| Time |
Nick |
Message |
| 00:02 |
paramat |
ok closing |
| 00:02 |
paramat |
thanks |
| 01:11 |
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| 04:27 |
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| 04:31 |
paramat |
now merging game#1881 |
| 04:31 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1881 -- Add binoculars mod with binoculars item to allow zoom by paramat |
| 04:39 |
paramat |
done 8) |
| 05:05 |
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| 11:53 |
rubenwardy |
#6527 |
| 11:53 |
ShadowBot |
https://github.com/minetest/minetest/issues/6527 -- Formspec replacement |
| 12:01 |
sfan5 |
layouting with two t 🤔 |
| 12:01 |
rubenwardy |
apparently both are wrong |
| 12:02 |
rubenwardy |
according to my spell checker |
| 12:03 |
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| 12:05 |
* Megaf |
clicks |
| 12:06 |
Megaf |
what am I looking at? |
| 12:06 |
Megaf |
oh |
| 12:07 |
Megaf |
ok |
| 12:07 |
rubenwardy |
technical discussion on replacing formspecs |
| 12:11 |
Megaf |
is layouting even a word? |
| 12:12 |
sfan5 |
yes |
| 12:12 |
Megaf |
google doesnt know it, nor my spellcheck |
| 12:12 |
CalebDavis |
it looks like a very good improvement |
| 12:13 |
Megaf |
I think is double t |
| 12:14 |
sfan5 |
google suggests layouting if i enter layoutting |
| 12:15 |
Megaf |
Qt would be nice |
| 12:16 |
Megaf |
and Qt does not depends on X11 |
| 12:16 |
|
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| 12:16 |
Megaf |
its also multiplatform |
| 12:16 |
ThomasMonroe |
but its heavy on the system |
| 12:16 |
Megaf |
man, common |
| 12:16 |
rubenwardy |
how themable is Qt? Can it be made to look like a game? |
| 12:16 |
rubenwardy |
how heavy? |
| 12:16 |
Megaf |
it would be nothing compared to Minetest |
| 12:17 |
ThomasMonroe |
playing the QT version of 2048 runs slower than minetest on my machine |
| 12:17 |
Megaf |
Qt is using in old phone OSes for example |
| 12:17 |
CalebDavis |
idk but tre wasnt it under a propriatary license? |
| 12:17 |
Megaf |
I have no idea whats 2048 is |
| 12:17 |
ThomasMonroe |
its a simple math-based game |
| 12:18 |
Megaf |
well,maybe the Qt in your system is fat |
| 12:18 |
Megaf |
rubenwardy, Qt is very themable |
| 12:18 |
ThomasMonroe |
https://en.wikipedia.org/wiki/2048_(video_game) |
| 12:18 |
Megaf |
rubenwardy, https://wiki.qt.io/Qt_Based_Games |
| 12:19 |
sfan5 |
rubenwardy: the Qt included with the TeamSpeak 3 Client (win32) is 21MB excluding the web engine |
| 12:19 |
sfan5 |
tl;dr way too heavy |
| 12:19 |
ThomasMonroe |
ok, ok i'll admit hedgewars has run pretty well |
| 12:20 |
Megaf |
sfan5, 20 MB is just the bitmap fonts in Minetest |
| 12:20 |
Megaf |
remove that waste of space and problem solved |
| 12:20 |
rubenwardy |
tgui is very light and themable with a CSS like thing |
| 12:20 |
CalebDavis |
would we keep backsupport for formspecs for mods? |
| 12:20 |
rubenwardy |
but a more used gui library would be better |
| 12:20 |
rubenwardy |
CalebDavis, yes |
| 12:20 |
CalebDavis |
ok |
| 12:20 |
sfan5 |
Megaf: the bitmap fonts are 1.5MB total |
| 12:21 |
Megaf |
what!? |
| 12:21 |
sfan5 |
oh forgot the xml files, 5.5MB actually |
| 12:21 |
ThomasMonroe |
it seems that tgui has a unique callback method |
| 12:22 |
Megaf |
du -hs fonts/ |
| 12:22 |
Megaf |
11Mfonts/ |
| 12:22 |
Megaf |
ok, there was some improvements |
| 12:22 |
sfan5 |
do you know what bitmap fonts means? |
| 12:22 |
sfan5 |
.ttf is not bitmap fonts, they are required either way |
| 12:22 |
nerzhul |
no need for QT to replace formspec, just use XML parser and bind to irrlicht |
| 12:23 |
nerzhul |
i have a partially working engine, only callbacks from XML parsed formspec to core is missing |
