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| 01:15 |
paramat |
trivial docs update #4651 will merge later |
| 01:15 |
ShadowBot |
https://github.com/minetest/minetest/issues/4651 -- Lua_api.txt: Clarify 'override_meta' bool in 'set mapgen setting' by paramat |
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| 03:28 |
paramat |
damage sounds for consideration game#1336 sofar bbl |
| 03:28 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1336 -- Default: Add damage sounds by paramat |
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| 04:01 |
sofar |
paramat: not bad! |
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| 04:45 |
paramat |
i'll merge #4573 #4651 in a moment |
| 04:45 |
ShadowBot |
https://github.com/minetest/minetest/issues/4573 -- Damage flash: Reduce maximum alpha. Avoid fade overload by paramat |
| 04:45 |
ShadowBot |
https://github.com/minetest/minetest/issues/4651 -- Lua_api.txt: Clarify 'override_meta' bool in 'set mapgen setting' by paramat |
| 04:51 |
paramat |
merging |
| 04:53 |
garywhite |
So paramat I know that 4.14 came out in May, so my guess is the next version will come out in spring 2017? |
| 04:54 |
paramat |
around Dec 21st |
| 04:55 |
paramat |
so it can be a solstice / xmas thing |
| 04:55 |
paramat |
merged |
| 05:12 |
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| 05:23 |
garywhite |
night all |
| 05:24 |
* garywhite |
wanders off to bed |
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| 11:08 |
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| 11:11 |
_Megaf |
Hi folks |
| 11:12 |
_Megaf |
est31: do you know if Rogier uses IRC? |
| 11:12 |
_Megaf |
He is doing a great work with the compression thing and other things too |
| 11:13 |
est31 |
_Megaf: he's here only very rarely, if I recall correctly |
| 11:13 |
est31 |
yes, rogier is doing great work |
| 11:13 |
_Megaf |
That last 30% increase in speed got me, that was unexpected |
| 11:14 |
_Megaf |
Anyhow, I'd like to be able to choose the compression lib for my server |
| 11:14 |
_Megaf |
we can choose the db backend, so why not choosing the compression lib to? |
| 11:15 |
_Megaf |
Every server has it's different needs |
| 11:15 |
est31 |
because it needs to be baked into the protocol |
| 11:15 |
est31 |
every client must ship with all compression libraries |
| 11:15 |
est31 |
essentially we must bundle all compression libraries we allow in the source code |
| 11:15 |
est31 |
it isnt as simple as with db backends |
| 11:15 |
_Megaf |
Oh |
| 11:15 |
_Megaf |
I see |
| 11:16 |
_Megaf |
with db is easier because clients don't need them |
| 11:16 |
est31 |
yes |
| 11:17 |
nrzkt |
est31: i did the requested changes on the PR and answer on the getPlayerSAO() point |
| 11:17 |
_Megaf |
ok, so let's just get the fastest that don't increase the db size. |
| 11:21 |
Megaf |
"@est31: I did some more investigation using perf and strace, and it turns out the malloc library is actually the culprit! It will repeatedly munmap() a free()d 5MB area of memory, only to mmap() it again on the subsequent malloc() in the zstd code. The original code even mmap()ed and munmap()ed 2 areas of 5MB and one of 2MB for every compression operation... Every time again, at least one of the 5MB areas is zeroed with memset(). How's that for a |
| 11:21 |
Megaf |
way to avoid having to turn on the heater when it's cold :-)" |
| 11:21 |
Megaf |
That explains a lot on low power CPUs |
| 11:39 |
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| 11:54 |
Fixer |
it is not mine, just look how chat is done, just add entry field below chat text output and scroll and you are done |
| 12:01 |
sfan5 |
est31: right now it looks like that *IF* we replace zlib it would be a good idea to go with brotli because of reduced size, what do you think? |
| 12:39 |
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| 12:51 |
