| Time |
Nick |
Message |
| 00:28 |
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| 00:38 |
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| 00:41 |
Fixer |
i wonder if hmmm_ still has jitter or it was resolved somehow |
| 00:54 |
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| 01:18 |
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| 01:20 |
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| 06:30 |
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| 06:52 |
gregorycu |
I can't observe any more jitter than what there used to be |
| 06:54 |
VanessaE |
go on VE-C. your GPU will melt down. |
| 06:54 |
VanessaE |
:) |
| 06:55 |
gregorycu |
What are you doing here? |
| 06:55 |
gregorycu |
Who allowed you back? |
| 06:55 |
gregorycu |
;) |
| 06:55 |
VanessaE |
O_O |
| 06:57 |
gregorycu |
Minetest forum not having a fun time |
| 07:35 |
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| 09:07 |
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| 09:27 |
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| 10:15 |
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| 10:59 |
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| 11:18 |
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| 11:40 |
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| 11:47 |
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Fixer joined #minetest-dev |
| 12:02 |
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| 12:17 |
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| 12:43 |
juhdanad |
Hi! Does any mod use the alpha property of a node, or all of them use transparent textures? |
| 12:47 |
sfan5 |
nodes have an alpha property? |
| 12:48 |
juhdanad |
Yes, you can find this at http://dev.minetest.net/minetest.register_node. |
| 12:49 |
sfan5 |
"This only has an effect on liquid nodes." oh that's why i didn't know of it |
| 13:59 |
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| 14:22 |
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| 15:20 |
ShadowNinja |
I found this in the LuaJIT 2.1 commit log: http://git.inchra.chat/Owen/LuaJIT/commit/6538c8a18711a6eb009def36050acd5f02e42aec It seems to also apply to 2.0. So it seems like the way to fix the LuaJIT OOM issues is to use FFI when using LusJIT. |
| 15:24 |
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| 15:25 |
ShadowNinja |
Oh GitHub: https://github.com/LuaJIT/LuaJIT/commit/6538c8a18711a6eb009def36050acd5f02e42aec I think 2.0 still uses lightuserdata internally though, so this might not have an effect on the stable version. |
| 15:26 |
est31 |
ShadowNinja: but doesnt the documentation say that only arm and solaris are affected |
| 15:27 |
ShadowNinja |
Solarix/x64 <-- |
| 15:27 |
est31 |
solaris is not GNU/Linux |
| 15:29 |
ShadowNinja |
Oh, I'm confusing ISAs with distros. I guess this isnt relevant on Linux/x64 then, but it would still be nice to fix for those platforms. |
| 15:30 |
ShadowNinja |
Looks like there's more 64-bit work being done in the beta branch too. |
| 15:36 |
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| 15:37 |
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| 15:42 |
Fixer |
ShadowNinja: i still dislike you closed that issue, it could be a starting point to someone to optimise technic-worldgen part to consume less memory |
| 15:44 |
ShadowNinja |
Fixer: It isn't just Technic, there are a dozen other semi-heavy mods that trigger that. It looks like LuaJIT 2.1 may fix that. |
| 15:44 |
Fixer |
ShadowNinja: any mods that generate stuff with OnGenerated |
| 15:44 |
Fixer |
darkage, technic, etc |
| 15:45 |
ShadowNinja |
If you just generally want memory improvements then you can open a seperate issue for that, but I don't know what you'd change. |
| 15:45 |
Fixer |
it is amazing how Illuna subgame worked fine for server owner but literally crashed in first 10 seconds for me |
| 15:45 |
Fixer |
with OOM |
| 15:45 |
Fixer |
Karl |
| 15:48 |
Fixer |
ShadowNinja: paramat has forum topic with list of code suggestions to consume less mem when mapgening |
| 15:57 |
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| 16:08 |
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| 16:31 |
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| 16:34 |
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| 16:37 |
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| 17:03 |
gregorycu |
hmmmm: Jitter? |
| 18:09 |
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