| 12:23 |
sfan5 |
xml is pain |
| 12:23 |
nerzhul |
it's like HTML |
| 12:23 |
nerzhul |
:p |
| 12:23 |
sfan5 |
html sucks too |
| 12:23 |
rubenwardy |
irrlicht sucks |
| 12:23 |
rubenwardy |
don't use irrlicht GUIs |
| 12:23 |
rubenwardy |
I repeat: do NOT use Irrlicht's GUIs |
| 12:23 |
nerzhul |
i'm not sure we can use non-irrlicht formspec |
| 12:24 |
nerzhul |
rubenwardy, irrlicht sucks, then go code a replacement :p |
| 12:24 |
rubenwardy |
the irrlicht devs themselves said that they expect people to use another GUI method than their inbuilt GUIs |
| 12:24 |
rubenwardy |
the GUIs that come with Irrlicht is only for prototyping |
| 12:24 |
nerzhul |
irrlicht devs said we should use other things than irrlicht because their are not able to release 1.9 xD |
| 12:25 |
rubenwardy |
I also highly recommend not reinventing the wheel |
| 12:25 |
nerzhul |
*here is my xml poc https://pastebin.com/i9gx28iV |
| 12:25 |
rubenwardy |
needs layouts |
| 12:25 |
nerzhul |
rubenwardy, having a UI formspec with another library needs a new dep, i'm not against it, but lightweight flexible solution should be added |
| 12:25 |
rubenwardy |
manually positioning things is not good |
| 12:25 |
nerzhul |
it's not manual |
| 12:26 |
rubenwardy |
it is - pos-x |
| 12:26 |
nerzhul |
center + relative please just read |
| 12:26 |
sfan5 |
positioning everything relative to center does not work |
| 12:26 |
sfan5 |
what about scaling? |
| 12:26 |
rubenwardy |
^ |
| 12:26 |
nerzhul |
it's a poc |
| 12:26 |
sfan5 |
you need proper layouting |
| 12:26 |
nerzhul |
i didn't recode all HTML engine in MT :p |
| 12:26 |
rubenwardy |
tgui and sfgui are very light |
| 12:26 |
nerzhul |
tgui is ugly and sfgui too |
| 12:27 |
nerzhul |
irrlicht UI is less ugly than those |
| 12:27 |
rubenwardy |
they're themable |
| 12:27 |
Megaf |
why we just dont clean the code and make it better before begin to change everything again? |
| 12:27 |
rubenwardy |
and no, irrlicht is more ugly |
| 12:27 |
nerzhul |
irrlicht is themable too |
| 12:27 |
Megaf |
why dont we stop adding things and begin fixing the things we have already? |
| 12:27 |
rubenwardy |
because formspecs can't be fixed without breakages - the co-ordinate system is fucked |
| 12:27 |
Megaf |
maybe just rewrite the thing from scratch... |
| 12:27 |
Megaf |
without Irrlicht |
| 12:27 |
rubenwardy |
... |
| 12:27 |
nerzhul |
ugly => https://tgui.eu/ |
| 12:27 |
rubenwardy |
that's what I'm suggesting |
| 12:27 |
nerzhul |
https://tgui.eu/resources/Screenshots/White.jpg |
| 12:28 |
rubenwardy |
tgui's default themes are ugly |
| 12:28 |
rubenwardy |
sfml's aren't so much |
| 12:28 |
nerzhul |
using SFML may be a nice solution as SFML may replace some irrlicht parts |
| 12:28 |
nerzhul |
not only GUI |
| 12:28 |
rubenwardy |
oops, sgui |
| 12:28 |
nerzhul |
TGUI requires SFML |
| 12:29 |
rubenwardy |
they can be adapted to not require them |
| 12:29 |
Megaf |
google "qt interface for games" in images |
| 12:29 |
Megaf |
really nice stuff |
| 12:30 |
ThomasMonroe |
it may be nice, but is it practical for Minetest |
| 12:30 |
sfan5 |
Megaf: chromium also looks real nice |
| 12:30 |
Megaf |
but I have no idea if we could ever interface Qt and formspec |
| 12:30 |
nerzhul |
rubenwardy, how do you include a TGUI windows in irrlicht windows ? |
| 12:30 |
nerzhul |
it's the main problem we got |
| 12:30 |
nerzhul |
CEF3 can be a nice replacement too |
| 12:30 |
nerzhul |
but it's not easy :p |
| 12:30 |
rubenwardy |
you'd need to rewrite the draw functions and the render context passing |
| 12:30 |
rubenwardy |
so we'd be maintaining our own window library |
| 12:30 |
