| Time |
Nick |
Message |
| 00:00 |
Zeno` |
also in the gimp with a few brightness adjustments |
| 00:00 |
Fixer |
Zeno`: https://i.imgur.com/VeCUIUZ.png |
| 00:00 |
Zeno` |
yeah the problem in that screenshot is it's the same colour as the clouds |
| 00:00 |
Zeno` |
so I thought it was a cloud lol |
| 00:01 |
Zeno` |
it's still very hard to see with my calibrated monitor even now I know it's there |
| 00:01 |
Fixer |
added "not a cloud" to issue |
| 00:01 |
Zeno` |
but yeah I agree that it's a bug |
| 00:01 |
Fixer |
my eagle astigmatic eye spotted it |
| 00:02 |
Zeno` |
you should post a brightness adjusted image so people can actually see the thing! lol |
| 00:02 |
Zeno` |
call it "CSI enhanced" |
| 00:03 |
Zeno` |
Maybe it's a moon, VanessaE? |
| 00:03 |
VanessaE |
heh |
| 00:03 |
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| 00:04 |
Fixer |
Zeno`: NO |
| 00:05 |
Zeno` |
it's a moon! |
| 00:05 |
Zeno` |
or a deathstar, one of the two |
| 00:05 |
Zeno` |
anyway the texture seems to be tinting clouds as well |
| 00:05 |
Zeno` |
well something is making the clouds a stupid colour |
| 00:06 |
Fixer |
gn, have fun with bugs |
| 00:06 |
Zeno` |
I guess not a star wars person |
| 00:10 |
paramat |
hehe |
| 00:10 |
Zeno` |
does this demonstrate the issue more obviously: http://imgur.com/TUE3bzZ |
| 00:10 |
Zeno` |
the texture is always visible |
| 00:11 |
Zeno` |
:3 |
| 00:11 |
paramat |
top of texture above horizon |
| 00:13 |
Zeno` |
paramat: I know... see my link |
| 00:13 |
paramat |
i did, useful |
| 00:13 |
Zeno` |
wicked_time_of_day lol |
| 00:14 |
paramat |
hehe i like that |
| 00:14 |
paramat |
must ask c55 what it means |
| 00:14 |
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| 00:15 |
paramat |
afk for omnom |
| 00:15 |
Zeno` |
I don't understand the logic of that function :3 |
| 00:16 |
Zeno` |
if sunlight is seen then draw stars? |
| 00:23 |
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| 00:31 |
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| 00:35 |
Zeno` |
it's a very, very, very old bug |
| 00:36 |
Zeno` |
present march 2012 |
| 00:37 |
Zeno` |
float a = easeCurve(MYMAX(0, MYMIN(1, a_))); |
| 00:37 |
Zeno` |
I don't think that a_ can ever be < 0 and therefore a is never set to 0 as it should be (it's close to 0, but not 0) |
| 00:46 |
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| 01:06 |
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| 01:23 |
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| 01:39 |
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| 01:50 |
paramat |
ok i'll now make a 2nd attempt at cleaning up lua-api.txt, to avoid conflicts i will want to merge it in 2-3 hours |
| 02:01 |
Zeno` |
hmm it only seems to happen if you set the time using /time |
| 02:02 |
Zeno` |
after a day night cycle completes the bug doesn't show |
| 02:10 |
Zeno` |
it's not a position though, paramat |
| 02:12 |
paramat |
i was thinking the sunrise texture rises and then sets during either dawn or dusk |
| 02:13 |
paramat |
i mean during dawn it goes up then back down behind the horizon |
| 02:14 |
Zeno` |
hmm it does based on that value yeah |
| 02:14 |
paramat |
y seems to be controlling vertical position |
| 02:15 |
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| 02:16 |
Zeno` |
graph -(1.0 - (x^3 * (x * 6*x - 15) + 10))) * 0.2 |
| 02:16 |
Zeno` |
oops |
| 02:16 |
Zeno` |
meant to paste that into google heh |
| 02:22 |
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| 02:33 |
paramat |
hi hmmmm here's the lua-api.txt cleanup of the worst aspects, plus 'Biome API'. i want to merge this within 2 hours before i sleep, to avoid conflicts, reviews welcome |
| 02:41 |
Zeno` |
I'm not even sure it works properly for sunrise :3 |
| 02:41 |
Zeno` |
unless it's my time_speed messing things up |
| 02:42 |
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| 02:42 |
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| 02:42 |
Zeno` |
although it does work as expected for sunset |
| 02:46 |
Zeno` |
which if you look at the graph of the ease curve makes sense |
| 02:46 |
Zeno` |
it's different left and right of the y axis |
| 02:47 |
paramat |
interesting |
| 02:48 |
paramat |
btw zeno, please sometime could you review #4163 ? no devs have commented or reviewed yet |
| 02:48 |
ShadowBot |
https://github.com/minetest/minetest/issues/4163 -- Sky: Darker, bluer sky and improved horizon haze at night by paramat |
