| Time | 
            Nick | 
            Message | 
        
        
	| 00:05 | 
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	| 09:05 | 
	celeron55 | 
	i have an idea: let's switch to the "auto" function syntax of C++11, completely, just for the sake of it | 
        
	| 09:07 | 
	Krock | 
	auto ohyay = 10; networkpkt << ohyay; | 
        
	| 09:10 | 
	celeron55 | 
	what? | 
        
	| 09:12 | 
	Krock | 
	I tried to express the bad use of auto in a single line of code. We should not switch completely as it 1) makes the code harder to read and 2) finding problems in the networking code will be a pain | 
        
	| 09:13 | 
	Krock | 
	but to replace the usually used, iterator for() loops, it's a good idea | 
        
	| 09:14 | 
	celeron55 | 
	that's not what the idea was, not even close | 
        
	| 09:15 | 
	celeron55 | 
	(2) here: http://en.cppreference.com/w/cpp/language/auto | 
        
	| 09:15 | 
	celeron55 | 
	auto Metadata::resolveString(const std::string &str, u16 recursion) const -> const std::string& | 
        
	| 09:15 | 
	celeron55 | 
	you can write functions like that in C++11 | 
        
	| 09:16 | 
	celeron55 | 
	it's stupid and fun at the same time | 
        
	| 09:16 | 
	celeron55 | 
	and harmless | 
        
	| 09:17 | 
	celeron55 | 
	i like funk, and it's funky | 
        
	| 09:18 | 
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	| 09:32 | 
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	| 09:36 | 
	nerzhul | 
	celeron55, auto should never be used for trivial types | 
        
	| 09:36 | 
	nerzhul | 
	but iterator and heap object construction are good candidates | 
        
	| 09:36 | 
	nerzhul | 
	(rencommended by clang) | 
        
	| 09:36 | 
	celeron55 | 
	you're still speaking of a different thing | 
        
	| 09:36 | 
	celeron55 | 
	come on guys | 
        
	| 09:36 | 
	nerzhul | 
	if i remember you cannot set auto in a function definition | 
        
	| 09:37 | 
	nerzhul | 
	maybe in C++ | 
        
	| 09:37 | 
	nerzhul | 
	C++14 | 
        
	| 10:21 | 
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	| 11:03 | 
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	| 11:08 | 
	nore | 
	pushing trivial security fix https://github.com/Ekdohibs/minetest/commit/6761e213836e902359c5d0acff277623dc3e1588 in 10 minutes | 
        
	| 11:15 | 
	Krock | 
	ok | 
        
	| 11:15 | 
	Megaf | 
	nore, almost time to push it | 
        
	| 11:16 | 
	nore | 
	pushed :) | 
        
	| 11:20 | 
	nerzhul | 
	merging #6107 | 
        
	| 11:20 | 
	ShadowBot | 
	https://github.com/minetest/minetest/issues/6107 -- Overlays for wield and inventory images by juhdanad | 
        
	| 11:27 | 
	nerzhul | 
	i like when travis is green :D | 
        
	| 11:29 | 
	Megaf | 
	nerzhul, did you merge already? | 
        
	| 11:29 | 
	Megaf | 
	Im about to start a build | 
        
	| 11:30 | 
	nerzhul | 
	y | 
        
	| 11:30 | 
	Megaf | 
	cool, cheers | 
        
	| 11:31 | 
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	| 12:00 | 
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	| 12:08 | 
	Megaf | 
	-- Found GMP: /usr/lib/x86_64-linux-gnu/libgmp.so | 
        
	| 12:08 | 
	Megaf | 
	-- Found JSONCPP: /usr/lib/x86_64-linux-gnu/libjsoncpp.so | 
        
	| 12:08 | 
	Megaf | 
	I see these bugs were fixed, nice | 
        
	| 12:09 | 
	Megaf | 
	-- Found LuaJit: /usr/lib/x86_64-linux-gnu/libluajit-5.1.so | 
        
	| 12:09 | 
	Megaf | 
	All good | 
        
	| 12:10 | 
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	| 13:23 | 
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	| 13:24 | 
	nore | 
	#6311 | 
        
	| 13:25 | 
	ShadowBot | 
	https://github.com/minetest/minetest/issues/6311 -- Add '@n' escape sequences and some documentation on translated strings. by Ekdohibs | 
        
	| 13:36 | 
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	| 13:40 | 
	nerzhul | 
	merging #6310 in ~10 mins | 
        
	| 13:40 | 
	ShadowBot | 
	https://github.com/minetest/minetest/issues/6310 -- Network cleanup by nerzhul | 
        
