| Time |
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Message |
| 00:01 |
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| 00:48 |
Zeno` |
paramat, is there a function for finding the inside surfaces of caves? |
| 00:48 |
Zeno` |
And if not is this something that's practical (well, rather do you think people would use it)? |
| 00:49 |
Zeno` |
I've written it in Lua of course, just hoping I didn't miss an internal function somewhere |
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| 01:12 |
paramat |
erm |
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| 01:12 |
paramat |
the large and small caves of mgv6, and the large caves of all other mapgens, have 'gennotify' |
| 01:13 |
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| 01:13 |
paramat |
which records a position in the cave |
| 01:14 |
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| 01:14 |
paramat |
but gennotify doesn't record positions for the 3D noise tunnels |
| 01:14 |
Zeno` |
hmm ok |
| 01:14 |
paramat |
because they're continuous i guess, there is no one significant point |
| 01:15 |
Zeno` |
yeah |
| 01:15 |
paramat |
there is a PR somewhere that extends gennotify to notify of the massive caverns in mgvalleys |
| 01:15 |
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| 01:15 |
Zeno` |
yeah valleys is what I'm looking at actually |
| 01:15 |
paramat |
anyway, extending gennotify would be the way to do it |
| 01:16 |
paramat |
i think the PR was by duane-r |
| 01:16 |
paramat |
at least the massive caverns have significant positions |
| 01:17 |
Zeno` |
https://github.com/minetest/minetest/pull/3648 |
| 01:17 |
paramat |
yeah |
| 01:17 |
Zeno` |
hmm |
| 01:17 |
Zeno` |
I might re-open that |
| 01:17 |
Zeno` |
not sure yet |
| 01:17 |
Zeno` |
by reopen I mean adopt the code |
| 01:18 |
paramat |
the implementation could be better |
| 01:18 |
Zeno` |
not sure. Have to do some tests |
| 01:18 |
paramat |
simpler and faster would be good |
| 01:19 |
Zeno` |
I'm not sure it does exactly what I want but locating large caverns first might cut down on how many nodes Lua has to iterate over |
| 01:19 |
Zeno` |
not sure... looking at it |
| 01:19 |
paramat |
the other gennotifys return a very rough position, from which mods can add their own code to locate a useful position in the structure, so the gennotify position only needs to be very rough |
| 01:20 |
paramat |
i think that was my objection to duane's method, overkill |
| 01:22 |
Zeno` |
possibly yeah |
| 01:22 |
Zeno` |
I'm going to have to use voxelmanip anyway so really I just want to know if there is a large cave or not (and the location of some random position in that cave) |
| 01:22 |
Zeno` |
I might keep going with just doing it in Lua for now |
| 01:23 |
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| 01:25 |
paramat |
also of course, the massive caves are only in mvalleys, which is fairly experimental, gennotify is more for more standard caves |
| 01:26 |
Zeno` |
yeah |
| 01:38 |
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| 01:50 |
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| 01:50 |
jordan4ibanez |
How would I go about turning a .mts file into a table? |
| 01:51 |
paramat |
i think there's a serialisation function .. |
| 01:51 |
jordan4ibanez |
It seems to spit random garbage into the terminal |
| 01:52 |
paramat |
https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L2553 |
| 01:53 |
paramat |
although i haven't used that yet |
| 01:53 |
paramat |
good videos and good work btw |
| 01:54 |
jordan4ibanez |
Thank you very much |
| 01:55 |
jordan4ibanez |
This is my code http://pastie.org/10988696 |
| 01:55 |
jordan4ibanez |
It is resulting in this http://i.imgur.com/nJHKJmw.png |
| 01:57 |
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| 01:58 |
paramat |
hm |
| 01:58 |
paramat |
can't access your paste atm |
| 01:59 |
paramat |
