| Time |
Nick |
Message |
| 00:24 |
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Tmanyo joined #minetest-dev |
| 00:37 |
paramat |
hmm no idea :] depends on your interests and abilities, lots of issues to choose from |
| 00:45 |
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| 00:46 |
paramat |
another label to look for in issues is 'blocker', those are blockers for next release |
| 00:48 |
paramat |
+1 for the PR |
| 00:49 |
QwertyCool |
can you define blocker without using the word blocker :$ |
| 00:49 |
QwertyCool |
please |
| 00:51 |
rubenwardy |
they're issues that need to be fixed before we can release the next version |
| 00:51 |
rubenwardy |
ie: they block the release |
| 00:51 |
rubenwardy |
they're a blocker |
| 00:52 |
paramat |
yes i was a little unclear |
| 01:09 |
QwertyCool |
gotcha thanks |
| 01:28 |
QwertyCool |
does the api know the name of the mod calling it |
| 01:34 |
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| 01:48 |
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| 02:33 |
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| 03:18 |
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| 04:28 |
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| 06:09 |
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| 07:25 |
nerzhul |
merging #6977 |
| 07:25 |
ShadowBot |
https://github.com/minetest/minetest/issues/6977 -- Unhelpful minetest.set/add_node error message |
| 07:26 |
nerzhul |
or not |
| 07:26 |
nerzhul |
i missed the valid rubenwardy comment, not merged :) |
| 07:35 |
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| 09:28 |
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| 12:09 |
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| 13:03 |
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| 13:56 |
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| 14:24 |
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| 15:00 |
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| 15:03 |
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| 15:44 |
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| 17:20 |
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| 17:47 |
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| 18:22 |
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| 18:28 |
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| 19:06 |
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| 19:13 |
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| 19:36 |
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| 19:38 |
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| 19:48 |
paramat |
#7024 do you prefer falling node entities to be deleted on contact with ignore or on contact with unloaded nodes 16 nodes lower? i guess it doesn't make much difference and ignore is more consistent |
| 19:48 |
ShadowBot |
https://github.com/minetest/minetest/issues/7024 -- Falling.lua: Delete falling nodes in 'ignore' (or unloaded areas) by paramat |
| 19:51 |
paramat |
i might start work on custom defined air nodes for biomes soon, as planned by hmmmm and me |
| 19:51 |
sfan5 |
maybe we should add berries before we add space |
| 19:51 |
sfan5 |
just saying |
| 19:51 |
rubenwardy |
berries are already possible, custom air nodes aren't |
| 19:52 |
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| 19:52 |
sfan5 |
🤔 |
| 19:52 |
rubenwardy |
at least not with the builtin mapgen |
| 20:00 |
Shara |
Maybe underground should be before space... |
| 20:01 |
Shara |
Players can already go down after all. |
| 20:09 |
paramat |
hm i'll go with ignore for falling nodes, otherwise you can see them travel 16 nodes beyond world edge which is inconsistent, so 7024 is ready |
| 20:09 |
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| 20:10 |
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| 20:11 |
paramat |
for MTG underground comes first, engine is not ready for space yet |
| 20:12 |
QwertyCool |
sfan5 would it be possible to get a copy of your win32, and win64 binaries? realized the scaling issues im having with client were me missing gettext from compile, but now that i add it I'm facing new issues with the compiler. |
| 20:12 |
paramat |
i'll merge marram grass and kelp in 1-2 hours |
| 20:17 |
VanessaE |
paramat (et. al), is there any remaining interest in merging my unified dyes into mtg, assuming I activate the colored itemstacks handling (perhaps with a rewrite so that it can just replace default dyes entirely)? |
| 20:17 |
sfan5 |
QwertyCool: just download the official binaries, i build those |
| 20:17 |
sfan5 |
built* |
| 20:19 |
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| 20:22 |
paramat |
lol just saw the berries request |
| 20:24 |
paramat |
VanessaE no interest from me, we're actually planning to sort out dyes, if anything simplify |
| 20:24 |
VanessaE |
ok. |
| 20:25 |
rubenwardy |
I don't think there should be too many dyes in MTG |
| 20:25 |
rubenwardy |
like, 16 most maybe |
| 20:25 |
rubenwardy |
then again dyes bore me so I'll butt out of it |
| 20:25 |
VanessaE |
just wondered, there was interest at one time. |
| 20:26 |
rubenwardy |
I'm not familiar with unified dyes |
| 20:27 |
VanessaE |
in this context, it's main purpose would be to make its standard palettes for hardware coloring a part of mtg. |
| 20:27 |
Shara |
MTG handles the dyes it already has amazingly poorly... I don't think it needs even more of them. |
| 20:29 |
paramat |
unified dyes seems too complex for MTG, and will make other stuff more complex, i think it deserves to be a specialist optional mod |
| 20:30 |
VanessaE |
I'll grant you that |
| 20:30 |
VanessaE |
but it's only as complex as the modders who use it choose it to be. one doesn't have to use anything more than just the palette files, for example |
| 20:34 |
VanessaE |
just wondered. just changes how I'll proceed is all. |
| 20:57 |
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| 20:58 |
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| 21:17 |
paramat |
#6971 is a 1 line PR tested by 2 android users, anyone else approve? |
| 21:17 |
ShadowBot |
https://github.com/minetest/minetest/issues/6971 -- Include alpha channel reference in MaterialTypeParam by stujones11 |
| 21:23 |
QwertyCool |
are you referring to the binaris downloads on the wiki compiling page? |
| 21:23 |
QwertyCool |
i beleive it only has the 32 bit version |
| 21:23 |
QwertyCool |
and it doens't include gettext afaik |
| 21:24 |
sfan5 |
minetest.net/downloads/ |
| 21:28 |
QwertyCool |
the compiling binaries are somewhere on that pabge? just take them out of the portable download or? |
| 21:28 |
sfan5 |
i'm not sure what kind of binaries you want |
| 21:29 |
QwertyCool |
the includes/dlls/libs/etc for building with cmake |
| 21:30 |
sfan5 |
oh |
| 21:30 |
sfan5 |
look into the buildwin*.sh scripts |
| 21:30 |
sfan5 |
but note you can't use those with MSVC |
| 21:31 |
QwertyCool |
how do you build your windows versions? mingw? |
| 21:31 |
sfan5 |
yes |
| 21:33 |
QwertyCool |
do still use cmake configure and generate ? |
| 21:34 |
sfan5 |
yes? |
| 21:38 |
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| 21:49 |
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| 22:25 |
paramat |
rubenwardy shall we merge game#1229 or do you still want to test first? |
| 22:25 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1229 -- Bones: Iterate player inventory lists dynamically. by t4im |
| 22:29 |
paramat |
well i guess it should wait if untested |
| 22:29 |
paramat |
will merge game#2027 game#2041 now |
| 22:29 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/2027 -- Add marram grass for coastal sand dunes by paramat |
| 22:30 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/2041 -- Adjust kelp placement and add selection box by Ezhh |
| 22:49 |
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| 22:56 |
paramat |
merging |
| 23:01 |
paramat |
done |
| 23:12 |
|
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