est31 |
sfan5: yes, currently it looks like brotli is the best option |
| 12:51 |
est31 |
but it would be great if we could test dictionaries before that |
| 12:51 |
est31 |
whether they give a benefit or not |
| 12:52 |
est31 |
(and whether zstd then performs better than brotli then) |
| 12:55 |
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| 12:56 |
nrzkt |
sfan5: i don't agree space is a good point except for network reasons, depending on the diff. The most important thing is to serialize/deserialize mapblocks fast with a good compression ratio, but not the best |
| 12:57 |
Calinou |
LZ4 seems the most appropriate here |
| 12:57 |
Calinou |
disk space is cheap, very cheap, CPU is definitely not so |
| 12:57 |
Calinou |
and bandwidth is relatively affordable in general |
| 12:57 |
nrzkt |
yes, i also think LZ4 is the best approach, it consume a little bit more space but CPU overhead is just ridiculous |
| 12:58 |
Calinou |
LZ4 is ridiculously fast :p |
| 12:58 |
PR4530lives |
Calinou: some admins will disagree |
| 12:58 |
est31 |
O.o getting github unicorns |
| 12:58 |
PR4530lives |
Calinou: it is pain to backup a large world |
| 12:58 |
Calinou |
the worlds won't be larger by that much |
| 12:58 |
nrzkt |
why ZFS has LZ4 ondisk compression + gzip + lzo instead of brotli and zstd ? |
| 12:58 |
nrzkt |
PR4530lives: LZ4 world size only increase ~5-10% |
| 12:58 |
Calinou |
https://facebook.github.io/zstd/ |
| 12:58 |
PR4530lives |
Calinou: bandwidth is important for many since they are running server on their machinesz |
| 12:58 |
Calinou |
LZ4 reads at 3,100 MB/s |
| 12:59 |
Calinou |
PR4530lives: no, the majority of medium/large-sized servers run on VPSes or dedis, which have unmetered bandwidth (or several TBs of metered bandwidth) |
| 12:59 |
Calinou |
home servers are kind of fading away, since the price of VPSes is going down for better specs and service |
| 12:59 |
PR4530lives |
Calinou: minetest servers? |
| 12:59 |
Calinou |
yes |
| 13:00 |
PR4530lives |
i have opposite impression |
| 13:00 |
nrzkt |
i use LZ4 as a compression method on my server to store mapblocks into postgresql and there is not decompression/compression penalty, my CPU was very very lightweight now |
| 13:00 |
PR4530lives |
people still prefer home hardware |
| 13:00 |
nrzkt |
PR4530lives: take the serverlist, whois each server and verify :) |
| 13:00 |
PR4530lives |
it is probably in between |
| 13:00 |
PR4530lives |
nrzkt: actually a good idea |
| 13:01 |
Calinou |
yeah but I get the feeling most servers are in datacenters, not in people's homes |
| 13:01 |
Calinou |
especially if you exclude servers with a low amount of players on average |
| 13:01 |
nrzkt |
decompression of non loaded mapblocks or compression to save mapblocks take ~10% used CPU in a running server. LZ4 reduce this to 2-3% |
| 13:02 |
PR4530lives |
Calinou: i believe both just test, just test ii and xanadu with lots of players are on home hardware |
| 13:02 |
nrzkt |
to be precise, when i did my last tests on LZ4 on my server with valgrind, the most consuming process after ABM was GZIP compression |
| 13:02 |
Calinou |
yeah but they have a good amount of bandwidth |
| 13:02 |
Calinou |
they're not hosted on a low-end ADSL line, I believe |
| 13:02 |
nrzkt |
with LZ4 i didn't see LZ4 compression in the top 20 actions performs by the server |
| 13:03 |
est31 |
LZ4 takes more than double as much space |
| 13:03 |
nrzkt |
this is wrong est31 |
| 13:03 |
nrzkt |
did you test with very heavy mapblocks or empty ? |
| 13:04 |
est31 |
https://cloud.githubusercontent.com/assets/6202053/19588218/853eeb94-9764-11e6-8738-8db608984707.png |
| 13:04 |
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| 13:04 |
est31 |
https://github.com/minetest/minetest/issues/4495#issuecomment-255305550 |
| 13:04 |
Calinou |
