| Time | 
            Nick | 
            Message | 
        
        
	| 01:13 | 
	 | 
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	| 01:53 | 
	paramat | 
	game#1587 | 
        
	| 01:53 | 
	ShadowBot | 
	https://github.com/minetest/minetest_game/issues/1587 -- Biomes: New ground node and textures for rainforest by paramat | 
        
	| 02:12 | 
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	| 02:56 | 
	 | 
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	| 03:13 | 
	paramat | 
	proposal for new surface and decorations in temperate conifer forest (updated) https://github.com/minetest/minetest_game/issues/1570#issue-207693728 | 
        
	| 03:15 | 
	VanessaE | 
	the ground texture could be a *little* more vibrant/noisy but +1 | 
        
	| 03:15 | 
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	| 03:45 | 
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	| 03:50 | 
	 | 
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	| 03:51 | 
	paramat | 
	yes, maybe a little more contrast | 
        
	| 03:52 | 
	VanessaE | 
	yeah | 
        
	| 03:55 | 
	paramat | 
	plus i will use 2 types of fern | 
        
	| 03:57 | 
	VanessaE | 
	there are several types in plantlife as i recall, you're certainly welcome to use all of them | 
        
	| 04:08 | 
	paramat | 
	ok | 
        
	| 04:24 | 
	 | 
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	| 05:33 | 
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	| 05:39 | 
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	| 06:39 | 
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	| 06:40 | 
	paramat | 
	will merge #5289 in a moment | 
        
	| 06:40 | 
	ShadowBot | 
	https://github.com/minetest/minetest/issues/5289 -- Dungeongen: Add and improve parameters by paramat | 
        
	| 06:47 | 
	paramat | 
	merging .. | 
        
	| 06:51 | 
	paramat | 
	.. complete | 
        
	| 06:53 | 
	 | 
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	| 07:06 | 
	Zeno` | 
	nice | 
        
	| 07:08 | 
	paramat | 
	now i can go nuts with dungeons | 
        
	| 08:36 | 
	celeron55 | 
	http://i.imgur.com/RnMRgoQ.png | 
        
	| 08:42 | 
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	| 11:12 | 
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	| 12:06 | 
	est31 | 
	lol | 
        
	| 12:11 | 
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	| 12:26 | 
	Fixer | 
	this is fine! | 
        
	| 12:49 | 
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	| 14:38 | 
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	| 14:44 | 
	Krock | 
	Anyone up for a quick documentation review? #5311 | 
        
	| 14:44 | 
	ShadowBot | 
	https://github.com/minetest/minetest/issues/5311 -- lua_api: Document minetest.features by SmallJoker | 
        
	| 14:58 | 
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	| 14:59 | 
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	| 15:11 | 
	octacian | 
	Krock: the documentation looked good to me just FYI. | 
        
	| 15:12 | 
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	| 15:16 | 
	Krock | 
	k, thanks, octacian | 
        
	| 15:26 | 
	 | 
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	| 16:18 | 
	VanessaE | 
	juhdanad: sorry about the restart after login, I was working on mod updates.  it should be safe now. | 
        
	| 16:18 | 
	juhdanad | 
	No problem. But that is not related to development... | 
        
	| 16:19 | 
	VanessaE | 
	I know. | 
        
	| 16:19 | 
	VanessaE | 
	I figured your being there was. :P | 
        
	| 16:26 | 
	VanessaE | 
	juhdanad: speaking of development, did that overlay thing you were working on pan out? looking forward to removing some hacks in my mods :) | 
        
	| 16:32 | 
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	| 17:06 | 
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	| 17:17 | 
	octacian | 
	I'm working on a PR to show the owner of keys in the key description. At the same time, I have to move to the new key-based itemstack meta. Should moving to the new key-based itemstack meta be in a separate PR? | 
        
	| 17:20 | 
	 | 
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	| 17:21 | 
	juhdanad | 
	VanessaE: the overlay PR is waiting for #5227. | 
        
	| 17:21 | 
	ShadowBot | 
	https://github.com/minetest/minetest/issues/5227 -- [squashed] Refactor content_mapblock by numberZero | 
        
	| 17:21 | 
	 | 
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	| 17:23 | 
	VanessaE | 
	ok. | 
        
