| Time |
Nick |
Message |
| 00:13 |
paramat |
i'm going to make a PR to reduce the load from the lavacooling ABM, it doesn't need to run every second |
| 00:14 |
|
bigfoot547 joined #minetest-dev |
| 00:20 |
paramat |
game#1856 |
| 00:20 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1856 -- Lava cooling: Increase interval to 2 by paramat |
| 00:41 |
|
behalebabo joined #minetest-dev |
| 01:11 |
|
troller joined #minetest-dev |
| 01:47 |
|
Warr1024 joined #minetest-dev |
| 01:59 |
|
proller joined #minetest-dev |
| 02:25 |
|
Tmanyo joined #minetest-dev |
| 02:43 |
|
fireglow joined #minetest-dev |
| 03:07 |
|
Qbiq joined #minetest-dev |
| 03:15 |
|
AntumDeluge joined #minetest-dev |
| 03:59 |
|
ssieb joined #minetest-dev |
| 05:25 |
|
Hunterz joined #minetest-dev |
| 05:32 |
|
nerzhul joined #minetest-dev |
| 05:37 |
nerzhul |
hello, merging #6176 in ~30 mins, thanks sfan5 for the review |
| 05:37 |
ShadowBot |
https://github.com/minetest/minetest/issues/6176 -- Massive performance improvement on correctBlockNodeIds + various performance fixes by nerzhul |
| 05:55 |
nerzhul |
if someone can take 5 mins to review #6177 |
| 05:55 |
ShadowBot |
https://github.com/minetest/minetest/issues/6177 -- Add LuaEntity on_death callback by nerzhul |
| 06:14 |
|
YuGiOhJCJ joined #minetest-dev |
| 07:38 |
|
jin_xi joined #minetest-dev |
| 07:52 |
|
nerzhul joined #minetest-dev |
| 09:18 |
|
Beton joined #minetest-dev |
| 09:18 |
|
Beton joined #minetest-dev |
| 09:19 |
nerzhul |
mergingh #6177 in ~15 mins |
| 09:19 |
ShadowBot |
https://github.com/minetest/minetest/issues/6177 -- Add LuaEntity on_death callback by nerzhul |
| 09:29 |
|
nerzhul joined #minetest-dev |
| 09:30 |
|
Raven262 joined #minetest-dev |
| 10:05 |
nerzhul |
can someone check #6179 ? |
| 10:06 |
ShadowBot |
https://github.com/minetest/minetest/issues/6179 -- Move the nametag back to the top of the player by TeTpaAka |
| 10:26 |
|
jin_xi joined #minetest-dev |
| 10:47 |
|
lisac joined #minetest-dev |
| 10:50 |
|
proller joined #minetest-dev |
| 11:35 |
|
ThomasMonroe joined #minetest-dev |
| 11:37 |
|
CalebDavis joined #minetest-dev |
| 11:55 |
|
YuGiOhJCJ joined #minetest-dev |
| 12:38 |
|
RobbieF joined #minetest-dev |
| 12:50 |
|
DS-minetest joined #minetest-dev |
| 13:05 |
|
Fixer joined #minetest-dev |
| 13:06 |
Fixer |
!tell paramat v7 mapgen seems broken, flatness everywhere |
| 13:06 |
ShadowBot |
Fixer: O.K. |
| 13:06 |
|
CalebDavis joined #minetest-dev |
| 13:20 |
Fixer |
https://github.com/minetest/minetest/issues/6184 |
| 13:20 |
Fixer |
#6184 |
| 13:20 |
ShadowBot |
https://github.com/minetest/minetest/issues/6184 -- Mapgen v7 breakage |
| 14:06 |
|
CalebDavis joined #minetest-dev |
| 14:07 |
nerzhul |
Fixer, another user reported this to me today |
| 14:07 |
nerzhul |
Fixer, do you get time for a bisect ? |
| 14:07 |
nerzhul |
i didn't notice valleyz breakage on my today tests |
| 14:07 |
Fixer |
nerzhul: it is just v7 breakage |
| 14:11 |
Fixer |
nerzhul: i will check suspects |
| 14:12 |
Fixer |
without bisect |
| 14:14 |
nerzhul |
ok |
| 14:24 |
lisac |
Fixer, sure that isn't a feature? It looks kinda nice |
| 14:24 |
lisac |
um.. aside from those high edges |
| 14:25 |
|
antims joined #minetest-dev |
| 14:33 |
|
Taoki joined #minetest-dev |
| 14:53 |
nerzhul |
sfan5, pushing the fix |
| 14:53 |
Fixer |
nerzhul: ok, new suspect: Noise::perlinMap2D,3D: replace a loop init with a single memset call |
| 14:53 |
nerzhul |
Fixer, oh |
| 14:54 |
nerzhul |
okay it's me |
| 14:54 |
nerzhul |
let me a second i push a warn fix i don't have in my compierl |
| 14:54 |
Fixer |
nerzhul: i checked paramat last v7 commit and was fine |
| 14:55 |
Fixer |
nerzhul: fault is between 0c99da4 and bc1654fe. |
| 14:56 |
Fixer |
nerzhul: i will do one more compile to verify |
| 14:57 |
nerzhul |
let me some minutes to understand why this commit can cause problem |
| 14:57 |
nerzhul |
but thanks for bisecting |
| 14:58 |
Fixer |
i have archive of compiled builds, so bisecting is easier for me |
