| Time |
Nick |
Message |
| 00:17 |
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| 00:28 |
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| 00:50 |
rubenwardy |
#5154 |
| 00:50 |
ShadowBot |
https://github.com/minetest/minetest/issues/5154 -- Add ItemStack key-value meta storage by rubenwardy |
| 00:50 |
rubenwardy |
(wip) |
| 00:52 |
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| 00:58 |
sofar |
ahhh man that makes me feel all warm and fuzzy on the inside |
| 01:00 |
sofar |
rubenwardy: wait, did that just make the lua api half as easy? |
| 01:00 |
sofar |
sorry, double as easy? |
| 01:01 |
rubenwardy |
well, hopefully now all meta things should look the same |
| 01:01 |
rubenwardy |
+/- inventory |
| 01:01 |
rubenwardy |
for example, player meta should be ported to this |
| 01:01 |
rubenwardy |
and mod meta |
| 01:01 |
rubenwardy |
:D |
| 01:01 |
sofar |
the patch series is really quite nice |
| 01:02 |
sofar |
you did exactly the right steps I think |
| 01:02 |
sofar |
kept but deprecated the old interface |
| 01:03 |
sofar |
should port the damn description-in-itemstack-meta patch over, to test :D |
| 01:04 |
rubenwardy |
well, I'm still debugging currently |
| 01:04 |
rubenwardy |
doesn't actually work yet :D |
| 01:04 |
rubenwardy |
itemmetatest/init.lua:10: calling 'get_int' on bad self (NodeMetaRef expected, got userdata) |
| 01:04 |
rubenwardy |
ah yeah |
| 01:04 |
rubenwardy |
grr |
| 01:05 |
rubenwardy |
basically, in eg: l_get_int() it calls checkobject to make the ref |
| 01:05 |
rubenwardy |
the problem is that checkobject isn't polymorphic as it's a static member |
| 01:05 |
rubenwardy |
and you don't actually have a ref yet |
| 01:05 |
rubenwardy |
hmmm |
| 01:06 |
rubenwardy |
this sucks |
| 01:06 |
rubenwardy |
https://github.com/minetest/minetest/pull/5154/files#diff-0dca00357942e57530fc94c52b90f7f5R30 |
| 01:07 |
rubenwardy |
forgot about that |
| 01:08 |
rubenwardy |
basically, I need to check the userdata type is a class that derives from MetaDataRef |
| 01:08 |
rubenwardy |
before casting to MetaDataRef |
| 01:09 |
rubenwardy |
anyone know lua? |
| 01:09 |
rubenwardy |
*the Lua C API |
| 01:10 |
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| 01:19 |
rubenwardy |
will people shout at me if I just check for *MetaRef (ie: NodeMetaRef, ItemStackMetaRef) in MetaRef::checkobject |
| 01:19 |
rubenwardy |
:D |
| 01:19 |
sofar |
sorry, you're far exceeding my c++ affinity :) |
| 01:20 |
sofar |
I understand the concepts, but I'm like an elephant in a porcelain store when it comes to implementation |
| 01:36 |
rubenwardy |
that's basically me right now |
| 01:39 |
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| 01:58 |
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| 01:59 |
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| 02:00 |
rubenwardy |
ok, it now works |
| 02:00 |
rubenwardy |
wait, it shouldn't work |
| 02:04 |
rubenwardy |
well, I'll fixing this for tomorrow |
| 02:04 |
rubenwardy |
gtg |
| 02:17 |
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| 02:26 |
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| 06:04 |
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| 06:08 |
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| 06:12 |
nore |
I must say I like this pr :) |
| 06:12 |
nore |
need to read it a bit more, but that's what I was expecting from it |
| 06:16 |
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| 06:35 |
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| 07:21 |
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| 07:58 |
nrzkt |
#5131 is now ready for merge to master, please review :) |
| 07:58 |
ShadowBot |
https://github.com/minetest/minetest/issues/5131 -- Add ModStorage Lua API by nerzhul |
| 08:11 |
kaeza |
+1 API wise. I don't like the use of JSON too much, but that's just me |