	| 17:24 | 
	nore | 
	octacian: I think one pr for both would be ok | 
        
	| 17:24 | 
	octacian | 
	nore: OK, submitting PR right now. | 
        
	| 17:28 | 
	octacian | 
	game#1589 | 
        
	| 17:28 | 
	ShadowBot | 
	https://github.com/minetest/minetest_game/issues/1589 -- Keys: Show owner in description by octacian | 
        
	| 17:49 | 
	 | 
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	| 17:50 | 
	octacian | 
	nore: I added the compatibility code to my PR | 
        
	| 17:50 | 
	 | 
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	| 17:50 | 
	octacian | 
	Now, on to make books show the title in their description :D | 
        
	| 17:56 | 
	 | 
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	| 17:57 | 
	octacian | 
	sofar: seeing as you made the keys mod originally, would you be willing to review game#1589? | 
        
	| 17:57 | 
	ShadowBot | 
	https://github.com/minetest/minetest_game/issues/1589 -- Keys: Show owner in description by octacian | 
        
	| 18:41 | 
	octacian | 
	game#1590 | 
        
	| 18:41 | 
	ShadowBot | 
	https://github.com/minetest/minetest_game/issues/1590 -- Books: Show title in description by octacian | 
        
	| 19:03 | 
	 | 
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	| 19:09 | 
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	| 19:23 | 
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	| 19:35 | 
	 | 
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	| 19:45 | 
	sofar | 
	octacian: you made one small error in the conversion | 
        
	| 19:51 | 
	sofar | 
	octacian: left another comment for you | 
        
	| 20:00 | 
	octacian | 
	sofar: OK, will look. | 
        
	| 20:02 | 
	octacian | 
	sofar: I don't quite see where the error is in the conversion code. I tested it and it works fine. | 
        
	| 20:06 | 
	 | 
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	| 20:07 | 
	octacian | 
	sofar: oh wait NVM. Found and fixed issue. I must've changed that after testing and didn't retest. | 
        
	| 20:07 | 
	octacian | 
	Pushing fix. | 
        
	| 20:12 | 
	octacian | 
	sofar: just pushing a change to show what the key is for. e.g. "Key to a Steel Door (owned by singleplayer)" | 
        
	| 20:12 | 
	sofar | 
	that looks good | 
        
	| 20:12 | 
	octacian | 
	ok | 
        
	| 20:13 | 
	sofar | 
	squash it if it's good | 
        
	| 20:13 | 
	sofar | 
	much easier to review | 
        
	| 20:13 | 
	octacian | 
	BTW, I'm going to make a PR introducing a workbench to rename items after this | 
        
	| 20:13 | 
	sofar | 
	do you know how? | 
        
	| 20:13 | 
	octacian | 
	How to do what? I typically just amend. It's quicker than squashing. | 
        
	| 20:14 | 
	sofar | 
	ah, you did already | 
        
	| 20:14 | 
	sofar | 
	nvm | 
        
	| 20:14 | 
	sofar | 
	github is sometimes slow to remove the old commits from the thread view | 
        
	| 20:14 | 
	octacian | 
	no, I didn't. | 
        
	| 20:14 | 
	octacian | 
	That was the fix to the other issue. | 
        
	| 20:14 | 
	octacian | 
	Now I'm pushing description chance :D | 
        
	| 20:15 | 
	octacian | 
	sofar: OK, all requested changes made and pushed. | 
        
	| 20:18 | 
	octacian | 
	Yay! That makes 2 dev approvals xD | 
        
	| 20:20 | 
	octacian | 
	sofar: also, if you've got time, could you review https://github.com/minetest/minetest_game/pull/1590? | 
        
	| 20:21 | 
	sofar | 
	actually | 
        
	| 20:23 | 
	* sofar | 
	comments once more | 
        
	| 20:23 | 
	octacian | 
	sofar: I thought about that. | 
        
	| 20:23 | 
	octacian | 
	However, the key is also owned by the player who owns the chest | 
        
	| 20:23 | 
	octacian | 
	Make sense? | 
        
	| 20:24 | 
	sofar | 
	no, that's nonsense | 
        
	| 20:24 | 
	sofar | 
	the key has no owner | 
        
	| 20:24 | 
	octacian | 
	IDK, maybe it's better to just entirely remove the parenthesis in order to avoid any confusing in the first place | 
        
