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Nick |
Message |
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| 07:16 |
blackjack4it |
hi there two quick questions: 1) can a "gc64" version of minetest for android be built? because the default one crashes at startup using the same mods that I'm using on pc 2) do anyone know if there's a mod like Minebackup with scheduled automatic backup on gdrive or dropbox? thanks a lot |
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| 08:04 |
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| 08:45 |
paramat |
~tell Krock are you +1 for game#1813 ? i'd like to merge it later. others: any comments or objections? |
| 08:45 |
ShadowBot |
paramat: O.K. |
| 08:46 |
paramat |
game#1813 |
| 08:46 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1813 -- Ores (non-mgv6 mapgens): New distributions by paramat |
| 08:52 |
paramat |
rubenwardy sfan5 Krock are you ok with #6351 ? |
| 08:52 |
ShadowBot |
https://github.com/minetest/minetest/issues/6351 -- Implement mod communication channels by nerzhul |
| 08:54 |
nerzhul |
i wait for rubenwardy but as i fixed his points i think i will merge tomorrow, Krock has reviewed it |
| 08:54 |
nerzhul |
i should only pass clang-format on 2 files to make CI happy |
| 09:01 |
paramat |
ok |
| 09:12 |
paramat |
i'll merge #6457 in 3+ hours |
| 09:12 |
ShadowBot |
https://github.com/minetest/minetest/issues/6457 -- Positional sound: Limit volume when closer than 1 node by paramat |
| 09:21 |
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| 09:31 |
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| 09:40 |
Krock |
paramat, I only see a problem in singlenode, where 3D noise tunnels aren't guaranteed |
| 09:42 |
Krock |
but if it does its job for v5, v7, fractal, valleys and carapthian, then it's a minor issue |
| 09:55 |
paramat |
Krock ok, any lua mapgen using singlenode is likely to redefine ores anyway |
| 09:57 |
paramat |
i know yours doesn't though |
| 09:58 |
paramat |
so i assume you're +1. i'll merge it in 3+ hours |
| 09:58 |
nerzhul |
paramat, do you think at a point we can have abandonned undermines instead of just only caves ? could be very nice |
| 09:59 |
paramat |
essentially, lua mapgens can be so varied, we don't consider those when defining ores for core mapgens |
| 09:59 |
nerzhul |
i want to see core side mines (toggle feature) and maybe abandonned villages, like mg_villages, but embedded with a core API |
| 09:59 |
paramat |
yeah mines would be lovely :) |
| 09:59 |
paramat |
i'll keep it in mind |
| 10:00 |
nerzhul |
i think having a generic API could be nice, and more performant, and mines are not difficult for mapgen coders to implement i think (i'm bad on this, but you are more competent to design a such thing) |
| 10:01 |
nerzhul |
sorry i miss some dev time, i want to work on network part, but i don't get time for this |
| 10:01 |
nerzhul |
i'm doing a asio PoC with TCP/UDP layers permitting to simplify our model, asio is very nice to use, not only for network :) |
| 10:08 |
Krock |
paramat, ok. LGTM |
| 10:09 |
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| 11:00 |
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| 11:38 |
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| 11:49 |
nerzhul |
sfan5, i think this can have a usage to indicate clients they can use they pure CSM channels mods on servers, it's a capability like pvp or damages, i think |
| 11:50 |
sfan5 |
this information is not displayed or offered to mods anywhere though |
| 11:51 |
sfan5 |
also it's not certain that the mod installed on the server does actually support whatever functionality makes use of channels |
| 11:51 |
Krock |
CSM can check whether the server supports the channels by trying to join one (and send) |
| 11:53 |
nerzhul |
Krock, it's exact they can try that method, i thought interesting to have a new column in public view to know we can use such mod communication, but maybe it's useless because mod channels will become essentials to every body in a future release as many mod developpers will tame CSM and understand they can make server less loaded |
| 11:53 |
nerzhul |
i just added this as a proposition :) |
| 12:00 |
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| 14:33 |
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| 14:37 |
paramat |
will merge game#1813 game#1880 game#1898 in a few mins |
| 14:37 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1813 -- Ores (non-mgv6 mapgens): New distributions by paramat |
| 14:37 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1880 -- Fix some small sfinv issues by rubenwardy |
| 14:37 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1898 -- flowers: waterlily right-click check by tenplus1 |
| 14:38 |
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| 15:03 |
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| 15:09 |
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| 15:11 |
paramat |
merged |
| 15:13 |
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| 15:18 |
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| 15:18 |
Krock |
Do all our supported compilers use standard C, as in __STDC__? I'm not quite sure |
| 15:19 |
nerzhul |
they use C11 |
| 15:19 |
nerzhul |
Krock, what is your problem ? |
| 15:19 |
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| 15:21 |
Krock |
