| Time |
Nick |
Message |
| 00:04 |
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ThomasMonroe joined #minetest-dev |
| 00:30 |
paramat |
merging game#1990 in a minute |
| 00:30 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1990 -- Biomes: Add 'dirt with coniferous litter' node for coniferous forest by paramat |
| 00:30 |
ThomasMonroe |
ooooohh niiiice :) |
| 00:42 |
paramat |
merged |
| 00:42 |
paramat |
next ferns in that biome |
| 00:53 |
ThomasMonroe |
:) cool |
| 01:00 |
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| 01:16 |
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| 01:49 |
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| 02:43 |
paramat |
game#1994 |
| 02:43 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1994 -- Ferns: Add 3 sizes for coniferous forest biome by paramat |
| 02:47 |
ThomasMonroe |
maybe only have a certain type of flower for the forest |
| 02:50 |
ThomasMonroe |
like maybe a Thimbleberry for accuracy |
| 02:51 |
ThomasMonroe |
you could also add pinecones |
| 03:25 |
paramat |
yeah, i will remove the normal flowers |
| 03:34 |
paramat |
done, at least we still have mushrooms |
| 03:35 |
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| 03:49 |
ThomasMonroe |
true |
| 04:37 |
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| 14:06 |
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| 15:09 |
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| 15:14 |
paramat |
easy review, essentially copypaste of grass_* code, all tested game#1994 |
| 15:14 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1994 -- Ferns: Add 3 sizes for coniferous forest biome by paramat |
| 15:21 |
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| 15:35 |
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| 16:40 |
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| 16:54 |
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| 17:01 |
Fixer |
very recent bug: https://github.com/minetest/minetest/issues/6830 |
| 17:02 |
Krock |
apparently wrong scrolling #6809 |
| 17:02 |
ShadowBot |
https://github.com/minetest/minetest/issues/6809 -- Fix scrolling by numberZero |
| 17:04 |
Krock |
indeed, can reproduce |
| 17:06 |
Krock |
same when selecting the text |
| 17:09 |
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| 19:04 |
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twahm joined #minetest-dev |
| 19:05 |
twahm |
How can I contribute minetest? |
| 19:08 |
Krock |
fork the repository minetest or minetest_game, depending if you want C++ or Lua |
| 19:08 |
twahm |
But what can I do? |
| 19:09 |
Krock |
http://dev.minetest.net/How_to_start_contributing |
| 19:09 |
Krock |
there are 786 issues.. one of them is surely something that you can solve |
| 19:09 |
paramat |
and read through the 800 issues =) plenty to do and we're understaffed |
| 19:10 |
Krock |
https://github.com/minetest/minetest/labels/Beginner%20Friendly |
| 19:10 |
twahm |
I'm new to github and I do not know how it works, could you explain? |
| 19:11 |
Krock |
no, there are plenty of tutorials on youtube and even topics on the minetest forums that can do that |
| 19:11 |
twahm |
thank you |
| 19:11 |
Krock |
https://forum.minetest.net/viewtopic.php?f=3&t=14262 |
| 19:11 |
Krock |
!next |
| 19:11 |
ShadowBot |
Another satisfied customer. Next! |
| 19:12 |
sofar |
twahm: easier would be to start helping out with mods in lua |
| 19:12 |
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Puka joined #minetest-dev |
| 19:12 |
sofar |
c++ isn't an easy language to master |
| 19:13 |
paramat |
twahm go to github help page and follow the 'bootcamp' tutorials for forking and contributing, they're clear and easy to follow |
| 19:13 |
paramat |
and yes start with lua, possibly in MTGame |
| 19:14 |
twahm |
I already programmed in c ++ and I would like to contribute with the engine, but I do not know the internal structure of minetest |
| 19:23 |
Krock |
most of the files are self-descriptive what they do. If we take an example, starting in Lua object:set_pos. Calls the C++ function in src/script, goes to the ServerActiveObject (content_sao.*), sends a packet (server.*) to the client (network/clientpackethandler.cpp), client sets the ClientActiveObject (content_cao.*) position |
| 19:24 |
Krock |
TL;DR: Digging themselves through the code for a few hours also clarifies a lot |
| 19:24 |
twahm |
And the lua api is in the script folder? |
| 19:25 |
Krock |
yes |
| 19:30 |
twahm |
I have never worked with lua in c ++, as I understand it is also needed something like a register.lua and minetest interact with the functions through the lua library? |
| 19:33 |
Hijiri |
twahm: I don't quite understand what you are asking |
| 19:35 |
Krock |
twahm, Minetest has to provide C functions that Lua can call. We have access to the internal Lua C functions to register them |
| 19:35 |
Krock |
once they are called, we get some sort of stack with what we can work |
| 19:36 |
twahm |
Then minetest works with a single thread? |
| 19:37 |
Krock |
no. The script part is single thread |
| 19:38 |
twahm |
Would it be possible to distribute the mods among several threads? |
| 19:39 |
Krock |
possible yes. but not desired, as almost all mods depend on "default" from minetest_game and on others. If they run in multiple threads there won't be any direct communication possible anymore |
| 19:42 |
twahm |
I see, How do you determine when a new version of minetest comes out? |
| 19:45 |
twahm |
What changes are made in the code to determine that it is time to get a new version? |
| 19:47 |
Krock |
calculated using 42 * math.pi / 1337.0 * BS + 666 or in short: It's done when it's done. 0.4.17 was planned this December but could happen next year.. dunno. |
| 19:48 |
Krock |
If you look at the releases page on GitHub you can also see the interval of our release cycle |
| 19:50 |
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| 20:10 |
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| 20:26 |
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paramat joined #minetest-dev |
| 20:30 |
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| 20:40 |
paramat |
game#1995 fairly trivial so will merge with game#1994 in a few mins |
| 20:40 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1995 -- Resize junglegrass selection box by Ezhh |
| 20:40 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1994 -- Ferns: Add 3 sizes for coniferous forest biome by paramat |
| 20:51 |
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| 20:51 |
paramat |
merging |
| 20:52 |
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| 20:55 |
paramat |
done |
| 20:58 |
paramat |
more coming, in the mood for mtg stuff |
| 21:01 |
paramat |
big todo list, want to reduce it |
| 21:01 |
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| 21:10 |
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| 21:24 |
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| 21:37 |
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| 21:39 |
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| 21:41 |
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| 22:00 |
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| 22:20 |
Krock |
nore, alternative furnace code (possibly easier to understand) https://pastebin.com/FVbz4Nrn Tested successfully, using 9 (* 34s) acacia trunks, cooking 99 (* 3s) copper lumps |
| 22:54 |
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| 22:58 |
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