nerzhul |
okay |
| 12:31 |
rubenwardy |
it would need more investigation |
| 12:31 |
nerzhul |
then we just need a good comparison, and a Poc on each to ensure it's possible |
| 12:31 |
nerzhul |
can you provide that ? |
| 12:31 |
Megaf |
lets just built in OpenBox... |
| 12:31 |
rubenwardy |
sounds good |
| 12:31 |
Megaf |
or WMaker |
| 12:31 |
rubenwardy |
I suggest leaving this to after 0.5, it's not required for it |
| 12:31 |
nerzhul |
rubenwardy, also, does the MT teams wants that for 0.5 ? |
| 12:31 |
nerzhul |
oh you answer :p |
| 12:31 |
nerzhul |
okay , then 2 years after 0.5, 0.6 with new forms :) |
| 12:31 |
rubenwardy |
I would put this as medium priority, as it is imo the biggest problem apart from stability |
| 12:32 |
rubenwardy |
doesn't need to break compatibility |
| 12:32 |
twoelk |
does TGUI work well on android? |
| 12:32 |
ThomasMonroe |
https://tgui.eu/tutorials/v0.7/android/ |
| 12:33 |
rubenwardy |
not sure, that's another issue that needs testing |
| 12:33 |
ThomasMonroe |
its expiremental atm |
| 12:33 |
nerzhul |
rubenwardy, i think the formspec implementation has many limitations and a new API desgin is good |
| 12:33 |
rubenwardy |
we should deprecate formspecs, but not remove as 80% of mods use them |
| 12:33 |
rubenwardy |
well, exagerration |
| 12:33 |
sfan5 |
<ThomasMonroe> https://tgui.eu/tutorials/v0.7/android/ |
| 12:33 |
sfan5 |
this can't work |
| 12:33 |
nerzhul |
rubenwardy, for example, make server send many formspecs at login to only add opening orders for many of them to drop the lua computing server side in many unneeded parts |
| 12:34 |
sfan5 |
we can't just spawn new Activities on android just because there is a gui window |
| 12:34 |
rubenwardy |
new activities would be a bad approach |
| 12:34 |
ThomasMonroe |
true |
| 12:34 |
sfan5 |
proper integration would pretty much need piping certain irrlicht events to whatever gui toolkit we use |
| 12:35 |
ThomasMonroe |
would that be efficient though? |
| 12:35 |
ThomasMonroe |
as in overall |
| 12:35 |
sfan5 |
it's the only option we have |
| 12:35 |
ThomasMonroe |
true |
| 12:37 |
ThomasMonroe |
what about this: http://www.clutter-project.org/ |
| 12:38 |
twoelk |
as we do have problems with the current GUI on Android maybe we should look what runs best there and then see if it is good enough for the other platforms |
| 12:39 |
nerzhul |
yeah, like our current keyboard management which is crazy |
| 12:39 |
nerzhul |
ThomasMonroe, clutter is gnome centric |
| 12:39 |
rubenwardy |
input is on my pet peeve list, but lesser priority |
| 12:40 |
ThomasMonroe |
nerzhul, sorry, i overlooked that |
| 12:40 |
nerzhul |
rubenwardy, you mean on android ? |
| 12:40 |
rubenwardy |
no, generally |
| 12:40 |
nerzhul |
i talk about keyboard which open an android shit where you click to type and send |
| 12:40 |
rubenwardy |
for example, I'd love to use an xbox controller |
| 12:40 |
nerzhul |
can be nice |
| 12:40 |
rubenwardy |
but it doesn't work very well with formspecs |
| 12:41 |
nerzhul |
we need a console like keyboard formspec haha |
| 12:41 |
ThomasMonroe |
i was looking at this thread in stack exchange: https://stackoverflow.com/questions/4095390/lightweight-cross-platform-c-gui-opengl |
| 12:42 |
ThomasMonroe |
but its probably more leaning to app developement |
| 12:44 |
twoelk |
the page says Qt doesn't work on iOS, so that may exclude that |
| 12:45 |
ThomasMonroe |
i also found this, http://rexxdw.sourceforge.net/ |
| 12:45 |
ThomasMonroe |
it works natively on OS/2 |
| 12:45 |
ThomasMonroe |
but its not as themeable as something like tgui |
| 12:49 |
nerzhul |
twoelk, we can excluse iOS we tend to deploy on windows phone #troll |