| 14:59 |
Fixer |
i did not really bisect this time, just selected 1 suspect, checked before/after and then checking before next suspect, since suspect one is already in compiled archive |
| 14:59 |
Fixer |
3rd compile will confirm it is that noise commit |
| 14:59 |
Fixer |
in a few minutes |
| 15:00 |
|
CalebDavis joined #minetest-dev |
| 15:04 |
nerzhul |
okay i nderstand je problem i think |
| 15:10 |
nerzhul |
okay i should revert it |
| 15:10 |
nerzhul |
i wasn't careful about memset, char is okay but more than 1 byte initializer are not good |
| 15:12 |
nerzhul |
reverting it |
| 15:12 |
nerzhul |
pushing the warn fix + reverting bc1654feedc90caa8c26328ca6f0fc59fbe5b76c |
| 15:15 |
Fixer |
yes, confirm it is that noise3d commit |
| 15:16 |
rubenwardy |
would be good to have unit tests for this |
| 15:17 |
rubenwardy |
how isolated is the mapgen code? |
| 15:17 |
rubenwardy |
could you test it provides the exact same heightmap? |
| 15:21 |
nerzhul |
rubenwardy, i agree some things required unittests |
| 15:21 |
nerzhul |
a singlemapblock content or 100 nodes should be sufficient with perlin noise |
| 15:22 |
rubenwardy |
has anyone ran minetest through lcov? Would be interesting to see the results |
| 15:22 |
rubenwardy |
though likely unsurprising |
| 15:22 |
nerzhul |
lcov is crazy to configure but if you can make it work having it on travis can be nice |
| 15:23 |
nerzhul |
i didn't added cppcheck to travis because there are false positives on references, when cppcheck doesn't know in some rare case we need to modify the value or modify outside copy |
| 15:26 |
rubenwardy |
interesting |
| 15:26 |
rubenwardy |
I managed to get lcov working for another project in TeamCity |
| 15:26 |
rubenwardy |
can travis display a tab like this? https://i.rubenwardy.com/dg7iiiPQrN.png |
| 15:27 |
nerzhul |
travis doesn't display anything |
| 15:27 |
nerzhul |
but gitlab can if needed |
| 15:28 |
Fixer |
rubenwardy: is not something did run icov, and output was multipage long |
| 15:28 |
rubenwardy |
yeah, given that it's all in one folder it would be |
| 15:29 |
rubenwardy |
you also have to exclude stdlib |
| 15:29 |
rubenwardy |
wait, the top level is directories |
| 16:14 |
|
jin_xi joined #minetest-dev |
| 16:20 |
|
Krock joined #minetest-dev |
| 16:35 |
|
proller__ joined #minetest-dev |
| 16:39 |
|
paramat joined #minetest-dev |
| 16:39 |
paramat |
phew thought i had broken mgv7 |
| 16:41 |
paramat |
please can anyone review #6175 ? important bugfix, tested and seems fine |
| 16:41 |
ShadowBot |
https://github.com/minetest/minetest/issues/6175 -- GenericCAO: Fix dark model below y = 0 by paramat |
| 16:41 |
lisac |
!seen cheapie |
| 16:41 |
ShadowBot |
lisac: I saw cheapie in #minetest-dev 7 weeks, 6 days, 19 hours, 41 minutes, and 1 second ago saying "I don't know how it differs from position[], as neither is documented." |
| 16:42 |
lisac |
oh no |
| 16:42 |
lisac |
who'll develop chat6 |
| 16:42 |
lisac |
its like the best CSM there is |
| 16:45 |
paramat |
game#1856 is very simple, sofar reported a constant excessive load from this ABM |
| 16:45 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1856 -- Lava cooling: Increase interval to 2 by paramat |
| 16:45 |
paramat |
game#1854 also simple |
| 16:45 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1854 -- Increase the maximum level of the diamond axe to 3 by elinor-s |
| 16:46 |
paramat |
game#1850 for close? |
| 16:46 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1850 -- rename junglewood to rosewood by DS-Minetest |
| 16:47 |
Krock |
agree |
| 16:47 |
Krock |
approved the diamond axe PR |
| 16:48 |
Krock |
increasing the interval of lava cooling will only spread the load - surely not reduce it |
| 16:48 |
|
bigfoot547 joined #minetest-dev |
| 16:49 |
Krock |
however, it indeed reduces the amount of lookups when there's no cooling to do |
| 16:50 |
Krock |
paramat, how about replacing the lava cooling with a VManip function? https://github.com/SmallJoker/minibase_game/blob/master/mods/default/functions.lua#L208 |