| 08:12 |
nrzkt |
kaeza, you will not see it :) |
| 08:13 |
kaeza |
ofc |
| 08:13 |
kaeza |
... |
| 08:50 |
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| 08:55 |
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| 09:00 |
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| 09:02 |
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| 09:13 |
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| 09:15 |
paramat |
nore sfan5 is game#1540 ok? any thoughts on game#1475 ? |
| 09:15 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1540 -- Trees: Add 'snowy' group for pine sapling snow detection by paramat |
| 09:15 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1475 -- Ores: Add silver sand blob ore, relocate other blob ores by paramat |
| 09:15 |
sfan5 |
snow thing lgtm |
| 09:16 |
paramat |
ok i'll merge that and game1534 later |
| 09:19 |
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| 09:21 |
paramat |
unless objections i'll merge #5148 in a few hours since it's simple, well tested and is mapgen stuff i fully understand |
| 09:21 |
ShadowBot |
https://github.com/minetest/minetest/issues/5148 -- Mgvalleys: Fix missing decorations and incorrect function order by paramat |
| 09:25 |
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| 09:37 |
nrzkt |
sfan5, nore: can you review 5131 please ? |
| 09:37 |
sfan5 |
later |
| 09:38 |
nore |
nrzkt: looking but I don't have much time |
| 09:38 |
nrzkt |
no problem :) |
| 09:38 |
nore |
can we merge #5143 btw? |
| 09:38 |
ShadowBot |
https://github.com/minetest/minetest/issues/5143 -- Fix anticheat resetting client position after the client is teleported. by Ekdohibs |
| 09:39 |
nrzkt |
nore: go |
| 09:41 |
red-001 |
could someone review #5152? |
| 09:41 |
ShadowBot |
https://github.com/minetest/minetest/issues/5152 -- [CSM] Add `get_wielded_item` by red-001 |
| 09:41 |
nore |
nrzkt: I don't have the time to test it, but 5131 looks good |
| 09:43 |
nrzkt |
great i hope sfan5 and sofar could finish the review and approve permitting to merge and add client side part to CSM :) |
| 09:46 |
paramat |
i can merge 5143 when i merge my mapgen PR |
| 09:48 |
red-001 |
also 5149 and 5142 have all the problems mentioned in comments fixed |
| 10:30 |
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| 11:00 |
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| 11:39 |
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| 12:00 |
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| 12:24 |
red-001 |
are there any issue with #4962 apart for the hacked together way that it uses to stop minetest from being crashed by unicode in the config files? |
| 12:24 |
ShadowBot |
https://github.com/minetest/minetest/issues/4962 -- Save the name of the world in world.mt and remove invalid characters from the directory name by red-001 |
| 12:26 |
Zeno` |
why is '_' a bad character? |
| 12:26 |
Zeno` |
also... |
| 12:26 |
Zeno` |
c == ' ' is that necessary? |
| 12:28 |
Zeno` |
isalnum is already checked. ' ' is almost never correct even when it's required (isspace() is better) |
| 12:28 |
VanessaE |
don't take - and _ out of worldnames, that will break my servers! |
| 12:28 |
Zeno` |
yeah |
| 12:28 |
Zeno` |
I can't see why they should be illegal |
| 12:28 |
paramat |
underscore seems acceptable to me |
| 12:28 |
red-001 |
bad_char is a bit of a misleading name |
| 12:28 |
VanessaE |
- works fine in filenames too |
| 12:29 |
paramat |
better than a space :] |
| 12:29 |
paramat |
yes |
| 12:29 |
VanessaE |
(as long as it's not the first char, then you need an escape) |
| 12:29 |
red-001 |
- , _ and space are allowed |
| 12:30 |
red-001 |
unless I messed up and somehow it excludes them |
| 12:30 |
Zeno` |
well fix the function name in that case :P |
| 12:30 |
paramat |
but slashes should be disallowed? |
