| Time |
Nick |
Message |
| 00:03 |
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| 00:23 |
Calinou |
"View range as far as the eye can see" |
| 00:23 |
Calinou |
that'd be a bit long… ;) |
| 00:50 |
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| 05:08 |
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| 05:55 |
nore |
so, I think I found how to ask clang-format to use mixed indent; now we need to see if it's breaker other files or not |
| 05:55 |
nore |
(spoilers: I bet it will) |
| 05:56 |
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| 06:15 |
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| 06:19 |
nerzhul |
nore, ForContinuationAndIndentation means tabs are not always used, what case does that fix ? |
| 06:19 |
nore |
nerzhul: things like: |
| 06:20 |
nore |
<tab>errorstream << ... |
| 06:20 |
nore |
<tab> << |
| 06:20 |
nore |
instead of having 8 spaces replaced by a tab in the second line |
| 06:21 |
nerzhul |
we don't align the operators generally, we have only 1 or 2 tabs for continuation |
| 06:22 |
nore |
well, clang-format requires that is is aligned, but with a tab + spaces |
| 06:22 |
nerzhul |
just let file or section in ignore, else it's not compliant with the rules if i'm correct |
| 06:22 |
nerzhul |
i think LINT will report many errors now, we will see :p |
| 06:29 |
nore |
I... |
| 06:29 |
nore |
I don't understand |
| 06:30 |
nore |
it's asking me again to put a tab instead of 8 spaces |
| 06:30 |
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| 06:30 |
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| 06:31 |
nore |
I give up |
| 07:19 |
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| 08:41 |
celeron55 |
https://github.com/celeron55/buildat/blob/master/util/uncrustify.cfg https://github.com/celeron55/buildat/blob/master/util/uncrustify.cpp.cfg https://github.com/celeron55/buildat/blob/master/util/uncrustify.header.cfg |
| 08:42 |
celeron55 |
that was buildat's uncrustify configuration; i did do some post-processing using sed and python but if someone wants to try, maybe by modifying those a bit it's possible to get what MT's current style is |
| 08:42 |
celeron55 |
these are kind of crazy: |
| 08:42 |
celeron55 |
https://github.com/celeron55/buildat/blob/master/util/codestyle.sh |
| 08:42 |
celeron55 |
https://github.com/celeron55/buildat/blob/master/util/cpp_indent.py |
| 08:43 |
celeron55 |
but maybe not needed |
| 08:44 |
celeron55 |
i recommend reading through codestyle.sh, it's funny |
| 08:45 |
celeron55 |
and cpp_indent.py also |
| 08:46 |
celeron55 |
with that entire set-up it's certainly possible to format to exactly whatever style we want, that i'm sure about |
| 08:47 |
celeron55 |
it's just silly to have to entirely re-do the indenting after a code formatting tool because the tool just can't do what you want |
| 08:47 |
celeron55 |
for example uncrustify is unable to indent lambdas as direct function parameters reasonably |
| 08:47 |
celeron55 |
i had to write cpp_indent.py to fix them after uncrustify messed them up |
| 08:48 |
celeron55 |
possibly running cpp_indent.py after clang-format could work? idk |
| 09:21 |
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| 09:40 |
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| 10:03 |
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| 10:40 |
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| 10:40 |
nerzhul |
hello, merging #6241 in ~5mins |
| 10:40 |
ShadowBot |
https://github.com/minetest/minetest/issues/6241 -- Do not add base position to player selection box by stujones11 |
| 11:07 |
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| 11:32 |
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| 11:33 |
Megaf |
nerzhul, did you merge that? |
| 11:34 |
nore |
any ideas on how to fix #5894 (I put a comment on what causes the bug, but I don't know how to fix it) |
| 11:34 |
ShadowBot |
https://github.com/minetest/minetest/issues/5894 -- Formspec element list[] fails to get inventory of other node via nodemeta for certain coordinates |
| 11:36 |
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| 11:53 |
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| 12:09 |
