| Time |
Nick |
Message |
| 00:08 |
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| 00:12 |
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| 00:16 |
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| 00:20 |
jordan4ibanez |
Is it possible to disable certain mapgens in game.conf? |
| 00:21 |
rubenwardy |
yes |
| 00:21 |
rubenwardy |
https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L61 |
| 00:24 |
jordan4ibanez |
rubenwardy: Thanks! |
| 00:25 |
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| 00:25 |
rubenwardy |
jordan4ibanez: thank Shara |
| 00:25 |
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| 00:27 |
jordan4ibanez |
Thank you Shara |
| 00:45 |
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| 00:48 |
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| 01:01 |
ThomasMonroe |
#6965 |
| 01:01 |
ShadowBot |
https://github.com/minetest/minetest/issues/6965 -- [WIP] Basic pause menu settings by ThomasMonroe314 |
| 01:02 |
ThomasMonroe |
I gtg eat dinner bbl |
| 01:30 |
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| 13:32 |
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| 13:42 |
Megaf |
Foks, did we ever tested TCP instead of UDP? |
| 13:59 |
red-001 |
yes |
| 13:59 |
red-001 |
that network rework PR uses udp+tcp |
| 14:01 |
nerzhul |
yes it was tested, it's faster than our UDP reliable implementation but it has a crash problem on windows |
| 14:01 |
red-001 |
#6485 |
| 14:01 |
ShadowBot |
https://github.com/minetest/minetest/issues/6485 -- Rewrite the whole network stack to use ASIO by nerzhul |
| 14:01 |
nerzhul |
an undefined behaviour i haven't solved |
| 14:01 |
Megaf |
How did you compile the windows binary? |
| 14:02 |
Megaf |
I mean, from Linux or Windows? |
| 14:02 |
red-001 |
ask Fixer |
| 14:02 |
Fixer |
wat |
| 14:03 |
Megaf |
nerzhul: too much work to rebase it now? I would like to test the PR if possible. |
| 14:04 |
red-001 |
Megaf, just checkout that branch? |
| 14:04 |
Megaf |
I'd like to test with our latest improvements |
| 14:04 |
Megaf |
also, that's only 0.5 right? |
| 14:05 |
nerzhul |
Megaf, i don't think the rebase is huge as nobody ever modify the network code xD |
| 14:05 |
nerzhul |
but i let it in stanby mode atm i'm very busy at home |
| 14:06 |
nerzhul |
Linux and MacOSX code is stable but sometimes on windows the client crash, it never happen on linux |
| 14:06 |
nerzhul |
and macosx |
| 14:06 |
Megaf |
The "busy at home" thing I do understand. :P |
| 14:06 |
Megaf |
Interesting |
| 14:06 |
nerzhul |
and yes it should be only for 0.5 but i don't think we have time to merge it, then maybe in 2 years on the next break compat :p |
| 14:07 |
Megaf |
as developer sometimes I have thought about droping support to Windows.. |
| 14:07 |
Megaf |
and supporting only POSIX systems instead |
| 14:07 |
Megaf |
Anyhow, in this case it must be just a mistake in the implementation of that code |
| 14:08 |
Megaf |
https://github.com/chriskohlhoff/asio/issues/273 |
| 14:08 |
Megaf |
related? |
| 14:09 |
Megaf |
there's plenty of issues in the asio lib https://github.com/chriskohlhoff/asio/issues |
| 14:09 |
nerzhul |
it's not a unix socket , it's tcp/ip socket |
| 14:09 |
nerzhul |
and asio has some issues, like minetest, but asio is in pass to be integrated in C++20 |
| 14:10 |
nerzhul |
they are rewriting their library code to be compliant with C++20 to be integrated into it |
| 14:15 |
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| 14:15 |
Hijiri |
ass io xPPPPP |
| 14:17 |
nerzhul |
hm okay |
| 14:19 |
red-001 |
huh so it seems to be crashing while allocating memory in code that doesn't even seem to be network related |
| 14:20 |
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| 14:22 |
Megaf |
Hijiri: That was not necessary. =/ |
| 14:22 |
Megaf |
no in the -dev channel |
| 14:23 |
red-001 |
nerzhul, does it work on android? |
| 14:34 |
nerzhul |
red-001, i haven't tested it but it should work as intended, only depend on the OS subsystem and android network is linux network |
| 15:31 |
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| 19:41 |
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| 19:42 |
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| 19:59 |
nerzhul |
hey, merging #6955 |
| 19:59 |
ShadowBot |
https://github.com/minetest/minetest/issues/6955 -- Rename tab headers by ThomasMonroe314 |
| 20:01 |
Lone-Star |
that's just not gonna work for me |
| 20:02 |
Lone-Star |
jk :D |
| 20:02 |
nerzhul |
rubenwardy, are you okay with bulk now ? |
| 20:05 |
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| 20:15 |
rubenwardy |
updated comments |
| 20:15 |
rubenwardy |
For the reason of calling callbacks, this is a good feature |
| 20:32 |
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| 20:42 |
MillersMan |
Hi, anyone with experience in mapgens and creating new Lua-APIs present? |
| 20:42 |
MillersMan |
I'm about to create the API for the recursive mapgen but not sure how to best integrate it |
| 20:44 |
MillersMan |
Or what is the best place to discuss this? Here or in a issue or int the forum? |
| 20:44 |
sfan5 |
definitely not the forums |
| 20:45 |
sfan5 |
issue might be useful |
| 20:45 |
sfan5 |
though isn't there one for this already? |
| 20:46 |
MillersMan |
one issue or API? |
| 20:46 |
sfan5 |
issue |
| 20:46 |
MillersMan |
i have an issue for the overall thing but not specifically the Lua-API |
| 20:49 |
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| 20:51 |
MillersMan |
so i'll add the question to the #4839 ? |
| 20:51 |
ShadowBot |
https://github.com/minetest/minetest/issues/4839 -- Support for recursive refining map generators |
| 21:08 |
sfan5 |
yes |
| 21:19 |
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| 21:28 |
red-001 |
MillersMan, I guess take a look at the c api section of PIL |
| 21:29 |
red-001 |
and bookmarking http://pgl.yoyo.org/luai/i/about isn't a bad idea |
| 21:54 |
MillersMan |
red-001: thanks, that might be useful for doing the implementation. yet my bigger issue is how to do the integration in a way that fits minetest's ideas of what a mod might do or not best |
| 22:09 |
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| 22:54 |
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| 23:27 |
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