yes i can |
| 02:01 |
paramat |
could be a bug i guess, but i'm not totally sure the correct way to use this |
| 02:01 |
paramat |
could you open an issue in engine with this info? |
| 02:02 |
paramat |
at least then we won't forget |
| 02:02 |
paramat |
any better with use comments false? |
| 02:05 |
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| 02:05 |
paramat |
hang on, shouldn't you set the format as lua? |
| 02:07 |
paramat |
yes try "lua" |
| 02:08 |
paramat |
no wonder you got nonsense :] |
| 02:11 |
jordan4ibanez |
Oh there we go, I thought that was the schematic input! Thanks paramat |
| 02:12 |
paramat |
good |
| 02:23 |
paramat |
wow torches are super bright now, no one will complain about dim torches again. and yes i'll get used to them |
| 02:28 |
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| 02:33 |
paramat |
have been lighting up dungeons and noticing the difference |
| 02:35 |
paramat |
http://i.imgur.com/7J3XBdU.png minetest mega-fortress using core dungeongen |
| 02:42 |
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| 03:15 |
jordan4ibanez |
Now there is a new hurdle, there's no way to convert http://pastebin.com/raw/qVV1ixWm to a table that I can find in the api |
| 03:16 |
sofar |
which schematic is that? |
| 03:16 |
sofar |
jordan4ibanez: isn't that e.g. https://github.com/minetest-mods/saveschems/blob/master/init.lua#L324 ? |
| 03:17 |
jordan4ibanez |
sofar: Yes |
| 03:17 |
jordan4ibanez |
Wait if there's an mts_save is there an mts_load? |
| 03:17 |
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| 03:18 |
jordan4ibanez |
I am having a hard time understanding how schematics function |
| 03:19 |
paramat |
isn't that already a table though? |
| 03:19 |
jordan4ibanez |
paramat: When you serialize it from the .mts file it becomes a table written in a string |
| 03:22 |
paramat |
aha |
| 03:23 |
paramat |
lua may have built-in functions for converting string to table |
| 03:34 |
paramat |
so-far and i have worked with schems a bit so feel free to ask, but best discuss in minetest channel as it's not dev |
| 03:51 |
Zeno` |
the only schematics I've worked with I generated from a hacky C program I wrote heh |
| 04:09 |
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| 05:02 |
sofar |
jordan4ibanez: there's no "mts" load. There's only a "mts place" I think |
| 05:02 |
sofar |
that's why we keep the saveschems thing around |
| 05:18 |
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* rdococ |
probably has to go now. will be back in 6 and a half hours. |
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| 13:05 |
nrzkt |
can someone look at #4999, this PR is quite easy and require another approval |
| 13:05 |
ShadowBot |
https://github.com/minetest/minetest/issues/4999 -- support older PostGreSQL versions by zeuner |
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| 15:39 |
sfan5 |
nrzkt: clang version 3.9.1 (tags/RELEASE_391/final) on Arch |
| 15:40 |
nrzkt |
sfan5: thank, it's a warning, and i forget to compile with clang on my machine, thanks for the review, i will fix that this evening, maybe or tomorrow |
| 15:40 |
nrzkt |
can you review #4999 it's quite trivial but interesting for Debian servers |
| 15:40 |
ShadowBot |
https://github.com/minetest/minetest/issues/4999 -- support older PostGreSQL versions by zeuner |
| 15:40 |
sfan5 |
in a minute |
| 15:40 |
nrzkt |
thanks a lot :) |
| 15:43 |
sfan5 |
pushing this small fix in 5 mins http://sprunge.us/DRHf?diff |
| 15:45 |
sfan5 |
nrzkt: i don't know much about postgres but you have my +1 for 4999 |
| 15:46 |
rdococ |
ih |
| 16:02 |
nrzkt |
sfan5: cool, thanks okay for your fix |
| 16:03 |
nrzkt |
merged 4999 |
| 16:18 |
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nrzkt |
sfan5, i fixed points mentionned by your review |
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| 19:21 |