| 12:49 |
twoelk |
but, but my nephews have iphones :-( |
| 12:57 |
ThomasMonroe |
nuklear looks promising, it even has lua bindings |
| 12:59 |
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| 13:00 |
twoelk |
ThomasMonroe: you could make a forum post that lists a handfull of candidates with links and comparing some issues |
| 13:01 |
ThomasMonroe |
good idea |
| 13:03 |
ThomasMonroe |
twoelk, under feature discussion? |
| 13:04 |
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| 13:23 |
sfan5 |
rubenwardy: could you take a look at the comment i posted on the issue and tell me if i'm missing anything major? |
| 13:24 |
ThomasMonroe |
sfan5 nuklear has lua bindings that should be simple to implement |
| 13:24 |
sfan5 |
>spend 15 minutes typing long post |
| 13:24 |
sfan5 |
"all of that sounds good to me." |
| 13:24 |
sfan5 |
amusing, somehow |
| 13:24 |
ThomasMonroe |
XD |
| 13:24 |
sfan5 |
ThomasMonroe: that would not be toolkit-independent which i consider desirable |
| 13:24 |
sfan5 |
also what ruben answered about using existing lua bindings |
| 13:25 |
ThomasMonroe |
what exactly is SSM, pardon my ignorance |
| 13:26 |
ThomasMonroe |
nvmd rubenwardy answered |
| 13:28 |
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| 13:31 |
ThomasMonroe |
its possible to implement nuklear, it just might be awhile b4 its good enough for a release, but once it is implememnted, then it will look great, that is if it is implemented |
| 13:33 |
Krock |
button:onPress(function() end) sounds good too |
| 13:36 |
Krock |
or just take the concept from smartfs :3 |
| 13:36 |
ThomasMonroe |
<sfan5> ThomasMonroe: that would not be toolkit-independent which i consider desirable |
| 13:36 |
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| 13:36 |
ThomasMonroe |
what do you mean toolkit-independent? |
| 13:50 |
sfan5 |
it's not that important but if we ever need to change which toolkit we use for the GUI a redesign of that exact lua api would be required too |
| 13:51 |
ThomasMonroe |
true |
| 13:51 |
ThomasMonroe |
but only if an event happened that we would need to change it |
| 13:52 |
rubenwardy |
sfan5: sorry, didn't see you're message |
| 13:52 |
rubenwardy |
I've edited my reply since posting |
| 13:52 |
rubenwardy |
But I'm at work so can't do a full reply |
| 13:52 |
sfan5 |
sure, it's fine |
| 13:52 |
rubenwardy |
*your irc message |
| 14:09 |
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| 18:01 |
nerzhul |
zstd was validated as better and faster than gzip for ZFS filesystem and now coming to openzfs |
| 18:01 |
nerzhul |
brotli was not choosen and LZ4 was already here but comprss less |
| 18:29 |
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| 19:23 |
paramat |
nerzhul are you able to +1 #6483 now? or anyone else? |
| 19:23 |
ShadowBot |
https://github.com/minetest/minetest/issues/6483 -- Retrieve extra speed-directed, narrow view cone to load blocks the player will encounter soon. by lhofhansl |
| 19:23 |
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| 19:23 |
paramat |
i'm going to retest it |
| 19:35 |
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| 19:58 |
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| 19:59 |
lhofhansl |
paramat: Thanks! |
| 20:01 |
paramat |
oi celeron55 lhof is here |
| 20:06 |
celeron55 |
uh oh |
| 20:07 |
celeron55 |
there was this core dev thing, i don't recall if i have anything to do other than add lhofhansl to the team on github... |
| 20:08 |
celeron55 |
at least i hope i didn't do it yet, because i don't remember doing it 8) |
| 20:09 |
celeron55 |
lhofhansl: do you think there's something i need to do other than that? |
