| Time |
Nick |
Message |
| 00:04 |
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Tmanyo joined #minetest-dev |
| 00:52 |
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| 00:59 |
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est31 joined #minetest-dev |
| 01:51 |
paramat |
game#1345 |
| 01:51 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1345 -- Leaves have unnecessary 'visual scale' definition |
| 01:51 |
paramat |
will merge game#1327 in amoment |
| 01:51 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1327 -- Default: Add bush stem and leaves nodes by paramat |
| 01:54 |
paramat |
merging |
| 01:58 |
paramat |
complete |
| 02:05 |
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| 02:06 |
Zeno` |
hehe |
| 02:06 |
* Zeno` |
looks at paramat innocently |
| 02:07 |
paramat |
:] |
| 02:09 |
Zeno` |
I don't even know what the label means |
| 02:09 |
Zeno` |
is it the same as a feature? |
| 02:10 |
paramat |
well precisely |
| 02:10 |
paramat |
nor do i |
| 02:13 |
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hiradur joined #minetest-dev |
| 02:14 |
Zeno` |
speaking of labels... I reopened that shader PR |
| 02:15 |
Zeno` |
we need a "needs new maintainer" (or whatever the proper word is) label for PRs where the original author doesn't want to fix the issues |
| 02:15 |
paramat |
yeah was considering that |
| 02:15 |
Zeno` |
i.e. closing it wasn' |
| 02:15 |
Zeno` |
i.e. closing it wasn't really "correct"; "needs someone to take over" or something is better |
| 02:15 |
Zeno` |
I dunno how to word it though |
| 02:15 |
paramat |
'takeover needed' or something, trying to find better wording |
| 02:16 |
* paramat |
uses thesaurus |
| 02:17 |
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| 02:17 |
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| 02:17 |
Zeno` |
orphaned? |
| 02:17 |
Zeno` |
i.e. someone needs to adopt it? I dunno |
| 02:20 |
Zeno` |
yeah I like orphaned. Then we could have an orphanage! |
| 02:25 |
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| 02:25 |
paramat |
label wording can be changed later on. i'd prefer something that makes clear what is needed, like 'new maintainer needed' |
| 02:26 |
paramat |
'new developer' |
| 02:26 |
Zeno` |
nah... both amiguous I think |
| 02:26 |
Zeno` |
hmm |
| 02:27 |
Zeno` |
maybe Dev required |
| 02:27 |
Zeno` |
nah |
| 02:27 |
Zeno` |
sounds like you need to be a "core dev" |
| 02:27 |
* Zeno` |
thinks |
| 02:36 |
paramat |
indeed. 'new author' |
| 02:37 |
Zeno` |
but does that mean the contributor is new or it needs a new author? |
| 02:37 |
Zeno` |
heh |
| 02:39 |
Zeno` |
New Owner Needed? |
| 02:40 |
Zeno` |
For Sale |
| 02:40 |
Zeno` |
Free Giveaway |
| 02:41 |
|
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| 02:53 |
paramat |
hm |
| 02:58 |
paramat |
shall we go with something crude but reasonable for now 'takeover needed' 'adoption needed'? |
| 02:59 |
|
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| 03:00 |
paramat |
btw do you support disabling basic shaders by default? my previous PR for that got an overwhelmingly neutral response |
| 03:07 |
paramat |
well i'll make a PR |
| 03:15 |
Zeno` |
adoption needed |
| 03:15 |
Zeno` |
that'll do for now anyway |
| 03:15 |
Zeno` |
can be changed |
| 03:15 |
Zeno` |
paramat, well I don't know about the disabling shaders by default |
| 03:15 |
Zeno` |
probably because I've never had a performance problem with them |
| 03:16 |
paramat |
no problem. 'adoption' is quite suitable actually |
| 03:16 |
Zeno` |
isn't there a feature request for the shaders disabled by default? |
| 03:16 |
paramat |
an issue but no PR |
| 03:17 |
Zeno` |
yeah... I think I agree most with sofar's response |
| 03:17 |
Zeno` |
I'm kind of neutral though |
| 03:18 |
paramat |
added label |
| 03:21 |
Zeno` |
I should +1 your enhancement issue/request as well |
| 03:21 |
Zeno` |
it makes no sense... if it's not a bug fix and not maintenance it's assumed to be an "enhancement" anyway |
| 03:21 |
Zeno` |
what else could it be? |
| 03:22 |
Zeno` |
done |
| 03:23 |
Zeno` |
I'll merge #4668 |
| 03:23 |
ShadowBot |
https://github.com/minetest/minetest/issues/4668 -- "Document" item use callbacks' "user" parameter by raymoo |
| 03:24 |
paramat |
thanks * 2 |
| 03:28 |
Zeno` |
#4655 is interesting |
| 03:28 |
ShadowBot |
https://github.com/minetest/minetest/issues/4655 -- Improved lighting by juhdanad |
| 04:06 |
paramat |
oops placed upside-down bushes |
| 04:08 |
Zeno` |
I like upside down |
| 04:14 |
paramat |
ozzy bushes |
| 04:16 |
Zeno` |
:D |
| 04:16 |
Zeno` |
I'm profiling 4655... interesting results |
| 04:16 |
Zeno` |
the code is nice to read as well, imo |
| 04:17 |
Zeno` |
I can't really see any issues |
| 04:18 |
paramat |
great, i hope the author can help with the bulk node lighting bugs too |
| 04:21 |
Zeno` |
no visual issues that I can see. Performance does improve. No valgrind issues |
| 04:22 |
Zeno` |
src code looks good |
| 04:22 |
Zeno` |
I think I'll +1 it |
| 04:28 |
Zeno` |
it's good code |
| 04:36 |
Zeno` |
est31, is there a schedule for the next release? |