	| 20:24 | 
	octacian | 
	I guess that's true. | 
        
	| 20:24 | 
	octacian | 
	From the MT sense though. | 
        
	| 20:24 | 
	octacian | 
	Gimme one moment | 
        
	| 20:24 | 
	octacian | 
	Will push | 
        
	| 20:24 | 
	sofar | 
	I'd remove the parentheses :) | 
        
	| 20:24 | 
	sofar | 
	really, this is all about english being so damn terse | 
        
	| 20:25 | 
	octacian | 
	Yep xD | 
        
	| 20:25 | 
	sofar | 
	We could easily say "A key that opens a chest that is owned by octacian" | 
        
	| 20:25 | 
	octacian | 
	That's way too long | 
        
	| 20:25 | 
	sofar | 
	exactly | 
        
	| 20:25 | 
	octacian | 
	And, puhsed. | 
        
	| 20:25 | 
	 | 
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	| 20:25 | 
	octacian | 
	* pushed | 
        
	| 20:25 | 
	sofar | 
	but in german or french it'll be that long | 
        
	| 20:25 | 
	octacian | 
	true | 
        
	| 20:26 | 
	octacian | 
	I really, REALLY, REALLY, dislike French. | 
        
	| 20:26 | 
	sofar | 
	bwahahaha | 
        
	| 20:26 | 
	sofar | 
	you canadian you | 
        
	| 20:26 | 
	octacian | 
	(I'm learning it as a second language ATM) | 
        
	| 20:26 | 
	sfan5 | 
	why would you learn french as a second language ;_; | 
        
	| 20:26 | 
	octacian | 
	I hate how unspecific it is | 
        
	| 20:27 | 
	octacian | 
	sfan5: you got another suggestion? :P | 
        
	| 20:27 | 
	* sofar | 
	muzzles sfan5 before he can say "germ" | 
        
	| 20:27 | 
	sfan5 | 
	depends on the alternatives | 
        
	| 20:27 | 
	sfan5 | 
	spanish probably | 
        
	| 20:27 | 
	sofar | 
	french is a fine language | 
        
	| 20:27 | 
	sofar | 
	spanish is a fine language | 
        
	| 20:27 | 
	Fixer | 
	"A key that opens a chest that is owned by octacian" | 
        
	| 20:27 | 
	sofar | 
	german is a fine language | 
        
	| 20:27 | 
	Fixer | 
	wat? | 
        
	| 20:27 | 
	octacian | 
	Yeah, spanish doesn't seem like too bad a language. | 
        
	| 20:27 | 
	sofar | 
	dutch is fucked up :) | 
        
	| 20:28 | 
	Fixer | 
	"octacian's chest key" | 
        
	| 20:28 | 
	octacian | 
	Fixer: it's actually "Key to a Locked Chest owned by octacian" | 
        
	| 20:28 | 
	Fixer | 
	sofar: you just selfhating | 
        
	| 20:28 | 
	Fixer | 
	:trollface: | 
        
	| 20:28 | 
	sfan5 | 
	Fixer: "key to octacian's chest" sounds nicer | 
        
	| 20:28 | 
	nore | 
	French is a nice language ^^' | 
        
	| 20:28 | 
	octacian | 
	Again, that's true. It does. | 
        
	| 20:29 | 
	octacian | 
	sofar: what do you think about sfan5's suggestion? It sounds nicer to me too. | 
        
	| 20:29 | 
	nore | 
	"clé du coffre de octacian" is short and not ambiguous btw | 
        
	| 20:29 | 
	octacian | 
	eh, wth. I'm changing it again. | 
        
	| 20:30 | 
	nore | 
	<+sofar> but in german or french it'll be that long <-- so no :p | 
        
	| 20:30 | 
	sofar | 
	octacian: sure, that works | 
        
	| 20:30 | 
	sofar | 
	octacian: did you test the old book conversion? | 
        
	| 20:30 | 
	octacian | 
	sofar: yes, it seems fine to me. | 
        
	| 20:31 | 
	octacian | 
	What I did is wrote the conversion part first, then updated the code to write to meta. | 
        