| 20:10 |
Krock |
passing the contribution rules and such as reminder? |
| 20:10 |
celeron55 |
i linked them to lhofhansl a looong time ago, it's fine |
| 20:10 |
paramat |
we can advise on 'how to merge' |
| 20:10 |
rubenwardy |
I don't believe he's active on the forums, so no need to update anything there. So just github teams |
| 20:11 |
paramat |
is there still a way of merging on github that should be avoided: the one that creates an extra commit entry in hisotry? |
| 20:12 |
paramat |
i made that mistake when i was added :] |
| 20:12 |
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| 20:13 |
red-001 |
I think github now has the option to merge without a merge commit |
| 20:13 |
celeron55 |
i think i disabled the wrong way of merging at some point |
| 20:13 |
rubenwardy |
no, paramat |
| 20:13 |
celeron55 |
not sure |
| 20:13 |
rubenwardy |
it's disabled |
| 20:13 |
paramat |
ok |
| 20:13 |
rubenwardy |
you can still do it using the git cli though |
| 20:13 |
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| 20:13 |
paramat |
yeah i always merge using terminal git |
| 20:14 |
rubenwardy |
do it meaning make a merge commit |
| 20:14 |
paramat |
oh |
| 20:14 |
rubenwardy |
I usually merge using the web interface, unless the commit is by me or I have more than one to merge |
| 20:14 |
Krock |
red-001, it's been like this for at least a year. Squash merge and rebase merge |
| 20:14 |
lhofhansl |
celeron55: I don't know :) I think there're some links to some guidelines or something. |
| 20:14 |
rubenwardy |
if the commit is by me then it adds "commited by github" or something, which I don't like |
| 20:15 |
celeron55 |
lhofhansl kind of brings me to one question: for core devs that don't hang around on IRC and neither the forum, should we set like a weekly time when everyone should briefly visit this channel in case there's something to talk about? or how would we go about this |
| 20:15 |
rubenwardy |
we had saturday meetings |
| 20:15 |
paramat |
have/had |
| 20:15 |
rubenwardy |
they've fizzled out though recently |
| 20:15 |
rubenwardy |
I suggest starting them up again |
| 20:15 |
Krock |
wasn't there one last week? |
| 20:16 |
ThomasMonroe |
celeron55, did you happen to see the convo earlier about the lua formspecs? |
| 20:16 |
paramat |
saturday evening 6pm european central time |
| 20:16 |
paramat |
i think |
| 20:16 |
celeron55 |
well the meetings were kind of heavy, i'm not suggesting that format |
| 20:16 |
red-001 |
can someone review #6067 or #6087 |
| 20:16 |
celeron55 |
the same time can be used though |
| 20:16 |
ShadowBot |
https://github.com/minetest/minetest/issues/6067 -- [CSM] Add basic HUD manipulation. by red-001 |
| 20:16 |
ShadowBot |
https://github.com/minetest/minetest/issues/6087 -- [CSM] Don't load the IO library. by red-001 |
| 20:16 |
paramat |
yeah |
| 20:16 |
red-001 |
*? |
| 20:17 |
lhofhansl |
6pm GMT is 11am PST, I'm usually out at that time. |
| 20:17 |
paramat |
or asleep? :] |
| 20:17 |
lhofhansl |
:) |
| 20:18 |
paramat |
i'm usually out too, but in bed |
| 20:18 |
lhofhansl |
Hanging out on the forum is easy enough. Joining IRC more often is also easy. |
| 20:18 |
celeron55 |
ThomasMonroe: missed it, but can look it up; what about it? |
| 20:18 |
ThomasMonroe |
just some interesting stuff to think about, but it would probably wait until 0.6.0 |
| 20:19 |
ThomasMonroe |
i created a forum post too |
| 20:19 |
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| 20:19 |
celeron55 |
lhofhansl: i guess just make sure there's some way to contact you publicly other than github issues or mass email |
| 20:19 |
red-001 |
I think some recent formspec change broke the pause/escape menu |
