#1001 |
| 09:03 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1001 -- Fire: move fire node removal out of ABM. by sofar |
| 09:03 |
|
paramat left #minetest-dev |
| 09:30 |
nore |
merging #4156 in two hours if no-one disagrees |
| 09:30 |
ShadowBot |
https://github.com/minetest/minetest/issues/4156 -- Move updateTextures and fillTileAttribs to ContentFeatures by Ekdohibs |
| 10:01 |
|
Fixer joined #minetest-dev |
| 10:42 |
|
Megaf joined #minetest-dev |
| 10:44 |
nore |
merging #4156 now |
| 10:44 |
ShadowBot |
https://github.com/minetest/minetest/issues/4156 -- Move updateTextures and fillTileAttribs to ContentFeatures by Ekdohibs |
| 10:50 |
nore |
merged |
| 10:53 |
|
nrzkt joined #minetest-dev |
| 10:56 |
|
est31 joined #minetest-dev |
| 11:28 |
|
damiel joined #minetest-dev |
| 11:35 |
|
Soni joined #minetest-dev |
| 12:12 |
Fixer |
another server owner reports strange lag |
| 12:12 |
Fixer |
this is nuts |
| 12:49 |
|
stormchaser3000 joined #minetest-dev |
| 13:16 |
|
STHGOM joined #minetest-dev |
| 13:23 |
|
Darcidride joined #minetest-dev |
| 13:28 |
|
Zeno` joined #minetest-dev |
| 13:31 |
|
yang2003 joined #minetest-dev |
| 14:04 |
Zeno` |
Any devs awake? I'd like to merge http://dpaste.com/02WZTX0 |
| 14:04 |
Zeno` |
(to address https://github.com/minetest/minetest/commit/88acda02567d586820867059718cac551dc7a58b) |
| 14:08 |
Zeno` |
maybe it should be <= 1 instead of < 2, just for readability |
| 14:13 |
|
davisonio joined #minetest-dev |
| 14:15 |
|
est31 joined #minetest-dev |
| 14:15 |
est31 |
Zeno`, thats still broken for irrlicht 0.9 |
| 14:15 |
est31 |
dunno if thats released though |
| 14:16 |
est31 |
and better to be broken on old irrlicht than on new one |
| 14:16 |
Fixer |
lol |
| 14:16 |
est31 |
I think we require minimum 1.something anyway |
| 14:16 |
Zeno` |
yeah, well I dunno what else to do :( |
| 14:16 |
est31 |
+1 to your paste |
| 14:17 |
Zeno` |
I'll change the last bit to <=1 so it (apparently) reads < 1.8.1 |
| 14:18 |
est31 |
Well the most proper thing to do would be to have IRRLICHT_VERSION_MAJOR * 10000 + IRRLICHT_VERSION_MINOR * 100 + IRRLICHT_VERSION_REVISION <= 10802 |
| 14:18 |
Zeno` |
yeah I know, but look at everything else in the code base |
| 14:18 |
est31 |
of course if one of the numbers becomes > 10 we get into problems again |
| 14:18 |
nrzkt |
if IRRLICHT < 1 || IRRLICHT < 1.8 || IRRLICHT < 1.8.2 |
| 14:18 |
est31 |
and yeah what you said, its done elsewhere too |
| 14:19 |
est31 |
nrzkt, that works? |
| 14:19 |
nrzkt |
but i like the est31idea :p |
| 14:19 |
Zeno` |
no that doesn't work |
| 14:19 |
nrzkt |
no it's just a model, you should expand the IRRLICHT :p |
| 14:19 |
Zeno` |
I aint doing that |
| 14:20 |
Zeno` |
it all runs into problems at some point |
| 14:20 |
Zeno` |
I thought of what est31 suggested as well but allowing for 1000 revisions |
| 14:21 |
Zeno` |
it's not worth it when there are countless other instances in the code that will break anyway |
| 14:21 |
Zeno` |