	| 20:31 | 
	octacian | 
	..meaning that it was tested numerous times. | 
        
	| 20:31 | 
	kaeza | 
	"owned by $player" is horrible for translation BTW | 
        
	| 20:31 | 
	kaeza | 
	at least for spanish | 
        
	| 20:31 | 
	kaeza | 
	/random | 
        
	| 20:31 | 
	Fixer | 
	i have problems with german language, because of gluing text together in long words | 
        
	| 20:33 | 
	kaeza | 
	inanimate objects have genders in some languages (not a fan of linguistics, so I'll let somebody else explain :P) | 
        
	| 20:33 | 
	Fixer | 
	we are discussing this in wrong channek | 
        
	| 20:33 | 
	kaeza | 
	yep | 
        
	| 20:34 | 
	octacian | 
	sofar: OK, pushed final change. | 
        
	| 20:34 | 
	sfan5 | 
	oh this is -dev didnt even notice | 
        
	| 20:34 | 
	octacian | 
	Should be ready to merge at any point. | 
        
	| 20:34 | 
	octacian | 
	le | 
        
	| 20:34 | 
	octacian | 
	* lel | 
        
	| 20:37 | 
	sofar | 
	octacian: "On the Origin of Species" by Charles Darwin | 
        
	| 20:38 | 
	octacian | 
	OK? | 
        
	| 20:38 | 
	sofar | 
	octacian: data.description = "\"" .. fields.title .. "\" by " .. data.owner | 
        
	| 20:38 | 
	octacian | 
	ah, I understand. | 
        
	| 20:38 | 
	octacian | 
	I need to show who it is by. Will do. | 
        
	| 20:39 | 
	sofar | 
	I think that's nicer | 
        
	| 20:39 | 
	octacian | 
	Same. | 
        
	| 20:39 | 
	sofar | 
	one question though | 
        
	| 20:39 | 
	sofar | 
	do you ever remove the old :get_metadata data from converted books? | 
        
	| 20:40 | 
	sofar | 
	I think you should | 
        
	| 20:40 | 
	sofar | 
	line 25 or so is a good place | 
        
	| 20:40 | 
	 | 
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	| 20:41 | 
	sofar | 
	rough connection? | 
        
	| 20:41 | 
	 | 
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	| 20:41 | 
	octacian | 
	Yeah. Connection isn't always that great. | 
        
	| 20:41 | 
	sofar | 
	<sofar> do you ever remove the old :get_metadata data from converted books? | 
        
	| 20:41 | 
	sofar | 
	<sofar> I think you should | 
        
	| 20:41 | 
	sofar | 
	<sofar> line 25 or so is a good place | 
        
	| 20:41 | 
	octacian | 
	It disconnects me once or twice everyday. | 
        
	| 20:41 | 
	octacian | 
	Yes, the old metadata is overwritten when I write the new meta with :from_table(). | 
        
	| 20:41 | 
	sofar | 
	ah ok | 
        
	| 20:42 | 
	sofar | 
	just making sure | 
        
	| 20:42 | 
	red-002 | 
	oh great apple change the name back to MacOs | 
        
	| 20:42 | 
	red-002 | 
	as if that's not going to be really confusing | 
        
	| 20:42 | 
	octacian | 
	red-002: it's been MacOS for over 3 months | 
        
	| 20:43 | 
	sofar | 
	octacian: commit message: "show title and author of book in description" | 
        
	| 20:44 | 
	sofar | 
	oh, you haven't pushed an update yet | 
        
	| 20:44 | 
	* sofar | 
	tones down expectations | 
        
	| 20:46 | 
	octacian | 
	sofar: OK, will change at the same time. | 
        
	| 20:46 | 
	octacian | 
	I was getting more food :D | 
        
	| 20:47 | 
	octacian | 
	sofar: e.g. "The Test of Minetest by singleplayer: | 
        
	| 20:47 | 
	octacian | 
	does that look good? | 
        
	| 20:48 | 
	sofar | 
	no, do the quotes like I wrote it | 
        
	| 20:48 | 
	sofar | 
	"On the Origin of Species" by Charles Darwin | 
        
	| 20:48 | 
	octacian | 
	Thought you'd say that, but wasn't sure lol | 
        
	| 20:48 | 
	 | 
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	| 20:49 | 
	sofar | 
	"Relativity: The Special and General Theory" by Albert Einstein | 
        
