| Time |
Nick |
Message |
| 00:29 |
Fixer |
noticed: hometown server updated to near newest mtg with book description visible, but what is interesting is my written book is no longer editable. |
| 00:37 |
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| 00:38 |
Fixer |
https://github.com/minetest/minetest_game/issues/1622 |
| 00:38 |
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| 00:51 |
Fixer |
https://github.com/minetest/minetest_game/issues/1623 |
| 00:52 |
Fixer |
doublekill |
| 00:52 |
sofar |
well 1622 might be bogus, it works for me |
| 00:52 |
sofar |
you're not trying to change a book that you didn't write, are you? |
| 01:00 |
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| 01:06 |
rubenwardy |
Calinou, sofar, sfan5, okay with merging web#92 ? |
| 01:06 |
ShadowBot |
https://github.com/minetest/minetest.github.io/issues/92 -- Use table to list programs and services by rubenwardy |
| 01:08 |
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| 01:13 |
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| 01:14 |
sofar |
rubenwardy: lone period after celeron55's name |
| 01:14 |
sofar |
but otherwise, yeah, that looks nice |
| 01:16 |
rubenwardy |
cool, I'll just fix that |
| 01:16 |
rubenwardy |
web#93 |
| 01:16 |
ShadowBot |
https://github.com/minetest/minetest.github.io/issues/93 -- Fix linter errors by rubenwardy |
| 01:19 |
rubenwardy |
sofar: where? |
| 01:36 |
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| 01:48 |
lhofhansl |
More reviews for #5320? |
| 01:48 |
ShadowBot |
https://github.com/minetest/minetest/issues/5320 -- Allow server side occlusion culling. by lhofhansl |
| 02:05 |
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| 02:09 |
rubenwardy |
web#94 |
| 02:10 |
ShadowBot |
https://github.com/minetest/minetest.github.io/issues/94 -- Add platform dependent download link by rubenwardy |
| 02:10 |
sofar |
lhofhansl: do you want it squashed or not? 5320 |
| 02:11 |
sofar |
ah no, no need to squash |
| 02:26 |
rubenwardy |
sofar: oh, you're looking at the screenshot. It's out of date :P |
| 02:28 |
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| 03:31 |
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| 03:35 |
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| 03:35 |
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| 03:38 |
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| 03:38 |
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| 03:44 |
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| 04:04 |
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| 04:14 |
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| 04:36 |
lhofhansl |
Thanks for merging, sofar! |
| 04:50 |
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| 05:14 |
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| 05:26 |
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| 07:09 |
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| 07:10 |
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| 07:31 |
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| 07:47 |
paramat |
+1 for game#1584 will merge later with game#1612 |
| 07:48 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1584 -- Screwdriver: allow simple wallmounted rotation. by sofar |
| 07:48 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1612 -- Leafdecay: Register leafdecay for bush leaves by paramat |
| 07:53 |
sofar |
sure |
| 07:54 |
paramat |
nore is game#1070 ok with you now? your request may have been addressed |
| 07:54 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1070 -- Add igniter playername to tnt node metadata by jhcole |
| 08:07 |
paramat |
why does farming allow growing in sand? surely this should be a mod thing with the necessary plant food to add to the sand? |
| 08:15 |
paramat |
well we're stuck with the nodes, but some kind of nutrient should be required |
| 08:16 |
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| 08:16 |
paramat |
maybe a compost made from leaves |
| 08:32 |
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| 08:34 |
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| 08:41 |
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| 08:48 |
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| 08:57 |
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| 09:05 |
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| 09:12 |
paramat |
#5380 |
| 09:12 |
ShadowBot |
https://github.com/minetest/minetest/issues/5380 -- Optional giant caverns in mgv7 |
| 09:21 |
Krock |
as long there's more stone than air in the grounds I'd love to see it |
| 09:21 |
sfan5 |
^ |
| 09:24 |
Krock |
also, paramat: perhaps I didn't use the correct title for the sapling_on_place fix but it won't revert the protection checks |
| 09:36 |
paramat |
yeah i know it won't :] |
| 09:36 |
paramat |
heh yes the caverns will be less than 50% volume |
| 09:37 |
paramat |
configurable too |
| 09:37 |
paramat |
game#1594 could possibly be closed |
| 09:37 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1594 -- Add shape_type and base_material attributes to the shaped items definition by bell07 |
| 09:39 |
paramat |
nore sfan5 ShadowNinja would you be ok with Krock as a core dev for engine and game? |
| 09:39 |
sfan5 |
sounds fine to me |
| 09:46 |
