| Time |
Nick |
Message |
| 00:47 |
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ElectronLibre joined #minetest-dev |
| 00:56 |
paramat |
in a moment i'll merge #4620 minus the nodeupdate stuff |
| 00:56 |
ShadowBot |
https://github.com/minetest/minetest/issues/4620 -- Optimize falling.lua by tenplus1 |
| 01:13 |
paramat |
merging |
| 01:16 |
paramat |
complete |
| 01:19 |
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| 02:16 |
paramat |
game#1327 updated sofar |
| 02:16 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1327 -- Default: Add 'bush leaves', 'acacia bush leaves' nodes by paramat |
| 02:16 |
paramat |
bbl |
| 02:19 |
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| 06:24 |
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| 06:39 |
PR4472-away |
!seen rubenwardy |
| 06:39 |
ShadowBot |
PR4472-away: I saw rubenwardy in #minetest-dev 2 days, 7 hours, 28 minutes, and 8 seconds ago saying "paramat, merging game#1078 in a few minutes with documentation..." |
| 07:06 |
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| 08:00 |
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| 08:06 |
Krock |
#4626 needs close |
| 08:06 |
ShadowBot |
https://github.com/minetest/minetest/issues/4626 -- Plane/z based fog looks weird |
| 08:14 |
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| 09:05 |
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| 10:29 |
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| 10:57 |
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| 12:03 |
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| 12:29 |
Krock |
sfan5, "Returns boolean whether item was cleared" sounds pretty much that it returns 1 when it cleared the titem |
| 12:29 |
Krock |
*item |
| 12:29 |
sfan5 |
that's what it does |
| 12:29 |
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| 12:30 |
Krock |
what a strange behaviour |
| 12:30 |
Krock |
well then; LTGM |
| 12:31 |
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| 12:31 |
nrzkt |
sfan5: did you get time to review my PR ? i added a commit this morning continuing the refacto |
| 12:32 |
sfan5 |
didn't look at it yet |
| 12:32 |
nrzkt |
okay |
| 12:33 |
nrzkt |
sfan5: i approved your PR for doc |
| 12:33 |
sfan5 |
thanks |
| 12:34 |
nrzkt |
C++17 spec: Remove Deprecated operator++(bool) wtf who does this |
| 12:35 |
sfan5 |
why would you use ++ with bools? |
| 12:36 |
nrzkt |
me not, but C++17 spec remove this possible usage xD it's crazy we can |
| 12:39 |
Krock |
no, it's funny. booleans are numbers. |
| 12:43 |
nrzkt |
Krock: this is wrong, booleans are bytes in C++ |
| 12:44 |
Krock |
so bytes aren't numbers? |
| 12:44 |
nrzkt |
bit* |
| 12:44 |
nrzkt |
not byte |
| 12:44 |
Krock |
ah |
| 12:44 |
nrzkt |
sorry, this is anoying in english byte/bit, in french it's easier :p |
| 12:44 |
Krock |
but.. a bit is a number too. either 1 or 0 |
| 12:44 |
nrzkt |
yes |
| 12:44 |
Krock |
so bools are numbers :P |
| 12:44 |
nrzkt |
but it's not logical |
| 12:51 |
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| 12:58 |
Zeno` |
a boolean isn't a number. It's represented internally as a number |
| 12:59 |
Zeno` |
I'm not sure that in C++ "booleans are bits" either |
| 13:00 |
Zeno` |
they can be, but... nothing in the standard says they have to be |
| 13:00 |
Zeno` |
(afaik) |
| 13:03 |
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| 14:19 |
nrzkt |
http://www.phoronix.com/scan.php?page=news_item&px=SQLite-3.15-Released |
| 14:19 |
nrzkt |
interesting things |
| 14:20 |
nrzkt |
maybe i could be useful at a moment to embed sqlite in our engine like we do with lua, to have a nice cohesion for sqlite users |
| 14:25 |
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| 15:27 |
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| 15:27 |
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| 17:04 |
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| 17:12 |
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| 17:21 |
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| 17:25 |