ah |
| 13:04 |
Calinou |
is this really a problem though? I figure people host servers on HDD machines, and can afford the added storage |
| 13:05 |
Calinou |
SSDs are also getting larger, although some low-end VPSes stick with 20-40 GB SSDs (but you shouldn't host a large server on those...) |
| 13:05 |
sfan5 |
>and bandwidth is relatively affordable in general |
| 13:05 |
sfan5 |
no it isn't |
| 13:05 |
nrzkt |
est31, Calinou: my db size with 100% generated mapblocks only uses 15GB |
| 13:05 |
Calinou |
sfan5: it's unmetered on my VPS here :) |
| 13:05 |
sfan5 |
dont think about your vps |
| 13:05 |
sfan5 |
think about mobile users |
| 13:05 |
nrzkt |
for mobile users CPU is the principal problem |
| 13:05 |
Calinou |
do we care about people playing on crap mobile networks? I think it's a worthless idea |
| 13:05 |
sfan5 |
and don't come citing your mobile plan with 20GB you pay 10€/mo for |
| 13:05 |
Calinou |
it is doable to play on 4G, but other than that, just stop it |
| 13:05 |
sfan5 |
people in brazil dont have that shit |
| 13:05 |
nrzkt |
not the BW as the 4G is everywhere now |
| 13:06 |
Calinou |
we are not developing a game for mobile clones with ads. |
| 13:06 |
Calinou |
we are developing a game for us :) |
| 13:06 |
sfan5 |
4g is not everywhere either |
| 13:06 |
Calinou |
playing a game on 3G is asking for trouble |
| 13:06 |
sfan5 |
okay then go on and delete the android port |
| 13:06 |
sfan5 |
since we don't need it apparently |
| 13:06 |
Calinou |
except if it's chess or something like that |
| 13:06 |
nrzkt |
in fact our mobile experience is just bad in fact as we don't have proper controls for android :p |
| 13:06 |
nrzkt |
but maybe some clones have modified it heh |
| 13:07 |
Calinou |
also for what it's worth, Minetest is pretty lightweight on bandwidth compared to Minecraft. |
| 13:07 |
sfan5 |
and that justifies making the mobile experience even worse? |
| 13:07 |
Calinou |
so we can double our bandwidth requirements, we should still be below Minecraft. (or on a similar level) |
| 13:07 |
est31 |
so, lets make it worse |
| 13:07 |
Calinou |
nrzkt: first person games on a phone are an oxymoron |
| 13:07 |
est31 |
because minetest has to be worse than minecraft, no? |
| 13:07 |
Calinou |
I'd consider them remotely playable on a 10" only |
| 13:10 |
PR4530lives |
Calinou: i've looked most popular servers, and it is evident that most popular once a on home hardware |
| 13:10 |
nrzkt |
Calinou: i think we should use the accelerometer for mobile users with minetest to permit them to move in the world xD |
| 13:10 |
PR4530lives |
are* |
| 13:10 |
PR4530lives |
Ukraine is rolling out 4G only now, and that East Europe for you |
| 13:11 |
PR4530lives |
most of servers with lots of players are on home hardware it seems |
| 13:11 |
PR4530lives |
bandwidth is important for some of them |
| 13:11 |
PR4530lives |
since many ISPs got SHITTY upload rates |
| 13:12 |
Calinou |
I could play Minetest perfectly with 0.3 Mb/s upload back in 2012 :P |
| 13:12 |
Calinou |
(as a client) |
| 13:12 |
Calinou |
also, isn't MapBlock sending, as a client, mostly downloading? |
| 13:13 |
Calinou |
nrzkt: when you say you have a fully generated world, is it from -31000,-31000,-31000 to 31000,31000,31000? |
| 13:14 |
nrzkt |
Calinou: yes |
| 13:15 |
est31 |
tbh, I can't believe it only takes 15 GB |
| 13:15 |
est31 |
nrzkt: do you use postgres compression? |
| 13:15 |
nrzkt |
i have added a background processor on my server which emerge all blocks periodically from 0 to abs(X),abs(Y),abs(Z) |
| 13:19 |
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| 13:21 |
nrzkt |
est31: no it's not a good option for our use case |
| 13:21 |
nrzkt |
and on my disk i don't compress to increase the fetch time for my pgsql |
| 13:21 |
nrzkt |
and i also use a SSL connection to my pg |
| 13:22 |