| 12:31 |
VanessaE |
only in unix environments |
| 12:31 |
VanessaE |
I think they're valid in windows |
| 12:31 |
Zeno` |
it doesn't make sense to me atm. And doesn't even really match the conditions checked for if it (logic) was reversed |
| 12:31 |
red-001 |
if bad_char returns true then that charcter is removed |
| 12:32 |
Zeno` |
so '-' and '_' are removed? |
| 12:32 |
red-001 |
no as the condition is reversed |
| 12:32 |
paramat |
oh, 'bad_char' returns NOT - _ or space |
| 12:33 |
red-001 |
!(isalnum(c) || c == '-' || c == '_' || c == ' '); |
| 12:33 |
Zeno` |
it seems wrong then |
| 12:33 |
Zeno` |
apply DeMorgan's laws |
| 12:33 |
paramat |
should spaces be allowed? they seem problematic |
| 12:33 |
Zeno` |
don't use c == ' ' anyway. Use isspace |
| 12:33 |
VanessaE |
spaces should be allowed, but let the user/admin/whoever decide how to deal with them |
| 12:34 |
Zeno` |
but this bad_char function seems wrong |
| 12:34 |
red-001 |
why so? |
| 12:34 |
Zeno` |
well, not wrong per se |
| 12:34 |
Zeno` |
just... hmm... how to explain |
| 12:35 |
red-001 |
I'm pretty sure I tested the code to see if it worked |
| 12:35 |
Zeno` |
well it does |
| 12:35 |
Zeno` |
ok let it stay |
| 12:36 |
Zeno` |
but why are you using c == ' '? |
| 12:36 |
Zeno` |
because spaces are allowed but now newlines and tabs etc? |
| 12:36 |
Zeno` |
s/now/not |
| 12:37 |
* red-001 |
checks if tabs/newlins break filenames on windows |
| 12:37 |
Zeno` |
they should not be allowed |
| 12:37 |
Zeno` |
I'm not explaining myself well :) |
| 12:37 |
Zeno` |
apply DeMorgan's laws |
| 12:38 |
Zeno` |
and use what you end up with. It's possibly clearer |
| 12:38 |
Zeno` |
if (!blah && !blah ...) |
| 12:38 |
Zeno` |
err != |
| 12:39 |
Zeno` |
this is why I don't like this simple function :( |
| 12:39 |
* red-001 |
is now even more confused |
| 12:39 |
Zeno` |
that's because the function is already confusing? |
| 12:40 |
Zeno` |
even though it's simple? |
| 12:40 |
paramat |
i'm ok with it now |
| 12:40 |
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| 12:40 |
red-001 |
is you would prefer if I got rid of the !(conditions) and replaced it with !condition || !condition ||...? |
| 12:41 |
paramat |
'good char' is 'alphanumeric or - or _ or ' ''. then ! it for 'bad char' |
| 12:41 |
paramat |
seems simplest how it is |
| 12:41 |
Zeno` |
the expression return !(isalnum(c) || c == '-' || c == '_' || c == ' '); is the same as return !isalnum(c) && c != '-' && c != '_' && c != ' '; |
| 12:41 |
Zeno` |
I'm not sure what is clearest |
| 12:42 |
red-001 |
well I can change it to the second one if you prefer it, I just found the other one less confusing |
| 12:42 |
paramat |
how it is seems clearer and simpler to me |
| 12:42 |
Zeno` |
I don't mind because I understand DeMorgan's laws, but when you look at the function name it's... I dunno |
| 12:42 |
Zeno` |
I dunno... leave it |
| 12:43 |
Zeno` |
personally I'd prefer the function to be called is_good_char() |
| 12:43 |
red-001 |
not sure thats possible |
| 12:43 |
Zeno` |
and then the logic used wherever would be if (!is_good_char()) { } |
| 12:44 |
Zeno` |
because positive makes more sense to me |
| 12:44 |
Zeno` |
if (!good_char(c)) { // reject } |
| 12:45 |
Zeno` |
There is a kind of style guideline that suggests to use that approach as well (somewhere) |
| 12:46 |
paramat |
the using bools in the positive sense thing |
| 12:47 |
paramat |
'good char' and using '!good_char' in input.erase() is ok, if it works |
| 12:47 |
Zeno` |
correct |
| 12:47 |
Zeno` |
most code uses the "positive" stance |
| 12:47 |
* red-001 |
checks if that will work |
| 12:47 |
paramat |
that's probably a little clearer |
| 12:48 |
Zeno` |
not the isbad() kinda thing |
| 12:48 |
Zeno` |
I dunno how to explain it. |
| 12:49 |
paramat |
yes if it works i slightly prefer 'good_char' |
