| Time |
Nick |
Message |
| 00:09 |
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| 01:23 |
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| 03:04 |
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| 03:20 |
paramat |
game#1920 updated as requested and retested, now merging |
| 03:20 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1920 -- Footstep sounds: 5 new sounds by paramat |
| 03:26 |
paramat |
done |
| 03:26 |
paramat |
at last |
| 03:55 |
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| 03:56 |
lhofhansl |
Comments on #6552? I'm trying allow the server and client to keep up with loading blocks as the player moves. |
| 03:56 |
ShadowBot |
https://github.com/minetest/minetest/issues/6552 -- Reduce server FOV with forward speed. by lhofhansl |
| 03:58 |
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| 04:09 |
paramat |
will test |
| 04:31 |
paramat |
seems ok |
| 04:32 |
paramat |
dot product is 0 for orthgonal vectors |
| 05:05 |
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| 05:07 |
lhofhansl |
Yep. The effect gets weaker the less the player actually looks into the direction of movement. At 90 degrees of greater (dot product <= 0) the effect is off. |
| 05:08 |
lhofhansl |
#6556 |
| 05:08 |
ShadowBot |
https://github.com/minetest/minetest/issues/6556 -- Blurred player textures when bi/trilinear filtering is on |
| 05:08 |
lhofhansl |
I expect that one to cause some discussion ... ? |
| 05:33 |
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| 05:59 |
paramat |
hm |
| 06:18 |
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| 06:35 |
paramat |
merging game#1925 |
| 06:35 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1925 -- Binoculars / Map mods: Clarify key-activation of items in descriptions by paramat |
| 06:41 |
paramat |
done |
| 06:51 |
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| 18:50 |
Krock |
nerzhul, I've just seen your XML branch on GitLab. It looks very nice but how will it be possible to change the formspecs dynamically? |
| 19:19 |
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| 19:28 |
nerzhul |
!tell Krock thanks for looking for this, it's a startup it's not ready for MT usage but a registration model can be done, and some subelements can be made dynamically |
| 19:28 |
ShadowBot |
nerzhul: O.K. |
| 19:46 |
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| 22:08 |
Wayward_One |
okay, twice now my entire system has frozen while taking a screenshot via f12 requiring a hard reboot |
| 22:10 |
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| 22:58 |
hashcacher |
hey all - does anyone know a way to set up a ontake or onplace callback for the main / craft inventories? |
| 23:20 |
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| 23:20 |
nymeven |
Hi, is there french people here? |
| 23:24 |
rubenwardy |
nymeven, #minetest-fr |
| 23:25 |
nymeven |
hmm, was about development, i'm trying to learn C++, OpenGL and other stuff to understand Minetest's source code (or at least how it work xd) |
| 23:29 |
sofar |
just ask in #minetest |
| 23:32 |
nymeven |
Maybe tomorrow in this case |
| 23:36 |
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| 23:40 |
hashcacher |
seems weird that main / craft don't have the same capability to set callbacks like detached inventories, unless im missing something |