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| 13:24 |
nrzkt |
note: it's a pg 9.6 |
| 13:24 |
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| 13:24 |
nrzkt |
but only since 2 weeks :p |
| 13:24 |
Fixer |
Calinou: it is not about client, thats about server upload |
| 13:25 |
Calinou |
don't hosts servers on ADSL connections ._. |
| 13:25 |
Fixer |
Calinou: for example Cash Wolrd starts to have problems somewhere at 20 players and he has 2Mbit of upload iirc |
| 13:25 |
Fixer |
Calinou: people will since it is just a hobby |
| 13:26 |
nrzkt |
Fixer: with 20 players generally it's not upload the problem but engine itself, especially with many lua and ABMs |
| 13:26 |
Fixer |
nrzkt: no |
| 13:26 |
nrzkt |
minetest bw is very lightweight |
| 13:26 |
Fixer |
nrzkt: max_lag is nice, network lag is big |
| 13:26 |
Fixer |
nrzkt: look at xanadu, it has lots of mods and still works nice with 40 players |
| 13:27 |
Fixer |
if you don't use heavy mods it works nice most of the time |
| 13:28 |
Fixer |
jt II with 28 players, max_lag 0.6 |
| 13:29 |
Fixer |
Calinou: i believe some vps are rip off, look at some servers, like LinuxGaming, with no players it has huge max_lag 7 because of some BS VPS |
| 13:29 |
Fixer |
same with LibertyLand |
| 13:30 |
Fixer |
one thing is dedicated server, another thing is some virtualised crap |
| 13:45 |
Calinou |
if you want high-performance gaming, you need a dedi anyway |
| 13:46 |
Calinou |
people happily pay €40+ a month to host Minecraft servers |
| 14:13 |
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| 16:03 |
Fixer |
not sure if happily though |
| 16:05 |
sfan5 |
<Calinou> also, isn't MapBlock sending, as a client, mostly downloading? |
| 16:05 |
sfan5 |
clients don't send any mapblocks |
| 16:05 |
sfan5 |
only changes to individual nodes |
| 16:25 |
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| 18:54 |
paramat |
sfan5 rubenwardy game#1336 |
| 18:54 |
ShadowBot |
paramat: Error: Delimiter not found in "Page is too big or the server took too much time to answer the request." |
| 18:54 |
paramat |
https://github.com/minetest/minetest_game/pull/1336 add damage sounds |
| 18:55 |
Krock |
I expected some kind of "OUCH!" but this is good too :) |
| 18:55 |
Krock |
Wilhelm Scream, for example |
| 18:59 |
nrzkt |
github down in france because SERVFAIL in DNS... :( |
| 18:59 |
nrzkt |
who is the operator \o` |
| 19:00 |
Krock |
\o` = Zeno` |
| 19:00 |
nrzkt |
backslash Zeno :) thanks Krock |
| 19:01 |
Krock |
operator? Looks more like voice to me |
| 19:01 |
Krock |
np |
| 19:01 |
\o` |
heh, yeah voice |
| 19:02 |
garywhite |
o/ |
| 19:02 |
\o` |
\o/ |
| 19:02 |
nrzkt |
voice yes :) |
| 19:03 |
paramat |
so, we're still looking for some hero to complete #4530 |
| 19:03 |
ShadowBot |
paramat: Error: Delimiter not found in "Page is too big or the server took too much time to answer the request." |
| 19:04 |
paramat |
"Fix superflous shader setting updates" |
| 19:04 |
\o` |
#4530 |
| 19:05 |
ShadowBot |
\o`: Error: Delimiter not found in "Page is too big or the server took too much time to answer the request." |
| 19:05 |
\o` |
grr |
| 19:05 |
nrzkt |
lol you have same problem as everybody |
| 19:05 |
nrzkt |
https://www.dynstatus.com/incidents/nlr4yrr162t8 |
| 19:06 |
paramat |
https://github.com/minetest/minetest/pull/4530 |
| 19:06 |
\o` |
oh that one. I'm staying clear of it :( |
| 19:07 |
paramat |
i might have to bug hmmmm |
| 19:09 |
paramat |
greg est and the 'ninj don't have time |
| 19:11 |
sofar |
nobody can read PRs atm :) |
| 19:11 |
sofar |
I'm surprised I even get mail messages delivered from github atm |
| 19:11 |
sofar |
since smtp servers can't reverse lookup the origin |
| 19:14 |
\o` |
I read the PR |
| 19:15 |
\o` |
github is working fine for me |
| 19:15 |
\o` |
