| Time |
Nick |
Message |
| 00:02 |
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| 00:51 |
paramat |
#4649 |
| 00:51 |
ShadowBot |
https://github.com/minetest/minetest/issues/4649 -- Downgrade static object storage excess error to warning by paramat |
| 01:03 |
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| 02:07 |
paramat |
i'll add a commit to that raising the limit to 64 |
| 02:18 |
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| 02:20 |
paramat |
updated |
| 02:22 |
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| 02:27 |
paramat |
hmmmm in lua mapgen we do 'local data = vm:get_data()' within 'on generated', would it reduce memory use to somehow re-use a single 'data' table, by perhaps declaring it outside of 'on-generated', or by some other method? |
| 02:28 |
paramat |
this occured to me thinking about how noise buffers were added to reduce memory use |
| 02:34 |
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| 02:53 |
sofar |
how do you see lag? |
| 02:54 |
sofar |
<AvoidingDamage> server lag was insane, with max_lag at 15-30 |
| 02:54 |
sofar |
I have no idea how you'd see that value, lol |
| 02:58 |
paramat |
coral reef https://cloud.githubusercontent.com/assets/3686677/19504091/a5e7207a-95af-11e6-91e5-bfe9cfd58539.png |
| 02:59 |
sofar |
haha, that's large |
| 02:59 |
sofar |
if that's exceptional or rare, I'm ok with that though |
| 02:59 |
paramat |
yeah see https://github.com/minetest/minetest_game/pull/1022#issuecomment-254697278 patches can be smaller |
| 03:00 |
est31 |
yeah it should be super rare imo |
| 03:02 |
paramat |
spread 200, 3 octaves, patches will be roughly 50 nodes across. will tune for less common |
| 03:02 |
sofar |
est31: tbh it doesn't even matter much, since coral isn't renewable :) |
| 03:03 |
est31 |
sofar, yeah but i think it only looks nice if its rare, and not abundant like the other stuff |
| 03:03 |
sofar |
agreed |
| 03:03 |
sofar |
paramat: 25% seems a lot, try 10% or 5%? |
| 03:03 |
paramat |
yes i'll reduce that, scattered dense patches |
| 03:06 |
paramat |
and smaller patches |
| 03:08 |
sofar |
so no ideas, anyone, how to measure client lag? |
| 03:10 |
paramat |
nope |
| 03:11 |
T4im |
isn't max_lag listed in the debug data on the top? |
| 03:11 |
garywhite |
How do you compile a build? I'm new to the whole MT Git thing and I'm gonna be using a VPS trial to run a server for a week, get acquainted with the server end. |
| 03:19 |
T4im |
ah |
| 03:19 |
T4im |
sofar: /status |
| 03:22 |
paramat |
gary see the MT README.txt |
| 03:22 |
garywhite |
k |
| 03:47 |
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| 03:49 |
paramat |
\o` |
| 03:49 |
Zeno` |
yo |
| 03:49 |
paramat |
sofar possible coral distribution map https://github.com/minetest/minetest_game/pull/1022#issuecomment-254703404 |
| 03:49 |
Zeno` |
that's my other nick paramat |
| 03:50 |
paramat |
yeah waving perspiring stickman |
| 03:51 |
paramat |
the patch you saw earlier is on the far left and was a particularly large one |
| 04:13 |
hmmmm |
paramat, https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L3246 |
| 04:19 |
sofar |
what's the scale of max_lag? seconds? |
| 04:19 |
sofar |
0.104 with 15 clients connected to localhost |
| 04:19 |
Zeno` |
My Empire State Building Meccano has been posted! |
| 04:19 |
Zeno` |
(oops, sorry... wrong channel) |
| 04:20 |
sofar |
paramat: that distribution looks pretty good |
| 04:22 |
Zeno` |
paramat, sofar. Wow... getting technical with the distribution modeling :) |
| 04:56 |
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| 04:57 |
paramat |
hmmmm thanks, nice surprise |
| 05:09 |
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| 05:11 |
paramat |
1.5 years ago and i missed it, i will have to update my mapgen mods |
| 05:29 |
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| 06:03 |
paramat |
http://i.imgur.com/5IjSV8q.png planet |
| 06:21 |
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| 06:34 |
est31 |
nice |
| 06:35 |
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| 06:36 |
est31 |
the problem is that these aren't really playable with custom gravity |
| 06:36 |
nrzkt |
est31, yes :) |
| 06:36 |
est31 |
I prefer jeija's approach of modifying the cubes |
| 06:36 |
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| 06:40 |
nrzkt |
merging #4611 |
| 06:40 |
ShadowBot |
https://github.com/minetest/minetest/issues/4611 -- Fix crash on attaching player to entity by Foghrye4 |
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| 21:55 |
paramat |
i'll merge #4649 once i add requested spaces either side of << |
| 21:55 |
ShadowBot |
https://github.com/minetest/minetest/issues/4649 -- Downgrade static object storage excess error to warning by paramat |
| 21:58 |
savePR4530 |
can devs also reconsider that serialisation message on screen also? wth user should see this in game? |
| 21:59 |
paramat |
which issue/PR? |
| 22:02 |
savePR4530 |
paramat: was mentioned here and here: https://github.com/minetest/minetest/issues/2941 https://github.com/minetest/minetest/issues/1218 |
| 22:04 |
savePR4530 |
more like 2941 imo |
| 22:04 |
paramat |
will look |
| 22:04 |
savePR4530 |
those ones https://github.com/minetest/minetest/issues/1218 |
| 22:05 |
savePR4530 |
if developers need it, they can monitor debug.txt or console or whatever, players don't need to see it - it is useless for them and scares them unnecessary |
| 22:09 |
paramat |
i think it's time to merge game#1285 we can tweak it later |
| 22:09 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1285 -- Destroy flammable items when in fire or lava by Ferk |
| 22:11 |
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| 22:17 |
savePR4530 |
i was waiting for this for years |
| 22:18 |
garywhite |
? |
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