| Time |
Nick |
Message |
| 00:15 |
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| 10:03 |
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| 10:22 |
nerzhul |
sfan5, is this okay for you on #6515 ? |
| 10:22 |
ShadowBot |
https://github.com/minetest/minetest/issues/6515 -- Thread: fix a crash on Windows due to data race condition on Thread::m_start_finished_mutex by nerzhul |
| 10:22 |
sfan5 |
yes it's fine |
| 10:22 |
nerzhul |
ty, merging in 5 minutes |
| 10:22 |
nerzhul |
it's nice i can build MT on VS2017 i can debug my network PR haha |
| 10:25 |
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| 13:57 |
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| 15:11 |
red-001 |
can anyone review #6087? |
| 15:11 |
ShadowBot |
https://github.com/minetest/minetest/issues/6087 -- [CSM] Don't load the IO library. by red-001 |
| 15:25 |
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| 15:34 |
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| 15:40 |
paramat |
nerzhul or anyone +1 for #6483 ? |
| 15:40 |
ShadowBot |
https://github.com/minetest/minetest/issues/6483 -- Retrieve extra speed-directed, narrow view cone to load blocks the player will encounter soon. by lhofhansl |
| 15:41 |
nerzhul |
sorry i'm busy |
| 15:41 |
nerzhul |
red-001, yes it should be review like all your CSM PR |
| 15:44 |
paramat |
i'll merge #6490 and #6514 later |
| 15:44 |
ShadowBot |
https://github.com/minetest/minetest/issues/6490 -- Correct smooth lighting at covered corners by DTA7 |
| 15:44 |
ShadowBot |
https://github.com/minetest/minetest/issues/6514 -- Simple decorations: Make 'place_offset_y' usable with simple decorations by paramat |
| 15:51 |
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| 16:13 |
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| 17:23 |
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| 17:24 |
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| 17:26 |
nerzhul |
i will push a warning fix since recious merge |
| 17:29 |
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| 17:33 |
nerzhul |
done |
| 17:36 |
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| 17:37 |
paramat |
good thanks |
| 17:44 |
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| 18:18 |
paramat |
can anyone review the formspec stuff in #6399 ? that PR just needs another +1 |
| 18:18 |
ShadowBot |
https://github.com/minetest/minetest/issues/6399 -- Change the settings interface for noise_params, noise_params_group, flags, and v3f by srifqi |
| 18:24 |
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| 18:33 |
paramat |
will merge #6490 #6514 in a few mins |
| 18:33 |
ShadowBot |
https://github.com/minetest/minetest/issues/6490 -- Correct smooth lighting at covered corners by DTA7 |
| 18:33 |
ShadowBot |
https://github.com/minetest/minetest/issues/6514 -- Simple decorations: Make 'place_offset_y' usable with simple decorations by paramat |
| 18:38 |
Krock |
6399 processed |
| 18:39 |
Krock |
6490 seems to be less heavy than expected - I tried to compare the MapBlockMesh initializing code execution (which does everything). before/afterwards performance difference wasn't noticeable for me |
| 18:43 |
paramat |
good |
| 18:49 |
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| 19:00 |
paramat |
merging |
| 19:05 |
nerzhul |
does someone experience a such problem ? "A fatal error occured: on_user_limitcheck must return a boolean" |
| 19:07 |
paramat |
merged |
| 19:07 |
paramat |
not me |
| 19:08 |
Krock |
someone warned you, nerzhul https://github.com/minetest/minetest/pull/6369#discussion_r136715913 |
| 19:08 |
paramat |
120 PRs =O |
| 19:09 |
Krock |
a mod returns nil, that's the problem |
| 19:10 |
nerzhul |
Krock, strange the only callback i have in my tree is builtin |
| 19:10 |
nerzhul |
return privs["server"] or privs["ban"] or privs["privs"] or privs["password"] |
| 19:11 |
Krock |
this means all of them are nil |
| 19:11 |
nerzhul |
oh strange i'm with mtg |
| 19:12 |
Krock |
just remove that fatal error and interpret a non-"true" value as false |
| 19:14 |
Krock |
I guess this wasn't noticed earlier is because the script callback only gets executed when the limit is actually reached. |
| 19:19 |
nerzhul |
we can interpret nil |
| 19:20 |
|