| 12:50 |
red-001 |
ok testing if it will work |
| 12:50 |
paramat |
so just move the '!' into input.erase() |
| 12:51 |
red-001 |
I think windows doesn't allow spaces at the beginning of filenames |
| 12:51 |
paramat |
that's a bad idea anyway |
| 12:51 |
red-001 |
so should I filter spaces as well? |
| 12:52 |
paramat |
personally i would disallow spaces anywhere |
| 12:52 |
red-001 |
or just trim trailing and leading? |
| 12:52 |
Zeno` |
it'll work |
| 12:52 |
red-001 |
ohh I think I alrady trim trailing |
| 12:52 |
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| 12:52 |
red-001 |
just need to trim leading |
| 12:52 |
paramat |
trim leading too at least |
| 12:53 |
Zeno` |
I guess the reasoning is that is_good() is much easier to understand than !isbad() (eliminates the double negative) |
| 12:54 |
red-001 |
yeah I prefer that too, I just though I couldn't pass !good_char to erase |
| 12:54 |
Zeno` |
even though one of the "negatives" is english and not logic heh |
| 12:54 |
Zeno` |
yep |
| 12:54 |
Zeno` |
hmm |
| 12:54 |
Zeno` |
well I leave it with you. If it's not possible it's not possible |
| 12:56 |
red-001 |
well it seems to be building without errors |
| 12:59 |
sfan5 |
red-001: added a review to your pr |
| 13:01 |
sfan5 |
maybe it's just me but i often find the lack of attention to detail in PRs disturbing |
| 13:01 |
sfan5 |
it seems like many PRs are made to "just work" and that's it |
| 13:06 |
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| 13:06 |
red-001 |
for the braces thing I usually do that on propose as it's less confusing |
| 13:10 |
sfan5 |
it's not confusing at all imo |
| 13:10 |
sfan5 |
but either way is fine according to the style guide |
| 13:15 |
red-001 |
I suppose it's personal preference |
| 13:15 |
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| 13:20 |
nrzkt |
sfan5, Zeno`: #5153 needs review :D |
| 13:20 |
ShadowBot |
https://github.com/minetest/minetest/issues/5153 -- Fix facedir_to_dir and wallmounted_to_dir for coloured nodes. by Ekdohibs |
| 13:20 |
nrzkt |
oops |
| 13:20 |
nrzkt |
#5131 |
| 13:20 |
ShadowBot |
https://github.com/minetest/minetest/issues/5131 -- Add ModStorage Lua API by nerzhul |
| 13:20 |
nrzkt |
is seems travis is buggy |
| 13:20 |
nrzkt |
builds doesn't start |
| 13:27 |
red-001 |
sfan5, I can't use the ARRAYSIZE marco as its in keycode.cpp and not a some sort of utility file |
| 13:27 |
sfan5 |
well then just copy it form there |
| 13:27 |
sfan5 |
from* |
| 13:29 |
Zeno` |
wait |
| 13:29 |
Zeno` |
we have the macro in the .cpp file? |
| 13:29 |
red-001 |
that seems counter-productive, code duplication and all |
| 13:29 |
red-001 |
yes Zeno` |
| 13:29 |
Zeno` |
ouch |
| 13:29 |
Zeno` |
but... ARRSIZE is elsewhere? |
| 13:29 |
Zeno` |
I thought we fixed this :( |
| 13:30 |
nrzkt |
ARRLEN no ? |
| 13:30 |
Zeno` |
maybe that's it nrzkt |
| 13:30 |
red-001 |
so there is ARRSIZE and ARRAYSIZE? |
| 13:30 |
nrzkt |
ARRLEN is an header |
| 13:30 |
Zeno` |
we should do a grep of the src code and get rid of all this trash |
| 13:31 |
sfan5 |
do this https://github.com/minetest/minetest/commit/4d4b8bb8a46b6472d86fa848954dbc26b4fadb50 |
| 13:31 |
sfan5 |
but with ARRAYSIZE |
| 13:31 |
Zeno` |
yes |
| 13:31 |
Zeno` |
ARRLEN is not a great name (it's not quasi standard) |
| 13:32 |
Zeno` |
hmmm |
| 13:32 |
Zeno` |
dunno what is though |
| 13:32 |
Zeno` |
there is NELEMS |
| 13:32 |
Zeno` |
it's all crazy |
| 13:32 |
Zeno` |
but we should not have code all over the place doing the same thing |
| 13:37 |
juhdanad |
May I try to implement #1367 or is someone already working on it? |
| 13:37 |
ShadowBot |
https://github.com/minetest/minetest/issues/1367 -- Proper display of text on the surface of a node(box) |
| 13:39 |
paramat |
please do |
| 13:39 |
paramat |
i don't know of anyone working on it |
