| Time |
Nick |
Message |
| 00:05 |
paramat |
seems the defined x:y is the top left corner, very confusing |
| 00:07 |
paramat |
nope that doesn't work either |
| 00:48 |
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| 00:50 |
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| 01:04 |
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| 01:14 |
paramat |
also cuts off below z = -2048 |
| 02:02 |
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| 02:30 |
paramat |
sofar possible error in waving mesh PR |
| 02:58 |
sofar |
hmmm |
| 03:26 |
paramat |
bbl |
| 04:04 |
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| 06:02 |
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| 07:53 |
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| 08:24 |
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| 08:39 |
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| 08:40 |
LNJ2GO |
https://github.com/minetest/minetest/pull/4526 fixes that join/leave messages will be printed in singleplayer |
| 08:45 |
celeron55 |
you should probably include the formatting of the announcement to be inside the conditional |
| 08:56 |
LNJ2GO |
Ok! :) |
| 10:22 |
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| 16:33 |
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| 17:10 |
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| 17:15 |
Fixer |
3770 was rebased and bugfixed in some places, now it is opened as PR 4530 (superflous shaders), i will start using it beginning today |
| 17:18 |
Fixer |
if someone wants to test it, feel free, it gives big boost fps so needs big testing to see if all bugs are eliminated for now |
| 17:18 |
Fixer |
gregorycu made those changes |
| 17:29 |
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| 18:50 |
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| 19:05 |
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| 19:25 |
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| 19:25 |
sapier |
hello, are global variables forbidden in lua now? |
| 19:29 |
sapier |
ahh ... never mind, my fault |
| 19:33 |
celeron55 |
setting previously undefined globals from functions has been restricted for a good while, was that it? |
| 19:33 |
sapier |
nope a silly bug in a completely different location |
| 19:33 |
sapier |
argh new lua version seems to be more picky about handling nil |
| 19:34 |
sapier |
I miss rba ... shaders are broken |
| 19:35 |
celeron55 |
hey, how comfortable are you about running a lua environment on the client, executing code given by the server, if the environment is using ScriptApiBase with builtin + ScriptApiSecurity? |
| 19:35 |
celeron55 |
because i've implemented this now and don't really know how robust this is |
| 19:36 |
celeron55 |
i guess it needs an extra review if we're still going to want to be able to sleep at night |
| 19:36 |
sapier |
not sure what ScriptApiBase and ScriptApiSecurity are but if its what I last remember (minimal environment no network or host fs access except for in minetest folders) that's about what I would've implemented |
| 19:37 |
celeron55 |
hmm, i wonder how much of your code is even left here... |
| 19:37 |
sapier |
no lua module loading of course |
| 19:37 |
sapier |
well I don't care if there's any left or not ;-) |
| 19:37 |
celeron55 |
i'm just doing custom player physics for now, it's a useful simple client side api to start with |
| 19:38 |
sapier |
especially as all of my bugs are gone too ;-) |
| 19:38 |
celeron55 |
just a few callbacks in their own environment |
| 19:38 |
sapier |
as I said sounds exactly to what I had in mind to start with |
| 19:40 |
sapier |
hey someone did implement a stylish in game console great |
| 19:42 |
celeron55 |
what is that? lol |
| 19:43 |
sapier |
noone did break formspecs :-) |
| 19:50 |
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| 19:54 |
Fixer |
sapier: what exacrly is broken in shaders? |
| 19:54 |
sapier |
everything is red |
| 19:55 |
sapier |
amd a10 apu |
| 19:55 |
Fixer |
sapier: what is your OGL version? |
| 19:56 |
sapier |
according to minetest 1.4 ... not sure why it tells so low |
| 19:56 |
sfan5 |
then disable shaders |
| 19:56 |
sapier |
already did sfan5 |
| 19:56 |
sfan5 |
then it's not the shaders that are broken |
| 19:57 |
sapier |
without shaders it ain't red ;-P |
| 19:57 |
sapier |
well according to glxinfo it's most likely not the apu doing the rendering but mesa atm |
| 19:57 |
Fixer |
sapier: too old |
| 19:57 |
Fixer |
1.4 is ancient |
| 19:58 |
sapier |
maybe we should just disable shaders automaticaly for cases like that one |
| 19:58 |
Fixer |
like 16 years old |
| 19:58 |
sapier |
mesa ;-) |
| 19:58 |
Fixer |
Release date: July 24, 2002 |
| 19:58 |
sapier |
aka software rendering ... impressive how fast sw has become |
| 19:58 |
sfan5 |
um |
| 19:58 |
sfan5 |
mesa software rendering (llvmpipe) is way further than 1.4 |
| 19:59 |
sapier |
doesn't look like |
| 19:59 |
sfan5 |
it's not default tho it seems |
| 19:59 |
sapier |
well it shouldn't be mesa rendering but gpu rendering thus there's an additional issue on my side |
| 20:01 |
sfan5 |
have you tried with LIBGL_ALWAYS_SOFTWARE=1 ? |
| 20:02 |
sapier |
nope but I'm gonna look for the real error instead of trying to get mesa fly ;-) actually I want direct rendering |
| 20:03 |
sapier |
using debian stretch is a little bit stupid atm |
| 20:03 |
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| 20:23 |
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| 22:16 |
everamzah |
i was playing on paramat's mgv7float branch and typed /set font_size 20 and minetest crashed without error. i'm gonna try it again later with a regular minetest, and maybe minetest 0.4.14 and see what it does. o/ |
| 22:18 |
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