| Time |
Nick |
Message |
| 00:04 |
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Grandolf joined #minetest-dev |
| 00:18 |
sofar |
T4im: just a relatively small circle with a few carts without passengers going around and aroung :) |
| 00:18 |
sofar |
still pondering how to do sounds nicely |
| 00:32 |
paramat |
i don't think riding sounds are essential, maybe that should wait for clientside mods, but if you do, tenplus1's lightweight ambience mod seems to have a possibly good method for continuous ambience type sounds |
| 00:44 |
sofar |
well, even rail placement sounds are missing right now |
| 00:44 |
sofar |
so, that at least we should fix |
| 01:29 |
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| 01:38 |
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| 01:38 |
paramat |
yeah certainly placement sounds |
| 01:44 |
sofar |
footsteps maybe as well, if it actually uses them |
| 01:44 |
sofar |
think I can just hook the default metal sounds |
| 01:46 |
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AnotherBrick joined #minetest-dev |
| 01:47 |
paramat |
btw i've found a sound for flint and steel, will get that done for 0.4.15 |
| 02:18 |
paramat |
updated #4573 |
| 02:18 |
ShadowBot |
https://github.com/minetest/minetest/issues/4573 -- Damage flash: Reduce alpha. Avoid fade overload by paramat |
| 02:18 |
paramat |
that's ready to go now |
| 04:08 |
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| 04:56 |
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| 05:27 |
red-001 |
why do people dislike globles in lua? |
| 05:29 |
nrzkt |
like people dislike it in C/C++ |
| 05:53 |
garywhite |
goodnight |
| 06:51 |
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| 18:16 |
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| 18:23 |
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| 18:28 |
nrzkt |
does sofar or sfan5 has time for #4612 ? :( |
| 18:28 |
ShadowBot |
https://github.com/minetest/minetest/issues/4612 -- Player class cleanup / PlayerSAO - LocalPlayer ownership by nerzhul |
| 18:28 |
nrzkt |
thanks in advance :) |
| 18:28 |
sofar |
I wish :) |
| 18:28 |
sofar |
maybe during lunchtime in a bit |
| 18:29 |
nrzkt |
thanks sofar i need this and maybe some other devs too this permit to have a more clear server side playerSAO object than before, maybe permitting to do more things in the future :) |
| 18:29 |
nrzkt |
maybe i will get some time at a moment to finish #4155 |
| 18:29 |
ShadowBot |
https://github.com/minetest/minetest/issues/4155 -- Implement player attribute backend by nerzhul |
| 18:30 |
Foghrye4__ |
nrzkt, be a man and merge this already, before it will need a rebase #4611 |
| 18:30 |
ShadowBot |
https://github.com/minetest/minetest/issues/4611 -- Fix crash on attaching player to entity by Foghrye4 |
| 18:31 |
sofar |
yeah, your patches open up a lot of good opportunities |
| 18:31 |
red-001 |
could someone review #4472 ? |
| 18:31 |
ShadowBot |
https://github.com/minetest/minetest/issues/4472 -- Make serverlist searchable. by red-001 |
| 18:33 |
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| 18:34 |
sofar |
I dunno, 4611 looks fine to me, but I don't see how it fixes the bug :) |
| 18:36 |
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| 18:36 |
Foghrye4__ |
sofar, a bug itself caused by assertion call on setting id twice for players. By avoiding calling everything under m_is_player condition it avoid calling assertion. |
| 18:37 |
sofar |
ok, I suspected something like that... maybe I just read too fast |
| 18:39 |
Foghrye4__ |
And it still save positive effects of previously merged bugfix, preventing attached player models from dissapearing. |
| 18:39 |
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| 19:16 |
red-001 |
updated #4642 |
| 19:16 |
ShadowBot |
https://github.com/minetest/minetest/issues/4642 -- Allow the join/leave message to be overridden by mods. by red-001 |
