| Time |
Nick |
Message |
| 00:00 |
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| 00:14 |
paramat |
you wouldn't want all that in console/terminal anyway, too many lines |
| 00:16 |
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| 00:20 |
Fixer |
i found a solution -> tail |
| 00:22 |
Fixer |
please take a look https://transfer.sh/A7GQQ/out.mkv (look when spikes in mainloop_other uppear and watch log) |
| 00:24 |
Fixer |
it is 2min file |
| 00:25 |
Fixer |
and it is not like you are on dialup |
| 00:30 |
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| 07:15 |
rdococ |
we |
| 07:19 |
sofar |
we indeed |
| 07:37 |
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| 07:45 |
rdococ |
we |
| 07:52 |
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| 10:26 |
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| 12:43 |
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| 12:50 |
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| 12:58 |
red-002 |
yeah the console seems to work in a werid way |
| 12:59 |
red-002 |
it seems to ignore log_level |
| 13:04 |
celeron55 |
it has been broken forever and it's very annoying |
| 13:05 |
celeron55 |
somebody broke it in some log rework commit |
| 13:13 |
rubenwardy |
t'was #2628 |
| 13:13 |
ShadowBot |
https://github.com/minetest/minetest/issues/2628 -- Clean up logging by ShadowNinja |
| 13:13 |
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| 15:32 |
red-002 |
updated #5292 |
| 15:32 |
ShadowBot |
https://github.com/minetest/minetest/issues/5292 -- Fix crash that can be caused by the shutdown command. by red-001 |
| 15:55 |
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| 16:04 |
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| 16:04 |
tenplus1 |
hi folks |
| 16:05 |
tenplus1 |
does anyone know of an actual way to use voxelmanip to create an area with light nodes that doesnt have lighting glitches all over ??? |
| 16:06 |
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| 16:07 |
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| 16:07 |
glut32 |
I have a question : what's the coding style for a member in c++? is it m_currentTextRect or m_current_text_rect or m_CurrentTextRect? |
| 16:10 |
glut32 |
(there are nothing about this in http://dev.minetest.net/Code_style_guidelines) |
| 16:11 |
sfan5 |
second one |
| 16:11 |
sfan5 |
and m_ ONLY if existing code in that class uses it |
| 16:15 |
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| 16:16 |
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| 16:17 |
nrzkt |
m_ = member |
| 16:36 |
glut32 |
for a protected member must i use "m_" prefix? |
| 16:41 |
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| 20:14 |
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| 20:20 |
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| 21:45 |
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paramat joined #minetest-dev |
| 21:57 |
octacian |
paramat: why exactly do you think that the ability to clear another player's inventory is unneeded? |
| 21:57 |
octacian |
Personally, I think it is very useful especially for map creators. |
| 21:57 |
Calinou |
think of administration purposes, yeah |
| 21:57 |
Calinou |
Minetest is not very good at that right now, compared to a modded Minecraft |
| 21:57 |
octacian |
Yep. And I'm sure there's other uses too. |
| 21:58 |
octacian |
Plus, it's only like 10 extra lines of code. And it'd make the platform slightly better for map creators and server admins. |
| 21:58 |
paramat |
i know uses can be thought up, but i feel they're very specialist and will be rarely used |
| 21:59 |
Calinou |
specialist things is what turns open source into a make-or-break, to most people |
| 21:59 |
Calinou |
if you can only do the basic things using a software, people won't use it much |
| 22:00 |
Calinou |
Minetest is already here to be configurable, it's more of a KDE than a GNOME 3 already ;) |
| 22:00 |
octacian |
Yeah. |
| 22:00 |
nerzhul |
Calinou, gnome 3.0 maybe |
| 22:00 |
Calinou |
we want to promote the opposite of "one size/usecase fits all" |
| 22:00 |
nerzhul |
but 3.22 is nice |
| 22:01 |
paramat |
can a mod do this? |
| 22:01 |
octacian |
Overall though, I think the ability to clear the inventories of other people is very important. |
| 22:01 |
Calinou |
paramat: yes, but a mod shouldn't be required for this |
| 22:01 |
octacian |
