| Time |
Nick |
Message |
| 00:22 |
Hijiri |
if a release takes longer than a year does that mean it's ok to break all compatibility? |
| 00:30 |
est31 |
Hijiri, |
| 00:30 |
est31 |
err |
| 00:30 |
est31 |
no its not okay |
| 00:31 |
est31 |
you still have to be compatible with the last release |
| 00:31 |
est31 |
at least with older clients |
| 00:31 |
est31 |
most servers update faster |
| 00:32 |
est31 |
(than the clients) |
| 00:52 |
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| 00:59 |
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| 01:03 |
paramat |
hi hmmmm please could you review #4520 sometime? |
| 01:03 |
ShadowBot |
https://github.com/minetest/minetest/issues/4520 -- Decorations: Allow schematic decorations to use 'spawn by' by paramat |
| 01:04 |
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| 06:04 |
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| 07:03 |
Hijiri |
I don't know what it needs for approval since it's not code, but could someone look at #4509 ? |
| 07:03 |
ShadowBot |
https://github.com/minetest/minetest/issues/4509 -- Fix inconsistencies between different descriptions of the entity callbacks in docs by raymoo |
| 07:06 |
hmmmm |
hijiri: why is it dtime_s as opposed to dtime? |
| 07:11 |
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| 07:11 |
Hijiri |
the existing one was called dtime_s, should I just rename both to dtime? |
| 07:11 |
Hijiri |
I assume s means static or something |
| 07:11 |
Hijiri |
or seconds? |
| 07:12 |
hmmmm |
oh, i thought you added that |
| 07:12 |
Hijiri |
I added it to the one that was missing the argument |
| 07:12 |
hmmmm |
hm |
| 07:12 |
hmmmm |
https://github.com/minetest/minetest/commit/9cadaf824b3a59c85ad03f9c7185f43724b8e7ff |
| 07:12 |
hmmmm |
"add dtime_s to entity activation" - yup, we can tell.. |
| 07:12 |
hmmmm |
but why |
| 07:13 |
hmmmm |
as far as i can tell, literally the only place where this dtime_s is used is in builtin/item_entity.lua for some kind of "data age" |
| 07:14 |
Hijiri |
it's probably also used in mobs to have them go away after some time |
| 07:14 |
Hijiri |
in general if an entity has some process that occurs over time you can use it for catchup |
| 07:14 |
hmmmm |
ah right |
| 07:14 |
Hijiri |
I thought you were making a rhetorical question about nondescriptive commit messages so I didn't say anything earlier |
| 07:15 |
hmmmm |
i was |
| 07:15 |
Hijiri |
sorry, I meant that I assumed that you knew some uses and were just using it to highlight bad commit message |
| 07:17 |
hmmmm |
it's pretty much a mystery |
| 07:17 |
hmmmm |
does this make sense though for the claimed usage? |
| 07:17 |
Hijiri |
the parameter name? |
| 07:18 |
hmmmm |
i mean the reason you gave for having that parameter to begin with |
| 07:18 |
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| 07:18 |
hmmmm |
so in the environment tick it has a newly loaded static object that hasn't been activated yet |
| 07:19 |
hmmmm |
it activates the static object to an active object and uses the dtime passed to the environment step |
| 07:19 |
hmmmm |
the list of static-objects-that-need-to-get-activated gets cleared |
| 07:19 |
Hijiri |
oh, it doesn't actually get how long the entity was inactive? |
| 07:19 |
hmmmm |
maybe i'm misunderstanding something here, but is this parameter completely useless? |
| 07:20 |
hmmmm |
maybe. |
| 07:20 |
hmmmm |
but anyway about your PR, approved |
| 07:20 |
hmmmm |
we'll figure out what to do with dtime_s later |
| 07:20 |
Hijiri |
alright, thanks |
| 07:23 |
hmmmm |
actually no i'm sorry |
| 07:23 |
hmmmm |
it doesn't get called in the environment step, that's just me being silly |
| 07:23 |
hmmmm |
it uses the block timestamp for dtime |
| 07:23 |
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| 07:23 |
hmmmm |
okay you're right, it's for entity catch-up |
| 07:23 |
hmmmm |
maybe i should've made you mention that in the documentation before merging |
| 07:24 |
Hijiri |
I could make a quick edit right now |
