| Time |
Nick |
Message |
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| 05:03 |
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| 05:48 |
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| 06:17 |
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| 06:38 |
paramat |
#6519 is updated as requested and ready =D |
| 06:39 |
ShadowBot |
https://github.com/minetest/minetest/issues/6519 -- Biome API: Add decoration flags for underground decorations by paramat |
| 07:05 |
sfan5 |
paramat: if you're fine with the current state of the dungeon loot PR, it could be merged soon |
| 07:09 |
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| 07:48 |
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| 08:00 |
paramat |
sfan5 i am, if unmerged i'll merge it when i merge other stuff |
| 08:05 |
paramat |
~tell Krock https://github.com/minetest/minetest/pull/6519 (underground decorations) is ready |
| 08:05 |
ShadowBot |
paramat: O.K. |
| 08:24 |
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| 10:20 |
Krock |
asl97, heh. Glad you now understand now why it's back magic :) |
| 10:54 |
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| 11:15 |
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| 11:20 |
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| 11:29 |
sfan5 |
merging game#1921 in 5 minutes |
| 11:29 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1921 -- Add loot to dungeons by sfan5 |
| 11:34 |
sfan5 |
merged |
| 11:41 |
paramat |
\O/ |
| 11:46 |
Krock |
paramat, I don't understand your comment on the carts PR. The acceleration is handled differently than the velocity and position |
| 11:48 |
Krock |
going straight forward doesn't update the velocity or position unless it slowly stops or reaches the velocity maximum |
| 11:50 |
paramat |
oh |
| 11:51 |
paramat |
i'm thinking in physics terms, acceleration is a change in velocity |
| 11:52 |
Krock |
yes sure, but that's what the client and server does. No need to let the mod do the same job too |
| 11:53 |
paramat |
ok. however i doubt the current PR code only runs the new code when it is needed, it seems it should be decided on a change of cart_dir.y? |
| 11:57 |
Krock |
ah I see. Yes sure, I can optimize that part even more, using dir.y as cart_dir.y may be outdated at this point |
| 11:58 |
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| 12:02 |
Krock |
FTFY |
| 12:02 |
paramat |
i noticed the weird eye offset behaviour, it puts the camera outside the cart sometimes depending on where you look |
| 12:02 |
paramat |
cool |
| 12:03 |
Krock |
I know, that's what I added to the bottom as "Ugly side-effects" |
| 12:04 |
Krock |
I can't set the eye rotation position/axis |
| 12:04 |
Krock |
that's why looking around feels strange and .. a bit wrong |
| 12:07 |
Krock |
that would be about the same feature like a detached camera, just relatively to the player's position in this case |
| 12:09 |
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| 20:56 |
lisac |
hey nerzhul, sorry to bother you, is there a way to get players set language from CSM? |
| 20:56 |
lisac |
like, en_US or sr_Cyrl |
| 20:57 |
sfan5 |
if it's not in the docs then it doesn't exist |
| 20:59 |
lisac |
sfan5, or maybe it's a docs bug? :) |
| 21:01 |
sfan5 |
prob not |
| 21:02 |
lisac |
heh okay. |
| 21:52 |
lisac |
nerzhul, sfan5 https://github.com/lisacvuk/minetest/commit/9a0a913e3eef572921e9ac102a09c9252fc2052e |
| 21:53 |
lisac |
I should use something which isn't just a int for the ID, though |
| 21:53 |
lisac |
and probably add documentation |
| 21:53 |
lisac |
I also accidentally called the commit get_locale, not get_language, which it is. |
| 21:57 |
lisac |
https://github.com/lisacvuk/minetest/commit/8a2e4218f9e3f831cb5c9aff265e9be31df62929 |
| 21:57 |
lisac |
fixed it now. |
| 21:58 |
lisac |
heh, indentation is off |
| 21:59 |
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| 22:10 |
lisac |
#6564 |
| 22:10 |
ShadowBot |
https://github.com/minetest/minetest/issues/6564 -- Add a way to get current locale from CSM by lisacvuk |
| 22:12 |
basicer_ |
Why put it into the lua registry? |
| 22:14 |
lisac |
basicer_, is there another way? |
| 22:16 |
lisac |
oh right |
| 22:16 |
lisac |
lua_pushlstring |
| 22:16 |
lisac |
lemme fix it |
| 22:17 |
lisac |
hmm |
| 22:17 |
lisac |
this is confusing |
| 22:17 |
lisac |
I should have read the lua docs first |
| 22:23 |
sofar |
I usually just find a function that does the exact same thing with some different data and copy that |
| 22:28 |
lisac |
sofar, I'll add that to my notes |
| 22:28 |
lisac |
:P |
| 22:28 |
lisac |
fixed it, anyways. |
| 22:59 |
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