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| 12:18 |
nerzhul |
Megaf, i merged it now, i forget :p |
| 12:22 |
Megaf |
oh, rebuilding... |
| 12:26 |
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| 12:31 |
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| 12:32 |
paramat |
bug #6305 fix is ready and tested #6300 |
| 12:32 |
ShadowBot |
https://github.com/minetest/minetest/issues/6305 -- Item entities vibrate and bob on, or fall through, slippery nodes |
| 12:32 |
ShadowBot |
https://github.com/minetest/minetest/issues/6300 -- Item entity: Fix and improve motion on slippery nodes by paramat |
| 12:35 |
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| 12:45 |
nerzhul |
wow |
| 12:45 |
nerzhul |
this code has a certain performance cost |
| 12:46 |
nerzhul |
especially the 3 calls to core when changing acceleration and properties |
| 13:14 |
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| 15:07 |
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| 17:17 |
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| 17:22 |
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| 17:41 |
KaadmY |
Opinions on #6165 in its current state? |
| 17:41 |
ShadowBot |
https://github.com/minetest/minetest/issues/6165 -- Advanced lighting by kaadmy |
| 18:15 |
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| 18:16 |
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| 18:16 |
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| 18:18 |
paramat |
Krock nerzhul or anyone, can anyone +1 #6300 ? i'm assuming Krock is happy to work on nerzhul's request in the other PR |
| 18:18 |
ShadowBot |
https://github.com/minetest/minetest/issues/6300 -- Item entity: Fix and improve motion on slippery nodes by paramat |
| 18:19 |
Krock |
I could also include this fix in the mentioned PR |
| 18:21 |
paramat |
ok if you want |
| 18:22 |
paramat |
and i'll review your PR |
| 18:44 |
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| 19:00 |
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| 19:08 |
Krock |
entity code, especially the builtin item is PITA. We need a function to get the collision information |
| 19:11 |
Krock |
hopefully I'll get it done tomorrow |
| 19:12 |
nerzhul |
i vlidated #6287 |
| 19:12 |
ShadowBot |
https://github.com/minetest/minetest/issues/6287 -- Respect object property hp_max field for players by SmallJoker |
| 19:13 |
nerzhul |
can someone validate the #6302 cleanup, it's basicly code reorganization |
| 19:13 |
ShadowBot |
https://github.com/minetest/minetest/issues/6302 -- Network cleanup by nerzhul |
| 19:25 |
paramat |
reviewed #4370 |
| 19:25 |
ShadowBot |
https://github.com/minetest/minetest/issues/4370 -- Builtin item: Tidy up the code by SmallJoker |
| 19:27 |
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| 19:34 |
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| 19:34 |
paramat |
i'm considering whether being able to see the F5 'wireframe mode' should be a HUD flag not a priv |
| 19:35 |
paramat |
that could then possibly be developed later with 1 or more extra HUD flags to control what sort of debug info a player can see, for example position/direction or nodename of pointed node |
| 19:51 |
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| 19:52 |
paramat |
it seems likely that we will have a new HUD flag to control whether position/direction/pointed node is shown, so wireframe mode would make sense as a HUD flag |
| 19:53 |
paramat |
hehe wuzzy has 125 open issues in engine |
| 19:59 |
paramat |
this would also fix #6288 |
| 19:59 |
ShadowBot |
https://github.com/minetest/minetest/issues/6288 -- Wireframe mode stays enabled when debug priv got revoked |
| 20:01 |
rubenwardy |
Heh |
| 20:02 |
rubenwardy |
It should just be a priv |
| 20:02 |
KaadmY |
It shouldn't be debug though |
| 20:02 |
KaadmY |
Maybe "debug_wireframe"? |
| 20:11 |
nerzhul |
merging #6287 in ~10 mins |
| 20:11 |
ShadowBot |
https://github.com/minetest/minetest/issues/6287 -- Respect object property hp_max field for players by SmallJoker |
| 20:15 |
paramat |
privs are messy to use though, we're going to move zoom from a priv to a player property for that reason |
| 20:19 |
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