| Time |
Nick |
Message |
| 00:01 |
Sokomine |
hi. i keep getting "ERROR[Main]: Some exception: "Reading outside packet (offset: 12, packet size: 12)" |
| 00:02 |
Sokomine |
..on one server with newest mt. any idea what might be the reason? |
| 00:04 |
paramat |
i hope that's not also clouds API, that uses packets |
| 00:04 |
paramat |
=/ |
| 00:04 |
paramat |
nerzhul knows more about packets |
| 00:07 |
Sokomine |
nothing really active clientside |
| 00:07 |
Sokomine |
ok, the preview mod keeps printing out intresting messages...but that's about it |
| 00:08 |
paramat |
CSM preview mod? |
| 00:12 |
paramat |
ARGB 255 240 240 255 might have been confused as RGBA 255 240 240 255 |
| 00:13 |
paramat |
is anyone making a fix PR to test? if not i'll make one now |
| 00:15 |
Sokomine |
don't know. the one that comes as a sample |
| 00:23 |
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| 00:28 |
paramat |
making a PR for corrected cloud colour, then we can test it and compare it to old code |
| 00:39 |
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| 00:42 |
paramat |
#5693 will test carefully tomorrow |
| 00:42 |
ShadowBot |
https://github.com/minetest/minetest/issues/5693 -- Clouds: Fix accidental swap of red and blue components by paramat |
| 01:01 |
paramat |
first test seems promising, but menu clouds look very wrong |
| 01:19 |
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| 01:22 |
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| 01:45 |
paramat |
ugh, ok PR seems good and menu clouds are reasonable, just need input from bendeutsch |
| 01:46 |
paramat |
time to relax now .. |
| 02:02 |
paramat |
so yes it was swapped R and B components |
| 02:04 |
sofar |
btw the cloud color in the menu does weird things, I think it's not initialized properly |
| 02:04 |
sofar |
so I wouldn't look too much into that |
| 02:04 |
sofar |
with the skybox mod it can get all weirdly colored |
| 02:14 |
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| 02:50 |
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| 02:59 |
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| 03:14 |
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| 03:18 |
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| 04:16 |
sofar |
fade PR is good now, yay |
| 04:17 |
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| 04:34 |
sofar |
ModError: Runtime error from mod 'preview' in callback on_placenode(): /usr/local/share/minetest/builtin/client/register.lua:8: assertion failed! |
| 04:35 |
sofar |
wow, that's a first |
| 04:39 |
sofar |
I may have to disable the preview mod, I can't place nodes |
| 04:39 |
sofar |
not sure what happened there |
| 05:06 |
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| 05:10 |
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| 05:33 |
red-002 |
huh |
| 05:33 |
red-002 |
traceback? |
| 05:34 |
sofar |
that's all I got |
| 05:40 |
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| 06:39 |
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| 06:55 |
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| 06:58 |
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| 07:07 |
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| 07:33 |
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| 07:35 |
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| 08:30 |
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| 08:45 |
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| 08:58 |
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| 09:03 |
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| 09:10 |
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| 09:49 |
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| 09:55 |
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| 10:13 |
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| 10:30 |
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| 11:06 |
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| 11:32 |
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| 11:43 |
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| 12:02 |
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| 12:11 |
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| 12:19 |
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| 12:46 |
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| 13:05 |
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| 13:08 |
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| 13:12 |
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| 13:39 |
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| 13:49 |
DS-minetest |
sofar: the new chests stay open if you press Esc in the time between you have rightclicked it and the formspec opens |
| 13:51 |
DS-minetest |
it's easy reproduceable if you hold ESc |
| 14:11 |
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| 14:16 |
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| 14:45 |
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| 14:49 |
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| 14:49 |
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| 14:52 |
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| 14:54 |
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| 14:56 |
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| 14:59 |
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| 14:59 |
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| 15:03 |
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| 15:16 |
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| 15:36 |
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| 15:43 |
sofar |
DS-minetest: then don't do that :P |
| 15:45 |
Fixer |
o____o |
| 15:46 |
Fixer |
observerved smth interesting |
| 15:46 |
DS-minetest |
ok |
| 15:47 |
sofar |
it's not something I can detect I think, anyway |
| 15:47 |
Fixer |
shaders disabled, at sunrise during transition fps slowly and noticably goes down, during this transition it is quite low, when full light kicks in - fps goes back to normal in very smooth manner |
| 16:12 |
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| 16:22 |