| 02:52 |
Zeno` |
hmmmm commented (said it was subjective) |
| 02:52 |
Zeno` |
:) |
| 02:52 |
Zeno` |
anyway I think the PR looks better |
| 02:54 |
paramat |
no rush, you're busy with stuff |
| 02:55 |
Zeno` |
I'm just confused |
| 02:55 |
Zeno` |
I don't think sunrise works at all :/ |
| 02:57 |
Zeno` |
well it does, but in reverse to how it should |
| 02:57 |
Zeno` |
the reason that using /time 0 (for example) shows the stuck "glow" is because of this other bug |
| 02:57 |
Zeno` |
look to the west on a normal day cycle and you will see the sun doesn't set properly |
| 02:58 |
Zeno` |
look to the east on a normal day cycle and you see it doesn't rise as expected |
| 02:58 |
Zeno` |
(normal day cycle means just increase speed and watch without using /time to set the time) |
| 02:59 |
Zeno` |
the rotating by -90 if wicked_time_of_day < 0.5 isn't exactly the right approach using that ease curve |
| 02:59 |
Zeno` |
is not < 0.5 * |
| 03:04 |
paramat |
ok will check this more tomorrow |
| 03:04 |
Zeno` |
changing to float y = -(1.0 - a) * 0.255; will fix the reported bug |
| 03:04 |
Zeno` |
or even float y = -(1.0 - a) * 0.26; to make sure |
| 03:04 |
Zeno` |
but it doesn't fix the sunrise not working in the first place (not like a real sunrise anyway) |
| 03:04 |
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| 03:05 |
Zeno` |
the glow doesn't appear until after the sun is fully risen (in minetest currently) |
| 03:05 |
Zeno` |
the glow should appear before the sun rises |
| 03:11 |
Zeno` |
or at least follow the sun as it rises |
| 03:16 |
Zeno` |
changed my mind... just do float y = -(1.0 - a) * 0.22 heheh |
| 03:18 |
paramat |
ok i'll test that later |
| 03:20 |
hmmmm |
paramat, sure, looks good |
| 03:22 |
paramat |
thanks |
| 03:24 |
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| 03:25 |
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| 03:27 |
paramat |
will merge in 20min |
| 03:43 |
paramat |
merging 4196 |
| 03:44 |
VanessaE |
that was only 16 mins :P |
| 03:45 |
hmmmm |
hey Zeno`, what do you think about getting rid of MapgenParams and other similar structs and replacing them with Settings? |
| 03:46 |
hmmmm |
i'm still sorta conflicted |
| 03:49 |
Zeno` |
yeah, not sure, but I'll think about it some |
| 03:49 |
Zeno` |
right now I gotta run (appointment) |
| 03:50 |
paramat |
merged |
| 04:18 |
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| 05:00 |
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| 05:02 |
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| 05:02 |
backnforth |
Hi, anyone have success running a server on a droplet? |
| 05:08 |
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| 05:44 |
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| 05:46 |
backnforth |
hello |
| 05:46 |
backnforth |
how can i make myself a mod on my srever? |
| 06:02 |
nrzkt |
backnforth, talk into #minetest for this |
| 06:45 |
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| 10:04 |
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| 10:04 |
rubenwardy |
Eligible for closing under not a bug: #4108 |
| 10:04 |
ShadowBot |
https://github.com/minetest/minetest/issues/4108 -- Requesting override of on_cheat via mods |
| 10:04 |
rubenwardy |
Or maybe some other category |
| 10:04 |
rubenwardy |
as there are no valid usecases |
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| 15:56 |
paramat |
please can anyone review #4163 ? |
| 15:56 |
ShadowBot |
https://github.com/minetest/minetest/issues/4163 -- Sky: Darker, bluer sky and improved horizon haze at night by paramat |
| 16:03 |
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| 16:04 |
hmmmm |
why don't you make a thread on the forum asking about it |
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| 16:38 |
paramat |
i'll make the fix for #4194 later |
| 16:38 |
ShadowBot |
https://github.com/minetest/minetest/issues/4194 -- Sunrise glow texture is still visible after sunset |
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| 19:58 |
paramat |
#4199 |
| 19:58 |
ShadowBot |
https://github.com/minetest/minetest/issues/4199 -- Sky: Fix sunrisebg texture motion by paramat |
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paramat |
adding the final biome and obvious omission, alpine / high mountain |
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