| Time |
Nick |
Message |
| 00:01 |
paramat |
sofar ^^^ |
| 00:01 |
Calinou |
+1 for light nyancat, but that's just me, it makes more sense this way |
| 00:21 |
Fixer |
paramat: on that video there is huuuge cave, i seen those in valleys, do they appear in v7 also? |
| 00:21 |
Fixer |
i'm not satisfied with updatelighting :/ |
| 00:22 |
paramat |
no-one is :] |
| 00:22 |
Fixer |
it feels like it is getting worse |
| 00:22 |
paramat |
massive caves is mgvalleys only, those were duane's addition |
| 00:23 |
twoelk |
maybe walk around with portable mapfix? |
| 00:23 |
twoelk |
should give some nice lag |
| 00:23 |
Fixer |
i just put torch in such cave and outright get this edge light problem |
| 00:23 |
paramat |
maikerumine found one of those big caves and it blew his mind |
| 00:24 |
Fixer |
lighting don;t go to nei-ring mapchunk for some reason |
| 00:24 |
Fixer |
paramat: i also reliably get something insane |
| 00:24 |
twoelk |
reliably insane? |
| 00:24 |
Fixer |
paramat: put torch - it lights up for second and dissapears |
| 00:25 |
Fixer |
i get this from time to time on singleplayer |
| 00:25 |
Fixer |
didn't notice it earlier |
| 00:25 |
Fixer |
this maybe a new bug |
| 00:25 |
twoelk |
ah server has different view of reallity |
| 00:27 |
Fixer |
example of edge lighting bug: https://i.imgur.com/KwCjerE.png |
| 00:28 |
twoelk |
the looming darkness |
| 00:28 |
Fixer |
747 issues |
| 00:28 |
Fixer |
time to crash them into the mountain |
| 00:39 |
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| 00:41 |
Fixer |
edge lighting bug much worse, need to check older build before " Improved lighting " oct27/2016 |
| 00:45 |
paramat |
yes please |
| 00:45 |
Fixer |
hmmm, edge lighting problem was before "improved lighting" |
| 00:46 |
paramat |
phew |
| 00:46 |
Fixer |
but torch dissapearing... trying to reproduce it |
| 00:48 |
Fixer |
got it |
| 00:49 |
Fixer |
torch dissapearing also before improve lighting commits (they are not related but was interesting to check) |
| 00:50 |
Fixer |
https://i.imgur.com/aaZq2NC.png you can see wrong lighting after my failed attempt to place torch |
| 00:50 |
Fixer |
it dissapeared and left this crap |
| 00:50 |
Fixer |
so buggy |
| 00:50 |
LightingBugs |
lost another torch right away |
| 00:52 |
paramat |
weird |
| 00:53 |
paramat |
no-one else has reported this on singleplayer |
| 00:54 |
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| 00:54 |
LightingBugs |
i started to have this BS |
| 00:54 |
LightingBugs |
even after restarts, on different mapgens, even before improved lighting commit |
| 00:55 |
LightingBugs |
https://github.com/minetest/minetest/issues/4762 (has nice screenshot) |
| 00:55 |
LightingBugs |
now i can't light fucking torch, and probably need bisect this crap |
| 00:57 |
LightingBugs |
i have some older builds on hand, will check 0.4.14 stable |
| 01:00 |
LightingBugs |
tommorrow |
| 01:05 |
LightingBugs |
it can happen few times in a row |
| 01:05 |
LightingBugs |
seems random |
| 01:13 |
Wayward_One |
<Calinou> you may need to upgrade your distro if you're on Linux, to get 3.3 |
| 01:13 |
Wayward_One |
I have, I'm running Mint 18 (Ubuntu 16.04), but fglrx was dropped and so far the amdgpu and radeon drivers still only give me 3.0 :/ |
| 01:20 |
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| 02:12 |
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| 02:20 |
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| 02:46 |
est31 |
ShadowNinja: if bugs like #4761 #4741 #4692 #4673 get fixed until release, mod security will be turned off by default |
| 02:46 |
ShadowBot |
https://github.com/minetest/minetest/issues/4761 -- Mod security: io.open() is broken in specific circumstances |
| 02:46 |
ShadowBot |
https://github.com/minetest/minetest/issues/4741 -- Mod security: io.lines() does not work/was removed |
| 02:46 |
ShadowBot |
https://github.com/minetest/minetest/issues/4692 -- Mod security: Accessing mod paths in callbacks is broken |
| 02:46 |
ShadowBot |
https://github.com/minetest/minetest/issues/4673 -- Mod security: Broken with a different --map-dir |
| 02:46 |
est31 |
get not* |
| 03:13 |
paramat |
yeah i have seen it is causing headache for modders, early on in the next release cycle may be a better time to enable it |
| 03:14 |
est31 |