although I've noticed that it's not for a lot of people (not only mentioned here but in other channels) |
| 19:16 |
\o` |
rock and roll (apparently) https://www.youtube.com/watch?v=jSKJQ18ZoIA |
| 19:17 |
* \o` |
dances on his desk |
| 19:17 |
Krock |
babala allahu ahkbar ala |
| 19:19 |
nrzkt |
\o`, in australia problems are far away from US :p |
| 19:20 |
\o` |
nrzkt, yeah they are. https://www.youtube.com/watch?v=csaUvkYOkLY |
| 19:21 |
\o` |
I remember that song fondly from the soundtracker version on Amiga lol |
| 19:22 |
\o` |
we should really add tracker support, but it's not as easy as I first thought it might be |
| 19:23 |
\o` |
on the Amiga a soundtracker player was short and sweet... but on PC it's very complicated (almost, if not have to, emulate the sound Amiga's chip) |
| 19:24 |
\o` |
I'm halfway there using raspberry pi |
| 19:24 |
\o` |
if it all turns out ok I can port it to minetest |
| 19:26 |
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| 19:29 |
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| 19:30 |
nrzkt |
\o`, i think we should port MT on Amiga *joke* |
| 19:32 |
\o` |
it might be a joke... but it's not impossible (well maybe not onto the 68k amigas) |
| 19:32 |
\o` |
to modern AmigaOS it's probably possible |
| 19:33 |
nrzkt |
\o`, and MT on TI68plus ? :) |
| 19:33 |
\o` |
lol maybe not that |
| 19:34 |
\o` |
nrzkt, are you in france? |
| 19:35 |
nrzkt |
ofc |
| 19:35 |
\o` |
nrzkt, can you introduce me to https://en.wikipedia.org/wiki/Aliz%C3%A9e ? |
| 19:36 |
nrzkt |
lol, she is older than the photo now, and we didn't talk about her since hir Moi Lolita in 2001 xD |
| 19:36 |
\o` |
heh |
| 19:36 |
nrzkt |
i think you should look at https://en.wikipedia.org/wiki/Mimie_Mathy |
| 19:37 |
nrzkt |
a very popular actress xD |
| 19:37 |
\o` |
umm. hmmm |
| 19:38 |
\o` |
I would look at her, but I am devoted to Alizée |
| 19:39 |
nrzkt |
:p |
| 19:44 |
\o` |
I should listen to French music more often. The songs not only have catchy tunes but they have deep and meaningful lyrics |
| 19:44 |
\o` |
like https://www.youtube.com/watch?v=bVDfmn_TMkI |
| 19:44 |
est31 |
It makes me a bit sad that I couldn't find a cross platform library to make joysticks give force feedback on damage |
| 19:45 |
est31 |
I think this would be really useful |
| 19:45 |
est31 |
together with https://github.com/minetest/minetest_game/pull/1336 |
| 19:45 |
\o` |
don't feel bad, est31, Ca Plane Pour Moi |
| 19:45 |
sofar |
#1336 |
| 19:45 |
ShadowBot |
sofar: Error: Delimiter not found in "Page is too big or the server took too much time to answer the request." |
| 19:45 |
sofar |
even the bot can't read github |
| 19:45 |
est31 |
lol, github works for me |
| 19:46 |
sofar |
lucky for you, your ISP has a cached github.com A record cached |
| 19:46 |
sofar |
the rest of us are fucked |
| 19:46 |
est31 |
1336 has title "Default: Add damage sounds" |
| 19:46 |
sofar |
I've not seen a github page in 3 hours now |
| 19:46 |
est31 |
"@paramat |
| 19:46 |
est31 |
minetest member |
| 19:46 |
est31 |
paramat commented 16 hours ago • edited |
| 19:46 |
est31 |
Damage and falling damage sounds (one sound for both). |
| 19:46 |
est31 |
No volume balancing or credits yet. |
| 19:46 |
est31 |
" |
| 19:46 |
\o` |
github works for me |
| 19:46 |
\o` |
weird |
| 19:46 |
est31 |
sofar: edit your host file |
| 19:46 |
est31 |
and add ip address 192.30.253.113 for github |
| 19:46 |
sofar |
it doesn't work from my VPS in the netherlands, nor from my VPS in germany, nor from home |
| 19:47 |
sfan5 |
sofar: why not |
| 19:47 |
est31 |
its dns issue |
| 19:47 |
sfan5 |
github has been fine all the time here |
| 19:47 |
sfan5 |
unlike twitter |
| 19:47 |
sofar |
massive DDOS on DNS |
| 19:47 |
est31 |
https://status.github.com/ |
| 19:47 |
sofar |
;; Got answer: |
| 19:47 |
sofar |
;; ->>HEADER<<- opcode: QUERY, status: SERVFAIL, id: 43371 |