| 16:51 |
Krock |
the function gets triggered by short intervals of the called cooling function |
| 16:52 |
|
^v joined #minetest-dev |
| 16:53 |
paramat |
ok will look at that |
| 16:54 |
paramat |
the lava PR will halve the load of node searching |
| 16:56 |
paramat |
so useful for now |
| 16:57 |
paramat |
oh and game#1849 is ok with a small fix rubenwardy |
| 16:57 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1849 -- Separate player code into new mod by rubenwardy |
| 16:58 |
rubenwardy |
oh oops |
| 16:59 |
rubenwardy |
turns out s/player./players./g doesn't just catch variables :) |
| 16:59 |
KaadmY |
Hehe |
| 17:00 |
paramat |
i'll merge that later if no-one else has |
| 17:01 |
rubenwardy |
so, I'd like to test it doesn't break a mod that uses the API (doubt it will) |
| 17:01 |
rubenwardy |
also: what do you think about the name "players"? There's quite a high chance of variable shadowing |
| 17:02 |
rubenwardy |
ie: local players = minetest.get_connect_players(); for player in players do players:set_anim(player,...) end |
| 17:02 |
rubenwardy |
could be confusing |
| 17:02 |
Krock |
why not player_models |
| 17:02 |
Krock |
but that wouldn't include the attachments |
| 17:04 |
KaadmY |
pl8yr |
| 17:04 |
KaadmY |
Won't overlap any existing names |
| 17:04 |
Krock |
thanks for your helpful contribution |
| 17:05 |
KaadmY |
You're welcome |
| 17:05 |
* KaadmY |
runs |
| 17:05 |
paramat |
soon i might try to add a separate HUD flag for minimap radar mode |
| 17:05 |
paramat |
'plateyer' |
| 17:05 |
KaadmY |
paramat: that's possible to overlap |
| 17:05 |
KaadmY |
Due to typos |
| 17:05 |
* KaadmY |
has misspelled player as platyer too many times |
| 17:06 |
rubenwardy |
he's typing out how pl8yr is pronounced |
| 17:06 |
rubenwardy |
I believe |
| 17:06 |
KaadmY |
Ah |
| 17:07 |
paramat |
yeah |
| 17:07 |
paramat |
erm player_api? |
| 17:08 |
paramat |
player_mod |
| 17:09 |
rubenwardy |
ok, tested |
| 17:09 |
rubenwardy |
hmmm |
| 17:10 |
Krock |
player_api would be my fav |
| 17:10 |
Krock |
pl-eight-er /me doesn't get it |
| 17:12 |
|
nerzhul joined #minetest-dev |
| 17:19 |
|
est31 joined #minetest-dev |
| 17:21 |
|
est31 left #minetest-dev |
| 17:49 |
|
Hunterz joined #minetest-dev |
| 17:52 |
|
ssieb joined #minetest-dev |
| 17:54 |
|
CalebDavis joined #minetest-dev |
| 18:05 |
|
bigfoot547 joined #minetest-dev |
| 18:26 |
|
Fixer joined #minetest-dev |
| 18:33 |
|
shalmezad joined #minetest-dev |
| 19:13 |
|
paramat joined #minetest-dev |
| 19:16 |
paramat |
can anyone approve game#1856 ? also any objections to me merging this bugfix later? #6175 < rubenwardy sfan5 nerzhul |
| 19:16 |
ShadowBot |
https://github.com/minetest/minetest/issues/6175 -- GenericCAO: Fix dark model below y = 0 by paramat |
| 19:16 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1856 -- Lava cooling: Increase interval to 2 by paramat |
| 19:17 |
|
Miner_48er joined #minetest-dev |
| 19:34 |
|
DI3HARD139 joined #minetest-dev |
| 20:37 |
|
AntumDeluge joined #minetest-dev |
| 20:56 |
|
MoNTE48 joined #minetest-dev |
| 21:23 |
|
Qbiq joined #minetest-dev |
| 21:32 |
|
Qbiq joined #minetest-dev |
| 21:48 |
|
jin_xi joined #minetest-dev |
| 22:03 |
|
paramat joined #minetest-dev |
| 22:24 |
|
proller joined #minetest-dev |
| 22:41 |
|
behalebabo joined #minetest-dev |
| 22:41 |
|
Dumbeldo1 joined #minetest-dev |
| 22:42 |
|
gentoobro joined #minetest-dev |
| 22:42 |
|
dzho_ joined #minetest-dev |
| 22:42 |
|
Kray_ joined #minetest-dev |
| 22:42 |
|
sofar joined #minetest-dev |
| 22:42 |
|
Qbiq joined #minetest-dev |
| 22:43 |
|
lisac joined #minetest-dev |
| 22:43 |
|
DI3HARD139 joined #minetest-dev |
| 22:48 |
|
thePalindrome joined #minetest-dev |
| 22:54 |
|
YuGiOhJCJ joined #minetest-dev |
| 22:58 |
|
proller__ joined #minetest-dev |
| 23:06 |
|
sofar joined #minetest-dev |
| 23:11 |
|
proller joined #minetest-dev |
| 23:41 |
|
proller joined #minetest-dev |