| Time |
Nick |
Message |
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| 12:16 |
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| 12:17 |
sovetskiy |
hello, guys. Where is just #minetest channel, not for devs one? |
| 12:30 |
paramat |
https://www.minetest.net/irc/ |
| 12:31 |
sovetskiy |
it's strange that Pigdin didnt show #minetest channel in list of channels |
| 12:31 |
sovetskiy |
that's why I asked |
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| 15:26 |
crazy_baboon |
clientMap.cpp Line 105: SceneManager->registerNodeForRendering(this, scene::ESNRP_SOLID); |
| 15:27 |
crazy_baboon |
This line of code is critical for the drawing of solid voxel elements |
| 15:27 |
crazy_baboon |
if you comment it, you will only see water, etc.. |
| 15:30 |
crazy_baboon |
My question is: How can I refer to "this" ISCeneNode that is being drawn ? |
| 15:32 |
crazy_baboon |
I am asking this because I am trying to cast the ISceneNode mesh geometry to an IMeshSceneNode, so it can support shadows |
| 15:48 |
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| 15:50 |
celeron55_ |
you can't because it's not a mesh scene node |
| 15:51 |
celeron55_ |
i'm not sure whether these days the mapblock meshes it draws are mesh scene nodes or not |
| 15:51 |
celeron55_ |
possibly not |
| 15:51 |
celeron55_ |
just meshes |
| 16:00 |
crazy_baboon |
they should be ISceneNodes, looking at the constructor "scene::ISceneNode(RenderingEngine::get_scene_manager()->getRootSceneNode(),RenderingEngine::get_scene_manager(), id)" |
| 16:01 |
crazy_baboon |
my attempt to refer to it was by "this->AddShadowToSceneNodeIfPossible(this->SceneManager->getRootSceneNode() );" |
| 16:02 |
crazy_baboon |
but the shadows were not there, indicating that this->SceneManager->getRootSceneNode() is not an ISceneNode |
| 16:13 |
crazy_baboon |
does anyone know what exactly is "this->SceneManager->getRootSceneNode()" ? |
| 16:19 |
crazy_baboon |
hum... ok I see |
| 16:19 |
crazy_baboon |
from Irrlicht docs: |
| 16:20 |
crazy_baboon |
getRootSceneNode(): This is the scene node which is parent of all scene nodes. The root scene node is a special scene node which only exists to manage all scene nodes. It will not be rendered and cannot be removed from the scene. |
| 16:20 |
crazy_baboon |
So it is normal it isn't casting into anything |
| 16:21 |
crazy_baboon |
I need to access the scene nodes the root scene node points to |
| 16:22 |
crazy_baboon |
If anyone knows how to do this, feel free... |
| 16:32 |
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| 18:48 |
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| 18:49 |
stujones11 |
crazy_baboon: root->getChildren() maybe? |
| 19:45 |
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| 20:35 |
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| 20:44 |
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| 20:46 |
paramat |
#7682 is updated as requested, please can i merge? :3 |
| 20:46 |
ShadowBot |
https://github.com/minetest/minetest/issues/7682 -- Particles: Make collision with objects optional by paramat |
| 20:56 |
nerzhul |
hi paramat |
| 21:02 |
paramat |
good evening |
| 21:04 |
stujones11 |
nerzhul, any response to #7672 ? |
| 21:04 |
ShadowBot |
https://github.com/minetest/minetest/issues/7672 -- Android App crashes on start with `SettingNotFoundException: Setting [TMPFolder] not found.` |
| 21:05 |
stujones11 |
or #7483 ? |
| 21:05 |
ShadowBot |
https://github.com/minetest/minetest/issues/7483 -- Move touchscreen input handling to base GUIModalMenu class by stujones11 |
| 21:05 |
nerzhul |
it's exact i didn't tested it on android |
| 21:05 |
nerzhul |
the build is very long and i don't take time for a such thing |
| 21:07 |
stujones11 |
android build takes like 10 mins max on a > 10 year old pc :P |
| 21:07 |
stujones11 |
s/>/</ :) |
| 21:14 |
rubenwardy |
Android build can take up to 2 hours on a 40 core machine |
| 21:14 |
rubenwardy |
There's a lot of components - bionic, the kernel, essential services... |
| 21:15 |
nerzhul |
lol |
| 21:27 |
stujones11 |
The slowest part of the MT android build is usually downloading Irrlicht from SF. |
| 21:27 |
nerzhul |
yeah |
| 21:28 |
stujones11 |
There is a git repo, you know ;) |
| 21:32 |
stujones11 |
+hub |
| 21:35 |
paramat |
#7703 |
| 21:36 |
ShadowBot |
https://github.com/minetest/minetest/issues/7703 -- Fix clipped content tab description by SmallJoker |
| 21:57 |
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| 22:12 |
Jordach |
anyone got time to double check #7691 |
| 22:12 |
ShadowBot |
https://github.com/minetest/minetest/issues/7691 -- WIP set_sky improvements by Jordach |
| 22:14 |
paramat |
i will look at that eventually |
| 22:15 |
Jordach |
no worries :) |
| 22:43 |
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| 23:16 |
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