| 19:26 |
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| 19:34 |
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| 19:38 |
rubenwardy |
#4647 |
| 19:38 |
ShadowBot |
https://github.com/minetest/minetest/issues/4647 -- Builtin: Add vector.floor helper function by rubenwardy |
| 19:39 |
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luizrpgluiz joined #minetest-dev |
| 19:41 |
luizrpgluiz |
can make a block that only one player can see it? for example, only the owner of that block can see it? |
| 19:42 |
luizrpgluiz |
or that block is impossible to do? |
| 19:43 |
red-001 |
thats impossible as of now |
| 19:44 |
red-001 |
what do you need it for? |
| 19:45 |
luizrpgluiz |
I'm trying to do a land protection block |
| 19:52 |
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| 19:54 |
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| 19:58 |
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nrzkt joined #minetest-dev |
| 20:00 |
FirePowi |
Hi here ! I wish to translate some Minetest engine strings, like "Access denied. Reason: " from game.cpp. But that particular string has no "gettext" nor "wgettext" nor "strgettext" and I don't know what are the diffences between those three. May I have some help about "gettext"s functions, please ? |
| 20:01 |
nrzkt |
wgettext is for wstrings |
| 20:03 |
FirePowi |
so only for "showOverlayMessage" and "wchar_t" and "wstring" texts ? Ok :-) |
| 20:04 |
nrzkt |
sofar thanks for your review. If you can do a more investigating issue tell me if it's okay for you then i can merge :) |
| 20:04 |
red-001 |
Shouldn't access denied be replaced with a better message at some point? |
| 20:04 |
red-001 |
it isn't really correct |
| 20:04 |
nrzkt |
red-001, yes, but it's difficult atm |
| 20:05 |
nrzkt |
access_denied is also for shutdowns etc |
| 20:05 |
sofar |
nrzkt: yeah, perhaps add unittests? |
| 20:05 |
nrzkt |
sofar, on which part you want unittests ? it's hardcore to do on playerSAO and remoteplayre |
| 20:06 |
red-001 |
it's only correct when it's displayed when connecting to a server |
| 20:07 |
FirePowi |
nrzkt, so between strgettext and gettext, there are differences ? When should I use each one, please ? |
| 20:08 |
sofar |
nrzkt: I dunno, just thinking out loud :) |
| 20:08 |
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luizrpgluiz left #minetest-dev |
| 20:09 |
FirePowi |
Oh… strgettext(text) => gettext(text.c_str()) |
| 20:09 |
nrzkt |
FirePowi, yes |
| 20:10 |
nrzkt |
sofar, but i'm for unit tests, but on this case it's complicated because our process is not very simple |
| 20:10 |
nrzkt |
maybe i can extract save/load player, i could add this test |
| 20:15 |
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| 20:15 |
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| 20:16 |
FirePowi |
So… I have to deal with pointers. It's been a while :o |
| 20:51 |
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| 21:19 |
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| 21:25 |
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| 21:31 |
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| 21:53 |
Fixer |
anyone wants to rotate some signs? |
| 21:58 |
sofar |
mtg signs? |
| 22:01 |
sofar |
they don't seem to rotate at all |
| 22:05 |
T4im |
they aren't facedir, are they? |
| 22:05 |
sofar |
wallmounted |
| 22:06 |
sofar |
should I dismiss other people |
| 22:06 |
sofar |
's reviews? |
| 22:06 |
sofar |
or should I let them dismiss/close their own reviews? |
| 22:07 |
T4im |
do you mean review errors? |
| 22:07 |
sofar |
sfan5 posted a "review" to my torch patch |
| 22:08 |
T4im |
ah, you mean the "suggested change" that, despite change didn't turn approved? |
| 22:08 |
sofar |
I fixed it up, but there's no way to ping sfan5 and say "this was fixed" |
| 22:08 |
T4im |
hmm yea |
| 22:08 |
sofar |
so I just "dismissed" the review |
| 22:08 |
sfan5 |
it's ok |