| 13:44 |
paramat |
perhaps discuss your implementation in the thread, as there seems to be some controversy over how to do it |
| 13:45 |
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| 13:50 |
red-001 |
#5152 need another review |
| 13:50 |
ShadowBot |
https://github.com/minetest/minetest/issues/5152 -- [CSM] Add `get_wielded_item` by red-001 |
| 13:52 |
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| 13:55 |
juhdanad |
paramat: done! |
| 14:00 |
paramat |
#5157 |
| 14:00 |
ShadowBot |
https://github.com/minetest/minetest/issues/5157 -- Objectpos over limit: Avoid error caused by sector over limit by paramat |
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| 14:57 |
paramat |
will merge #5143 #5148 in a moment |
| 14:57 |
ShadowBot |
https://github.com/minetest/minetest/issues/5143 -- Fix anticheat resetting client position after the client is teleported. by Ekdohibs |
| 14:57 |
ShadowBot |
https://github.com/minetest/minetest/issues/5148 -- Mgvalleys: Fix missing decorations and incorrect function order by paramat |
| 15:02 |
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| 15:11 |
paramat |
merging |
| 15:11 |
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| 15:15 |
paramat |
merged |
| 15:19 |
juhdanad |
paramat, do you have further questions to my light spreading PR? Or do you think it is complete? |
| 15:21 |
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| 15:26 |
paramat |
erm, i still need to look through it (the first one), i doubt i will understand everything though |
| 15:26 |
paramat |
i'd like to get those moving so i should review it |
| 15:28 |
juhdanad |
paramat: I think this will help you understand: https://www.seedofandromeda.com/blogs/29-fast-flood-fill-lighting-in-a-blocky-voxel-game-pt-1 |
| 15:28 |
paramat |
is this more relevant for your 1st or 2nd PR? |
| 15:29 |
paramat |
everyone, #4682 and #4967 are top priority for review |
| 15:29 |
ShadowBot |
https://github.com/minetest/minetest/issues/4682 -- Fix water flooding onto lava by juhdanad |
| 15:29 |
ShadowBot |
https://github.com/minetest/minetest/issues/4967 -- New bulk node light update by juhdanad |
| 15:31 |
juhdanad |
It is relevant if you want to understand the basics of light spreading, which are used by both PRs. |
| 15:31 |
paramat |
ah ok i have some understanding already |
| 15:32 |
paramat |
will read the link thanks |
| 15:48 |
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| 16:47 |
red-001 |
fixed the issues with #4962 |
| 16:47 |
ShadowBot |
https://github.com/minetest/minetest/issues/4962 -- Save the name of the world in world.mt and remove invalid characters from the directory name by red-001 |
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| 17:43 |
paramat |
will merge game#1475 game#1539 game#1540 in a moment |
| 17:43 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1475 -- Ores: Add silver sand blob ore, relocate other blob ores by paramat |
| 17:43 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1539 -- Creative: Cache creative mode setting by paramat |
| 17:43 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1540 -- Trees: Add 'snowy' group for pine sapling snow detection by paramat |
| 17:47 |
sofar |
paramat: 1539 == +1 from me |
| 17:47 |
sofar |
paramat: 1540 == +1 from me as well |
| 17:49 |
sofar |
paramat: 1475 == +1 from me as well |
| 17:49 |
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| 17:50 |
paramat |
thanks |
| 17:50 |
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| 17:54 |
paramat |
merging |
| 18:00 |
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| 18:01 |
paramat |
done |
| 18:10 |
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| 19:24 |
paramat |
will test and hopefully merge game#1542 tomorrow, too tired now |
