| Time |
Nick |
Message |
| 00:40 |
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| 03:36 |
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| 04:07 |
Hijiri |
is it possible in the modding API to scale a model along an arbitrary axis? |
| 04:11 |
paramat |
object 'visual scale' has only 2 values, one for y the other for x/z |
| 04:13 |
paramat |
i mean, 'visual_size' |
| 04:15 |
Hijiri |
ok |
| 04:15 |
Hijiri |
well if I scale it, will it be applied before or after bone rotations? |
| 04:33 |
paramat |
i assume after |
| 04:33 |
paramat |
but not certain |
| 08:28 |
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| 08:38 |
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| 08:41 |
Krock |
Pushing trivial bugfix for #7029 in 15 minutes: https://pastebin.com/raw/hyQ5DnCC |
| 08:41 |
ShadowBot |
https://github.com/minetest/minetest/issues/7029 -- "Change Keys" from Game Menu causes error |
| 09:13 |
celeron55 |
Hijiri: it's whatever irrlicht does when first calling animateJoints() and then calling setScale() |
| 09:13 |
celeron55 |
for an irrlicht scene node |
| 09:14 |
celeron55 |
https://github.com/minetest/minetest/blob/master/src/content_cao.cpp#L579 |
| 09:34 |
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| 12:01 |
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| 12:26 |
red-001 |
Krock, didn't you push a commit to fix #7029? |
| 12:26 |
ShadowBot |
https://github.com/minetest/minetest/issues/7029 -- "Change Keys" from Game Menu causes error |
| 12:27 |
Krock |
red-001, I thought I mentioned the issue in the commit description. apparently I forgot to do so. closing manually now. |
| 12:27 |
Krock |
thanks for reporting :) |
| 12:48 |
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| 13:00 |
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| 14:24 |
red-001 |
#6878 |
| 14:24 |
ShadowBot |
https://github.com/minetest/minetest/issues/6878 -- Mitigate formspec exploits by verifying that the formspec was shown to the user by the server by red-001 |
| 14:24 |
red-001 |
got rid of the random id thing so it would be simpler |
| 14:30 |
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| 14:42 |
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| 18:54 |
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| 18:56 |
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| 19:10 |
paramat |
game#2044 |
| 19:10 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/2044 -- Boats: Prevent motion in 'ignore' nodes by paramat |
| 19:12 |
red-001 |
shouldn't that really be in core? |
| 19:15 |
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| 19:15 |
sofar |
can you at least exit the boat and still pick it up? |
| 19:15 |
paramat |
possibly |
| 19:15 |
rubenwardy |
without noclip, no |
| 19:15 |
paramat |
and yes |
| 19:16 |
rubenwardy |
you'll be stuck in ignore nodes unable to move |
| 19:16 |
sofar |
lol |
| 19:16 |
paramat |
.. in my PR |
| 19:16 |
sofar |
maybe we should attempt to put the boat back to the non-ignore position instead |
| 19:17 |
sofar |
invert the current acceleration or current velocity, normalize it, and move the boat by that amount? |
| 19:17 |
paramat |
i could try inverting yes for a bounce |
| 19:17 |
paramat |
will try |
| 19:17 |
sofar |
I have no issues doing this in mtg, we can always do it *as well* in builtin |
| 19:19 |
paramat |
i did consider doing this in core, but will be less trivial |
| 19:21 |
paramat |
maybe still worth investigating, but in lua you get to choose behaviour, for example i have made dropped items stick, falling nodes deleted, and (soon) boats bounce |
| 19:21 |
paramat |
some objects need to enter ignore, such as fast flying vehicles |
| 19:22 |
Shara |
Bouncing boats :) |
| 19:22 |
Shara |
But yes, do make sure players can't get stuck |
| 19:22 |
Shara |
I can imagine the confused screaming |
| 19:22 |
paramat |
players don't get stuck in my PR =) |
| 19:23 |
paramat |
well as far as i know, but bounce is better |
| 19:23 |
Shara |
Players are inventive. They find ways :) |
| 19:23 |
sofar |
if the boat stays usable, that would be a good thing |
| 19:27 |
paramat |
on this subject, #7024 is ready |
| 19:27 |
ShadowBot |
https://github.com/minetest/minetest/issues/7024 -- Falling.lua: Delete falling node entities on contact with 'ignore' by paramat |
| 19:28 |
paramat |
and #6998 |
| 19:28 |
ShadowBot |
https://github.com/minetest/minetest/issues/6998 -- SAO limits: Allow SAOs to function outside the set 'mapgen limit' by paramat |
| 19:28 |
paramat |
all world edge stuff sorted out |
| 19:28 |
paramat |
then you can reduce 'mapgen limit' and have world outside it function normally |
| 19:29 |
Shara |
:) |
| 19:29 |
Shara |
Please do get all this onto backport branch if possible |
| 19:29 |
paramat |
yes |
| 19:30 |
paramat |
a good defence against attacks |
| 19:40 |
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| 19:54 |
paramat |
one liner PR #7031 |
| 19:54 |
ShadowBot |
https://github.com/minetest/minetest/issues/7031 -- Position entity nametags relative to selection-box by stujones11 |
| 20:15 |
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