Warr1024 joined #minetest-dev |
| 19:20 |
nerzhul |
!lua_isnil |
| 19:23 |
Krock |
we could it treat like on_respawnplayer |
| 19:23 |
Krock |
same return value |
| 20:01 |
Krock |
Some testing results available for game#1914 (server owners?) |
| 20:01 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1914 -- Creative: Cache inventory items on load by SmallJoker |
| 20:19 |
paramat |
^ Shara |
| 20:19 |
paramat |
game#1912 is finally ready, screenshot added |
| 20:19 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1912 -- Add kelp to cool and temperate shallow ocean by paramat |
| 20:20 |
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proller joined #minetest-dev |
| 20:30 |
paramat |
i'll add the shift override |
| 20:32 |
paramat |
.. then merge |
| 20:33 |
paramat |
the override is not done for waterlily either |
| 20:53 |
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Lunatrius` joined #minetest-dev |
| 20:54 |
paramat |
ok that works |
| 20:55 |
paramat |
i always try to overrise with 'shift' and wonder why it doesn't work, then realise i have 'sneak' keymapped to X =) |
| 20:55 |
paramat |
*override |
| 20:56 |
paramat |
it gets called 'shift-rightclick' so much |
| 20:59 |
paramat |
will merge in a moment |
| 21:01 |
paramat |
please can anyone +1 #6483 ? |
| 21:01 |
ShadowBot |
https://github.com/minetest/minetest/issues/6483 -- Retrieve extra speed-directed, narrow view cone to load blocks the player will encounter soon. by lhofhansl |
| 21:03 |
paramat |
oh and game#1881 can i merge it? almost identical to the map mod |
| 21:03 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1881 -- Add binoculars mod with binoculars item to allow zoom by paramat |
| 21:07 |
paramat |
i'll merge game#1903 (+1) |
| 21:07 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1903 -- TNT: add tnt.boom defaults by tenplus1 |
| 21:09 |
paramat |
game#1229 is approved but just needs testing |
| 21:09 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1229 -- Bones: Iterate player inventory lists dynamically. by t4im |
| 21:13 |
paramat |
i'll merge some game PRs in 20 mins, if anyone can +1 binoculars that would be great |
| 21:45 |
nerzhul |
FYI #6485 is nolonger a POC it's production ready (some last details needs to be enhanced before merge but PR is totally working) |
| 21:45 |
ShadowBot |
https://github.com/minetest/minetest/issues/6485 -- Rewrite the whole network stack to use ASIO by nerzhul |
| 21:52 |
paramat |
will merge game#1903 game#1912 in a moment |
| 21:53 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1903 -- TNT: add tnt.boom defaults by tenplus1 |
| 21:53 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1912 -- Add kelp to cool and temperate shallow ocean by paramat |
| 21:59 |
paramat |
merging |
| 22:07 |
paramat |
done |
| 22:12 |
paramat |
underground decorations next i think |
| 22:28 |
Fixer_ |
!tell nerzhul new crash: https://pastebin.com/raw/EEnpF1PL |
| 22:28 |
ShadowBot |
Fixer_: O.K. |
| 22:42 |
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| 22:51 |
Fixer |
storing your items in crafting area feels cheesy enough? |
| 22:59 |
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YuGiOhJCJ joined #minetest-dev |
| 23:05 |
VanessaE |
I do that all the time, Fixer. :P |
| 23:08 |
VanessaE |
in a more on-topic comment, is there a list of what's planned for 0.4.17 (as opposed to 0.5.x) ? |
| 23:10 |
paramat |
not yet |
| 23:10 |
VanessaE |
ok. |
| 23:11 |
paramat |
but, devs are just beginning to think about it |
| 23:11 |
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| 23:12 |
VanessaE |
fair enough. you remember that colored itemstack stuff that Unified Dyes was waiting on. I know that stuff's in master now, just curious if what I need will be in 0.4.17 |
| 23:12 |
rubenwardy |
only bug fixes, so no |
| 23:12 |
rubenwardy |
afaik |
| 23:12 |
VanessaE |
feh. |
| 23:15 |
VanessaE |
when I last checked, the only thing missing was inheritance for drops |
| 23:17 |
VanessaE |
missing from 0.4.16that is. |
| 23:18 |
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| 23:29 |
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| 23:42 |
Fixer |
paramat: string is obsolete in mtg for now? |
| 23:48 |
Fixer |
without the use* |