| Time |
Nick |
Message |
| 00:39 |
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| 06:04 |
Cornelia |
I recently picked up a book on Vulkan and even though I'm barely through the first chapter I have been (slightly) tempted to write a vulkan renderer for minetest. :P |
| 06:30 |
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| 08:34 |
nerzhul |
Cornelia, should should patch irrlicht then |
| 08:41 |
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| 09:01 |
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| 09:11 |
nerzhul |
#7158 is ready for a review, it's a little refactor after the prvious user provided refactor + cleanup |
| 09:11 |
ShadowBot |
https://github.com/minetest/minetest/issues/7158 -- Cleanup sound manager class by nerzhul |
| 10:16 |
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| 11:45 |
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| 12:33 |
nerzhul |
Krock: ty for the review |
| 12:34 |
Krock |
np. was the only thing I could find in the PR |
| 12:34 |
nerzhul |
okay it's nice, i'm moving that file, building without sound to be sure |
| 12:36 |
nerzhul |
if it works are you okay with the PR ? |
| 12:38 |
Krock |
yes |
| 12:40 |
nerzhul |
this code move should help my cmake android build refactor as i will get a new module to make it working properly, currently build doesn't find sound libraries :) that can help |
| 12:43 |
nerzhul |
okay it's working as intended with a minor include change in game.cpp |
| 12:43 |
nerzhul |
i also fixed the Android.mk :) |
| 12:46 |
nerzhul |
Krock: i think the singleton usage is the problem in the bug you mentioned. It's a singleton then not removed when we switch back from game |
| 12:48 |
nerzhul |
i think the singleton is the problem |
| 12:49 |
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| 12:50 |
Krock |
yes, so we'd have to clean up the playing sounds when leaving one screen |
| 12:50 |
nerzhul |
it seems the code cleanup it in the OpenALManager destructor |
| 12:50 |
nerzhul |
but maybe something is wrong |
| 12:50 |
nerzhul |
if you are okay i will merge #7158 after travis pass |
| 12:51 |
ShadowBot |
https://github.com/minetest/minetest/issues/7158 -- Cleanup sound manager class by nerzhul |
| 13:03 |
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| 13:13 |
nerzhul |
Krock, travis pass, is this always okay ? :) |
| 13:17 |
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| 13:30 |
Krock |
nerzhul, functionally nothing was changed, so +1. |
| 13:47 |
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| 14:18 |
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| 14:24 |
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| 14:45 |
nerzhul |
merging #7158 |
| 14:45 |
ShadowBot |
https://github.com/minetest/minetest/issues/7158 -- Cleanup sound manager class by nerzhul |
| 14:46 |
nerzhul |
ty Krock for the review |
| 14:47 |
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| 15:06 |
Krock |
Pushing fix for #7160 in 15 mins https://pastebin.com/raw/8pkGLmsB (tested) |
| 15:06 |
ShadowBot |
https://github.com/minetest/minetest/issues/7160 -- Sounds do not stop playing |
| 15:10 |
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| 15:24 |
Krock |
pushing now... |
| 15:46 |
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| 17:07 |
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| 17:13 |
rubenwardy |
reviews for #7099 please |
| 17:14 |
ShadowBot |
https://github.com/minetest/minetest/issues/7099 -- Add formspec theming using prepended strings by rubenwardy |
| 17:14 |
rubenwardy |
needs to be in 0.5.0 |
| 17:15 |
rubenwardy |
Krock, nerzhul, sfan5 ^ |
| 17:18 |
Amaz |
rubenwardy: If a mod wants a formspec not to be themed in that way, would it need to remove the prepend before showing the formspec, and set it again afterwards? |
| 17:18 |
rubenwardy |
no |
| 17:18 |
rubenwardy |
no_prepend[] |
| 17:19 |
Amaz |
Oh, okay :) |
| 17:20 |
Amaz |
Thanks :) |
| 17:24 |
Krock |
rubenwardy, why needs to be? Looks like a regular feature |
| 17:24 |
rubenwardy |
it's an important change for mod compatibility, removes the need to depend on default for mods which only use inventories |
| 17:25 |
Krock |
then why not move it to builtin? |
| 17:25 |
Krock |
ah I see, it's also player-specific |
| 17:25 |
rubenwardy |
moving to default would mean node formspecs can't use it |
| 17:27 |
rubenwardy |
counter part: game#2098 |
| 17:27 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/2098 -- Add formspec theming, remove sfinv's dependency on default by rubenwardy |
| 17:27 |