	| 20:49 | 
	octacian | 
	OK, pushing. | 
        
	| 20:49 | 
	sofar | 
	"Moby-Dick; or, The Whale" by Herman Melville | 
        
	| 20:49 | 
	octacian | 
	(with updated commit message) | 
        
	| 20:53 | 
	sofar | 
	https://github.com/minetest/minetest_game/pull/1590#issuecomment-282586542 | 
        
	| 20:53 | 
	sofar | 
	brb reading that book | 
        
	| 20:55 | 
	octacian | 
	sofar: sorry, but none of Charles Darwin's books are worth reading :P | 
        
	| 20:55 | 
	* sofar | 
	slaps you with a copy of Relativity | 
        
	| 20:55 | 
	octacian | 
	Ah, much better. | 
        
	| 20:55 | 
	sofar | 
	(it's not very thick) | 
        
	| 20:55 | 
	sofar | 
	hmm what to do | 
        
	| 20:56 | 
	sofar | 
	procrastinate or laundry folding? | 
        
	| 20:56 | 
	octacian | 
	That's a tough choice... | 
        
	| 20:58 | 
	 | 
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	| 21:05 | 
	Fixer | 
	sofar: is that key idea secure after all? | 
        
	| 21:05 | 
	sofar | 
	yes | 
        
	| 21:05 | 
	 | 
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	| 21:06 | 
	sofar | 
	the client has no means to send modified itemstacks to the server, so the client can never make a new key | 
        
	| 21:06 | 
	Fixer | 
	sofar: what if i save map with local map saving and read it? | 
        
	| 21:06 | 
	sofar | 
	again, the client has the secret, but you can never change the server's version of the key itemstack | 
        
	| 21:08 | 
	Fixer | 
	cool | 
        
	| 21:09 | 
	Fixer | 
	also, should we also show coordinates in key tooltip? | 
        
	| 21:09 | 
	sofar | 
	no, we never do | 
        
	| 21:09 | 
	Fixer | 
	ok | 
        
	| 21:09 | 
	Fixer | 
	good | 
        
	| 21:10 | 
	Fixer | 
	sofar: i wonder if we also can rename keys tooltips | 
        
	| 21:10 | 
	octacian | 
	Fixer: um, we can. That's how my PR works is by renaming the tooltip. | 
        
	| 21:10 | 
	octacian | 
	Same thing with books. | 
        
	| 21:10 | 
	Fixer | 
	say I want to name a key! | 
        
	| 21:10 | 
	Fixer | 
	i want this | 
        
	| 21:11 | 
	octacian | 
	That's where my WIP PR comes into place: a workbench allowing you to rename any itemstack. | 
        
	| 21:11 | 
	octacian | 
	by setting the `description` meta value of any itemstack, we can change the text shown on hover | 
        
	| 21:12 | 
	Fixer | 
	niiiice | 
        
	| 21:13 | 
	octacian | 
	Fixer: wasn't it you who created a thread on the forums that was updated whenever a new feature was added to MT? | 
        
	| 21:13 | 
	octacian | 
	Cause I lost the link | 
        
	| 21:13 | 
	Fixer | 
	yes | 
        
	| 21:13 | 
	Fixer | 
	i need to update it again | 
        
	| 21:13 | 
	octacian | 
	Could you give me the link? | 
        
	| 21:14 | 
	Fixer | 
	https://forum.minetest.net/viewtopic.php?f=5&t=15230 | 
        
	| 21:15 | 
	 | 
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	| 21:19 | 
	 | 
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	| 21:51 | 
	octacian | 
	I'm working on a PR introducing a workbench to rename items. | 
        
	| 21:51 | 
	octacian | 
	Any ideas for the recipe? | 
        
	| 21:51 | 
	octacian | 
	Can't decide myself, and it's kinda important as the texture will depend on the recipe. | 
        
	| 21:56 | 
	octacian | 
	I was thinking something like "steel ingot", "", "steel ingot"; "wood", "steel ingot", "wood"; "wood", "", "wood"; | 
        
