| Time | 
            Nick | 
            Message | 
        
        
	| 00:18 | 
	 | 
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	| 00:42 | 
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	| 00:45 | 
	paramat | 
	hi rubenwardy are you uncertain about approving #7949 ? | 
        
	| 00:45 | 
	ShadowBot | 
	https://github.com/minetest/minetest/issues/7949 -- Force-disable client-provided CSM until server-sent CSM completed by paramat | 
        
	| 01:27 | 
	 | 
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	| 02:16 | 
	 | 
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	| 02:56 | 
	paramat | 
	merging #7870 | 
        
	| 02:56 | 
	ShadowBot | 
	https://github.com/minetest/minetest/issues/7870 -- Add 'item' visual type by GreenXenith | 
        
	| 02:57 | 
	paramat | 
	merged | 
        
	| 02:58 | 
	paramat | 
	+1 for #7891 | 
        
	| 02:58 | 
	ShadowBot | 
	https://github.com/minetest/minetest/issues/7891 -- Fix ContentDB packages timing out by using download_file instead by rubenwardy | 
        
	| 03:08 | 
	 | 
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	| 03:19 | 
	ANAND | 
	Yay, thanks | 
        
	| 04:11 | 
	 | 
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	| 04:42 | 
	paramat | 
	merging 7891 | 
        
	| 04:43 | 
	paramat | 
	merged | 
        
	| 04:44 | 
	paramat | 
	down to 1 blocker | 
        
	| 04:55 | 
	ANAND | 
	Hurray! | 
        
	| 06:38 | 
	 | 
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	| 09:48 | 
	nerzhul | 
	paramat: blocker issue ou blocker feature ? | 
        
	| 09:59 | 
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	| 12:14 | 
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	| 12:15 | 
	ClockGen | 
	My connection is terrible and it iterrupts often but I'm checking irc logs | 
        
	| 12:15 | 
	ClockGen | 
	Oh well apparently my previous message wasnt sent | 
        
	| 12:15 | 
	ClockGen | 
	Hey guys, I still have problems with packaging for f-droid. It compiles fine, but it segfaults at the start. I'm compiling code from tag 0.4.17.1, maybe apks attached at release binaries were compiled with different commit or with some manual changes? | 
        
	| 12:17 | 
	sfan5 | 
	what does logcat say? | 
        
	| 12:20 | 
	 | 
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	| 12:20 | 
	ClockGen | 
	Idon't have access to my computer right now, but I recall it was segfaulting with null pointer dereference | 
        
	| 12:20 | 
	 | 
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	| 12:21 | 
	ClockGen | 
	In libminetest.so | 
        
	| 12:26 | 
	ClockGen | 
	I found a commit right before 0.4.17.1 tag that was probably fixing this exact problem https://github.com/minetest/minetest/commit/119aa5c91977ce5381e399e21eabf390e5cb5f5e | 
        
	| 12:26 | 
	ClockGen | 
	But for some reason it still happens | 
        
	| 12:45 | 
	 | 
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	| 12:46 | 
	 | 
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	| 12:56 | 
	nerzhul | 
	ClockGen the commit with the version code increase is the commit you want to reproduce | 
        
	| 12:56 | 
	nerzhul | 
	because it's the last thing i do to permit uploading to play store | 
        
	| 12:57 | 
	 | 
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	| 12:59 | 
	 | 
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	| 12:59 | 
	ClockGen | 
	Yes, that's the commit I'm using | 
        
	| 12:59 | 
	ClockGen | 
	https://github.com/minetest/minetest/commit/6dc7177a5de51f1329c1be04e7f07be64d5cc76c | 
        
	| 12:59 | 
	ClockGen | 
	This one, right? | 
        
	| 13:01 | 
	nerzhul | 
	https://github.com/minetest/minetest/tree/stable-0.4 | 
        
	| 13:01 | 
	nerzhul | 
	take that branch | 
        
	| 13:01 | 
	nerzhul | 
	the last commit is the latest release | 
        
	| 13:03 | 
	 | 
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	| 13:05 | 
	ClockGen | 
	There's a lot of version code updates, it's still the same 0.4.17.1 that's compatible with release servers? | 
        
	| 13:07 | 
	nerzhul | 
	0.4.17.1 is compatible with 0.4.16 servers at least in terms of backward compat | 
        
	| 13:15 | 
	 | 
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	| 13:21 | 
	 | 
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	| 13:22 | 
	ClockGen | 
	Just gotta be sure that there will be no incompatibility between google play and fdroid users | 
        