| 19:24 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1542 -- Mapgen: Dedicated registrations for mgv6 blob ores by paramat |
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| 21:04 |
sapier |
https://github.com/minetest/minetest/pull/5160 can someone plz approve that obvious bugfix? :-/ |
| 21:08 |
nore |
sapier: what's the difference with #5151? |
| 21:08 |
ShadowBot |
https://github.com/minetest/minetest/issues/5151 -- Tell on_punch to expect a return value by duane-r |
| 21:08 |
sapier |
oh :-) none we can merhe 5151 too |
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| 21:11 |
sapier |
any objections to merging 5151? |
| 21:12 |
nore |
sapier: none from me |
| 21:12 |
nore |
merge it! |
| 21:12 |
sapier |
ok on my way |
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| 21:40 |
red-001 |
does digging still generate cpu lag spikes? |
| 21:41 |
kaeza |
sapier, adding a flag in `core.features` would have been nice... |
| 21:42 |
kaeza |
re: on_punch thingy |
| 21:42 |
sapier |
kaeza sorry didn't realize this as it was intended to not change behaviour for existing mods |
| 21:43 |
sapier |
the whole (temporary) change in behaviour was a bug |
| 21:43 |
kaeza |
sapier, no problems. it can still be added |
| 21:43 |
kaeza |
but the problem is not the "temporary" bug |
| 21:43 |
sapier |
true |
| 21:43 |
sapier |
but not sure if it's worth it by now noone except of me did need it |
| 21:43 |
kaeza |
the issue is: how do I know if returning true from on_punch will do anything useful? |
| 21:44 |
sapier |
depends it's only usefull if you do something within the handler |
| 21:44 |
kaeza |
I may want to handle damage myself if I can't guarantee the engine will handle it for me |
| 21:44 |
sapier |
if you don't return anything or return false engin will do it |
| 21:45 |
sapier |
so you can be sure engine does do anything but the other way round you can't |
| 21:46 |
kaeza |
hm, true |
| 21:46 |
sapier |
well of course we can add a feature flag for it but I'm not sure if it's enough difference to be worth it |
| 21:47 |
kaeza |
it's fine either way I guess, in this case at least |
| 21:48 |
kaeza |
sorry for the ping :) |
| 21:48 |
sapier |
true, I'd be fine with both solutions too. especially as you already can detect the difference "damage" parameter is nil on old minetest versions |
| 21:48 |
sapier |
of course that's not really a good way to detect |
| 21:49 |
sapier |
no problem kaeza that's what irc is for discussing things to get best possible solution |
| 21:49 |
kaeza |
ah the damage param. that could be useful I guess |
| 21:49 |
kaeza |
and I disagree it's not the best solution |
| 21:49 |
sapier |
and I didn't even thing about the feature flags so you're completely right to mention it |
| 21:50 |
kaeza |
I think it's the perfect solution to detect new arguments in that case |
| 21:51 |
sapier |
hmm not quite sure if I do understand correct. You want to say that detecting the change by checking the parameter is better then the feature flag? |
| 21:51 |
kaeza |
see e.g. the new timed_out param to on_leaveplayer. you can detect older servers by doing if timed_out==nil |
| 21:52 |
sapier |
true and additionaly it can't be inconsistent |
| 21:53 |
kaeza |
hm, let's just wait until someone has a problem with the new API in practice |
| 21:53 |
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| 21:54 |
kaeza |
but it's nice to consider `features` to note changes in the API not otherwise detectable |
| 21:54 |
kaeza |
(e.g. add_entity_with_staticdata) |
| 21:54 |
sapier |
well it's an extension to be more precise :) |
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| 23:56 |
Fixer |
~~~ fog in clouds in minetest please ~~~ |
| 23:58 |
sofar |
maybe a color effect like underwater has? |
| 23:59 |
Fixer |
yes, it is sufficient fog like effect |
| 23:59 |
Fixer |
i don't even ask for fancy |