we could enable it by default on dev versions of minetest and check for regressions reported, and once we see no problematic regressions, we can enable it for releases as well |
| 03:14 |
est31 |
so basically enabling security per default after a release, and disabling it shortly before |
| 03:44 |
paramat |
sounds good |
| 03:44 |
sofar |
+1 for that |
| 03:53 |
kaeza |
http://i.imgur.com/qd9W3ix.png |
| 03:53 |
kaeza |
oops, wrong chan |
| 03:54 |
est31 |
that screenshot looks... interesting |
| 03:55 |
paramat |
game#1382 |
| 03:55 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1382 -- Nyancat: Make nyancat and rainbow light sources by paramat |
| 04:07 |
paramat |
and game#1383 |
| 04:07 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1383 -- Default: Add 'group:cools_lava', add to snowblock and ice by paramat |
| 05:00 |
paramat |
updated game 1383 |
| 05:08 |
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| 05:40 |
paramat |
i'll merge games 1377 1379 1382 in 2 hours |
| 06:04 |
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| 08:04 |
paramat |
will merge games 1377 1379 1382 in a moment |
| 08:12 |
paramat |
merging |
| 08:15 |
paramat |
complete |
| 08:16 |
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| 14:33 |
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| 14:39 |
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| 14:39 |
lisac |
Hello. I seem to have an issue with compiling latest git version of Minetest. |
| 14:39 |
est31 |
lisac: tell us your problem |
| 14:40 |
est31 |
and did it work before? or is it your first try? |
| 14:40 |
lisac |
/home/lisacvuk/minetest/src/cguittfont/irrUString.h:66:22: fatal error: irrTypes.h: No such file or directory |
| 14:40 |
lisac |
compilation terminated. |
| 14:40 |
lisac |
It did work before. |
| 14:40 |
lisac |
I think. |
| 14:40 |
lisac |
I do have irrlicht installed. |
| 14:40 |
lisac |
lisacvuk middle-earth:~/minetest/build$ locate irrTypes.h |
| 14:40 |
lisac |
/home/lisacvuk/RBDOOM-3-BFG/neo/libs/irrxml/src/irrTypes.h |
| 14:40 |
lisac |
/home/lisacvuk/irrlicht/include/irrTypes.h |
| 14:40 |
lisac |
/usr/include/irrlicht/irrTypes.h |
| 14:40 |
lisac |
... |
| 14:41 |
est31 |
have you tried the usual thing to delete the directory and re-clone? |
| 14:41 |
est31 |
or using git clean or something |
| 14:41 |
lisac |
No. I will try it and post the results back :D |
| 14:42 |
est31 |
and best if you put the full error into a pastebin |
| 14:42 |
est31 |
I can't recall anything changing close to cguittfont in the past |
| 14:43 |
est31 |
recent past* |
| 14:43 |
lisac |
I see. Maybe it's because I've got a newer version of irrlicht installed? |
| 14:43 |
est31 |
yeah this could trigger such a condition |
| 14:43 |
est31 |
but we should work on the latest release of irrlicht |
| 14:43 |
est31 |
I know it because i have it :) |
| 14:44 |
lisac |
lol, okay :D |
| 14:50 |
Fixer |
btw, i've just compiled newest mt via mingw64 and it runs just fine for me |
| 14:58 |
lisac |
It works fine after a clean re-clone, thanks! :P |
| 15:32 |
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| 17:40 |
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| 17:44 |
paramat |
game#1371 is cute but perhaps we can close it? any more comments? |
| 17:44 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1371 -- Make hand in creative mode golden by Wuzzy2 |
| 17:46 |
paramat |
nore sfan5 sofar (rubenwardy) any comments on game#1383 ? |
| 17:46 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1383 -- Default: Add 'group:cools_lava', add to snowblock and ice by paramat |
| 17:51 |
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| 17:51 |
lisac |
Does anyone else experience the issue where the toolbox on inventory items is not expanding on multiline texts? |
| 17:56 |
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| 17:57 |
Krock |
paramat, you could simply use "puts_out_fire" because lava is very similar to that |
| 17:59 |
Krock |
and a downvote from my side on the golden hand pul |
| 17:59 |
Krock |
+l |
| 18:10 |
paramat |
i thought of using 'puts out fire' but snow slab has that and that is removed by lava. also the group name would be misleading |
| 18:10 |
paramat |
i wouldn't consider snow slab enough mass to cool lava |
| 18:11 |
lisac |
My first commit #4766 |
| 18:11 |
ShadowBot |
https://github.com/minetest/minetest/issues/4766 -- Fixed tooltips not resizing with \n by lisacvuk |
