| Time |
Nick |
Message |
| 00:04 |
Fixer |
paramat: closed https://github.com/minetest/minetest_game/issues/1118 since mossycobble slab/stair PR was merged |
| 00:05 |
paramat |
thanks, i forgot |
| 00:28 |
paramat |
game#1143 |
| 00:28 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1143 -- Farming: Various straw, wheat and fuel modifications by paramat |
| 00:43 |
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| 00:45 |
Hijiri |
when I fix problems with my PR, should I squash the new commit so it's still one commit? |
| 01:02 |
iqualfragile |
yes |
| 01:06 |
sofar |
edit files, git commit --amend, git push --force |
| 01:06 |
sofar |
also, learn `git rebase -i` |
| 01:09 |
Hijiri |
I did git rebase -i HEAD~2 and squashed a fix commit into the previous |
| 01:10 |
Hijiri |
I didn't know about --amend though |
| 01:17 |
paramat |
amend is just a faster way to do what you did |
| 01:28 |
paramat |
game#1144 |
| 01:28 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1144 -- Default: Make stone brick edge-consistent by paramat |
| 01:28 |
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| 14:01 |
xunto |
game#1145 |
| 14:01 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1145 -- Wrong character.b3d uv-mapping |
| 14:21 |
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| 20:00 |
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| 20:05 |
paramat |
nore sfan5 please could you review 2 simple PRs? game#1108 game#1141 |
| 20:05 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1108 -- added new locked chest and mese crystal craft by tenplus1 |
| 20:05 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1141 -- Fix misaligned waterlily texture by yyt16384 |
| 20:13 |
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| 20:40 |
hmmmm |
i'm starting to think that maybe the river/cave/etc. are a bad idea |
| 20:40 |
hmmmm |
so the way minecraft does it is that they have separate "jungle" river, "regular" river, etc. definitions |
| 20:41 |
hmmmm |
but those are the intersections between terrain based biomes and climate base biomes |
| 20:41 |
hmmmm |
it's an even greater case for making biome IDs a combination of different sub-biome types |
| 20:42 |
hmmmm |
how to implement it exactly... not sure |
| 20:44 |
hmmmm |
expand biome_t to a u16 and make the high-half the "climate biome ID" and the lower half the "terrain biome ID" - have each distinct biome definition be just the climate type, and you can vary the nodes placed in a climate biome based on specific height ranges or mountain/river/cave/etc. features |
| 20:44 |
hmmmm |
hmmmmmmmmmmm |
| 20:44 |
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| 20:49 |
paramat |
is this a good time to add more easily settable (and documented) dungeon params? |
| 21:13 |
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| 21:23 |
paramat |
sofar https://github.com/minetest/minetest_game/pull/1041#issuecomment-225702013 |
| 21:24 |
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| 22:26 |
OldCoder |
Hi. Who runs the server list, again? *None* of my worlds are on it |
| 22:26 |
OldCoder |
This is technically core dev |
| 22:28 |
hmmmm |
paramat, that's literally my next step |
| 22:29 |
hmmmm |
unify all of the ThingyParams |
| 22:29 |
hmmmm |
then make it modifiable by mods |
| 22:31 |
est31 |
OldCoder, if you are wondering who runs which servers, visit http://www.minetest.net/development/#reporting-issues |
| 22:31 |
OldCoder |
No |
| 22:31 |
est31 |
but to answer your question beforehand, its sfan5 |
| 22:31 |
OldCoder |
The server list itself |
| 22:31 |
OldCoder |
O.K. |
| 22:31 |
* OldCoder |
will PM |
| 22:33 |
OldCoder |
If anybody present is interested in the server list and can comment on why all of my worlds disappeared, please PM |
| 22:39 |
paramat |
hmmmmm great |
| 22:51 |
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| 22:51 |
sofar |
paramat: gotcha, will look into it |
| 22:52 |
paramat |
if nore is happy i'll +1 it also |
| 23:06 |
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| 23:13 |
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| 23:23 |
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| 23:27 |
hmmmm |
maybe MapgenParams should be separated from DungeonParams and CaveParams |
| 23:27 |
hmmmm |
and they should all be a part of EmergeParams |
| 23:28 |
hmmmm |
alright I know what I'm gonna do |
| 23:29 |
hmmmm |
I'm gonna get rid of MapgenSpecificParams and have each set of specific params inherit from MapgenParams instead |
| 23:29 |
hmmmm |
and then have a getType() for each |
| 23:29 |
hmmmm |
the mapgen type will be created based off of the result of MapgenParams::getType() |
| 23:29 |
hmmmm |
does this setup make sense...? hmm |
| 23:29 |
hmmmm |
see I was never fully satisfied with the first way I did this |
| 23:30 |
hmmmm |
now that i have the opportunity and perfect excuse to change all this, i want to make it not just work, but be perfect |
| 23:45 |
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