| 20:19 |
lhofhansl |
Understood! |
| 20:19 |
ThomasMonroe |
red-001: the changes were in respect to replacing the current system |
| 20:19 |
paramat |
some of us are up during EU nighttimie, often me |
| 20:20 |
red-001 |
the two text boxes are broken |
| 20:20 |
paramat |
*nighttime |
| 20:20 |
ThomasMonroe |
paramat, im asleep then, 12:00am for me XD |
| 20:20 |
Flairieve |
Is there anyway to use minetest.after(5) in a IF statement like this? function hi() print("Before 5 seconds") minetest.after(5) print("After 5 seconds") end |
| 20:21 |
lhofhansl |
Got the invite. Thanks! |
| 20:21 |
red-001 |
what do you mean in an if statement? |
| 20:22 |
Krock |
Flairieve, yes sure |
| 20:22 |
lhofhansl |
Are there core-dev guidelines to read? When to use which labels? How many approvals needed? Anything else...? |
| 20:22 |
Flairieve |
Well I mean like were it waits 5 seconds before printing the next message |
| 20:22 |
red-001 |
sure that would work |
| 20:22 |
Krock |
Flairieve, that's possible. you can call minetest.after like any other function |
| 20:22 |
paramat |
Flairieve modding discussion goes to the other MT channels |
| 20:22 |
Krock |
and it'll execute the given function after the time passed |
| 20:23 |
Flairieve |
Oh wait this isn't modding discussion? |
| 20:23 |
Krock |
no, core development aka C++ stuff |
| 20:23 |
red-001 |
no |
| 20:23 |
red-001 |
what Krock said |
| 20:23 |
Flairieve |
oh whoops |
| 20:24 |
Krock |
lhofhansl, related wiki: http://dev.minetest.net/Git_Guidelines |
| 20:25 |
lhofhansl |
Thanks. I'll read through all of this before I do anything :) |
| 20:25 |
Krock |
there's not much you can do wrong with labels. just ensure they fit the PR/issue contents |
| 20:26 |
paramat |
lhofhansl i made this gist to show how to merge using terminal (the most flexible way) https://gist.github.com/paramat/fdb80b6f03923d444af261a789894215 |
| 20:27 |
red-001 |
shouldn't a branch be created for 0.4.17? |
| 20:27 |
Krock |
red-001, will happen during feature freeze.. I think |
| 20:27 |
paramat |
(linux terminal that is) |
| 20:27 |
red-001 |
Krock, wouldn't it be better to start backporting things eariler through |
| 20:27 |
lhofhansl |
I too prefer the command line. No black github magic in the way. |
| 20:28 |
Krock |
red-001, yes sure, earlier is better but there's no time set yet |
| 20:30 |
celeron55 |
lhofhansl: https://github.com/minetest/minetest/blob/master/CONTRIBUTING.md#maintaining |
| 20:30 |
celeron55 |
that's kind of the jumping point currently for core deving |
| 20:32 |
paramat |
lhofhansl a core dev can self-approve their own PR, it counts towards the 2 needed, but isn't labelled. so for your PR we now assume it has 2 approvals even though it is labelled 'one approval' |
| 20:32 |
celeron55 |
ThomasMonroe: if you made a forum topic, can you link it? |
| 20:33 |
Krock |
red-001, oh I see. You're right with the pause menu. apparently another victim that (ab)used the textarea |
| 20:33 |
red-001 |
so how do you fix it? |
| 20:34 |
red-001 |
is there a simple fix or do you have to replace the element used |
| 20:34 |
celeron55 |
ThomasMonroe: oh, found it |
| 20:35 |
celeron55 |
this is the toolkit topic https://forum.minetest.net/viewtopic.php?f=5&t=18623 |
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| 20:43 |
Krock |
red-001, https://github.com/minetest/minetest/pull/6510/files#diff-65f34680878a6bd86f3a59ebc0c06c6dL1117 this is the problem |
| 20:44 |
Krock |
looks like we need a fallback to flabel if fdefault is empty |
| 20:51 |
Krock |
red-001, working on a patch |
| 20:53 |
red-001 |
anyone want to comment on the idea behind #6528? The implemenation as you can see isn't finished yet. |