https://github.com/minetest/minetest/pull/6331/files#diff-fe1e38d934712fa3e000901095dbfeb6R40 |
| 15:21 |
nerzhul |
i think this is obsolete no ? |
| 15:21 |
Krock |
This line confused me, as we require the compilers to support C++11 anyway |
| 15:22 |
nerzhul |
it's like supporting UNIX SYSV :p |
| 15:22 |
Krock |
heh |
| 15:24 |
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| 15:37 |
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| 15:45 |
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| 15:54 |
paramat |
i feel static hardware colouring is better for game#1794 to enable all wool colours, what are other MTG dev's opinions? no other devs have commented |
| 15:54 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1794 -- [WIP] make beds colored by DS-Minetest |
| 15:56 |
sofar |
it's just silly |
| 15:56 |
sofar |
waste of time |
| 16:02 |
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| 16:03 |
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| 16:05 |
paramat |
thanks please add your comments sometime |
| 16:12 |
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| 16:29 |
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| 17:17 |
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| 18:06 |
paramat |
merging #6457 |
| 18:06 |
ShadowBot |
https://github.com/minetest/minetest/issues/6457 -- Positional sound: Limit volume when closer than 1 node by paramat |
| 18:13 |
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| 18:13 |
paramat |
done |
| 18:14 |
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| 18:20 |
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| 18:34 |
paramat |
merging #6463 trivial docs |
| 18:34 |
ShadowBot |
https://github.com/minetest/minetest/issues/6463 -- Can_zoom player object property: Add missing documentation by paramat |
| 18:36 |
paramat |
done, 7000! :D |
| 18:39 |
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| 18:44 |
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| 18:55 |
Krock |
paramat, your sound volume PR replaced #6440, right? |
| 18:55 |
ShadowBot |
https://github.com/minetest/minetest/issues/6440 -- CAO footstep sounds: Reduce gain to balance volume by paramat |
| 18:56 |
Krock |
nice, 7k commits :) |
| 19:00 |
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| 19:10 |
paramat |
no not replace |
| 19:10 |
paramat |
but i will retest to see if that tuning needs to be different now |
| 19:11 |
paramat |
that's why i delayed 6440 |
| 19:11 |
Krock |
ok |
| 19:14 |
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| 19:25 |
jas_ |
not sure what i'm doing wrong with #6457, but either i don't notice a difference, or it's still really loud, or i did something wrong updating. *shrugs* : ) |
| 19:25 |
ShadowBot |
https://github.com/minetest/minetest/issues/6457 -- Positional sound: Limit volume when closer than 1 node by paramat |
| 19:26 |
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| 20:18 |
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| 20:19 |
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| 20:22 |
paramat |
well it could just be the door volume is set too high, my PR won't necessarily fix that. i'll reopen the issue and check door sounds |
| 20:23 |
paramat |
so yeah i should not have assumed my PR fixed that issue :) |
| 20:26 |
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| 21:07 |
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| 21:27 |
nerzhul |
will merge #6351 in ~ 30 min (after CI) |
| 21:27 |
ShadowBot |
https://github.com/minetest/minetest/issues/6351 -- Implement mod communication channels by nerzhul |
| 21:27 |
nerzhul |
i removed what sfan5 wanted & fixed lint |
| 21:41 |
paramat |
ok |
| 22:11 |
nerzhul |
merged |
| 22:11 |
nerzhul |
thanks all for your review, now anybody can improve it with tiny pr :p |
| 22:23 |
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* sofar |
slowclaps |
| 22:41 |
sofar |
now I just need mod code sending to the client for the actual features I want to use CSM for.... |
| 22:42 |
sofar |
(don't get me wrong... this is great and all....) |
| 22:44 |
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| 22:46 |
sofar |
I just really want to send my server-specific particle and sound effect code to clients so my server can idle while my clients to map scans for blocks to decorate with sound and particle effects |
| 22:49 |
Megaf |
paramat, Heya |
| 22:50 |
Megaf |
Very professional and formal compliment to a fellow developer ^ |
| 22:50 |
Megaf |
Or salutation even |
| 22:54 |
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| 23:01 |
basicer |
Anyone have time to take another look at #6395 ? Should be ready to go. |
| 23:01 |
ShadowBot |
https://github.com/minetest/minetest/issues/6395 -- Add setting for near plane distance. by basicer |
| 23:07 |
Megaf |
paramat, sofar I will be testing .14 vs .16 as soon as it finishes compiling here #4553 |
| 23:07 |
ShadowBot |
https://github.com/minetest/minetest/issues/4553 -- Areas where there are a lot of caves and tunnels underground harm FPS (improve occlusion culling) |
| 23:11 |
paramat |
:) |
| 23:25 |
Megaf |
0.4.14 not linking using system jsoncpp... |
| 23:25 |
Megaf |
testing now with builtin json |
| 23:27 |
Megaf |
0.4.16 does link using systemjsoncpp |
| 23:27 |
Megaf |
interesting |
| 23:51 |
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