| 18:11 |
lisac |
:P |
| 18:16 |
lisac |
Er... so... is my code good, paramat? Whole 3 characters changed! :P |
| 18:17 |
paramat |
yeah looks good |
| 18:17 |
lisac |
Does it work? I mean, on other irrlicht versions? |
| 18:17 |
lisac |
I have only tested on 1.8.3 |
| 18:17 |
paramat |
hopefully others will test |
| 18:18 |
lisac |
Okay :) Thanks for looking at it :P |
| 18:19 |
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| 18:22 |
paramat |
it's so simple assume it would work for earlier versions '<=3' |
| 18:27 |
Krock |
lisac, heh, at least it's a contribution ^^ |
| 18:27 |
lisac |
lol :D |
| 18:27 |
lisac |
Hopefully, first of many. :) |
| 18:27 |
paramat |
good |
| 18:28 |
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| 18:41 |
paramat |
updated my comment |
| 19:06 |
sfan5 |
paramat: IMO lava will melt snow, not the other way around with cooling |
| 19:06 |
sfan5 |
also i've rebased https://github.com/minetest/minetest_game/pull/1372 |
| 19:09 |
paramat |
hm perhaps ice only then |
| 19:10 |
paramat |
snowblock could be made 'floodable' like snow slab |
| 19:11 |
paramat |
but that means water would remove it |
| 19:12 |
paramat |
which i'd rather avoid |
| 19:13 |
paramat |
it may not quite be realistic but i would prefer a full node of compacted snow cools lava |
| 19:13 |
paramat |
it's still fairly realistic |
| 19:16 |
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| 19:16 |
paramat |
if lava melted snowblock, snowblock would become water source and would cool lava :] |
| 19:18 |
paramat |
+1 for 1372 |
| 19:20 |
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| 19:22 |
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| 19:22 |
sofar |
realistically, 1m3 of lava at specific heat of 0.84 with temperature of 1400C would release 1159200000 joules if cooled to 20C |
| 19:23 |
sofar |
1m3 of ice would need 2090000J to melt from 0C to 0C (and become liquid) |
| 19:24 |
sofar |
therefore, 1m3 lava can melt 554 1m3's of ice |
| 19:24 |
sofar |
I don't think the lava is going to get stopped any time soon by ice :) |
| 19:26 |
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| 19:28 |
paramat |
heh |
| 19:29 |
lisac |
paramat: I think I'm finding out tons of bugs in this code. |
| 19:29 |
paramat |
1m^3 of water wouldn't cool lava either then |
| 19:30 |
lisac |
If you build the current master branch without freetype, on older irrlicht, it will be oversized. |
| 19:30 |
lisac |
Right? |
| 19:30 |
paramat |
i'm not sure |
| 19:31 |
paramat |
i'm not knowlegeable about this |
| 19:31 |
lisac |
Okay lol, neither am I. |
| 19:31 |
paramat |
we need nrzkt (nerzhul) |
| 19:34 |
paramat |
for gameplay, i don't want liquids removing snowblocks, that would make a mess of tundra, so i don't want snowblock floodable. for gameplay i think my PR is ok as is |
| 19:36 |
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| 19:39 |
Krock |
!summon nrzkt |
| 19:39 |
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| 19:55 |
paramat |
summon the nazgul |
| 20:00 |
Fixer |
summon the bugs |
| 20:09 |
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| 20:11 |
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| 20:29 |
lisac |
sofar: Might I ask if you're going to finish #3449 anytime soon? I'm thinking about making mod with tool reskins, so it would be incredibly useful :P |
| 20:29 |
ShadowBot |
https://github.com/minetest/minetest/issues/3449 -- Display custom metedata description instead of node name in tooltip. by sofar |
| 20:37 |
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| 20:59 |
sofar |
lisac: I'd love to, but it likely needs a complete rewrite. I'm kinda hoping nerzhul can help me solve that problem |
| 20:59 |
lisac |
Oh. |
| 20:59 |
lisac |
Well, I'd be happy to help in any way I can. |
| 21:05 |
red-001 |
updated #4472 |
| 21:05 |
ShadowBot |
https://github.com/minetest/minetest/issues/4472 -- Make serverlist searchable. by red-001 |
| 21:19 |
AcidNinjaFWHR |
Ohhh nice feature red-001 :) |
| 21:23 |
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| 21:23 |
lisac |
Hi nrzkt |
| 21:23 |
nrzkt |
hi lisac |
| 21:24 |
lisac |
paramat called for you. |
| 21:24 |
nrzkt |
possible but i'm busy atm |
| 21:26 |
lisac |
Okay :D |
| 21:54 |
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