| Time |
Nick |
Message |
| 01:23 |
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Tmanyo joined #minetest-dev |
| 01:38 |
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| 02:01 |
paramat |
nore +1 for #5373 , tested. i think we could merge it |
| 02:01 |
ShadowBot |
https://github.com/minetest/minetest/issues/5373 -- Add the possibility to skip light update and fix light later by juhdanad |
| 02:01 |
nore |
paramat: ok, good |
| 02:06 |
paramat |
nore although i left 2 line comments about code style, but these could be fixed on merge if necessary |
| 02:08 |
paramat |
i'd like to merge it tonight to avoid a need to rebase it again, so will do so in 2 hrs if no-one else has |
| 02:11 |
paramat |
nore sofar game#1704 has concept approval but it would be good to have the code checked if you are able, easy review |
| 02:11 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1704 -- Ores: Add tin ore, lump, ingot and block by paramat |
| 02:45 |
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| 02:50 |
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| 02:53 |
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| 03:10 |
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| 03:33 |
nore |
merging #5373 |
| 03:33 |
ShadowBot |
https://github.com/minetest/minetest/issues/5373 -- Add the possibility to skip light update and fix light later by juhdanad |
| 03:33 |
nore |
^ is it ok if I don't squash the first commit with the others? |
| 03:36 |
sofar |
I'm fine with that, yes |
| 03:38 |
nore |
also fixing the two style issues paramat mentionned... |
| 03:57 |
nore |
does anyone know where the minetest.conf.example generator script is? |
| 03:59 |
nore |
nvm, found it |
| 04:04 |
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| 04:06 |
paramat |
thanks |
| 04:07 |
nore |
merging https://github.com/Ekdohibs/minetest/commit/de5ecc9fa31d557e2d0ca638b1c98435707046b9 if no-one complains |
| 04:10 |
nore |
paramat: sofar: ^ |
| 04:10 |
sofar |
+1 |
| 04:10 |
sofar |
is that in the release checklist anyway? |
| 04:12 |
nore |
need to see |
| 04:13 |
nore |
nope, doesn't seem to be in http://dev.minetest.net/Releasing_Minetest |
| 04:28 |
paramat |
thanks +1 when i recently generated conf.example i was somehow unable to generate the translation file |
| 05:08 |
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| 05:12 |
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| 06:16 |
sofar |
#5619 |
| 06:16 |
ShadowBot |
https://github.com/minetest/minetest/issues/5619 -- Add on_flood() callback. by sofar |
| 07:13 |
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| 07:16 |
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| 08:07 |
red-007 |
whats with everyone using [off] ? |
| 08:07 |
red-007 |
or is my bnc doing something werid |
| 08:08 |
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| 08:08 |
nrzkt |
? |
| 08:16 |
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| 08:18 |
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| 08:38 |
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| 08:47 |
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| 09:11 |
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| 09:56 |
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| 10:32 |
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| 10:32 |
red-007 |
when is the feature frezze again? |
| 10:35 |
red-007 |
nvm |
| 10:37 |
nrzkt |
next month |
| 10:41 |
nrzkt |
red-007: https://forum.minetest.net/viewtopic.php?f=18&t=17179&p=264828#p264828 |
| 10:41 |
nrzkt |
on the main topic |
| 10:47 |
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| 10:48 |
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| 10:57 |
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| 11:04 |
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| 11:20 |
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| 11:24 |
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| 11:27 |
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| 11:29 |
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| 11:55 |
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| 11:56 |
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| 13:13 |
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| 14:12 |
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| 14:17 |
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| 14:21 |
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| 14:30 |