	| 21:56 | 
	celeron55 | 
	what's the real life counterpart to even doing that | 
        
	| 21:56 | 
	octacian | 
	celeron55: IDK, but I think we really need it. | 
        
	| 21:56 | 
	celeron55 | 
	real items don't really have such metainformation 8) | 
        
	| 21:57 | 
	octacian | 
	Well... IRL the only way to do something like that, would be to have a labeler | 
        
	| 21:58 | 
	VanessaE | 
	celeron55: here it is.  :)  http://1.bp.blogspot.com/-DS6uR_AxR-o/U44mTxzZo8I/AAAAAAAAAc0/ZSofvk4N06g/s1600/LabelMaker.png | 
        
	| 21:58 | 
	paramat | 
	labelgun | 
        
	| 21:58 | 
	VanessaE | 
	ninja'd :D | 
        
	| 21:58 | 
	paramat | 
	lol | 
        
	| 21:58 | 
	octacian | 
	celeron55: hey, at least I'm not trying to add an Anvil :P | 
        
	| 21:58 | 
	celeron55 | 
	octacian already ninjaed both of you | 
        
	| 21:58 | 
	VanessaE | 
	well shit :) | 
        
	| 21:58 | 
	octacian | 
	Anyways, anyone got idea? Or should I go with my original idea for now? | 
        
	| 21:59 | 
	octacian | 
	*ideas | 
        
	| 22:01 | 
	paramat | 
	well your recipe looks like a label-stamping bench, with a slot for the item on top, seems reasonable | 
        
	| 22:01 | 
	octacian | 
	Yeah, that's the concept. | 
        
	| 22:02 | 
	paramat | 
	unfortunately a label gun seems too modern to be universal enough | 
        
	| 22:02 | 
	octacian | 
	Yes. | 
        
	| 22:02 | 
	octacian | 
	Plus, IDK how it would work for items. | 
        
	| 22:04 | 
	octacian | 
	What do you guys think about moving sounds from MTG to somewhere in builtin? I think it would be nicer as mods wouldn't have to depend on default and initial subgame creation would be easier. | 
        
	| 22:04 | 
	paramat | 
	ew no | 
        
	| 22:05 | 
	octacian | 
	lol thought you'd say that. | 
        
	| 22:05 | 
	paramat | 
	all subgame media has to stay in the subgame | 
        
	| 22:05 | 
	octacian | 
	Seriously though, one way or another, I personally think that the sounds should be somewhere outside of default. | 
        
	| 22:05 | 
	octacian | 
	(there's lots of default-haters around) | 
        
	| 22:06 | 
	nore | 
	however, what about moving them to a mod called "sounds"? | 
        
	| 22:06 | 
	octacian | 
	That would be some improvement. | 
        
	| 22:06 | 
	octacian | 
	Mods wouldn't all have to depend on default. | 
        
	| 22:07 | 
	octacian | 
	What's with concatenating multiple strings together for formspecs when you could just use multi-line strings? | 
        
	| 22:09 | 
	sofar | 
	octacian: I wouldn't make a workbench node myself | 
        
	| 22:10 | 
	octacian | 
	sofar: ok..? | 
        
	| 22:10 | 
	sofar | 
	octacian: maybe a nametag tool that you can combine with the item-to-be-named on the craft grid | 
        
	| 22:10 | 
	octacian | 
	That'd probably be actually better | 
        
	| 22:10 | 
	sofar | 
	although that's probably a bit tricky | 
        
	| 22:10 | 
	octacian | 
	However, it would be a bit hard | 
        
	| 22:11 | 
	sofar | 
	however, it seems that would be a much more logical way for players | 
        
	| 22:11 | 
	sofar | 
	it can be done | 
        
	| 22:11 | 
	octacian | 
	yes. | 
        
	| 22:11 | 
	sofar | 
	minetest.register_on_craft | 
        
	| 22:12 | 
	octacian | 
	That exists? | 
        
	| 22:12 | 
	octacian | 
	such a tool should be in craftitems or tools? | 
        
	| 22:13 | 
	sofar | 
	look at the book copy method, I think you can use some of it | 
        
	| 22:14 | 
	sofar | 
	yeah, the nametag would be just an item, not a node | 
        
	| 22:14 | 
	octacian | 
	Yeah, IK, I was just asking if I should put it in craftitems.lua or tools.lua | 
        