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	| 15:24 | 
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	| 15:38 | 
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	| 15:40 | 
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	| 15:50 | 
	juhdanad | 
	Hi everybody! | 
        
	| 15:50 | 
	Dumbeldor | 
	Hi juhdanad | 
        
	| 15:51 | 
	juhdanad | 
	I set up a freenode account, but I still couldn't write there from the freenode webchat. | 
        
	| 15:52 | 
	paramat | 
	you mean 'write here'? | 
        
	| 15:52 | 
	juhdanad | 
	Yes, in this channel. | 
        
	| 15:55 | 
	sfan5 | 
	webchat is muted here | 
        
	| 15:55 | 
	juhdanad | 
	I see. | 
        
	| 15:55 | 
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	| 16:04 | 
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	| 16:07 | 
	paramat | 
	please could devs go through and consider what i linked to yesterday from http://irc.minetest.net/minetest-dev/2017-08-24#i_5053618 onwards? | 
        
	| 16:13 | 
	juhdanad | 
	About #6194: what should be the drawtype's name? | 
        
	| 16:13 | 
	ShadowBot | 
	https://github.com/minetest/minetest/issues/6194 -- Feature Request: simple color facedir | 
        
	| 16:15 | 
	juhdanad | 
	*paramtype | 
        
	| 16:17 | 
	 | 
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	| 16:22 | 
	paramat | 
	erm .. | 
        
	| 16:25 | 
	paramat | 
	colorsimpledir, color4dir .. | 
        
	| 16:25 | 
	 | 
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	| 16:26 | 
	paramat | 
	maybe the first one or something similar | 
        
	| 16:28 | 
	 | 
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	| 16:33 | 
	VanessaE | 
	simplefacedir/colorsimplefacedir | 
        
	| 16:33 | 
	VanessaE | 
	may as well keep it similar to the others | 
        
	| 16:37 | 
	juhdanad | 
	Some recent changes made my Eclipse IDK not recognize Irrlicht types. | 
        
	| 16:37 | 
	paramat | 
	colorsimpledir is good. 'simplefacedir' is a contradiction as 'facedir' means the 24 rotation system | 
        
	| 16:37 | 
	juhdanad | 
	I like colorsimpledir! | 
        
	| 16:39 | 
	VanessaE | 
	paramat: well to be fair, "facedir" used to only mean 6 orientations | 
        
	| 16:39 | 
	VanessaE | 
	but fair enough. | 
        
	| 16:40 | 
	VanessaE | 
	simpledir/colorsimpledir makes sense enough. | 
        
	| 16:41 | 
	juhdanad | 
	Does anyone use Eclipse here? | 
        
	| 16:42 | 
	rubenwardy | 
	I use CLion, basically intellij | 
        
	| 16:42 | 
	rubenwardy | 
	Not that that helps you | 
        
	| 16:42 | 
	paramat | 
	oh ok | 
        
	| 16:43 | 
	paramat | 
	hmm #6309 would volumetric lighting require a complete new lighting system? | 
        
	| 16:43 | 
	ShadowBot | 
	https://github.com/minetest/minetest/issues/6309 -- Volumetric lighting support? | 
        
	| 16:44 | 
	paramat | 
	i can see this request hanging around for 5-10 years :] | 
        
	| 16:46 | 
	VanessaE | 
	yay for Dreambuilder! :D | 
        
	| 16:48 | 
	juhdanad | 
	What is volumetric lighting? Rendering light cones? | 
        
	| 16:52 | 
	juhdanad | 
	The main problem is that the current lighting system does not handle directional light. | 
        
