| Time |
Nick |
Message |
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| 03:40 |
paramat |
*tumbleweed rolls by* |
| 04:19 |
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| 04:36 |
paramat |
will merge game#1276 in a moment |
| 04:36 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1276 -- Default: Vary wood burn times according to wood density by paramat |
| 04:40 |
paramat |
merging |
| 04:46 |
paramat |
complete! down to one page of PRs |
| 04:51 |
paramat |
now i'll get this MIT license thing done |
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| 13:02 |
Thomas-S |
@Core Devs: Could you please review and approve #4307? IMHO, this feature is needed very much. Thank you very much for your efforts! |
| 13:02 |
ShadowBot |
https://github.com/minetest/minetest/issues/4307 -- Adding minetest.unregister_item API function by paly2 |
| 13:03 |
sfan5 |
i suggest posting this again in a few hours |
| 13:03 |
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| 13:03 |
sfan5 |
there don't seem to be many people here atm |
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| 14:16 |
T4im |
hmm.. so strangely enough e58a55aa seems to break nodemeta inventory updates for the client on some servers (i assume newer ones), player file inventories seem to continue to work; could this be due to the network protocol bump that seems to be part of that commit? |
| 14:16 |
T4im |
e58a55aa being the plantlike drawtype changes |
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| 18:14 |
Thomas-S |
@Core Devs: Could you please review and approve #4307? IMHO, this feature is needed very much. Thank you very much for your efforts! |
| 18:14 |
ShadowBot |
https://github.com/minetest/minetest/issues/4307 -- Adding minetest.unregister_item API function by paly2 |
| 18:15 |
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| 18:16 |
est31 |
T4im, possibly those servers have experimental code applied |
| 18:16 |
est31 |
or they are freeminer servers, idk |
| 18:58 |
Hijiri |
would having extra "lua keys" like in the post https://forum.minetest.net/viewtopic.php?f=5&t=15351#p229679 be rejected because of android incompatibility? |
| 18:58 |
Hijiri |
I was thinking of having 30+ extra keys or so availabl |
| 18:59 |
Hijiri |
and then write a mod or core lua on top of it that would allocate keys to mods that request them, and also providing some configuration screen for players to remap |
| 19:00 |
Hijiri |
other than the compatibility thing I was unsure how nice it would be to have many instances of "lua key #n" in the controls page |
| 19:02 |
est31 |
Hijiri, yes android compat is a concern |
| 19:02 |
est31 |
plus gamepad controllers |
| 19:02 |
est31 |
keys are better a thing managed by the engine |
| 19:02 |
Hijiri |
I mentioned last time I brought it up but I made an issue a while ago that would provide an android-compatible alternative #3777 |
| 19:02 |
ShadowBot |
https://github.com/minetest/minetest/issues/3777 -- API for adding arbitrary elements to the hotbar |
| 19:03 |
Hijiri |
though it has the different issue that too much space could be taken up |
| 19:03 |
Hijiri |
also I don't really know where I would begin reworking the hotbar |
| 19:05 |
Hijiri |
it could sort of be done as a mod, if you changed the inventory formspec to start the inventory at a higher index and overrid other mods like bones to ignore the first n spaces |
| 19:07 |
Hijiri |
oh wait, you would also have to override somehow all formspecs that display the main inventory |
| 19:08 |
Hijiri |
maybe an easier engine change that would allow this as a mod would be to make it so you can piece together the hotbar from multiple inventories |
| 19:08 |
Hijiri |
though then you are still limited by the max hotbar size |
| 19:32 |
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| 20:01 |
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| 20:49 |
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| 21:28 |
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| 21:29 |
paramat |
i'm going to close game#361 as it has 3 -1s and PilzAdam isn't active anymore |
| 21:29 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/361 -- Allow defining burntime via the fuel group by PilzAdam |
| 21:52 |
paramat |
closed game#967 |
| 21:52 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/967 -- Obsidian Glass Panes by BBmine |
| 23:08 |
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