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paramat |
almost at issue 800 \O/ |
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| 10:46 |
paramat |
#5070 |
| 10:46 |
ShadowBot |
https://github.com/minetest/minetest/issues/5070 -- Plantlike: Fix visual_scale being applied squared by paramat |
| 10:49 |
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| 10:50 |
* VanessaE |
growls at paramat |
| 10:55 |
paramat |
:] |
| 10:56 |
* VanessaE |
growls louder |
| 10:56 |
VanessaE |
I don't wanna have to fix any mods :P |
| 10:58 |
juhdanad |
Simple: keep 'visual_scale' unchanged, but remove it from the public API. Add 'visualscale' to the API, which works properly. |
| 10:59 |
VanessaE |
juhdanad: for some reason, that sort of logic doesn't actually work here :) |
| 10:59 |
juhdanad |
Then what sort of logic is allowed? |
| 11:00 |
VanessaE |
circular ;) |
| 11:16 |
paramat |
hm will consider that |
| 11:39 |
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| 12:59 |
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| 13:00 |
paramat |
#5109 |
| 13:00 |
ShadowBot |
https://github.com/minetest/minetest/issues/5109 -- OpenAL sound: Use a simpler distance model by paramat |
| 13:01 |
nrzkt |
paramat: sounds good to me but i need to test it. |
| 13:01 |
nrzkt |
if i correctly understand we are doing an inversion of the algorithm to have the same behaviour, right ? |
| 13:01 |
VanessaE |
nrzkt: then how do you know it ...sounds... good? :)( |
| 13:20 |
nrzkt |
param can you look at #5106 trivial fix, sounds lgtm |
| 13:20 |
ShadowBot |
https://github.com/minetest/minetest/issues/5106 -- Wrap player yaw to positive degree values by raymoo |
| 13:22 |
nrzkt |
paramat: ^ |
| 13:23 |
paramat |
yeah |
| 13:24 |
Fixer |
amazinghly I have slightly higher fps with 5089 |
| 13:25 |
paramat |
hm i should clarify 5109 |
| 13:26 |
nrzkt |
Fixer: i think you talk about wrong PR :p |
| 13:26 |
Fixer |
smooth lighting one |
| 13:26 |
Fixer |
5098 %) |
| 13:27 |
VanessaE |
get that sucker merged then :) |
| 13:27 |
Fixer |
i want to test on your heavy spawns |
| 13:27 |
VanessaE |
go for it then |
| 13:27 |
Fixer |
on dreambuilder server |
| 13:28 |
VanessaE |
ok. sign on, go to /spawn and use the "Gridknot" travelnet box to get to the "N/S/E/W crossroads" destination |
| 13:28 |
VanessaE |
that'll take you to the old, heavy, "acid-test" spawn |
| 13:28 |
Fixer |
i hate this cache folder |
| 13:28 |
Fixer |
it is very slow to copy |
| 13:29 |
Fixer |
340 kb/s to copy 28000 files |
| 13:29 |
Fixer |
200 mb in size |
| 13:31 |
VanessaE |
it'll get better as dreambuilder mods start using the param2 colorization |
| 13:37 |
paramat |
rewrote 5109 description for clarity |
| 13:42 |
Fixer |
VanessaE: was dropped from server due to that entity bug that was btw fixed again recently |
| 13:43 |
Fixer |
don't remember if merged |
| 13:43 |
VanessaE |
if it's been merged, it didn't fix the problem |
| 13:43 |
VanessaE |
that server was updated yesterday I think. |
| 13:43 |
VanessaE |
I get hit by that delete-drop-player thing too, takes me 2-3 tries to get on and stay on |
| 13:47 |
Fixer |
VanessaE: this PR was merged: https://github.com/minetest/minetest/pull/5081 |
| 13:48 |
Fixer |
checked one scene on Dreambuilder, same 19-21 fps with and without PR 5098 |
| 13:49 |
VanessaE |
the server's newer than that. |
| 13:50 |
paramat |
i guess 5098 more affects mesh creation performance than fps |
| 13:50 |
paramat |
more difficult to test |
| 13:53 |
paramat |
so, sorry i asked you to test it, i was probably thinking it affected fps |
| 13:53 |
Fixer |
i was going to test it anyway |
| 13:54 |
Fixer |
i tested fps yesterday too |
| 13:54 |