| 20:54 |
ShadowBot |
https://github.com/minetest/minetest/issues/6528 -- [WIP] Make setting files per-world. by red-001 |
| 21:03 |
lhofhansl |
which of the MT forums should I hang out in? Is there one for devs? |
| 21:04 |
red-001 |
there is more then one forum? |
| 21:05 |
red-001 |
lhofhansl, the site the project controls is minetest.net |
| 21:05 |
red-001 |
other people own the other minetest domains |
| 21:06 |
lhofhansl |
Ok... I thought there might have been one specifically for devs. All good then. |
| 21:07 |
Krock |
Fix for the missing pause menu text, caused by #6510: https://pastebin.com/raw/taPmanvm |
| 21:07 |
ShadowBot |
https://github.com/minetest/minetest/issues/6510 -- Textarea with vertical scrollbar (Rebased from adelcoding1 #5355) by adrido |
| 21:08 |
Krock |
red-001, mind giving it a test to ensure it works as expected? ^ |
| 21:09 |
red-001 |
sure |
| 21:09 |
Krock |
pause menu seems to be fixed, same as the texture pack descriptions |
| 21:10 |
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| 21:14 |
lhofhansl |
Signed up for the forum. Username: Lars |
| 21:14 |
Fixer |
welcome |
| 21:15 |
lhofhansl |
thanks! |
| 21:16 |
lhofhansl |
comments on #6529? |
| 21:16 |
ShadowBot |
https://github.com/minetest/minetest/issues/6529 -- Discuss: Make zoom a real zoom? |
| 21:18 |
red-001 |
lhofhansl, doesn't seem like a major change |
| 21:18 |
lhofhansl |
nope. not at all. |
| 21:19 |
red-001 |
I say go ahead as long as you can avoid the void of unloaded blocks |
| 21:27 |
Krock |
Pushing https://pastebin.com/raw/taPmanvm with fixed too-long-line in 5 minutes |
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| 21:49 |
paramat |
could someone do what is needed to group lhofhansl together with the other code devs in an IRC client userlist? |
| 21:49 |
Krock |
that's called (auto) voice |
| 22:05 |
paramat |
ok thanks, wasn't sure what it meant |
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| 22:33 |
paramat |
~tell lhofhansl note you are not a core dev for MTGame (yet) |
| 22:33 |
ShadowBot |
paramat: O.K. |
| 22:34 |
red-001 |
paramat, is there a list of mt-game core devs anywhere? |
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| 22:40 |
paramat |
there's an out of date one in the wiki |
| 22:42 |
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| 22:42 |
paramat |
maybe there should be an extra 'team' group at github just to document it |
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| 22:58 |
lhofhansl |
I have a verified nick now :) |
| 23:05 |
lhofhansl |
paramat: Lemme know when you got a chance to test #6483 again. Can be my first push. |
| 23:05 |
ShadowBot |
https://github.com/minetest/minetest/issues/6483 -- Retrieve extra speed-directed, narrow view cone to load blocks the player will encounter soon. by lhofhansl |
| 23:16 |
paramat |
ah so you're registered with nickserv now? |
| 23:17 |
paramat |
i will, i'll test within 2 hours, very busy |
| 23:17 |
red-001 |
lhofhansl, if you want a cloak ask on #freenode |
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lhofhansl |
"cloak ask"? I'm a very occasional IRC user. |
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| 23:28 |
red-001 |
just replaces your ip/hostname with "unaffiliated/lhofhansl" |
| 23:29 |
red-001 |
so when you join it says * lhofhansl (~lars unaffiliated/lhofhansl) has joined |
| 23:31 |
lhofhansl |
ah. that's nice. Then again, my name gives me away anyway. |
| 23:32 |
red-001 |
well it doesn't stop anyone from getting it if they really want to, but it stops the annoying sorts |
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