paramat |
any opinions on #4632 ? |
| 17:25 |
ShadowBot |
https://github.com/minetest/minetest/issues/4632 -- Builtin/../falling.lua: Do not call nodeupdate() on node punch by paramat |
| 17:26 |
Krock |
yes. LTGM |
| 17:27 |
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| 17:28 |
nrzkt |
i'm not sure it's a good idea |
| 17:29 |
Krock |
it's controversial then |
| 17:37 |
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| 17:37 |
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| 17:52 |
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| 17:54 |
paramat |
nore sfan5 rubenwardy game#1327 is updated, for when you have time to look |
| 17:54 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1327 -- Default: Add 'bush leaves', 'acacia bush leaves' nodes by paramat |
| 17:55 |
Krock |
that's not how I imagined bushes |
| 18:05 |
sfan5 |
how did you imagine bushes? |
| 18:05 |
red-001 |
less blocky? |
| 18:06 |
red-001 |
the node thats the truck looks wayyy to big |
| 18:06 |
red-001 |
it just doesn't look like bushes IRL |
| 18:06 |
paramat |
the PR is just for the leaf nodes |
| 18:06 |
red-001 |
not saying thats bad |
| 18:07 |
paramat |
the trunk could be in the ground |
| 18:07 |
red-001 |
minetest is hardly realistic with punching trees and what not |
| 18:07 |
red-001 |
+1 to that idea |
| 18:07 |
paramat |
the issue is to provide wood in grasslands |
| 18:07 |
red-001 |
that wood look way better |
| 18:07 |
red-001 |
would* |
| 18:08 |
paramat |
but i'm not too bothered either way about including a trunk |
| 18:09 |
sfan5 |
can't we have some thing that looks like http://minecraft.gamepedia.com/Dead_Bush instead of wood |
| 18:09 |
sfan5 |
that would then drop sticks |
| 18:09 |
sfan5 |
enough to make tools |
| 18:09 |
paramat |
you need planks to make a wood pick |
| 18:10 |
sfan5 |
hm right |
| 18:10 |
sfan5 |
it could drop a block of wood |
| 18:11 |
paramat |
doesn't a wood pick need 3 planks? |
| 18:17 |
sfan5 |
find more bushes then |
| 18:19 |
paramat |
ahh of course |
| 18:20 |
paramat |
a dedicated bush trunk node that drops 1 plank |
| 18:20 |
sfan5 |
i think that's a good solution |
| 18:27 |
paramat |
me too |
| 18:41 |
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| 18:42 |
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| 18:45 |
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| 18:46 |
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| 18:47 |
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| 18:47 |
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| 18:47 |
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| 19:10 |
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| 19:10 |
kruug |
So, turning on debug info shows what I'm pointing_at...can that be accessed via the API? |
| 19:11 |
Krock |
soon |
| 19:11 |
Krock |
there's a pull pending for that |
| 19:12 |
kruug |
Is that the pull that's been there for years? |
| 19:13 |
Krock |
don't worry, it's a new one: #4421 |
| 19:13 |
ShadowBot |
https://github.com/minetest/minetest/issues/4421 -- Expose getPointedThing() as RaycastState by juhdanad |
| 19:24 |
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| 19:32 |
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| 19:40 |
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| 22:28 |
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| 22:42 |
red-001 |
could someone review #4472 ? |
| 22:42 |
ShadowBot |
https://github.com/minetest/minetest/issues/4472 -- Make serverlist searchable. by red-001 |
| 22:44 |
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| 22:55 |
red-001 |
nice github fixed hiding outdated comments |
| 23:52 |
paramat |
#1327 updated |
| 23:52 |
ShadowBot |
https://github.com/minetest/minetest/issues/1327 -- fixes in src/gettext.cpp by JakubVanek |
| 23:52 |
paramat |
oops |
| 23:52 |
paramat |
game#1327 |
| 23:52 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1327 -- Default: Add bush stem and leaves nodes by paramat |
| 23:53 |
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