	| 16:52 | 
	juhdanad | 
	In Minetest light has no direction, only intensity. | 
        
	| 16:52 | 
	VanessaE | 
	so spotlights et al..  there are a couple of old mods that can "fake" that | 
        
	| 16:53 | 
	juhdanad | 
	I'm just saying that if you want a light cone that can be stopped by nodes, you have to change the lighting system. | 
        
	| 16:55 | 
	paramat | 
	ah beams of light illuminating paticles | 
        
	| 16:56 | 
	VanessaE | 
	that could be nice to have | 
        
	| 16:56 | 
	VanessaE | 
	suddenly, shark mobs with visible laser beams :P | 
        
	| 16:56 | 
	paramat | 
	i think kilbith's fork has some kind of rays, but probably done by some simple method | 
        
	| 16:57 | 
	 | 
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	| 16:57 | 
	VanessaE | 
	haven't played with it, but I've seen a video or two.  even a "simple" method may be "good enough"? | 
        
	| 17:05 | 
	paramat | 
	well you can guess my opinion :] | 
        
	| 17:16 | 
	 | 
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	| 17:18 | 
	VanessaE | 
	actually I can't :P | 
        
	| 17:18 | 
	paramat | 
	lol | 
        
	| 17:18 | 
	VanessaE | 
	you, sir, are difficult to gauge :P | 
        
	| 17:28 | 
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	| 19:11 | 
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	| 21:02 | 
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	| 21:02 | 
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	| 21:03 | 
	paramat | 
	game#1860 is good but i prefer minp.y -1 not -2 any opinions? | 
        
	| 21:03 | 
	ShadowBot | 
	https://github.com/minetest/minetest_game/issues/1860 -- Flowers: Optimize mushroom spread by tenplus1 | 
        
	| 21:04 | 
	paramat | 
	i will merge game#1844 tonight | 
        
	| 21:04 | 
	ShadowBot | 
	https://github.com/minetest/minetest_game/issues/1844 -- TNT: add explode_center flag by tenplus1 | 
        
	| 21:05 | 
	paramat | 
	sofar easy one for you game#1835 | 
        
	| 21:05 | 
	ShadowBot | 
	https://github.com/minetest/minetest_game/issues/1835 -- Expose open_chests and chest_lid_obstructed by ForbiddenJ | 
        
	| 21:05 | 
	 | 
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	| 21:05 | 
	Krock | 
	1860 LGTM | 
        
	| 21:05 | 
	paramat | 
	-1 or -2? | 
        
	| 21:06 | 
	Krock | 
	-1, as-is. | 
        
	| 21:06 | 
	Krock | 
	err * -2, can't type | 
        
	| 21:06 | 
	paramat | 
	meh ok :] | 
        
	| 21:07 | 
	paramat | 
	can't see the point of only y being -2 though | 
        
	| 21:07 | 
	Krock | 
	gravity. makes it easier to spread | 
        
	| 21:07 | 
	paramat | 
	heh ok will merge as is | 
        
	| 21:28 | 
	paramat | 
	here's a challenge, stay below 1000 issues, if we go above we force ourselves to close an old one :] | 
        
	| 21:29 | 
	Fixer | 
	stay above 10 000 issues | 
        
	| 21:46 | 
	 | 
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	| 22:01 | 
	paramat | 
	will merge game#1844 game#1860 now | 
        
	| 22:01 | 
	ShadowBot | 
	https://github.com/minetest/minetest_game/issues/1844 -- TNT: add explode_center flag by tenplus1 | 
        
	| 22:01 | 
	ShadowBot | 
	https://github.com/minetest/minetest_game/issues/1860 -- Flowers: Optimize mushroom spread by tenplus1 | 
        
	| 22:19 | 
	paramat | 
	merged | 
        
	| 22:21 | 
	paramat | 
	but 1844 did not apply again | 
        
	| 22:46 | 
	 | 
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	| 23:19 | 
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