I'll merge the paste as is... I think it's clear |
| 14:22 |
est31 |
yes |
| 14:23 |
nrzkt |
i don't think irrlicht will release 1000 revision, they only do 4/5 for the 1.8 series and 1.9 wasn't released since 3 years of deve... |
| 14:24 |
Zeno` |
err I have a problem est31 |
| 14:24 |
Zeno` |
I can't think of a title |
| 14:25 |
Zeno` |
lol |
| 14:25 |
est31 |
What about "Future proof the irrlicht version checking macro" |
| 14:25 |
est31 |
s/the// |
| 14:25 |
Zeno` |
but it doesn't do that, lol... |
| 14:26 |
Zeno` |
well it does in that instance |
| 14:26 |
Zeno` |
"Fix irrlicht version checking macro for tooltip_height |
| 14:26 |
Zeno` |
? |
| 14:26 |
est31 |
okay |
| 14:26 |
Zeno` |
will do |
| 14:27 |
Zeno` |
done. Thanks for spotting that. Not even sure how I missed it :/ |
| 14:29 |
est31 |
I have a weak spot for this since the irrlicht 1.8.2 debacle http://irrlicht.sourceforge.net/forum/viewtopic.php?f=7&t=50952 |
| 14:29 |
Zeno` |
:) |
| 14:29 |
est31 |
:) |
| 14:30 |
Zeno` |
just wait until 1.8.3! |
| 14:30 |
nrzkt |
irrlicht 1.8.4 is release |
| 14:30 |
nrzkt |
:p |
| 14:30 |
Zeno` |
oh yeah, lol |
| 14:31 |
Zeno` |
is it? |
| 14:31 |
Zeno` |
I'm using Using Irrlicht 1.8.3 |
| 14:31 |
est31 |
in fact he did 18.3 just because of that |
| 14:31 |
est31 |
1.8.3* |
| 14:32 |
est31 |
great bug response |
| 14:32 |
Zeno` |
yeah |
| 14:36 |
Zeno` |
I suppose a base-100 approach would work (for the macro), but then it's getting complicated and *shrug* |
| 14:37 |
Zeno` |
it'd be much easier if 1.8.4 was equivalent to 20160201 (or whatever the release date was) |
| 14:37 |
Zeno` |
no stupid mistakes then :) |
| 14:44 |
Fixer |
hey, is it possible to output how much memory available for lua (or used)? Since there is 1 gb limit |
| 14:46 |
Fixer |
even detailed info on how much mods use lua memory |
| 14:47 |
Calinou |
est31: time to make Minetest default to Clang ;D |
| 14:47 |
est31 |
nah |
| 14:47 |
Calinou |
(I use Clang to compile Godot, it works better than GCC 6.1) |
| 14:47 |
est31 |
clang is too liberally licensed |
| 14:47 |
est31 |
it doesnt protect freedoms xD |
| 14:48 |
nrzkt |
Calinou: i like clang too, but i don't see the problem between both. I'm compiling all my programs with both and i didn't noticed things |
| 14:50 |
|
Void7 joined #minetest-dev |
| 14:56 |
|
KaadmY joined #minetest-dev |
| 15:03 |
|
proller joined #minetest-dev |
| 15:05 |
|
laundry joined #minetest-dev |
| 15:10 |
|
hmmmm joined #minetest-dev |
| 15:12 |
|
vtold joined #minetest-dev |
| 15:12 |
|
DFeniks joined #minetest-dev |
| 15:19 |
vtold |
!seen PilzAdam |
| 15:19 |
ShadowBot |
vtold: I saw PilzAdam in #minetest-dev 18 hours, 7 minutes, and 23 seconds ago saying "Megaf, why do you update, then?" |
| 15:20 |
|
Hunterz joined #minetest-dev |
| 15:24 |
|
Puka joined #minetest-dev |
| 15:34 |
|
davisonio joined #minetest-dev |
| 15:44 |
|
Taoki joined #minetest-dev |
| 15:46 |
ShadowNinja |