Fixer |
i'm very positive about this PR |
| 13:54 |
Fixer |
red crab looks amazing with it |
| 13:54 |
VanessaE |
merge dammit :) |
| 13:54 |
Fixer |
server has lots of builds with slabs and stair |
| 13:55 |
Fixer |
only thing i forgot to look is leaves |
| 13:56 |
Fixer |
flowing liquids are smoothed, signlike also smoothed |
| 13:56 |
VanessaE |
fixer you're killing me :P |
| 13:57 |
Fixer |
curtains and that white thin projector layer looks smoothed |
| 13:57 |
Fixer |
checked on redcrab |
| 13:57 |
Fixer |
will post few pics that shows it nicely |
| 13:57 |
Fixer |
rail looks smoothed to |
| 14:00 |
paramat |
just expect slower mesh creation in areas with lots or complex meshes |
| 14:00 |
paramat |
should be ok in most situations |
| 14:07 |
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| 14:17 |
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| 14:27 |
Fixer |
leaves also smoothed from what i see |
| 14:38 |
Fixer |
playing without shaders with this pr - looks like no problems |
| 14:38 |
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| 14:40 |
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| 14:51 |
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| 15:00 |
Fixer |
https://i.imgur.com/ieFbtQk.jpg vs https://i.imgur.com/aqKgt2n.jpg |
| 15:01 |
VanessaE |
much better |
| 15:02 |
Fixer |
jpg :/ |
| 15:03 |
nrzkt |
Fixer: smoother and better |
| 15:03 |
VanessaE |
the image with the new lighting seems slightly darker overall |
| 15:03 |
VanessaE |
but not enough for it to matter |
| 15:03 |
Fixer |
looks much better when you go on actual server |
| 15:03 |
Fixer |
muuch better |
| 15:03 |
VanessaE |
I'm sure. |
| 15:03 |
Fixer |
no more this step-crap |
| 15:03 |
nrzkt |
MT nights are a little bit less darker than it should do |
| 15:04 |
VanessaE |
it's fine |
| 15:05 |
thePalindrome |
Fixer: That's really pretty |
| 15:05 |
Fixer |
nrzkt: i think time was different |
| 15:07 |
Fixer |
https://i.imgur.com/P3ABT1G.png vs https://i.imgur.com/g88u4my.png |
| 15:08 |
VanessaE |
woiw |
| 15:16 |
Fixer |
https://i.imgur.com/ZpzJbHG.jpg vs https://i.imgur.com/obdZq0G.jpg |
| 15:18 |
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| 15:29 |
Fixer |
https://i.imgur.com/jyviyEi.png vs https://i.imgur.com/aQuF374.png |
| 15:31 |
fwhcat |
nice! |
| 15:38 |
Fixer |
https://i.imgur.com/RgCEs8E.png vs https://i.imgur.com/kShkKjP.png |
| 15:40 |
Fixer |
smooth carpets |
| 15:40 |
Fixer |
https://i.imgur.com/7YF1PJd.png |
| 15:43 |
nrzkt |
previous light wasn't smooth |
| 15:44 |
Fixer |
yes, carpets looked like crap - now it is excellent |
| 15:47 |
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| 15:47 |
Fixer |
i'm so excited |
| 15:51 |
nrzkt |
now, please change from irrlicht to urho3D please |
| 15:52 |
nrzkt |
nice job Fixer |
| 15:52 |
Fixer |
nrzkt: i didn't do that PR, just compared |
| 15:52 |
Fixer |
numberZero did great work |
| 16:18 |
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| 16:25 |
nrzkt |
Fixer: nice |
| 16:25 |
nrzkt |
merging #5106 |
| 16:25 |
ShadowBot |
https://github.com/minetest/minetest/issues/5106 -- Wrap player yaw to positive degree values by raymoo |
| 16:26 |
nrzkt |
also merging #5094 to CSM branch |
| 16:26 |
ShadowBot |
https://github.com/minetest/minetest/issues/5094 -- CSM: Add method to display a formspec and callbacks by red-001 |
| 16:29 |
nrzkt |
i think we should cleanup issues & PR, if you see useless or outdated PR/issues don't hesitate to close yoursleves or mentionned other |
| 16:30 |
nrzkt |
can a coredev look at #4983 |
| 16:30 |
ShadowBot |
https://github.com/minetest/minetest/issues/4983 -- from_table: Fix crash for missing inventory or field by SmallJoker |
