| Time |
Nick |
Message |
| 01:11 |
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| 04:07 |
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| 04:27 |
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| 04:28 |
paramat |
#6579 code can be reviewed now, will add docs in 2 hours |
| 04:28 |
ShadowBot |
https://github.com/minetest/minetest/issues/6579 -- Player eye height: Make this a settable player object property by paramat |
| 05:00 |
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| 05:49 |
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| 05:49 |
jas_ |
(i feel this is related:) the only reference to "crouch", i found out, is through the settting, movement_speed_crouch, which adjusts the sneak speed. |
| 05:56 |
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| 06:00 |
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| 06:01 |
paramat |
that should probably be called movement_speed_sneak since we don't have crouch |
| 06:08 |
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| 06:17 |
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| 06:17 |
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| 06:49 |
jas_ |
not yet, perhaps easy now with setting eye height? this could be an arugment for AUX2, or special2, or whatever it's called lol |
| 06:49 |
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| 06:56 |
paramat |
well we would just auto-reduce eye height when sneaking, doesn't need another key |
| 07:11 |
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| 07:11 |
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| 07:11 |
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| 07:19 |
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| 09:12 |
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| 09:24 |
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| 09:40 |
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| 10:14 |
paramat |
will merge #6591 in 15mins |
| 10:14 |
ShadowBot |
https://github.com/minetest/minetest/issues/6591 -- LINT whitelist: Add files and organise entries by paramat |
| 10:23 |
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| 10:23 |
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| 10:23 |
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| 10:36 |
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| 10:42 |
paramat |
actually i'll also fix the other format issues lint is complaining about |
| 10:43 |
paramat |
(spaces to tabs) |
| 10:44 |
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| 10:49 |
nerzhul |
paramat, nice |
| 11:11 |
paramat |
updated, hopefully will silence lint |
| 11:26 |
paramat |
will merge if passes travis |
| 11:30 |
nerzhul |
link? |
| 11:41 |
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| 12:03 |
paramat |
#6591 |
| 12:03 |
ShadowBot |
https://github.com/minetest/minetest/issues/6591 -- LINT: Add files to whitelist, fix detected indent errors by paramat |
| 12:04 |
paramat |
but lint is still failing, i'll add the files to the whitelist |
| 12:30 |
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| 12:45 |
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| 12:46 |
paramat |
passes travis, merge in a moment |
| 12:52 |
paramat |
will also merge #6579 |
| 12:52 |
ShadowBot |
https://github.com/minetest/minetest/issues/6579 -- Player eye height: Make this a settable player object property by paramat |
| 12:59 |
paramat |
merged |
| 13:01 |
paramat |
just realised i forgot docs for 6579 will do that now |
| 13:08 |
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| 13:17 |
paramat |
#6592 |
| 13:17 |
ShadowBot |
https://github.com/minetest/minetest/issues/6592 -- Lua_api.txt: Add documentation for 'eye_height' player object property by paramat |
| 13:25 |
paramat |
can anyone +1 game#1939 ? very simple, and tested |
| 13:25 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1939 -- Player API: Set eye height property for new player model by paramat |
| 13:25 |
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| 13:34 |
paramat |
+1 for #6444 will merge with 6592 in a moment |
| 13:34 |
ShadowBot |
https://github.com/minetest/minetest/issues/6444 -- Enable item collision detection for sudden movement by DTA7 |
| 13:58 |
paramat |
merged |
| 14:07 |
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| 14:16 |
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| 14:34 |
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| 14:41 |
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| 14:42 |
bitofabyte |
any thoughts on #6555 ? |
| 14:42 |
ShadowBot |
https://github.com/minetest/minetest/issues/6555 -- Allow for getting world name and path separately on the command line by BitOfAByte |
| 14:59 |
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| 15:24 |
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| 15:25 |
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| 15:30 |
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| 15:38 |
paramat |
i'll merge game#1939 now, trivial |
| 15:38 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1939 -- Player API: Set eye height property for new player model by paramat |
| 15:43 |
paramat |
merged |
| 15:44 |
rubenwardy |
now to find out what interesting bugs that causes :D |
| 15:45 |
rubenwardy |
huh |
| 15:46 |
rubenwardy |
oh, the other PR is the one that adds variable eye height |
| 15:47 |
paramat |
it will cause players the size of bugs |
| 15:48 |
rubenwardy |
lol |
| 15:49 |
paramat |
so we have settable: model, collisionbox, step height, eye height. i think that's everything needed for players of various sizes |
| 15:49 |
rubenwardy |
how able infinite draw distance? |
| 15:50 |
rubenwardy |
you'll need that if players are an infinite height |
| 15:50 |
rubenwardy |
*about |
| 15:50 |
twoelk |
so now I can take an alice-in-wonderland potion to get through a one block high door? |
| 15:51 |
paramat |
yes i await 'drinkme' mods |
| 15:52 |
twoelk |
hm, or a mod could make the player model go on all fours to get some place, interesting |
| 15:59 |
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| 16:07 |
Wayward_One |
or possibly have actual crouching during sneak? |
| 16:16 |
paramat |
the object property 'visual_size' can be used as an easy way to scale the player model |
| 16:42 |
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| 16:59 |
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| 17:08 |
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| 17:33 |
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| 17:34 |
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| 18:05 |
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| 18:37 |
paramat |
i intend to improve our coral, now we have underwater plantlike drawtype. someone reminded me how our coral is not great |
| 18:44 |
twoelk |
I was pretty dissapointed by the no way back part :-D |
| 18:44 |
twoelk |
I had hoped for colorful decoblocks |
| 18:45 |
twoelk |
next I tried farming them underwater :-/ |
| 19:07 |
paramat |
we wanted to show how the coral life was delicate, so digging kills them leaving the skeleton |
| 19:09 |
paramat |
they would die outside water anyway. this way avoids an ABM |
| 19:13 |
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| 19:45 |
twoelk |
indeed I sort of learned the hardway about corals |
| 19:45 |
twoelk |
in real life |
| 19:46 |
twoelk |
now they're gone :-( |
| 19:47 |
twoelk |
at least where I harvested lots of them as a kid - so naive and clueless at the time |
| 19:48 |
twoelk |
wasn't all my doing though - wasn't quite that industrious as kid |
| 19:49 |
twoelk |
nevertheless I had my part in destroying our little paradise :-( |
| 20:27 |
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| 20:33 |
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| 20:39 |
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| 21:09 |
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| 21:56 |
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| 22:20 |
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| 23:10 |
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| 23:41 |
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