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| 09:50 |
est31 |
lolllll https://github.com/minetest/minetest.github.io/pull/94/files#r105552564 |
| 09:52 |
Krock |
haha :D |
| 10:05 |
paramat |
#5381 |
| 10:05 |
ShadowBot |
https://github.com/minetest/minetest/issues/5381 -- Underwater plantlike drawtype |
| 10:15 |
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| 10:16 |
paramat |
will merge game#1584 game#1612 in a moment |
| 10:16 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1584 -- Screwdriver: allow simple wallmounted rotation. by sofar |
| 10:16 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1612 -- Leafdecay: Register leafdecay for bush leaves by paramat |
| 10:22 |
paramat |
merging .. |
| 10:22 |
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| 10:26 |
paramat |
complete |
| 10:31 |
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| 10:43 |
juhdanad |
paramat: why did you mention me in #5372? |
| 10:43 |
ShadowBot |
https://github.com/minetest/minetest/issues/5372 -- New API: Swap node with no light update (swap opaque node) |
| 10:50 |
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| 11:04 |
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| 11:06 |
paramat |
juhdanad in case you had an opinion on whether this have enough performance increase to be worth it |
| 11:06 |
paramat |
(..this would have..) |
| 11:11 |
Zeno` |
has anyone had problems with this on existing worlds? https://github.com/minetest/minetest/commit/ab371cc93491baf0973ecc94b96c3a1fdb4abfd5 |
| 11:11 |
Zeno` |
I saw no light issues with the latest dev client until this :/ |
| 11:12 |
Zeno` |
even when others with older clients had the shadow issues everything was fine with the dev client |
| 11:12 |
juhdanad |
Do you still experience bugs? |
| 11:12 |
Zeno` |
I didn't experience them before (with new client, but I did with older client) but I do now |
| 11:13 |
juhdanad |
And how can I reproduce them? |
| 11:15 |
paramat |
issue and screenshots would be useful |
| 11:17 |
Zeno` |
treying to reproduce |
| 11:19 |
juhdanad |
Strange... that commit does not change light unless voxel manipulators are used. |
| 11:37 |
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| 11:40 |
paramat |
game#1624 |
| 11:40 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1624 -- Biomes: Add and auto-select mgv7 floatland biomes by paramat |
| 11:47 |
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| 11:50 |
rubenwardy |
updated web#94 sfan5 |
| 11:50 |
ShadowBot |
https://github.com/minetest/minetest.github.io/issues/94 -- Add platform dependent download link by rubenwardy |
| 12:03 |
est31 |
rubenwardy: I think sfan5 wont rest until arch is in that list xD |
| 12:04 |
est31 |
afaik sfan5 uses arch |
| 12:10 |
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| 12:22 |
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| 12:23 |
paramat |
nerzhul are ok with Krock being a new core dev for engine and game? :] |
| 12:24 |
sfan5 |
est31: nah that's not it, the problem is assuming every linux user is ubuntu |
| 12:24 |
Krock |
what? I thought they're all on Mint |
| 12:25 |
nerzhul |
Krock, no, real linux users are on Archlinux that's all |
| 12:26 |
nerzhul |
paramat, i don't have a problem for that. maybe we should also thing about absent coredevs at a point |
| 12:27 |
juhdanad |
Zeno`: any luck? |
| 12:28 |
Zeno` |
juhdanad, no sorry. Maybe it was just a coincidence |
| 12:32 |
est31 |
arch linux, ubuntu, mint, all those distros are for skript kiddies |
| 12:32 |
est31 |
gentoo is for the novice users |
| 12:32 |
est31 |
but real unix users have no distro |
| 12:32 |
est31 |
they take everything from release tar balls |
| 12:32 |
est31 |
and install everything themselves |
| 12:33 |
Krock |
they have their own distro |
| 12:33 |
Fixer |
LFS is real linux distro |
| 12:33 |
sfan5 |
^ |
| 12:33 |
est31 |
LFS is for the becoming real users |
| 12:33 |
est31 |
its still a guide |
| 12:33 |
est31 |
you are only a real user if you dont need LFS |
| 12:33 |
Fixer |
I need a bug confirmation please https://github.com/minetest/minetest_game/issues/1622 |
| 12:34 |
Fixer |
i will post two more new bugs |
| 12:38 |
paramat |
you mean de-dev absent core devs? :] some devs take long breaks but i feel they're always welcome back at any point as core devs due to their knowledge |
| 12:39 |
juhdanad |
I agree! |
| 12:39 |
paramat |
i just unofficially do not count PilzAdam as a MTGame dev at the moment if counting up a majority of MTGame devs |
| 12:40 |
paramat |
he's been inactive for a year, short time in MT dev hehe |
| 12:43 |
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| 12:48 |
rubenwardy |
updated web#94 |
| 12:48 |
ShadowBot |
https://github.com/minetest/minetest.github.io/issues/94 -- Add platform dependent download link by rubenwardy |
| 12:48 |
rubenwardy |
I think web#92 is ready to be merged |
| 12:48 |
ShadowBot |
https://github.com/minetest/minetest.github.io/issues/92 -- Use table to list programs and services by rubenwardy |
| 12:54 |
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| 12:56 |
sfan5 |
rubenwardy: i guarantee you that arch or gentoo do not have an indication in their user agent |
| 12:56 |
sfan5 |
very few distros do the user agent modifying thing |
| 12:57 |
sfan5 |
