| Time |
Nick |
Message |
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| 00:35 |
jordan4ibanez |
How would I set a player's animation/visual size? |
| 00:43 |
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| 00:44 |
jordan4ibanez |
Oh here we are https://github.com/minetest/minetest_game/blob/master/mods/default/player.lua#L56 |
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| 11:59 |
Zeno` |
grr, where is paramat |
| 12:00 |
sfan5 |
not here |
| 12:00 |
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| 12:02 |
* Zeno` |
puts on his body armour |
| 12:02 |
Zeno` |
I is gonna have to be prepared for battle |
| 12:03 |
* Zeno` |
rolls out the trebuchets |
| 12:04 |
An0n3m0us |
lol |
| 12:09 |
* Krock |
gives Zeno` trebuchets:stone -1 |
| 12:09 |
An0n3m0us |
lol |
| 12:10 |
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| 12:10 |
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| 12:10 |
Zeno` |
I am using trebuchets:boilingoil |
| 12:13 |
* Zeno` |
make some chips in the boiling oil while he waits for the start of battle |
| 12:13 |
* An0n3m0us |
jumps into the catapult |
| 12:14 |
Zeno` |
ummm... launch trebuchet number 44 |
| 12:14 |
* Zeno` |
watches An0n3m0us fly off into the distance |
| 12:14 |
An0n3m0us |
yeaaaaaaaaa |
| 12:14 |
An0n3m0us |
oooofffff |
| 12:14 |
An0n3m0us |
ouch! |
| 12:19 |
Zeno` |
you landed in a cow pattie |
| 12:20 |
Zeno` |
could have been worse I guess |
| 12:20 |
An0n3m0us |
yea |
| 12:20 |
Zeno` |
cow pooh aint to bad and it cushioned your fall |
| 12:20 |
An0n3m0us |
lol |
| 12:33 |
An0n3m0us |
Sanders: ping |
| 12:53 |
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| 12:56 |
An0n3m0us |
Sanders: ping |
| 12:59 |
sfan5 |
please keep the casual chatting to #minetest |
| 13:07 |
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| 13:24 |
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| 14:01 |
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| 14:07 |
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| 14:38 |
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| 14:48 |
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| 14:50 |
Zeno` |
who and when did someone merge a commit that stopped saplings being able to grow using torches? |
| 14:50 |
An0n3m0us |
they did? |
| 14:50 |
Zeno` |
Apparently |
| 14:51 |
Zeno` |
And I intend to revert it |
| 14:51 |
rubenwardy |
#4806 |
| 14:51 |
ShadowBot |
https://github.com/minetest/minetest/issues/4806 -- Add search to advanced settings by rubenwardy |
| 14:53 |
Zeno` |
we should not make such huge changes that it changes and destroys something that has been possible in minetest since day 1 |
| 14:53 |
Zeno` |
a lot of people grow forests underground using torches and they're amazing |
| 14:55 |
Zeno` |
and if paramat can't see that then he's a hypocrite |
| 14:55 |
rubenwardy |
there's mese torches for that |
| 14:55 |
sfan5 |
what is that |
| 14:55 |
Zeno` |
no, there's not. Normal torches have always been enough |
| 14:56 |
est31 |
are mese torches actually better? |
| 14:56 |
Zeno` |
rubenwardy, we can't break existing worlds! |
| 14:56 |
est31 |
Zeno`: we had to |
| 14:56 |
est31 |
due to a bug |
| 14:56 |
Zeno` |
rubbish |
| 14:56 |
est31 |
underground farming is not possible anymore |
| 14:56 |
Zeno` |
make torches brighter if necessary |
| 14:56 |
est31 |
light calculations were messed up |
| 14:56 |
est31 |
so light values needed to be capped |
| 14:57 |
est31 |
you cant make torches that are as bright as sunlight now |
| 14:57 |
est31 |
but thats okay |
| 14:57 |
Zeno` |
est31, so what happened is that something that many, many, many players did to create wonderful environments was just removed? |
| 14:57 |
est31 |
Zeno`: I agree with you its kinda sad |
| 14:58 |
est31 |
Zeno`: if anything should be changed, its mtgame + the mods |
| 14:58 |
Zeno` |
it's more than sad, it's tragic |
| 14:58 |
est31 |
the engine has the right I think to do small adjustment like these |
| 14:58 |
est31 |
its not the final end of underground farms, if modders just set the required light values lower, it will still work |
| 14:58 |
Zeno` |
those underground forests people created were enchanting and magical and just amazing |
| 14:59 |
est31 |
yes, I did too |
| 14:59 |
est31 |
built underground farms as well |
| 14:59 |
est31 |
but its more an mtgame discussion, so fight it out with the mtgame devs :) |
| 14:59 |
est31 |
like rubenwardy or paramat |
| 15:01 |
Zeno` |
the change has essentially removed a potential "realm" from the game |
| 15:02 |
Zeno` |
and makes it 50x more boring |
| 15:03 |
Zeno` |
