| Time |
Nick |
Message |
| 02:18 |
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| 06:19 |
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| 06:26 |
paramat |
celeron55 some of us had a discussion about forum offtopic recently and feel the section needs some organising: the 3 subforums' titles are confusing because they suggest offtopic is not allowed when the forum section title and 'forum rules and conditions' threads suggest it is. also, these 3 subforums should be merged into 1 |
| 06:53 |
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| 07:08 |
celeron55 |
paramat: well they're basically a joke |
| 07:08 |
celeron55 |
need to make a plan about what to do with offtopic |
| 07:20 |
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| 07:26 |
paramat |
yeah i guessed they were a joke :] |
| 07:26 |
paramat |
some don't get it |
| 07:27 |
paramat |
those who discussed felt it was fine to have offtopic as long as it is firmly moderated |
| 07:29 |
paramat |
but of course it's up to you, it's on your resources |
| 07:42 |
paramat |
personally i wouldn't miss an offtopic section, but i'm sure many like to have one |
| 07:43 |
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| 07:54 |
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| 07:58 |
paramat |
#6457 |
| 07:58 |
ShadowBot |
https://github.com/minetest/minetest/issues/6457 -- Positional sound: Limit volume when closer than 1 node by paramat |
| 08:06 |
nerzhul |
rubenwardy, waiting for you on #6351 your points are now fixed |
| 08:06 |
ShadowBot |
https://github.com/minetest/minetest/issues/6351 -- Implement mod communication channels by nerzhul |
| 08:11 |
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| 09:09 |
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| 09:45 |
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| 09:47 |
paramat |
made some more forum reports for excessive expletives :} |
| 09:48 |
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| 11:49 |
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| 11:52 |
paramat |
ShadowNinja confirms they don't have time for MT currently, so please look at their PRs https://github.com/minetest/minetest/pulls/ShadowNinja . one is approved and just needs a rebase: #3827 two have so many conflicts they may not be worth adopting (easier to start again): #2604 #3653 please consider |
| 11:52 |
ShadowBot |
https://github.com/minetest/minetest/issues/3827 -- Fix and clean up NCursesW finder by ShadowNinja |
| 11:52 |
ShadowBot |
https://github.com/minetest/minetest/issues/2604 -- Add support for multiple listen addresses by ShadowNinja |
| 11:52 |
ShadowBot |
https://github.com/minetest/minetest/issues/3653 -- [WIP] Rewrite filesystem helpers by ShadowNinja |
| 12:19 |
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| 12:34 |
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| 12:48 |
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| 12:55 |
srifqi |
~tell paramat Done repositioning, IDK what is the best layout. (^_^")\ |
| 12:55 |
ShadowBot |
srifqi: O.K. |
| 13:16 |
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| 13:28 |
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| 13:46 |
Krock |
paramat, working on the jump node problem |
| 13:46 |
Krock |
fixed the new sneak code... now I got to care about the old one |
| 13:47 |
Krock |
unless we keep that one with all its bugs |
| 13:55 |
paramat |
hmm |
| 13:56 |
paramat |
altering the old move code might change a behaviour those who use it want |
| 13:56 |
Krock |
funny enough this problem crosses with my plans to sync the collision detection and sneak code |
| 13:56 |
paramat |
i think best leave the old code alone |
| 14:11 |
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| 14:16 |
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| 14:34 |
Krock |
#6458 |
| 14:34 |
ShadowBot |
https://github.com/minetest/minetest/issues/6458 -- Localplayer: Fix disable_jump effect and getStandingNodePos() by SmallJoker |
| 14:47 |
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| 15:08 |
sfan5 |
http://sprunge.us/DhAC?diff pushing in 5min |
| 15:28 |
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| 15:31 |
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| 15:59 |
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| 16:17 |
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| 17:14 |
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| 18:00 |
Hijiri |
reminder that #5612 is recnetly updated and ready for review |
| 18:00 |
ShadowBot |
https://github.com/minetest/minetest/issues/5612 -- Allow overriding tool capabilities through itemstack metadata by raymoo |
| 18:05 |
rdococ |
ooh |
| 18:06 |
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| 18:06 |
Hijiri |
don't get your hopes up |
| 18:08 |
rdococ |
why not? |
| 18:18 |
Krock |
Hijiri, what's the reason for using JSON? |
| 18:20 |
Krock |
ah, maybe because they're stored in text (serialized metadata) |
| 18:29 |
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| 18:44 |
Hijiri |
I thought it should be readable if it's in metadata |
| 18:44 |
Hijiri |
but I guess the binary format would be fine too |
| 18:49 |
Krock |
no, JSON is a better way because it's going to be serialized again to save the metadata on the disk |
| 19:10 |
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| 19:40 |
Calinou |
maybe use http://msgpack.org/ ? |
| 19:40 |
Calinou |
if you want something JSON-like, but binary and faster/smaller |
| 19:50 |
Hijiri |
If I was going to use a binary format I think I would just use the existing one |
| 19:51 |
Hijiri |
I don't think messagepack is necessary since it's just one format being consumed / produced by Minetest only |
| 19:51 |
Hijiri |
well, one format per protocol version at least |
| 19:59 |
Krock |
binary might be exactly what the metadata serialisation method might make stop working |
| 20:01 |
Krock |
checked it right now. Binary would work too, as a length of the saved string is defined |
| 20:02 |
sfan5 |
binary serialization of lua tables would be nice to have |
| 20:05 |
Krock |
a new formspec system would also be nice to have.. but some things might have to wait for a while :3 |
| 20:25 |
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| 20:54 |
Hijiri |
thing with metadata is that to me it looked like there is no way to mark the end of the metadata section |
| 20:54 |
Hijiri |
so it is impossible to backwards-compatibly add more stuff to itemstack serialization |
| 20:54 |
Hijiri |
so everything new has to go in metadata now |
| 20:55 |
Hijiri |
maybe 0.5 would be a good place to allow some way to mark the end of metadata? |
| 20:56 |
sfan5 |
0.5 would be a good point to stop serializing items as human readable strings |
| 20:56 |
sfan5 |
or something similar |
| 20:58 |
Hijiri |
are itemstrings just the serialization format? I didn't realize it was the same thing. |
| 20:59 |
Hijiri |
serializing item metadata at least uses unprintable characters |
| 20:59 |
Hijiri |
also I'm wrong about nothing being addable after metadata |
| 21:00 |
Hijiri |
oh wait, now I see you are right |
| 21:00 |
Hijiri |
metadata itself serializes with non-printable characters, but it gets converted to printable |
| 21:01 |
sfan5 |
inventories are serialized as strings too ;_; |
| 21:02 |
Hijiri |
is it a big source of lags? |
| 21:02 |
Hijiri |
the nonefficient serializatino |
| 21:02 |
Hijiri |
maybe the issues people mention about sending lots of metadata |
| 21:02 |
Krock |
sfan5, but for a good reason, when the player data is saved as plain text |
| 21:03 |
sfan5 |
indeed |
| 21:27 |
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| 22:26 |
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| 22:30 |
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| 23:34 |
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