| 19:47 |
Krock |
GitHub: ok, Twitter: ok |
| 19:47 |
Krock |
OpenDNS works fine right now |
| 19:48 |
nrzkt |
sofar, same in france |
| 19:48 |
est31 |
github failed about two hours ago for me |
| 19:48 |
est31 |
but now its okay again |
| 19:48 |
nrzkt |
google DNS, opendns, root servers, orange , illiad/free, all are empty |
| 19:48 |
sofar |
I can check from 3 countries, and yes google's dns also fails |
| 19:49 |
nrzkt |
maybe we can try south corea or china they have cheating DNS in these countries :p |
| 19:49 |
sofar |
actually, seems google now has it |
| 19:49 |
sofar |
dig github.com @8.8.4.4 |
| 19:49 |
sofar |
but I don't use google dns or opendns |
| 19:49 |
sofar |
I run my own resolver |
| 19:49 |
sofar |
(I'm not trusting my ISP, nor would I rely on google) |
| 19:50 |
nrzkt |
sofar, same here, my @home resolver is bound on root servers :) |
| 19:50 |
sfan5 |
you *are* already trusting your ISP |
| 19:50 |
sfan5 |
whether you use their DNS or not |
| 19:50 |
sofar |
sure, I route my packets through them |
| 19:50 |
nrzkt |
sfan5, depend on dnssec :p |
| 19:50 |
sofar |
exactly |
| 19:51 |
sofar |
sfan5: they are more likely to poison their own DNS cache than intercept packets to port 53 |
| 19:51 |
sofar |
if they start intercepting udp packets and modifying them, a lot of stuff will just break |
| 19:51 |
sfan5 |
nah |
| 19:52 |
sofar |
sfan5: frontier isn't that capable :D |
| 19:52 |
sofar |
they're pretty bad if you ask me |
| 19:53 |
sofar |
technically |
| 19:53 |
sofar |
they can't even get ipv6 to work |
| 19:53 |
sfan5 |
well it obviously depends on the equipment |
| 19:57 |
est31 |
well in theory you could do dnssec |
| 20:19 |
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| 20:19 |
\o` |
https://www.youtube.com/watch?v=14IRDDnEPR4 |
| 20:19 |
\o` |
actually, this one is better: https://www.youtube.com/watch?v=Lur-SGl3uw8 |
| 20:30 |
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sofar |
WHOAH |
| 20:33 |
sofar |
ITS BAAAACK |
| 20:33 |
* sofar |
does happy dance |
| 20:34 |
\o` |
WHOA! |
| 20:34 |
\o` |
whoa whoa whoa: https://youtu.be/J_twh5alhxg?t=1249 |
| 20:35 |
\o` |
puff the magic dragon, lived by the sea |
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est31 |
didnt know that frolic was an actual word |
| 20:37 |
\o` |
yep it is |
| 20:38 |
\o` |
I just wish they sang the whole song |
| 20:39 |
sofar |
never saw the short form before |
| 20:39 |
est31 |
short? |
| 20:40 |
sofar |
always used frollic myself |
| 20:40 |
sofar |
maybe that's just bad spelling |
| 20:40 |
est31 |
https://en.wiktionary.org/wiki/frollic |
| 20:40 |
est31 |
doesnt exist |
| 20:40 |
est31 |
https://en.wiktionary.org/wiki/frolic |
| 20:40 |
est31 |
exists |
| 20:41 |
* \o` |
frolics |
| 20:55 |
nrzkt |
frollic is a trademark for dogs no ? |
| 20:55 |
est31 |
yes |
| 21:22 |
\o` |
https://www.youtube.com/watch?v=v22SPtCFck8 |
| 21:22 |
\o` |
night all |
| 21:35 |
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| 21:51 |
sofar |
am I nuts? what methods are called when I press the `use` key? |
| 21:52 |
sofar |
is it even doing *anything* ? |
| 21:55 |
est31 |
its updating the control fields I tihnk |
| 21:55 |
est31 |
think* |
| 21:55 |
est31 |
so you can use that |
| 21:57 |
sofar |
so that would work inside a vehicle |
| 21:58 |
sofar |
but not to enter/leave a vehicle |
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| 22:27 |
paramat |
any more input on game#1285 ? |
| 22:27 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1285 -- Destroy flammable items when in fire or lava by Ferk |
| 22:28 |
paramat |
cool |
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PR4530lives |
paramat: will I be able to light thrown items on fire with flint and steel? |
| 23:25 |
paramat |
no |
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