paramat is always blocking PRs that he deems "are not in the spirit of minetest" and yet this was acceptable? |
| 15:03 |
* Zeno` |
shakes his head |
| 15:15 |
Zeno` |
the change breaks another thing as well |
| 15:15 |
Zeno` |
it makes building a path to the centre of the world impossible |
| 15:15 |
Zeno` |
to dig to the centre of the world you need a source of wood |
| 15:16 |
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| 15:16 |
Zeno` |
and you could do it with no mods before this absurd change |
| 15:17 |
Zeno` |
source of wood and seeds* |
| 15:17 |
Zeno` |
now it must be impossible without mods |
| 15:17 |
Zeno` |
it changes the game completely |
| 15:19 |
Zeno` |
mese lamps are not a solution... they're ugly and don't fit into a "natural looking" environment |
| 15:35 |
|
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| 15:39 |
juhdanad |
There could be a 'small torch' for dimmer lighting. |
| 15:40 |
juhdanad |
And normal torch became more expensive then. |
| 15:41 |
Zeno` |
that might work if the normal torch can grow saplings |
| 15:41 |
Krock |
trees need >= 13 |
| 15:41 |
juhdanad |
Yes, normal torches can remain untouched if we introduce another variant. |
| 15:42 |
juhdanad |
And normal torch would cost two coals from now on to compensate the brighter visible light. |
| 16:01 |
Fixer |
est31: underground farming is possible, it works with mese lamps |
| 16:01 |
Fixer |
est31: crops grow near the lamps, same for saplings |
| 16:02 |
Fixer |
at least it worked when I checked it in 0.4.14-dev |
| 16:02 |
Fixer |
in my underground liquid test world |
| 16:04 |
Fixer |
and test was done near PR4061 introduction time |
| 16:08 |
Zeno` |
the rarity of mese and the ugliness of mese lamps makes it a non-viable workaround |
| 16:08 |
Zeno` |
i.e. the "cost" difference between torches and mese lamps is way too large |
| 16:08 |
Fixer |
i have even special farm concepts for mese lamps, will post |
| 16:09 |
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| 16:09 |
Zeno` |
why? The solution is to make it possible once again for torches to grow saplings |
| 16:11 |
Zeno` |
saplings/seeds |
| 16:11 |
Zeno` |
IMO making torches not able to grow plants has ruined the game |
| 16:13 |
Zeno` |
it's changed the game in such a drastic way that it's just not "right" |
| 16:13 |
Fixer |
Zeno`: https://i.imgur.com/YxD7dBi.jpg |
| 16:13 |
Zeno` |
Fixer, those don't look natural |
| 16:14 |
Zeno` |
besides you cannot find enough mese to make it practical! |
| 16:15 |
Zeno` |
i.e. two major things that used to be a "thing" in minetest are no longer possible |
| 16:15 |
Zeno` |
a) digging to the centre of the world; and b) creating those magical underground forests |
| 16:16 |
Fixer |
Zeno`: my scheme is practical kind for people who like it cheap, thats cheapest I think %) |
| 16:16 |
Zeno` |
mese is "cheap"? |
| 16:17 |
Fixer |
wait a sec |
| 16:18 |
Fixer |
Zeno`: as example, I have 56 mese blocks on JT2 server |
| 16:18 |
Fixer |
thats a looot of lamps |
| 16:19 |
Fixer |
168 mese lamps from this |
| 16:19 |
Zeno` |
even digging to the centre of the world I can guarantee you won't have enough mese to make the necessary underground forests that you *need* at intervals to make tools |
| 16:19 |
Zeno` |
how do I know? I've done it |
| 16:20 |
Fixer |
usually I take 50 wood with me and few starting diamond picks and it goes fine, it is enough to mine, all you need is to take some wood |
| 16:20 |
Zeno` |
Fixer to the centre of the world? |
| 16:20 |
Zeno` |
you can't carry enough wood! |
| 16:21 |
Zeno` |
no where near enough |
| 16:21 |
Zeno` |
so you would need mods to make it achievable |
| 16:21 |
Zeno` |
therefore the game is broken |
| 16:23 |
Zeno` |
to build a mine (that you can walk back up to the surface again) to the centre of the world takes at least 3 people about 9 months |
| 16:24 |
Zeno` |
you cannot carry that much wood, believe me |
| 16:47 |
juhdanad |
Yay! I successfully nested 7 for loops! Is it acceptable by the code style guidelines? |
| 16:56 |
Krock |
the code style guidelines tell you how code should look like, not how fast it should be |
| 17:17 |
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| 17:26 |
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| 17:26 |
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| 17:28 |
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| 17:30 |
An0n3m0us |
this guy is spammin https://forum.minetest.net/memberlist.php?mode=viewprofile&u=20335 |
| 17:30 |
An0n3m0us |
same as wolfcrync |
| 17:30 |
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| 17:31 |
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| 17:34 |