| 16:31 |
nrzkt |
and #5085 too |
| 16:31 |
ShadowBot |
https://github.com/minetest/minetest/issues/5085 -- Make entity on_punch same signature and behaviour as player on_punch by sapier |
| 16:32 |
nrzkt |
and #4805 too, |
| 16:32 |
ShadowBot |
https://github.com/minetest/minetest/issues/4805 -- Block spam messages before calling on_chatmessage callbacks by rubenwardy |
| 16:32 |
nrzkt |
the last three PR should be mereged |
| 16:41 |
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| 19:22 |
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| 19:38 |
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| 19:39 |
nrzkt2 |
Sofar you can merge |
| 19:40 |
sofar |
I better squash it, lol |
| 19:40 |
nrzkt2 |
Yeah :) |
| 19:40 |
sofar |
from my recollection, french tv was boring, has it improved in the last 10 years? :) |
| 19:41 |
nrzkt2 |
Oh it's worse now |
| 19:41 |
nrzkt2 |
I'm on my osmc mediacenter :) |
| 19:43 |
sofar |
afk first, will merge later |
| 19:47 |
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| 19:48 |
red-001 |
#5078 |
| 19:48 |
ShadowBot |
https://github.com/minetest/minetest/issues/5078 -- Remove guest nicknames by red-001 |
| 19:49 |
red-001 |
it would be good to see how many people support it |
| 19:59 |
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| 21:00 |
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| 21:07 |
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| 21:09 |
numZero |
sofar? |
| 21:09 |
sofar |
you're back! |
| 21:10 |
sofar |
do you want me to walk you through rebasing? |
| 21:10 |
sofar |
numZero: ? |
| 21:11 |
red-001 |
is some sort of library needed to get coloured chat to work? |
| 21:11 |
numZero |
the problem is that some older commits are entirely incompatible with current master branch |
| 21:11 |
sofar |
the node coloring one? |
| 21:11 |
twoelk |
abucketo'paint? |
| 21:12 |
numZero |
so yes, I don’t know what to do in such case |
| 21:12 |
sofar |
numZero: so let's do this first: I'll show you how to do conflict resolving first |
| 21:12 |
sofar |
numZero: so you can try and see if it's possible |
| 21:13 |
sofar |
numZero: if you are unable to resolve code-wise, we can talk to the other devs who made the other commits |
| 21:13 |
sofar |
numZero: ok? |
| 21:14 |
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| 21:14 |
sofar |
numZero_: your network connection ... ouch, that sucks |
| 21:15 |
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| 21:26 |
nore |
red-001: if you're talking about coloured chat, you need to use a freetype build |
| 21:26 |
red-001 |
ohh I see, I was wondering why it wasn't working |
| 21:31 |
red-001 |
could someone that has freetype working test #5113 ? |
| 21:31 |
ShadowBot |
https://github.com/minetest/minetest/issues/5113 -- [CSM] Add function to get the name of the player and functions to colour chat. by red-001 |
| 21:57 |
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| 22:08 |
sofar |
http://imgur.com/9pkA6Nal.png |
| 22:09 |
nore |
sofar: what is that? |
| 22:09 |
sofar |
colored, smoothly lit nodeboxes! |
| 22:10 |
nore |
ooooh |
| 22:10 |
nore |
nice :) |
| 22:10 |
red-001 |
updated #5113 |
| 22:10 |
ShadowBot |
https://github.com/minetest/minetest/issues/5113 -- [CSM] Add function to get the name of the player and functions to colour chat. by red-001 |
| 22:21 |
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| 22:32 |
Fixer |
numZero_: nice job, huge improvement |
| 22:33 |
Fixer |
i already invested some hours into it, and like it very much |
| 22:33 |
Fixer |
slab/panel building is finally viable |
| 23:17 |
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