	| 13:23 | 
	ClockGen | 
	Anyway thanks, I'm building suggested commit now | 
        
	| 13:26 | 
	 | 
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	| 14:32 | 
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	| 14:34 | 
	Unarelith | 
	nerzhul, I'm setting up VirtualBox to test #7768, so FreeBSD for the server and some random Linux for the client? | 
        
	| 14:34 | 
	ShadowBot | 
	https://github.com/minetest/minetest/issues/7768 -- Network: Send IEEE floats by SmallJoker | 
        
	| 14:40 | 
	 | 
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	| 15:01 | 
	 | 
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	| 15:21 | 
	nerzhul | 
	Unarelith ty for your time, i don't know if that works wit ha VM, i hope yes | 
        
	| 15:21 | 
	nerzhul | 
	yep | 
        
	| 15:21 | 
	nerzhul | 
	also there is a minetest freebsd port if you want to setup your freebsd faster | 
        
	| 15:21 | 
	nerzhul | 
	pkg install minetest-server | 
        
	| 15:23 | 
	Unarelith | 
	I already installed everything :p | 
        
	| 15:23 | 
	Unarelith | 
	it's compiling | 
        
	| 15:23 | 
	Unarelith | 
	and pkg install minetest-server doesn't work anyway | 
        
	| 15:28 | 
	nerzhul | 
	okay :p | 
        
	| 15:29 | 
	nerzhul | 
	mayube it's just minetest | 
        
	| 15:29 | 
	nerzhul | 
	i don't remember :p | 
        
	| 15:36 | 
	Unarelith | 
	nerzhul, so basically if it doesn't work what am I supposed to see? | 
        
	| 15:36 | 
	nerzhul | 
	the main issue i saw it a chunk position issue or a SAO object position issue | 
        
	| 15:37 | 
	nerzhul | 
	don't hesitate to install tenplus1 mobs mod to ensure you have sufficient test data | 
        
	| 15:39 | 
	Unarelith | 
	ok will do | 
        
	| 15:40 | 
	Unarelith | 
	it's currently the last blocker for 5.0.0, could be nice if it works | 
        
	| 15:42 | 
	nerzhul | 
	last feature PR yes, but i think we have issues which are not tested | 
        
	| 15:48 | 
	Unarelith | 
	there's a problem with BSD_ICONV_USED, I had to set it manually | 
        
	| 15:50 | 
	rubenwardy | 
	#7967 | 
        
	| 15:50 | 
	ShadowBot | 
	https://github.com/minetest/minetest/issues/7967 -- Package manager doesn't track packages reliably | 
        
	| 15:50 | 
	nerzhul | 
	Unarelith: at compilation time ? | 
        
	| 15:51 | 
	nerzhul | 
	rubenwardy: what do you mean by track ? on disk ? | 
        
	| 15:51 | 
	nerzhul | 
	i understand your point but where is the contention ? can you be more precise on the issue ? | 
        
	| 15:51 | 
	Unarelith | 
	nerzhul, it's a macro, so... yes | 
        
	| 15:51 | 
	rubenwardy | 
	yes | 
        
	| 15:51 | 
	nerzhul | 
	Unarelith: Which FreeBSD version do you use ? | 
        
	| 15:52 | 
	nerzhul | 
	rubenwardy where does the mod comes from ? | 
        
	| 15:52 | 
	nerzhul | 
	it's a problem in the contentdb ? | 
        
	| 15:52 | 
	rubenwardy | 
	contentdb | 
        
	| 15:52 | 
	rubenwardy | 
	no | 
        
	| 15:52 | 
	rubenwardy | 
	it's a problem in Minetest | 
        
	| 15:52 | 
	nerzhul | 
	can't you have modpack and mod types ? | 
        
	| 15:52 | 
	nerzhul | 
	okay your problem is the FS storage then ? | 
        
	| 15:52 | 
	Unarelith | 
	nerzhul, 11.2 | 
        
	| 15:52 | 
	rubenwardy | 
	no, because users are sutpid | 
        
	| 15:52 | 
	nerzhul | 
	i said that about CSM but it seems no :D | 
        
	| 15:52 | 
	rubenwardy | 
	people always mark modpacks as mods in MT | 
        
	| 15:52 | 
	nerzhul | 
	#troll | 
        
	| 15:53 | 
	nerzhul | 
	when they register in content db ? | 
        
	| 15:53 | 
	rubenwardy | 
	because modpacks are both a player concept and a technical organisation | 
        