sfan5 |
for fucks sake |
| 17:34 |
sfan5 |
An0n3m0us: do you know what the report button is for |
| 17:35 |
An0n3m0us |
no |
| 17:35 |
An0n3m0us |
I don't have an acount |
| 17:38 |
An0n3m0us |
what to do then? |
| 17:48 |
An0n3m0us |
thanks sfan5 |
| 17:55 |
sfan5 |
don't complain in both channels at once |
| 17:55 |
sfan5 |
one is enough |
| 17:56 |
An0n3m0us |
sure |
| 18:20 |
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o joined #minetest-dev |
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| 22:08 |
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| 22:24 |
sofar |
ugh tarvis is failing on `sw` translation issues (seriously) |
| 22:26 |
Calinou |
#noracism |
| 22:27 |
sfan5 |
we fixed that just be fore the release... |
| 22:28 |
sofar |
Calinou: ? |
| 22:28 |
Calinou |
complaining about unpopular translations is not politically correct ;) |
| 22:28 |
sofar |
sfan5: hmm, maybe it just needs a retrigger then |
| 22:28 |
sfan5 |
which build did fail? |
| 22:28 |
sofar |
Calinou: it's not racism, it's in general bad that travis fails on *any* translation |
| 22:28 |
sofar |
so fuck off with the political correctness |
| 22:29 |
garywhite |
May I suggest that we all calm down |
| 22:31 |
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| 22:33 |
sofar |
may I suggest we don't assume people are racist from 9 words? |
| 22:33 |
sofar |
everyone has a bias, pointing out one that is irrelevant and unproven is destructive |
| 22:34 |
garywhite |
i agree |
| 22:34 |
sfan5 |
how about we solve the problem and you tell me which build failed |
| 22:35 |
sofar |
https://github.com/minetest/minetest/pull/4873 |
| 22:38 |
sfan5 |
you need to rebase your branch onto the revision that has the fix |
| 22:42 |
sofar |
pushed |
| 22:43 |
celeron55 |
i'm so racist none of you can even compete |
| 22:43 |
celeron55 |
now get back to something useful |
| 22:44 |
sofar |
I'm attempting to work around a broken 2.4Ghz radio in my wifi router, is that useful? |
| 22:44 |
celeron55 |
yes |
| 22:45 |
Fixer |
wth this has to do with sw translation? |
| 22:45 |
Fixer |
sofar: new changes in lightredo? |
| 22:45 |
sofar |
nope |
| 22:45 |
celeron55 |
i've been shifting through 10000 lines of disassembled Z80 code from a 30 year old toy synthesizer keyboard for the past few days |
| 22:46 |
celeron55 |
i think this is useful |
| 22:47 |
celeron55 |
also turns out a fx2+sigrok logic analyzer combo is fairly useful when trying to understand what a Z80 based system is trying to do |
| 22:47 |
* Fixer |
poker_face |
| 22:48 |
Fixer |
this is interesting! https://github.com/minetest/minetest/issues/4274 |
| 22:48 |
Fixer |
possible fix found |
| 22:48 |
celeron55 |
they've used some kind of a bit flag based programming paradigm; this code just calls some subroutine and then a process of checking flags in random places takes place within a surprisingly large call tree |
| 22:48 |
celeron55 |
it's like a puzzle but almost impossible and weeks long |
| 22:49 |
garywhite |
good luck with the code c55 |
| 22:49 |
celeron55 |
i just wanted to play bass on the poor thing and it escalated a bit |
| 22:50 |
celeron55 |
all i'm really saying is, just fix your travis and C++ problems; they aren't even problems compared to this 8) |
| 22:51 |
celeron55 |
hmm, i guess i could just paste my current work on this disassembly |
| 22:52 |
sofar |
with less than 64k ram, using memory in traditional ways is often wasteful |
| 22:52 |
juhdanad |
Are VoxelManipulators supposed to contain ignore nodes where VOXELFLAG_NO_DATA is not set? |
| 22:52 |
celeron55 |
https://gist.github.com/celeron55/68893422bc43f9c142fefb1762c7dd3f |
| 22:53 |
sofar |
16k |
| 22:54 |
sofar |
prune out the nonsense blocks first, it's probably less |
| 22:54 |
celeron55 |
i've marked the data at the end |
| 22:55 |
celeron55 |
the actual code is roughly 6k lines |
| 22:55 |
celeron55 |
it's about 11kB of code |
| 22:55 |
celeron55 |
seems to be hand-coded in assembler as far as i can tell |
| 22:55 |
sofar |
ah, yes, l6700 or so |
| 22:57 |
sofar |
ah well, I should go back to one of my 3 current outstanding projects |
| 22:57 |
celeron55 |
i'm yet to find where to put my octave shift in here |
| 22:57 |
celeron55 |
i guess i'll get to it one day |
| 22:59 |
celeron55 |
juhdanad: don't MapNodes automatically initialize to ignore? |
| 23:00 |
celeron55 |
i think they do |
| 23:01 |
juhdanad |
It is after initialEmerge. The block data should be loaded. |
| 23:01 |
celeron55 |
i don't think there's a written rule about it anywhere though |
| 23:15 |
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