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| 16:22 |
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| 16:31 |
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| 16:41 |
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| 16:42 |
paramat |
i'll rebase #5672 fo a possible merge tonight |
| 16:42 |
ShadowBot |
https://github.com/minetest/minetest/issues/5672 -- Set sky: Add bool for clouds with custom skybox by paramat |
| 16:56 |
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| 17:17 |
paramat |
will merge #5675 and #5693 later |
| 17:17 |
ShadowBot |
https://github.com/minetest/minetest/issues/5675 -- Sneak: Improve and fix various things by SmallJoker |
| 17:17 |
ShadowBot |
https://github.com/minetest/minetest/issues/5693 -- Clouds: Fix accidental swap of red and blue components by paramat |
| 17:17 |
paramat |
in 3-4hrs |
| 17:39 |
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| 17:46 |
sofar |
cool |
| 17:46 |
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| 17:46 |
paramat |
will test dawn/dusk colours first |
| 17:59 |
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| 18:09 |
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| 18:19 |
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| 18:30 |
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| 18:31 |
paramat |
the knockback PR is a nightmare, needs a complete rewrite :] |
| 18:35 |
Krock |
:< |
| 18:35 |
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| 18:35 |
benrob0329 |
Do we have set velocity for players yet? |
| 18:35 |
Krock |
locally, yes. But it's too laggy on servers to get percise results |
| 18:41 |
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| 18:47 |
paramat |
(i have a physics degree so can help out with knockback stuff) |
| 18:50 |
kilbith |
there are plenty of job offers in physics.... |
| 18:55 |
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| 18:59 |
paramat |
i know, but i will not go into personal details |
| 18:59 |
Krock |
nevertheless it would be the wrong channel for that |
| 19:04 |
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| 19:04 |
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| 19:09 |
paramat |
and you do not know my personal details |
| 19:10 |
kilbith |
nobody asked for |
| 19:17 |
paramat |
closed #5689 |
| 19:17 |
ShadowBot |
https://github.com/minetest/minetest/issues/5689 -- Recebo erro de memória insuficiente ao tentar compilar esse arquivo |
| 19:24 |
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| 19:34 |
Beerholder_ |
Hi all, question: I would like to determine which tile of a node was clicked and the point of intersection relative to the corner of the face |
| 19:35 |
Beerholder_ |
I have two approaches: 1) Compare the normal of all vertices with the intersection normal of PointedThing |
| 19:37 |
paramat |
we have a new function for the fine position of pointing |
| 19:37 |
Beerholder_ |
2) Iterate over the selection boxes and test if PointedThing's intersection point is inside the bounding box with isPointInside |
| 19:37 |
Beerholder_ |
Oh ok ... Which one is that? |
| 19:38 |
paramat |
which tile clicked is found from 'pointed_thing.above / under' |
| 19:38 |
paramat |
is this MT dev related or modding? |
| 19:39 |
paramat |
if it's for a PR we can discuss here |
| 19:40 |
|
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| 19:41 |
Beerholder_ |
It is for the minetest browser, so in the engine itself |
| 19:41 |
paramat |
ok :] |
| 19:41 |
paramat |
will get you a link |
| 19:43 |
paramat |
https://github.com/minetest/minetest/blob/master/builtin/common/misc_helpers.lua#L698 |
| 19:44 |
|
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| 19:44 |
paramat |
https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L1947 |
| 19:45 |
paramat |
it's used in MTG stairs mod when placing stairs or slabs |
| 19:46 |
paramat |
by comparing the positions of 'pointed_thing.under' and 'pointed_thing.above' you can work out which face was pointed at |
| 19:47 |
paramat |
as the face is between those 2 pos |
| 19:47 |
Beerholder_ |
Oh super, thanks :) will most def have a look at that |
| 19:49 |
Beerholder_ |
And for my information pointed_thing.under/ pointed_thing.above are PointedThing node_abovesurface and node_undersurface in the engine? |
| 19:50 |
Beerholder_ |
I ran into those two and was wondering what they were for :) |
| 19:52 |
paramat |
they probably are yes |
| 19:54 |
Beerholder_ |
Ok cool, thanks paramat! I will start digging into that lua code and see what I can do with that :) |
| 20:02 |
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| 20:26 |
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| 21:00 |
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| 21:01 |
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| 21:07 |
paramat |
ugh all liquids are hardcoded to wave #5694 |
| 21:07 |
ShadowBot |
https://github.com/minetest/minetest/issues/5694 -- Lava shouldn't be effected by the waving shader |
| 21:08 |
paramat |
we need 'waving = 1' in nodedefs instead |
| 21:08 |
nerzhul |
lava can wave depending on viscosity of the material |
| 21:20 |
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| 22:36 |
paramat |
#5693 has become quite epic, however at least i know it is not causing the green clouds at sunset (which are in master), so it could be merged |
| 22:36 |
ShadowBot |
https://github.com/minetest/minetest/issues/5693 -- Clouds: Fix reddish clouds. Add missing alpha update by paramat |
| 22:50 |
nore |
green clouds at sunset? |
| 22:50 |
sofar |
with or without shaders? |
| 23:05 |
paramat |
no shaders |
| 23:06 |
paramat |
shader master switch off |
| 23:11 |
sofar |
same tint shows with shaders enabled? |
| 23:13 |
paramat |
i didn't test, thought we should deal with no shaders first and get that right |
| 23:16 |
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| 23:16 |
paramat |
the issue already makes my head hurt *=/ |
| 23:41 |
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| 23:42 |
paramat |
anyway i'll take a break on that and rebase cloud bool instead |