| 07:25 |
hmmmm |
you're right, the 5 minute rule |
| 07:25 |
hmmmm |
add a note explaining what dtime_s is in that function |
| 07:25 |
Hijiri |
in the original commit? |
| 07:25 |
hmmmm |
yeah |
| 07:25 |
hmmmm |
then amend |
| 07:25 |
hmmmm |
force push |
| 07:25 |
hmmmm |
i'll force update master |
| 07:25 |
Hijiri |
ok |
| 07:27 |
Hijiri |
it's force-updated |
| 07:29 |
hmmmm |
"which can be used for updating the entity state" |
| 07:29 |
hmmmm |
I can't use dtime_s on a hamburger |
| 07:30 |
Hijiri |
alright :P |
| 07:30 |
hmmmm |
we informally call it catch-up but that sounds out of place in documentation |
| 07:30 |
Hijiri |
it's repushed |
| 07:31 |
hmmmm |
you didn't |
| 07:31 |
hmmmm |
your github branch is still at cd0a602 |
| 07:31 |
Hijiri |
really? |
| 07:31 |
Hijiri |
ok, let me try again |
| 07:32 |
Zeno` |
too late. it's now 5 minutes and 2 seconds |
| 07:32 |
Zeno` |
heh :D j/k |
| 07:33 |
hmmmm |
pshh... |
| 07:33 |
Hijiri |
it should be force pushed now |
| 07:33 |
hmmmm |
yea it is |
| 07:33 |
hmmmm |
ok looks good |
| 07:36 |
hmmmm |
:) |
| 07:36 |
* Zeno` |
sets off the alarm |
| 07:36 |
Zeno` |
whoooooop whoooop whooooop |
| 07:37 |
Zeno` |
it was pushed 32.1238913 seconds too late! |
| 07:37 |
Zeno` |
whoooooop whoooop whooooop |
| 07:37 |
hmmmm |
oh stfu |
| 07:37 |
Zeno` |
lol :D |
| 07:37 |
Zeno` |
tbh I don't think it would have mattered much if it was up to 10 minutes heh |
| 07:38 |
Zeno` |
isn't it a 10 minute rule anyway? I can never remember the exact time |
| 07:39 |
hmmmm |
i thought it was 5 minute rule |
| 07:39 |
hmmmm |
like you know how you have the 5 second rule when some kind of food falls on the floor |
| 07:39 |
hmmmm |
well 5 seconds is a little too short for git |
| 07:42 |
Zeno` |
:) |
| 07:42 |
Zeno` |
5 minutes... 10 minutes... it's all relative |
| 07:42 |
hmmmm |
relative to the speed of light in a vaccum |
| 07:43 |
Zeno` |
well, relative to something so abstract it's almost meaningless |
| 07:44 |
hmmmm |
according to the theory of relativity |
| 07:44 |
Zeno` |
we can't know time |
| 07:44 |
Zeno` |
it's impossible |
| 07:44 |
hmmmm |
ok robert nozick |
| 07:45 |
Zeno` |
by definition it's impossible (and you gave the reason why!) |
| 07:47 |
Zeno` |
because I'm in Australia am I moving away from you relative to the centre of the earth? |
| 07:47 |
* Zeno` |
ponders |
| 07:47 |
hmmmm |
the australians have been invading my workplace recently |
| 07:47 |
hmmmm |
we had 1 now we have 3 |
| 07:47 |
Zeno` |
that's 'cause we're cool |
| 07:47 |
hmmmm |
australian tech sector is kinda meh right now |
| 07:48 |
Zeno` |
that's true |
| 07:48 |
Zeno` |
because we're too busy helping you |
| 07:48 |
hmmmm |
with what |
| 07:48 |
Zeno` |
IT |
| 07:48 |
hmmmm |
being upside-down? |
| 07:48 |
Zeno` |
lol :D |
| 07:48 |
Zeno` |
yes! |
| 07:49 |
Zeno` |
anyway it's YOU who is upside-down |
| 07:49 |
hmmmm |
what is the quaternion to rotate something 180 about the Z axis? |
| 07:49 |
Zeno` |
I went to the moon and looked back upon Earth and Australia was on the TOP |
| 07:49 |
hmmmm |
sure thing pal |
| 07:50 |
Zeno` |
I'm serious... I was on the south pole of the moon and the upness of Earth was clearly with Antarctica, Australia etc on top of the globe |
| 07:50 |
Zeno` |
hmm |
| 07:50 |
Zeno` |
maybe it's relative |
| 07:51 |
hmmmm |
all this talk about relativity is making me hungry |
| 07:51 |
Zeno` |
I'm relatively hungry also |
| 07:51 |
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| 07:52 |
hmmmm |
i hope i can get to sleep tonight |
| 08:01 |
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| 08:49 |
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| 14:33 |
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| 14:34 |
tenplus1 |
hi folks, may I ask any devs handy to help me with this pull please: https://github.com/minetest/minetest_game/pull/1286 |
| 14:44 |
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| 15:21 |
tenplus1 |
'tis quiet |
| 15:22 |
nrzkt |