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| 14:38 |
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| 14:39 |
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| 14:41 |
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| 14:41 |
Grandolf |
erv identify JBG2000 |
| 14:41 |
Grandolf |
oops |
| 14:44 |
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| 14:55 |
Hijiri |
ded |
| 14:55 |
Hijiri |
(link) |
| 15:03 |
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| 15:10 |
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| 15:19 |
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| 15:48 |
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| 16:00 |
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| 16:04 |
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| 16:09 |
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| 16:25 |
Fixer |
sneak and double jump is enabled by default newest, correct? |
| 16:30 |
paramat |
sneak ladder and double jump, yes |
| 16:30 |
paramat |
soon disabled by default |
| 16:30 |
paramat |
i'll make a PR |
| 16:52 |
Hijiri |
#5612 |
| 16:52 |
Hijiri |
notice me shadowbot |
| 16:52 |
ShadowBot |
https://github.com/minetest/minetest/issues/5612 -- Allow overriding tool capabilities through itemstack metadata by raymoo |
| 16:52 |
Hijiri |
https://github.com/minetest/minetest/issues/5612 |
| 17:16 |
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| 17:22 |
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| 17:30 |
nerzhul |
paramat, i will look at cloud API this evening and answer your questions, if it's not very huge we can have a nice new remote API :) |
| 17:38 |
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| 17:54 |
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| 18:02 |
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| 18:07 |
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| 18:11 |
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| 18:38 |
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| 18:44 |
paramat |
will merge game#1597 game#1703 game#1704 in a few mins |
| 18:44 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1597 -- Allow skeleton keys to be stacked by octacian |
| 18:44 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1703 -- Doors: ignore permission check if player parameter is omitted by paly2 |
| 18:44 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1704 -- Ores: Add tin ore, lump, ingot and block by paramat |
| 18:57 |
Krock |
tin?! |
| 18:57 |
Krock |
I think that one should wait a little |
| 18:57 |
Krock |
the other two are fine |
| 18:59 |
Krock |
the reason is that I can't see any real opinion on it. No idea what players think about it |
| 19:01 |
Krock |
whatever |
| 19:05 |
paramat |
sorry, i had 3 concept approvals (linked) and sfan5 and nore approved a merge |
| 19:07 |
Krock |
yeah, some more player comments wouldn't hurt sometimes but that's a general problem *shrug* |
| 19:07 |
sofar |
ores were largely wanted by players anyway |
| 19:08 |
Krock |
right now they don't have a big use at all. Would be great to add some more items based on tin, but that can also happen later |
| 19:09 |
paramat |
(or rather, sfan 5 advised i merge it) |
| 19:09 |
paramat |
yes player comments are good but if none do and devs support that is good enough |
| 19:10 |
paramat |
merged |
| 19:10 |
Krock |
indeed |
| 19:22 |
Fixer |
adding another set of tin tools (shovel, axe, whatever) is just lame, metals should be used in automation and other stuff :} |
| 19:30 |
sofar |
does the PR do that? |
| 19:30 |
sofar |
we should remove tools, not add more |
| 19:30 |
sofar |
properly tier them, too |
| 19:30 |
Fixer |
no, that pr does not add tools |
| 19:30 |
paramat |
no tin tools don't worry |
| 19:31 |
paramat |
i would -1 that anyway |
| 19:33 |
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| 19:33 |
Shara |
Meaningful tiering of tools would be wonderful to see. |
| 19:34 |
paramat |
well we need ideas on how to make bronze tools worth the effort |
| 19:43 |
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| 19:48 |
Hijiri |
make something that costs lots of iron? |
| 19:48 |
Hijiri |
that isn't tools |
| 19:49 |
Hijiri |
realistically iron would be better than bronze for tools |
| 19:49 |
Hijiri |
and in-game iron is abundant so nobody ever uses bronze |
| 19:50 |
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proller joined #minetest-dev |
| 19:50 |
Fixer |