| 04:37 |
est31 |
Zeno`: its somewhere in winter |
| 04:37 |
est31 |
so won't happen on your hemisphere for around half a year |
| 04:37 |
est31 |
:) |
| 04:37 |
Zeno` |
est31, so at the same time as G.R.R Martin's "Winds of Winter"? :D |
| 04:37 |
est31 |
:D |
| 04:37 |
est31 |
Zeno`: Dec 21 |
| 04:38 |
Zeno` |
I think that lighting PR should be merged. The sooner it's merged the more testing it gets |
| 04:38 |
est31 |
paramat came up with it |
| 04:38 |
est31 |
Zeno`: agree |
| 04:38 |
Zeno` |
it's even documented using doxygen! |
| 04:38 |
Zeno` |
details like that are... appreciated |
| 04:39 |
Zeno` |
est31, did you +1 it? |
| 04:39 |
est31 |
I think so |
| 04:39 |
Zeno` |
I think you did, just making sure. I'll merge later on tonight if you did |
| 04:40 |
Zeno` |
ok, I'll wait for some more feedback but I can't see anything really that should block it being merged |
| 04:53 |
est31 |
yup |
| 05:06 |
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| 05:12 |
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| 05:17 |
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| 05:22 |
paramat |
considering we may need a 2 week freeze, freeze will start around 7th Dec |
| 05:25 |
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| 05:29 |
Zeno` |
it's gonna be a Christmas release again? |
| 05:44 |
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| 05:46 |
nrzkt |
merging #4655 in ~10 min |
| 05:46 |
ShadowBot |
https://github.com/minetest/minetest/issues/4655 -- Improved lighting by juhdanad |
| 05:52 |
Zeno` |
ok |
| 05:53 |
Zeno` |
I was going to wait for about 4 hours, but I have no objection |
| 05:53 |
Zeno` |
" I'll merge later on tonight" "I'll wait for some more feedback but I can't see anything really that should block it being merged" |
| 05:54 |
Zeno` |
so, yep... merge is ok with me |
| 06:04 |
nrzkt |
merged |
| 06:28 |
nrzkt |
erf i rebased instead of squashing... |
| 06:28 |
nrzkt |
Zeno`, sofar est31 hmmmm #4679 adds unittests on player loading/saving |
| 06:28 |
ShadowBot |
https://github.com/minetest/minetest/issues/4679 -- Add unittests to test player saving/loading by nerzhul |
| 06:59 |
nrzkt |
will merge this PR in 1h as it's a trivial pr adding unittests, it will permits me to continue and match the refactor on playersao/localplayer |
| 07:17 |
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| 07:31 |
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| 07:48 |
hmmmm |
... |
| 07:49 |
hmmmm |
nrzkt, don't you think you're being a bit too fast and loose with your commits? |
| 07:49 |
hmmmm |
i would advise you to be less pushy |
| 07:53 |
|
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| 07:54 |
Zeno` |
that might be my fault. I can't see harm in pushing unit tests |
| 07:55 |
Zeno` |
so I +1'd it with only a cursory review |
| 07:56 |
Zeno` |
I'm no going to spend 2+ hours on it like I did with the lighting thing :) |
| 09:10 |
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| 09:10 |
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| 09:11 |
GoKuFett |
hello |
| 09:11 |
GoKuFett |
i got a problem with a lua file to add an inventory |
| 09:12 |
GoKuFett |
here it is : http://pastebin.com/WWp2CaZf |
| 09:12 |
GoKuFett |
any ideas ? |
| 09:13 |
GoKuFett |
it segfaults |
| 09:38 |
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| 09:45 |
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| 10:09 |
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| 10:39 |
GoKuFett |
any ideas ? |
| 10:53 |
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| 11:06 |
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Fixer joined #minetest-dev |
| 11:12 |
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| 11:18 |
Fixer |
can you guys went back to this and consider/review it? do you like it or not? ShadowNinja made it long ago and it worked but it was not merged as usual: https://github.com/minetest/minetest/pull/3811 |
| 11:19 |
Fixer |
Add configurable timestamp to console messages #3811 |
| 11:19 |
ShadowBot |
https://github.com/minetest/minetest/issues/3811 -- Add configurable timestamp to console messages by ShadowNinja |
| 11:19 |
Fixer |
people who want time in chat please support this |
| 11:37 |
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| 12:22 |
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| 13:05 |
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| 13:30 |
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| 13:56 |
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| 14:08 |
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| 15:00 |
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| 15:05 |
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| 15:20 |
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| 15:25 |
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| 15:53 |
Fixer |
https://github.com/minetest/minetest/issues/3004 confirming this one is fixed for me |
| 15:54 |
Fixer |
if free time avail requesting nore and est31 to try reproduce this on newest git https://github.com/minetest/minetest/issues/2823 |