tenplus1: zzZZ |
| 15:23 |
tenplus1 |
hi nrz |
| 15:24 |
tenplus1 |
busy ? |
| 15:24 |
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| 15:25 |
tenplus1 |
hi hmmmm |
| 15:29 |
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| 15:29 |
tenplus1 |
Q. will a git pull always fail if a variable isn't used after defining ??? |
| 15:38 |
tenplus1 |
https://github.com/minetest/minetest_game/pull/1286 |
| 15:52 |
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| 16:06 |
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| 16:45 |
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| 17:17 |
paramat |
closed game#516 < sofar rubenwardy |
| 17:17 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/516 -- Translation by Adimgar |
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| 18:05 |
Krock |
paramat, putting the bracket into the other direction ('>') would write it directly on their desk :P |
| 18:08 |
paramat |
oops |
| 18:09 |
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| 18:28 |
Hijiri |
can someone label and/or review #4421 |
| 18:28 |
ShadowBot |
https://github.com/minetest/minetest/issues/4421 -- Expose getPointedThing() as RaycastState by juhdanad |
| 18:32 |
Krock |
[Performance] [Enchantement] [@ Script API] done |
| 18:32 |
Krock |
perhaps not performance, as there is no such feature yet |
| 18:32 |
Hijiri |
performance over an implementation in mod code I guess |
| 18:33 |
Krock |
overusing labels isn't a good idea either ;) |
| 18:35 |
Hijiri |
what is overuse |
| 18:35 |
Hijiri |
I think labelling every PR is normal use |
| 18:36 |
Hijiri |
or do you mean that performance would be overused? |
| 18:36 |
Hijiri |
I didn't say this but I wasn't serious about my reasoning for adding a performance label |
| 18:44 |
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| 20:00 |
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| 20:04 |
paramat |
#4520 updated and retested |
| 20:04 |
ShadowBot |
https://github.com/minetest/minetest/issues/4520 -- Decorations: Allow schematic decorations to use 'spawn by' by paramat |
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| 23:00 |
sofar |
does anyone ever use the squash-and-merge option for trivial merges? |
| 23:04 |
* sofar |
merges #4512 |
| 23:04 |
ShadowBot |
https://github.com/minetest/minetest/issues/4512 -- Plantlike meshoptions: fix degrotate. by sofar |
| 23:05 |
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| 23:05 |
sofar |
paramat: I refreshed the slabs combining PR... needs a round of quick touch testing again I'd say |
| 23:06 |
paramat |
ok cool |
| 23:06 |
sofar |
there's one small catch but I think it's acceptable |
| 23:07 |
Fixer |
sofar: i will check it tommorrow too |
| 23:07 |
sofar |
Fixer: awesome, that'd help |
| 23:07 |
Fixer |
sofar: it also works with stairs, right? |
| 23:07 |
sofar |
only slabs |
| 23:09 |
sofar |
we can do it with stairs too, though (aim to the side of a stair with an identical stair to place in same orientation) |
| 23:09 |
sofar |
it's a slight variation |
| 23:09 |
Fixer |
so if i have rotated stair and i place another one near it - it will have different rotation? |
| 23:10 |
sofar |
stair rotation is purely based on player look direction, afaik |
| 23:11 |
Fixer |
screwdriving is so boring, i will welcome simplification for stairs too |
| 23:11 |
sofar |
we can do that |
| 23:11 |
sofar |
separate PR, though |
| 23:11 |
sofar |
since it's a bit different |
| 23:12 |
Fixer |
i imagine it can have some downsides for stairs, like when you want to make a table, but you will need to use screwdriver anyway in both cases |
| 23:13 |
sofar |
no, it's just a different problem set |
| 23:13 |
Fixer |
ok |
| 23:18 |
Fixer |
too bad slabs/stairs don't support smooth lighting yet, I got my indoor places ruined by that light rendering, especially on bright blocks, usual examples are stairs to second floor or roof/floor made with slabs, roof itself from stairs |
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