	| 22:14 | 
	sofar | 
	craftitems.lua:165 | 
        
	| 22:14 | 
	octacian | 
	ok | 
        
	| 22:15 | 
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	| 22:15 | 
	octacian | 
	So the nametag should probably be in craftitems.lua... | 
        
	| 22:15 | 
	sofar | 
	easy, you can use the same method I think | 
        
	| 22:15 | 
	sofar | 
	yes, just define it and the recipe and the on_craft handler in the same section | 
        
	| 22:15 | 
	Fixer | 
	insane idea: name tools after combining them with a written book o_O | 
        
	| 22:16 | 
	octacian | 
	I'll put it right after books. | 
        
	| 22:16 | 
	octacian | 
	Fixer: that's not insane... It's almost exactly what I'm about to do. | 
        
	| 22:16 | 
	sofar | 
	octacian: also, ingredients for nametags? | 
        
	| 22:16 | 
	octacian | 
	IDK | 
        
	| 22:16 | 
	sofar | 
	octacian: how about 1 copper bar == 4 tags? | 
        
	| 22:16 | 
	octacian | 
	Maybe some paper too? | 
        
	| 22:16 | 
	sofar | 
	hmm | 
        
	| 22:17 | 
	sofar | 
	I wouldn't, since you should write with ink on paper | 
        
	| 22:17 | 
	octacian | 
	True | 
        
	| 22:17 | 
	octacian | 
	I feel like a single copper bar is a tiny bit too easy though. | 
        
	| 22:17 | 
	octacian | 
	Maybe not though | 
        
	| 22:17 | 
	sofar | 
	I don't think we have use for copper bars | 
        
	| 22:17 | 
	sofar | 
	so that's a nice addition | 
        
	| 22:17 | 
	octacian | 
	That's true. | 
        
	| 22:17 | 
	octacian | 
	We do use them for bronze, but again, there isn't really much of a use at all for bronze | 
        
	| 22:18 | 
	octacian | 
	Maybe use bronze bar instead of copper? | 
        
	| 22:21 | 
	paramat | 
	no copper is good, soft metal ideal for stamping a name onto | 
        
	| 22:22 | 
	octacian | 
	Ah, true. Will use. | 
        
	| 22:22 | 
	twoelk | 
	copper becomes rather valueable when you have the technic modpacks installed | 
        
	| 22:28 | 
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	| 22:33 | 
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	| 22:35 | 
	octacian | 
	sofar: I'm still unsure as to how to go about this, though I have made progress. Books register an additional craft recipe for duplication. I'd have to recipe a craft recipe with the nametag for every node and item this way. | 
        
	| 22:35 | 
	* octacian | 
	will be afk for 40m. | 
        
	| 22:38 | 
	sofar | 
	octacian: I see | 
        
	| 22:39 | 
	octacian | 
	..so I may have to go back to a workbench after all. | 
        
	| 22:39 | 
	octacian | 
	OK, I'm really gone now xD | 
        
	| 22:43 | 
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	| 23:06 | 
	octacian | 
	sofar: I have a solution. | 
        
	| 23:07 | 
	octacian | 
	I'm going to create both a nametag and a workbench. | 
        
	| 23:10 | 
	nerzhul | 
	octacian, this discussion is not intended to be on -dev but in #minetest | 
        
	| 23:11 | 
	octacian | 
	nerzhul: at this point, I guess that's true. sorry :D | 
        
	| 23:11 | 
	octacian | 
	or -project :P | 
        
	| 23:13 | 
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	| 23:25 | 
	paramat | 
	well, i think it's for a PR to MTGame so perhaps ok here | 
        
	| 23:29 | 
	octacian | 
	Well, discussion was going a bit further than needed IMO. | 
        
	| 23:29 | 
	sofar | 
	definitely ok in here | 
        
	| 23:29 | 
	octacian | 
	Whatever though xD | 
        
	| 23:29 | 
	* sofar | 
	smacks nerzhul with a mintest_game PR | 
        
	| 23:32 | 
	octacian | 
	For the nametag texture I modified the one used in another one of BlockMen's old mods, making it look like it had something written on it and gave it a more "coppery" look | 
        
	| 23:47 | 
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