Fine if I merge just this commit from my PR? (simple fix that doesn't really need to be bundled with the PR) https://github.com/minetest/minetest/pull/3699/commits/047fa83aa718a8c9da631a09bf2ea05e7404eeae |
| 15:53 |
|
laundry joined #minetest-dev |
| 15:59 |
|
lisac joined #minetest-dev |
| 16:01 |
|
Hunterz joined #minetest-dev |
| 16:06 |
|
Void7 joined #minetest-dev |
| 16:06 |
|
jin_xi joined #minetest-dev |
| 16:16 |
vtold |
any dev can help with #4152 ? (I don't know if PilzAdam will be today here) |
| 16:16 |
ShadowBot |
https://github.com/minetest/minetest/issues/4152 -- Wrong (empty) polish national chars in menus |
| 16:21 |
sfan5 |
vtold: can you try using git bisect to work out the broken commit? |
| 16:23 |
vtold |
hmmm, I'm some newbe with it, any help? |
| 16:24 |
sfan5 |
uh then that's too complicated |
| 16:24 |
|
Amaz joined #minetest-dev |
| 16:25 |
Fixer |
is sapier active? |
| 16:26 |
|
rubenwardy joined #minetest-dev |
| 16:33 |
|
ptv joined #minetest-dev |
| 16:39 |
vtold |
ShadowNinja: minetest.conf, where is it (path)? |
| 16:41 |
|
Megaf joined #minetest-dev |
| 16:43 |
vtold |
I've tried /usr/share/minetest/games/minetest_game/ |
| 16:43 |
|
Hunterz joined #minetest-dev |
| 16:57 |
Zeno` |
try ~/.minetest/ |
| 16:58 |
Fixer |
!seen sapier |
| 16:58 |
ShadowBot |
Fixer: I haven't seen sapier in #minetest-dev. |
| 17:00 |
vtold |
adding suggested 'fallback_font_path = /usr/share/fonts/TTF/DejaVuSans.ttf' to ~/.minetest/minetest.conf causing not opening minetest |
| 17:03 |
vtold |
but... replacing TTF for truetype resolves problem :) |
| 17:03 |
vtold |
thanks ShadowNinja and Zeno` :) |
| 17:03 |
|
Krock joined #minetest-dev |
| 17:22 |
|
DI3HARD139 joined #minetest-dev |
| 17:31 |
|
electrodude512 joined #minetest-dev |
| 17:37 |
|
AnotherBrick joined #minetest-dev |
| 17:51 |
|
Void7 joined #minetest-dev |
| 17:52 |
|
davisonio joined #minetest-dev |
| 18:01 |
|
hmmmmm joined #minetest-dev |
| 18:40 |
|
xunto1 joined #minetest-dev |
| 18:54 |
|
davisonio joined #minetest-dev |
| 18:56 |
|
Void7 joined #minetest-dev |
| 18:57 |
|
electrodude512 joined #minetest-dev |
| 19:30 |
|
thatgraemeguy joined #minetest-dev |
| 19:39 |
|
thatgraemeguy joined #minetest-dev |
| 20:29 |
|
Grandolf joined #minetest-dev |
| 20:50 |
|
Tmanyo joined #minetest-dev |
| 20:57 |
|
betterthanyou710 joined #minetest-dev |
| 21:18 |
|
nrzkt joined #minetest-dev |
| 21:46 |
|
Void7 joined #minetest-dev |
| 22:35 |
|
proller joined #minetest-dev |
| 22:48 |
|
Fixer_ joined #minetest-dev |
| 22:53 |
|
OldCoder_ joined #minetest-dev |
| 23:01 |
|
electrodude512 joined #minetest-dev |
| 23:19 |
|
turtleman joined #minetest-dev |
| 23:24 |
|
paramat joined #minetest-dev |
| 23:26 |
|
xunto joined #minetest-dev |
| 23:28 |
|
MineYoshi_ joined #minetest-dev |
| 23:29 |
|
MineYoshi joined #minetest-dev |
| 23:36 |
|
Void7 joined #minetest-dev |
| 23:38 |
|
proller joined #minetest-dev |
| 23:38 |
|
cat5e joined #minetest-dev |
| 23:38 |
|
DonBatman joined #minetest-dev |
| 23:54 |
|
stormchaser3000 joined #minetest-dev |