| 22:08 |
sofar |
but I'm not sure that's appropriate, it feels dirty :) |
| 22:12 |
T4im |
wait till you get into the position to have potentially dismiss for third party pr's ;) |
| 22:12 |
T4im |
if that indeed is persistent until re-approval |
| 22:16 |
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AnotherBrick joined #minetest-dev |
| 22:25 |
Fixer |
sofar: yes, mtg signs |
| 22:25 |
sofar |
Fixer: they don't rotate, so, what's the problem? |
| 22:25 |
Fixer |
sofar: say I want to place it on the table and look like keyboard, but it looks like notepad instead |
| 22:31 |
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paramat joined #minetest-dev |
| 22:31 |
paramat |
too bad, rotate your table :] |
| 22:32 |
T4im |
Fixer: that's like wanting bone textures to look different, so you can build streets; it's kudos for creativity, but you if it doesn't work, or breaks one day, you shouldn't be surprised, as it was never meant for that |
| 22:33 |
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troller joined #minetest-dev |
| 22:33 |
Fixer |
T4im: i don't mind about bone textures |
| 22:34 |
Fixer |
paramat: not acceptable |
| 22:34 |
Fixer |
paramat: i want my table to stand right there |
| 22:36 |
Fixer |
i see "Revert changes to toggleNoClip and toggleFreeMove", is this intended? |
| 22:36 |
paramat |
now looking |
| 22:42 |
paramat |
ugh those should have been squashed on merge |
| 22:43 |
Fixer |
paramat: nevermind, i was confused, it cleared up |
| 22:43 |
Fixer |
paramat: i was thinking entire PR was reverted |
| 22:43 |
paramat |
yeah it's intended |
| 22:44 |
Fixer |
compile time |
| 22:44 |
sofar |
savePR4530: I wouldn't mind making signs rotatable... |
| 22:48 |
savePR4530 |
sofar: ladders also bothered me |
| 22:48 |
savePR4530 |
but I have workarounds to place them as I need |
| 22:48 |
savePR4530 |
horizontally or else |
| 22:49 |
paramat |
eh horizontal ladders can be a mod thing |
| 22:53 |
savePR4530 |
they are already horizontal, but not supported by screwdriver |
| 22:53 |
paramat |
oh yeah |
| 22:54 |
savePR4530 |
don't even think about disallowing horizontal ladders |
| 22:55 |
savePR4530 |
crude example: https://i.imgur.com/YeDAZuG.png |
| 22:56 |
paramat |
i won't, it would be more work :] |
| 22:59 |
T4im |
fixer: https://xkcd.com/1172/ |
| 23:00 |
savePR4530 |
T4im: you need to provide creativity for MTG |
| 23:01 |
savePR4530 |
our white blocks as of now: https://i.imgur.com/kERYlQr.png |
| 23:01 |
paramat |
sfan5 sofar rubenwardy #4573 has been updated |
| 23:01 |
ShadowBot |
https://github.com/minetest/minetest/issues/4573 -- Damage flash: Reduce alpha. Avoid fade overload by paramat |
| 23:01 |
savePR4530 |
find new coral one |
| 23:01 |
savePR4530 |
and silver sand |
| 23:02 |
savePR4530 |
coral one is very good for white walls |
| 23:03 |
paramat |
rubenwardy #4632 any comments? |
| 23:03 |
ShadowBot |
https://github.com/minetest/minetest/issues/4632 -- Builtin/../falling.lua: Do not call nodeupdate() on node punch by paramat |
| 23:04 |
T4im |
i honestly still haven't understood why you actually want to remove it :D too big of a danger for players to bury themselves in? |
| 23:06 |
savePR4530 |
paramat: do you think this horizontal ripples should be removed from those squared blocks? https://i.imgur.com/JBbHGiJ.png |
| 23:06 |
savePR4530 |
i mean vertical right now |
| 23:06 |
savePR4530 |
to make them more uniform in centers |
| 23:06 |
savePR4530 |
edges are good |
| 23:07 |
savePR4530 |
sandstone is not affected much though |
| 23:13 |
red-001 |
could someone add a command to minetest bot for linking to https://xkcd.com/1172/ ? |
| 23:23 |
paramat |
they seem ok, i wouldn't want to touch such a classic texture |
| 23:24 |
paramat |
i had not noticed the centres until now |
| 23:26 |
paramat |
obsidian is especially good as it is |
| 23:53 |
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