paramat: yes, a mod can. But this is an integral feature IMO (and in the opinions of others), and to my understanding the point is to make basic stuff like that simple. |
| 22:01 |
Calinou |
installing mods that contain 15 lines of code just lengthtens the /mods list :P |
| 22:02 |
octacian |
lol I've even been using my own modules system in my mods as of late to avoid using modpacks and therefore shorten the /mods list |
| 22:02 |
Calinou |
also, letting the "clear inventory" command clear the inventory of other players does not really complexify the syntax of the command |
| 22:02 |
octacian |
No. The only difference is /clearinv and /clearinv <player name> |
| 22:03 |
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| 22:04 |
paramat |
well if you describe some extra uses in the thread maybe you'll convince me |
| 22:04 |
paramat |
i can't block it, if it gets the necessary approval it will go ahead |
| 22:04 |
Calinou |
paramat: clearing the inventory of abusers/cheaters/griefers/... |
| 22:04 |
Calinou |
(when banning them isn't justified) |
| 22:05 |
paramat |
just ban them |
| 22:05 |
octacian |
That's kinda mean.. xD |
| 22:05 |
paramat |
this is specialist enough to be a mod |
| 22:05 |
octacian |
(sometimes anyway) |
| 22:05 |
paramat |
or some other punishment |
| 22:06 |
octacian |
..and chances are, as part of that punishment, you're gonna want to clear their inventory :P |
| 22:06 |
octacian |
Well, probably anyway. |
| 22:07 |
paramat |
still not a good, widely useful example |
| 22:08 |
octacian |
rubenwardy: If you can, take a look at my clearinv PR, and/or see above discussion. |
| 22:08 |
sfan5 |
uh |
| 22:08 |
sfan5 |
just because you can't think of an use doesn |
| 22:08 |
sfan5 |
't mean there isn't any |
| 22:08 |
paramat |
clearing the inventory of a bad player does not prevent their bad behaviour |
| 22:08 |
sfan5 |
generally for these kind of commands it just makes sense to allow it to apply to other people |
| 22:09 |
sfan5 |
if we have /kill to suicide why not have /kill <playername>; if we have /clearinv why not have /clearinv <playername> too? |
| 22:09 |
sfan5 |
it's no additional burden to maintain |
| 22:09 |
octacian |
Exactly lol |
| 22:09 |
sfan5 |
you can't argue this way if someone wants to have support for e.g. some random rare image format (e.g. tga) |
| 22:10 |
sfan5 |
since that is actually work to do |
| 22:10 |
sfan5 |
but this is trivial |
| 22:10 |
paramat |
what i'm resisting is adding every idea people can think up, otherwise the code becomes monstrous, features need to be justified |
| 22:10 |
sfan5 |
there is no reason NOT to do it |
| 22:10 |
paramat |
that's no reason to do it |
| 22:10 |
sfan5 |
umm |
| 22:10 |
sfan5 |
this feature is three lines of code |
| 22:10 |
sfan5 |
roughtly |
| 22:10 |
sfan5 |
-t |
| 22:10 |
paramat |
and a poor reason to do it |
| 22:11 |
paramat |
well, nevermind it will probably go ahead |
| 22:11 |
octacian |
True-ish. The real reason is because it doesn't make sense to not have the ability to target another player. |
| 22:12 |
twoelk |
this is a feature that helps server admins and minetest could use some more built in tools in that field |
| 22:12 |
octacian |
Anyways, I'm not trying to start an argument myself, so I'll leave this be xD |
| 22:29 |
paramat |
i'll probably become neutral once some admin comment who know it will be very useful |
| 22:42 |
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| 23:09 |
paramat |
will merge game#1574 later |
| 23:09 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1574 -- Torches: Reduce light source level from 13 to 12 by paramat |
| 23:12 |
paramat |
hm i wonder if we can merge game#1552 also? it's had plenty of time for other devs to look at it |
| 23:12 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1552 -- Leafdecay: node timer based implementation, API. by sofar |
| 23:28 |
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| 23:48 |
paramat |
please can anyone review #4967 ? i think this is top priority. once i test it i will +1 |
| 23:48 |
ShadowBot |
https://github.com/minetest/minetest/issues/4967 -- New bulk node light update by juhdanad |
| 23:50 |
kaeza |
can somebody review #5292 and merge it please? |
| 23:50 |
ShadowBot |
https://github.com/minetest/minetest/issues/5292 -- Fix crash that can be caused by the shutdown command. by red-001 |
| 23:53 |
kaeza |
see http://irc.minetest.net/minetest-dev/2017-02-21#i_4818167 |
| 23:59 |
paramat |
hm 'trivial' i may be able to merge it |