opensuse, mageia or void linux probably don't do it either |
| 12:57 |
rubenwardy |
yeah, I can't find any docs for Arch user agents |
| 12:57 |
sfan5 |
also why are you caring about mageia or void linux but not about linux mint or manjaro |
| 12:57 |
rubenwardy |
also arch users are more likely to change the user agent |
| 12:57 |
sfan5 |
why? |
| 12:59 |
rubenwardy |
since they tend to be more privacy conscious than say a Windows or ubuntu user, and probably more competent - although that's a gross generation |
| 12:59 |
rubenwardy |
[citation needed] |
| 12:59 |
rubenwardy |
Manjaro isn't in the linux list |
| 12:59 |
rubenwardy |
and I missed Mint |
| 12:59 |
sfan5 |
what is this "linux list" thing |
| 13:00 |
sfan5 |
also no the user agent changing thing is bullshit |
| 13:00 |
sfan5 |
i have never heard of anyone changing them for the sake of change |
| 13:00 |
rubenwardy |
see the GNU/Linux section on the downloads page |
| 13:01 |
sfan5 |
oh that one |
| 13:04 |
rubenwardy |
added Linux Mint |
| 13:05 |
rubenwardy |
also, do you know how well supported apt:// links are? |
| 13:09 |
sfan5 |
should work in every browser |
| 13:10 |
sfan5 |
since this is handeled by the OS not the browser |
| 13:10 |
sfan5 |
however i would only use it for ubuntu since e.g. debian might not have an apt gui installed |
| 13:18 |
rubenwardy |
made it so the URLs in the linux section use Liquid variables for the URL, and changed Ubuntu to an apt link |
| 13:21 |
rubenwardy |
huh |
| 13:21 |
rubenwardy |
`minetest` doesn't exist in 16.10 |
| 13:22 |
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| 13:30 |
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| 13:35 |
paramat |
#5382 |
| 13:35 |
ShadowBot |
https://github.com/minetest/minetest/issues/5382 -- Mgv7: Add optional giant caverns by paramat |
| 13:35 |
paramat |
only took about an hour to code |
| 13:41 |
Krock |
nice |
| 13:52 |
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| 14:08 |
paramat |
except i forgot to free the new noise memory =/ |
| 14:10 |
rubenwardy |
Calinou, are you okay with web#92 ? |
| 14:10 |
ShadowBot |
https://github.com/minetest/minetest.github.io/issues/92 -- Use table to list programs and services by rubenwardy |
| 14:33 |
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| 15:44 |
paramat |
another: game#1628 |
| 15:44 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1628 -- Textures: New textures for silver sandstone nodes by paramat |
| 15:48 |
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| 15:49 |
Calinou |
rubenwardy: looks good to me |
| 15:49 |
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| 15:50 |
rubenwardy |
thanks |
| 15:51 |
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| 15:55 |
Krock |
any opinions on #5367 ? |
| 15:55 |
ShadowBot |
https://github.com/minetest/minetest/issues/5367 -- Builtin: Fix subgame mod selection by SmallJoker |
| 15:56 |
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| 15:56 |
kilbith |
MT on a 8-bit color palette : https://lut.im/eIxAHHFiR6/lnDBlDPmGmuIFL1z.png |
| 15:56 |
kilbith |
^ this is actually done with a shader |
| 16:02 |
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| 16:26 |
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| 16:40 |
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| 17:29 |
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| 20:02 |
Thomas-S |
game#1580 is again rebased. Please review it soon, I don't want to rebase it a third time. Thanks! |
| 20:02 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1580 -- Change doors to default.can_interact_with_node() by Thomas--S |
| 20:03 |
VanessaE |
Thomas-S: you'll rebase it a dozen more times before it's merged ;) |
| 20:18 |
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| 20:59 |
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| 21:08 |
Fixer |
!tell Krock does this also need changes for steel trapdoor? https://github.com/minetest/minetest_game/commit/b87ef5ccde9cfa9096cae1e27774a9c386399b00 |
| 21:08 |
ShadowBot |
Fixer: O.K. |
| 21:11 |
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| 21:21 |
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| 21:22 |
kilbith |
more progress on the 8-bit mode : https://lut.im/MU2UFwXuMV/LZOd26tSRLKliamK.png |
| 21:22 |
kilbith |
^ VanessaE |
| 21:37 |
rubenwardy |
looks good |
| 21:41 |
Hijiri |
Are mapblocks written to DB soon after they are modified, or only after a while like when they are unloaded? |
| 21:42 |
Hijiri |
actually my real question is, is modifying one node in a mapblock using set_node etc just as expensive as writing a whole mapblock using a voxelmanip? |
| 21:49 |
sfan5 |
in terms of db operations it's the same |
| 21:54 |
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| 22:02 |
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| 22:07 |
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| 23:06 |
kilbith |
https://lut.im/zi9No0nXvp/EN8zmCFXH6lq2bF7.png |
| 23:07 |
VanessaE |
looks almost like DOOM on some old DOS platform :) |
| 23:07 |
VanessaE |
all that's missing is some blood dripping from the hotbar or something ;) |
| 23:08 |
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| 23:08 |
* kilbith |
is feeling like John Carmack |
| 23:08 |
VanessaE |
heh |
| 23:23 |
Fixer_ |
Karmach had like 2530*1536px monitor |