rubenwardy |
so, there's 3 cases: |
| 17:28 |
rubenwardy |
1. mods which use the current variables - fine, as they still exist and are empty strings. No change |
| 17:28 |
rubenwardy |
2. mods which don't use the current variables, but should - they are now fixed |
| 17:28 |
rubenwardy |
3. mods which define their own background and bgcolor - fine, they display over the theme's one |
| 17:29 |
rubenwardy |
4. mods which either don't want a background, or define their own translucent one - require an addition of no_prepends[] |
| 17:29 |
rubenwardy |
for 4, I've only seen tenplus1's skins do that |
| 17:29 |
rubenwardy |
and it's not a bad break as such, ie: it's still usable |
| 17:31 |
rubenwardy |
also, that was 4 cases :O |
| 17:32 |
Krock |
5. ??? |
| 17:32 |
Krock |
6. Profit! |
| 17:32 |
Krock |
"client->getEnv().getLocalPlayer()->formspec_prepend" smells a lot like Java insanity but well.. seems to work |
| 17:32 |
rubenwardy |
yeah |
| 17:32 |
rubenwardy |
hmmm |
| 17:33 |
rubenwardy |
I'll change that |
| 17:33 |
rubenwardy |
to client->getFormspecPrepend() |
| 17:33 |
rubenwardy |
cliner |
| 17:33 |
rubenwardy |
*cleaner |
| 17:37 |
rubenwardy |
thanks |
| 17:52 |
Krock |
rubenwardy, added a few more comments. Review #0000001 done ;) |
| 17:52 |
ShadowBot |
https://github.com/minetest/minetest/issues/0000001 -- GlowStone code by anonymousAwesome |
| 17:52 |
Krock |
<3 ShadowBot |
| 17:52 |
ShadowBot |
♥ Krock. |
| 17:56 |
Thomas-S |
Krock, if you want to continue reviewing formspec stuff, I'd be really glad if you could take a look on #7116 again ;) |
| 17:56 |
ShadowBot |
https://github.com/minetest/minetest/issues/7116 -- Formspecs: Add a <use_color_alpha> parameter to the box[] element by Thomas--S |
| 17:56 |
rubenwardy |
FORMSPEC_API_VERSION sucks and can never actually be increased |
| 17:56 |
Krock |
Thomas-S, it's basically only the error that bugs me, as it's probably shown in the chat in-game as soon a formspec is opened with that new param |
| 17:58 |
Thomas-S |
This won't happen to a normal end-user, as with 0.5.0 only new clients can join new servers. This will only be a problem for -dev versions, as far as I can see. |
| 17:58 |
Krock |
and 0.4.17 with newer mods |
| 17:59 |
Thomas-S |
Either the mod auther detects which version is used, or the server owner has to use a compatible mod version. |
| 18:00 |
rubenwardy |
it's client side though |
| 18:00 |
rubenwardy |
although 0.5.0 is actually the edge case |
| 18:00 |
rubenwardy |
*exception |
| 18:00 |
rubenwardy |
as older clients can never connect |
| 18:00 |
rubenwardy |
lol |
| 18:01 |
Krock |
0.5.0 would now be the best choice to use a better method of dealing with the formspec elements if not a whole new system it going to be added soon |
| 18:02 |
rubenwardy |
probably worth just removing the check |
| 18:10 |
Krock |
Thomas-S, alternatively you could assume `true` and replace an alpha value of 0xFF with 140. The irony would be that you can use #00FF0044 but not #00FF00FF to display the alpha correctly |
| 18:11 |
Krock |
but well, a new param is better |
| 18:12 |
Thomas-S |
I think the suggestion above would maybe be a bit complicated to understand for modders. :) |
| 18:14 |
rubenwardy |
not a good idea |
| 18:14 |
rubenwardy |
inconsistent |
| 18:14 |
rubenwardy |
means you can't have a solid box, too |
| 18:14 |
Krock |
exactly |
| 18:14 |
Krock |
it would however work if we could check whether an alpha part is given in the string or not |
| 18:15 |
Krock |
using 140 as default and overwrite if an alpha part is specified in parseHexColorString |
| 18:24 |
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| 18:40 |
Thomas-S |
Krock, I addressed your comment on "bool use_color_alpha ...". Do you really want me to modify the parseHexColorString, or was this only an idea? |
| 18:41 |
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| 18:41 |
Krock |
just brainstorming |
| 19:27 |
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| 21:14 |
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| 21:15 |
paramat |
sorry i wasn't here for a potential meeting, anyway, i think we should release 0.4.17 soon as 0.5.0 may be months away |
| 21:16 |
* rubenwardy |
re-adds the mod store |
| 21:17 |
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| 23:35 |
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| 23:44 |
paramat |
game#2091 is ready for testing and review |
| 23:44 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/2091 -- Add 'spawn' mod to spawn new players in wood resource biomes by paramat |