| 15:57 |
dzho |
`6tinyurl.com/cdot-fsoss |
| 15:58 |
dzho |
fail |
| 16:12 |
est31 |
Fixer: I'm hunting another bug atm |
| 16:13 |
est31 |
#1763 |
| 16:13 |
ShadowBot |
https://github.com/minetest/minetest/issues/1763 -- Spinning frustum on Xwayland |
| 16:20 |
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| 16:21 |
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| 16:21 |
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| 16:47 |
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| 17:01 |
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| 17:02 |
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| 17:24 |
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| 17:25 |
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| 17:28 |
red-001 |
what would be the best way to check if a mod has been loaded? |
| 17:29 |
sofar |
random mod or a specific one? |
| 17:30 |
red-001 |
I need to check if the nyancats mod has beem loaded |
| 17:30 |
red-001 |
or check if nyancats:nayncat exists |
| 17:30 |
sofar |
check registered_nodes[] |
| 17:31 |
sofar |
also obviously put nyancat? in depends.txt |
| 17:34 |
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| 17:41 |
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| 17:41 |
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| 17:49 |
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| 17:52 |
sofar |
Fixer: sadly, I can't seem to see your animated imgur posts at work :/ |
| 17:52 |
sofar |
think it's a codec issue (mp4) |
| 17:52 |
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| 17:52 |
Fixer |
sofar: imgur autoconverts it to mp4 |
| 17:52 |
Fixer |
sofar: try downloading it and playing via some player |
| 17:52 |
XtremeHacker |
Does Minetest allow disconnected geometry for 3D models? |
| 17:53 |
sofar |
don't have any player |
| 17:53 |
sofar |
XtremeHacker: 3d models can have any geometry |
| 17:53 |
Fixer |
sofar: install vlc, play it, remove it %) |
| 17:53 |
XtremeHacker |
OK, thanks |
| 17:53 |
sofar |
XtremeHacker: of course, you need to make such models in e.g. blender |
| 17:53 |
sofar |
Fixer: no vlc flatpak afaik |
| 17:54 |
XtremeHacker |
I use Blender @Sofar |
| 17:54 |
XtremeHacker |
Is there any way to import .b3d to Blender? |
| 17:54 |
sofar |
whatever you can make in blender, minetest can work with it afaik |
| 17:55 |
sofar |
I haven't found a b3d importer for blender.... |
| 17:55 |
XtremeHacker |
I've read that .b3d is best for Minetest, due to it allowing animations |
| 17:55 |
XtremeHacker |
Thanks for your help |
| 17:55 |
sofar |
obj for nodes and non-animated models |
| 17:55 |
sofar |
b3d for animated entity models |
| 17:56 |
Fixer |
sofar: i hope you understand my bugs by reading description? |
| 17:56 |
sofar |
I think I know what you mean |
| 17:58 |
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| 19:19 |
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| 19:54 |
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| 20:04 |
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| 20:18 |
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| 20:31 |
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| 21:11 |
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| 21:48 |
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| 22:08 |
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| 22:26 |
Fixer |
paramat: i have impression that mapgen7 is way too much amplified? or thats only me? or it is intended? |
| 22:26 |
paramat |
you're too amplified :] |
| 22:26 |
paramat |
mountain height? |
| 22:27 |
Fixer |
yes |
| 22:28 |
paramat |
i increased mountain height when i tuned it, occasional 300-400 node summits are intended |
| 22:29 |
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| 22:31 |
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| 22:32 |
paramat |
that sort of height is exhilarating to climb without being excessively high |
| 22:34 |
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| 22:38 |
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| 22:39 |
Fixer |
paramat: i mean this https://i.imgur.com/gD3KH9W.png |
| 22:40 |
paramat |
the flat wall is the side of a river valley cutting into mountain terrain, looks good to me |
| 22:41 |
Fixer |
ok, it looks fantasy like though |
| 22:41 |
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| 22:41 |
paramat |
the floating bit yes, but the rest is realistic |
| 22:51 |
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| 23:16 |
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| 23:18 |
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| 23:18 |
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| 23:22 |
garywhite |
Hey guys nm0i/Horizon banned a player from his server because he was "Shara's pawn". When I asked him why he banned her, he said |
| 23:22 |
garywhite |
https://www.irccloud.com/pastebin/Og0vGLmy/ |
| 23:39 |
paramat |
Fixer i made sure mgv7 stayed true in character to hmmmmm's original design |
| 23:46 |
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