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| 19:24 |
nrzkt |
will merge #5009 soon and #4985 |
| 19:24 |
ShadowBot |
https://github.com/minetest/minetest/issues/5009 -- Add staticdata parameter to add_entity by Rui-Minetest |
| 19:24 |
ShadowBot |
https://github.com/minetest/minetest/issues/4985 -- Environment & IGameDef code refactoring by nerzhul |
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| 19:38 |
juhdanad |
#4986 is done! |
| 19:38 |
ShadowBot |
https://github.com/minetest/minetest/issues/4986 -- Hardware node coloring by juhdanad |
| 19:41 |
nrzkt |
juhdanad, github says you should rebase |
| 19:41 |
juhdanad |
But I have just rebased... |
| 19:42 |
nrzkt |
are you sure you updated your local master branch ? |
| 19:42 |
nrzkt |
clientenv.cpp, game.cpp mapblock_mesh.cpp/.h |
| 19:42 |
nrzkt |
previous mentioned pr merged. |
| 19:42 |
juhdanad |
Yes, it has conflicts with #5009. |
| 19:43 |
ShadowBot |
https://github.com/minetest/minetest/issues/5009 -- Add staticdata parameter to add_entity by Rui-Minetest |
| 19:43 |
juhdanad |
Should I rebase now or wait a bit? |
| 19:43 |
* An0n3m0us |
test |
| 19:44 |
paramat |
sfan5 and all #5014 |
| 19:44 |
ShadowBot |
https://github.com/minetest/minetest/issues/5014 -- Sky: Do not darken in dark places when above water_level by paramat |
| 19:45 |
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| 19:47 |
paramat |
oops you've already approved |
| 19:47 |
paramat |
i'll wait for more input on that one |
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| 20:17 |
juhdanad |
I successfully rebased again! |
| 20:26 |
sofar |
juhdanad: didn't you arr the raycast thing? |
| 20:26 |
sofar |
*add |
| 20:27 |
sofar |
juhdanad: is there a lua API for that? |
| 20:27 |
juhdanad |
I can not add it, I'm not a core dev. |
| 20:28 |
sofar |
that's not what I'm asking :) |
| 20:30 |
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| 20:30 |
sofar |
juhdanad: I'm not expecting you to be superman :) |
| 20:31 |
juhdanad |
sofar: it has conflicts yet, but I will rebase soon. |
| 20:32 |
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| 20:37 |
sofar |
juhdanad: ohh there's a PR ? |
| 20:38 |
sofar |
juhdanad: pr no? |
| 20:39 |
sofar |
juhdanad: #4828? |
| 20:39 |
ShadowBot |
https://github.com/minetest/minetest/issues/4828 -- Improved line_of_sight by juhdanad |
| 20:43 |
juhdanad |
sofar: I was thinking about #4421. |
| 20:43 |
ShadowBot |
https://github.com/minetest/minetest/issues/4421 -- Expose getPointedThing() as Raycast by juhdanad |
| 20:54 |
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| 21:43 |
juhdanad |
sofar: do you have any suggestions to make ItemStacks with the same node unmergeable? |
| 21:44 |
juhdanad |
What happens if they have different metadata? |
| 21:44 |
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| 21:45 |
sofar |
juhdanad: we've tried to solve that problem before, and it really needs a solution |
| 21:46 |
sofar |
juhdanad: it also solves the key name problem, if we'd standardize on how to embed a `description` in metadata |
| 21:46 |
sofar |
juhdanad: you could have books with titles |
| 21:46 |
sofar |
and `named` items |
| 21:46 |
juhdanad |
So is hardware coloring useless until this issue is solved? |
| 21:46 |
sofar |
no, it's not useless at all |
| 21:47 |
sofar |
it's just not as nice as it could be |
| 21:47 |
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| 21:59 |
juhdanad |
#4421 is also rebased! |
| 21:59 |
ShadowBot |
https://github.com/minetest/minetest/issues/4421 -- Expose getPointedThing() as Raycast by juhdanad |
| 22:03 |
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| 22:04 |
sofar |
juhdanad: #3449 was one of the concepts we explored |
| 22:04 |
ShadowBot |
https://github.com/minetest/minetest/issues/3449 -- Display custom metedata description instead of node name in tooltip. by sofar |
| 22:07 |
sofar |