game already has tons of basic tools, time to move out of dumb sandbox imo |
| 19:51 |
Hijiri |
yes I agree |
| 19:51 |
Hijiri |
so we want some new mechanically interesting system? |
| 19:52 |
Hijiri |
maybe we can make it cost lots of bronze |
| 19:52 |
Hijiri |
not to imply I have contributed to Minetest Game |
| 19:52 |
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| 19:53 |
Warr1024 |
sounds like the sort of thing that should be out-of-scope for the base game, and something that should be added by mods or an alternative game... |
| 19:54 |
Hijiri |
the game currently doesn't have anything interesting though |
| 19:54 |
Hijiri |
is the game supposed to be boring without mods? |
| 19:56 |
Warr1024 |
keeping it "boring" helps keep it compatible with 3rd-party mods. |
| 19:58 |
Hijiri |
Warr1024: are you implying with your scare quotes that it's not boring? |
| 19:58 |
Warr1024 |
yes and no |
| 19:59 |
Warr1024 |
I guess it depends on your standards for excitement. |
| 19:59 |
Hijiri |
I'm not interested in purely building |
| 19:59 |
Hijiri |
(and mining to build, etc) |
| 20:00 |
Warr1024 |
me neither, but mods are already pretty good for that |
| 20:01 |
Warr1024 |
I'd say the base game isn't exactly "boring" so much as "incomplete by design." |
| 20:01 |
Hijiri |
I don't see why the kinds of features added to the game can't be limited to ones that have minimal incompatibility risk |
| 20:01 |
Hijiri |
Warr1024: by whose design? |
| 20:02 |
Warr1024 |
there are different kinds of compatibility issues, too. You could add a steam engine to the base game, and it'd be thematically incompatible with some futuristic/sci-fi type mods, and force those mod devs to do awkward things to handle it... |
| 20:02 |
Warr1024 |
it can be surprisingly hard for mod developers to selectively remove/change pieces of the upstream game they don't like without having to maintain a full fork. |
| 20:04 |
Warr1024 |
the minimalism in _game means I spend more time working on content in my mods, as compared to time spent responding to upstream changes. |
| 20:04 |
Hijiri |
Additions could be thematically-neutral |
| 20:04 |
Hijiri |
or do you believe it would be exceptionally difficult to do that |
| 20:06 |
Hijiri |
Warr1024: There's also the issue with an alternative "full" game, if it's meant to avoid incompatibility like this, is going to be incompatible with mods for the base game (by your reasoning) |
| 20:06 |
Warr1024 |
frankly, I don't even see why we have to have a "game" construct, which sort of implies that all these mods depend on each other (which they don't, strictly; some COULD be gracefully removable) |
| 20:07 |
Hijiri |
I guess Minetest could come with a collection of mods that aren't in a game or anything |
| 20:16 |
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| 20:29 |
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| 20:37 |
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| 20:43 |
Fixer |
nonsence |
| 20:44 |
Fixer |
it can be very advanced, yet modular, where you can disable some parts, or use any mods along with it |
| 20:44 |
sofar |
maybe move the discussion to #-hub? |
| 20:45 |
Fixer |
yeah |
| 20:49 |
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| 21:17 |
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| 21:40 |
sofar |
nerzhul: since I'm a complete nub, can you confirm that this is what you meant: |
| 21:40 |
sofar |
- ServerEnvironment& env); |
| 21:40 |
sofar |
+ ServerEnvironment *env); |
| 21:41 |
sofar |
and etc. |
| 21:41 |
sofar |
- if (env.getScriptIface()->node_on_flood(p0, n0, new_node_content)) |
| 21:41 |
sofar |
+ if (env->getScriptIface()->node_on_flood(p0, n0, new_node_content)) |
| 21:43 |
nore |
sofar: I think that's what he meant, yes |
| 21:57 |
nerzhul |
yes |
| 21:57 |
paramat |
#5623 |
| 21:57 |
ShadowBot |
https://github.com/minetest/minetest/issues/5623 -- Sneak glitch: Set default to false by paramat |
| 21:59 |
sofar |
merge it! |
| 22:02 |
sofar |
I'll look at the on_flood param2 value issue tonight and see if we can get it totally 100% correct |
| 22:02 |
sofar |
I think we should be able to get the liquid level value in there as well |
| 22:06 |
nerzhul |
it's midnight, time to go to bed, not review for me, will look at this tomorrow :) |
| 22:09 |
cx384 |
+ |
| 22:09 |
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| 22:20 |
paramat |
phew bug fixed in 5623 and tested |
| 22:23 |
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