sadly, it all ended with |
| 22:07 |
sofar |
https://github.com/minetest/minetest/pull/3984#issuecomment-238214282 |
| 22:10 |
nore |
sofar: that's sad it was closed |
| 22:10 |
nore |
this pr definitely needs to be rebased / to be reimplemented in a perhaps better way |
| 22:10 |
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| 22:12 |
sofar |
nore: aye, there's so many good stuff that can come from it |
| 22:13 |
nore |
when item metadata is done with key-value storage, we can add something that overrides any property of the item as well |
| 22:14 |
nore |
so it could for instance change dig times or other things like this |
| 22:17 |
sofar |
tool enchantments, yes |
| 22:19 |
nrzkt |
yes item buffs |
| 22:20 |
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| 22:21 |
sofar |
scribbly notes/ post-its would be possible too: "get eggs and milk" |
| 22:21 |
sofar |
and you could pick up and place signs without losing the sign text, and still see the sign text while in your inventory |
| 22:25 |
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| 23:03 |
Zeno` |
hi |
| 23:04 |
Zeno` |
I get this lighting glitch http://tinypic.com/view.php?pic=2isijnr&s=9#.WHQVkGcvA18 in 0.4.15 release (not my screenshot but I see the exact same thing) |
| 23:04 |
Zeno` |
But I don't get it using HEAD |
| 23:05 |
Zeno` |
was there a deliberate fix for it (I can't see any) or was it one of the other light/rendering related commits that accidentally fixed it |
| 23:05 |
Zeno` |
those rendering issues are quite common (using 0.4.15) on that server I've been told |
| 23:05 |
Zeno` |
and it's pretty ugly for a release version of the client ;) |
| 23:06 |
sofar |
any mods? |
| 23:06 |
Zeno` |
server side? yeah I suppose |
| 23:06 |
Zeno` |
but why does that affect the client and behave differently in 0.4.15 (glitched) than head? |
| 23:06 |
sofar |
moretrees? |
| 23:06 |
Zeno` |
Shara? |
| 23:07 |
Zeno` |
it looks like moretree yes |
| 23:07 |
Zeno` |
I can join again if Shara doesn't answer |
| 23:07 |
Shara |
Hello |
| 23:07 |
Zeno` |
I don't get why I don't see it in HEAD though. |
| 23:07 |
Shara |
There is no moretrees on that server |
| 23:09 |
Shara |
It's a valleys mapgen server. Different trees on there are from ethereal. |
| 23:09 |
Shara |
Which I heard did not have the same lighting issues as moretrees. |
| 23:10 |
Zeno` |
I guess I could bisect it :3 |
| 23:10 |
Shara |
sofar: Are there any other mods that are known to possibly cause it? |
| 23:10 |
Zeno` |
i hate bisecting when I have to join a server to see the issue though heh |
| 23:11 |
Shara |
Zeno, poke sniper for access to the server if it helps. |
| 23:11 |
Zeno` |
It won't help... it's client-side for sure |
| 23:11 |
Shara |
Boo then :( |
| 23:11 |
Zeno` |
well, at least the glitch being hidden if not fixed is client side |
| 23:12 |
Shara |
Yea, but not many players are running dev version |
| 23:12 |
Zeno` |
I know :( |
| 23:13 |
paramat |
looks like a moretrees lighting bug |
| 23:13 |
Zeno` |
and it's ugly for a release version |
| 23:13 |
Shara |
paramat: I know, but there is no moretrees there. |
| 23:13 |
Zeno` |
paramat, but why does the glitch not show in client HEAD (but it does using release 0.4.15)? |
| 23:13 |
paramat |
oh, not moretrees then, it could be caused by a sapling growing |
| 23:14 |
Shara |
Even default saplings? |
| 23:14 |
paramat |
yes sometimes |
| 23:14 |
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| 23:14 |
paramat |
that's how bad bulk node light updates are |
| 23:14 |
Zeno` |
paramat, which commit since 0.4.15 fixed the glitch do you know? |
| 23:14 |
paramat |
there's a PR that might fix these bugs |
| 23:14 |
Zeno` |
paramat, it's already fixed in the client |
| 23:14 |
paramat |
afaik there have been no kight fixes since 0.4.15 |
| 23:15 |
Zeno` |
somehow |
| 23:15 |
paramat |
(light) |
| 23:15 |
Shara |
It's excessive on this server for some reason. Few messages every day asking me to fix them. |
| 23:15 |
Zeno` |
since I don't see the glitch using HEAD |
| 23:15 |
Zeno` |
but I do with 0.4.15 |
| 23:15 |
paramat |
ah so client version affects what you see |
| 23:15 |
Zeno` |
yeah :) |
| 23:16 |
Zeno` |
It's not my server, so nothing is changing server-side. Just which version of the client I use |
| 23:16 |
paramat |
weird |
| 23:16 |
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| 23:17 |
Shara |
I suspect paramat is right about saplings though. I think every dark area I saw overlapped trees |
| 23:18 |
paramat |
you would think that the light values there are stored in the world, so why a shadow dependent on client? |
| 23:18 |
Zeno` |
I'm going to bisect to see if I can find what accidentally fixed it |
| 23:20 |
paramat |
i can't see any obvious commits that would change this |
| 23:21 |
nrzkt |
Zeno`, https://github.com/minetest/minetest/commit/094a5a73d3b9817d07c52754749f0828c4005b8c ? |
| 23:22 |
paramat |
the light curve, i can't see how though, but maybe |
| 23:23 |
paramat |
plus that's clientside |
| 23:23 |
nrzkt |
guys, what about removing this tag ? https://github.com/minetest/minetest/releases/tag/sapier-20120115 |
| 23:23 |
nrzkt |
https://github.com/minetest/minetest/releases/tag/20120204_luaentity_allfaces |
| 23:23 |
nrzkt |
and this |
| 23:23 |
nrzkt |
https://github.com/minetest/minetest/releases/tag/sapier-20120207 |
| 23:23 |
nrzkt |
these tags doesn't match any real version scheme |
| 23:23 |
Zeno` |
umm |
| 23:24 |
Zeno` |
err |
| 23:24 |
Zeno` |
$ git bisect good b387f95; git bisect bad 231ac33 |
| 23:24 |
Zeno` |
Some good revs are not ancestor of the bad rev. |
| 23:24 |
Zeno` |
git bisect cannot work properly in this case. |
| 23:24 |
Zeno` |
Maybe you mistake good and bad revs? |
| 23:24 |
Zeno` |
:-o |
| 23:24 |
Zeno` |
what's going on there? |
| 23:25 |
nrzkt |
paramat, Zeno` okay for removing previous mentioned tag ? |
| 23:25 |
paramat |
erm not sure |
| 23:25 |
nrzkt |
maybe 0.5.0-dev branch too |
| 23:25 |
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| 23:25 |
Zeno` |
sofar, can you try that bisect with your repo? |
| 23:25 |
Zeno` |
sofar, to rule out my repo being corrupt or broken somehow? |
| 23:26 |
Zeno` |
don't finished it... just see if it starts for you :) |
| 23:26 |
Zeno` |
s/finished/finish |
| 23:26 |
paramat |
the tag names may be weird but those are still actual releases |
| 23:27 |
paramat |
so i feel more input needed |
| 23:28 |
paramat |
bu then, they are old and all 0.4.dev |
| 23:28 |
Zeno` |
oh nvm. I |
| 23:29 |
Zeno` |
oh nvm. I'm going a backwards bisect so I need to swap good/bad |
| 23:29 |
Zeno` |
this should be umm... interesing |
| 23:29 |
paramat |
and they are very close in time to surrounding releases |
| 23:30 |
nrzkt |
paramat, yes, maybe 0.3.X |
| 23:30 |
paramat |
well, removing those is fine by me |
| 23:31 |
paramat |
they're only tags |
| 23:31 |
nrzkt |
okay, done, there is no number doesn't make sense, and yes it's just tags |
| 23:36 |
Zeno` |
commit 094a5a73d3b9817d07c52754749f0828c4005b8c |
| 23:36 |
Zeno` |
Author: Auke Kok <sofar foo-projects.org> |
| 23:36 |
Zeno` |
^--- that fixes the glitch |
| 23:36 |
Zeno` |
CC sofar |
| 23:37 |
Zeno` |
dunno how, but it does |
| 23:40 |
Zeno` |
So I don't know if we should make an "emergency release" or not |
| 23:40 |
Zeno` |
The glitch is pretty annoying (and so is preparing a release heh) |
| 23:41 |
Zeno` |
Since no (very, very few) Windows players build their own client... |
| 23:41 |
Zeno` |
I'm not sure |
| 23:42 |
Shara |
I sometimes think I am the only one who does (and that's because I have to...) |
| 23:43 |
Zeno` |
Shara, install linux |
| 23:43 |
Shara |
Fight that one out with both my work place and my university please :) |
| 23:49 |
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