	| 15:53 | 
	nerzhul | 
	can't you just prefix directory with modpack when you know it is ? | 
        
	| 15:53 | 
	nerzhul | 
	or you don't have a such information | 
        
	| 15:54 | 
	nerzhul | 
	also, what is packageID format ? | 
        
	| 15:54 | 
	rubenwardy | 
	it's an integer | 
        
	| 15:55 | 
	rubenwardy | 
	the package manager doesn't support manually installed content because it doesn't know who made it, so can't match it up with the package | 
        
	| 15:55 | 
	rubenwardy | 
	the current code prepends "mp_" to the name, but still has some issues | 
        
	| 15:56 | 
	rubenwardy | 
	I don't have time to talk or think about this now | 
        
	| 15:57 | 
	nerzhul | 
	then why do you link it ? :p | 
        
	| 15:58 | 
	nerzhul | 
	i think the folder name is a bad idea, you should rely on a metadata in the mod folder (like a package.json for npm) | 
        
	| 15:58 | 
	rubenwardy | 
	because Unarelith mentioned that the float issue was the only blocker | 
        
	| 15:58 | 
	rubenwardy | 
	it doesn't rely on the folder name, it looks in the config folder | 
        
	| 15:58 | 
	rubenwardy | 
	mod.conf or modpack.conf with the PR I made | 
        
	| 16:00 | 
	Unarelith | 
	how should I run the server to use minimal? I'm using ./bin/minetestserver --gameid minimal but it says it can't find the game | 
        
	| 16:03 | 
	nerzhul | 
	Unarelith i suggest to use a minetest_game with mobs to have multiple SAO and game features | 
        
	| 16:04 | 
	nerzhul | 
	to trigger various float things | 
        
	| 16:05 | 
	Unarelith | 
	nerzhul, the server still can't find games | 
        
	| 16:05 | 
	Unarelith | 
	or I'm doing something wrong | 
        
	| 16:06 | 
	nerzhul | 
	i can't remember where does it search games | 
        
	| 16:06 | 
	nerzhul | 
	are you on the src root folder with games/minetest_game inside ? | 
        
	| 16:06 | 
	Unarelith | 
	yep | 
        
	| 16:07 | 
	nerzhul | 
	let me some minutes to check the code for BSD | 
        
	| 16:08 | 
	nerzhul | 
	Unarelith i see an interesting feature | 
        
	| 16:08 | 
	nerzhul | 
	define MINETEST_SUBGAME_PATH | 
        
	| 16:09 | 
	nerzhul | 
	i don't remember we had that :p | 
        
	| 16:10 | 
	nerzhul | 
	else it seems on FreeBSD it's not very ncie | 
        
	| 16:10 | 
	nerzhul | 
	std::string path_user = ".."; | 
        
	| 16:10 | 
	nerzhul | 
	it's the handled case | 
        
	| 16:10 | 
	Unarelith | 
	I just installed the game in the os | 
        
	| 16:10 | 
	nerzhul | 
	you have choice: use the env variable i provided | 
        
	| 16:11 | 
	Unarelith | 
	though, I'm getting a timeout when I connect to server | 
        
	| 16:11 | 
	nerzhul | 
	or run minetest from bin/ directory | 
        
	| 16:11 | 
	nerzhul | 
	to make minetestserver look on the upper folder/games | 
        
	| 16:11 | 
	nerzhul | 
	it's not a very nice option | 
        
	| 16:12 | 
	nerzhul | 
	i should add a portability for BSD conventions | 
        
	| 16:12 | 
	Unarelith | 
	hmm I did something wrong, but I can't see where | 
        
	| 16:13 | 
	Unarelith | 
	I can ping between machines, I thought it would be enough but seems like I was wrong | 
        
	| 16:13 | 
	nerzhul | 
	what is your virtualisation soft ? | 
        
	| 16:13 | 
	Unarelith | 
	VirtualBox | 
        
	| 16:13 | 
	nerzhul | 
	okay | 
        
	| 16:14 | 
	nerzhul | 
	your primary interface it in nat mode ? | 
        
	| 16:14 | 
	Unarelith | 
	yup it's NAT by default anyway | 
        
	| 16:14 | 
	nerzhul | 
	it's the problem | 
        
	| 16:14 | 
	nerzhul | 
	vbox is shit | 
        
	| 16:14 | 
	nerzhul | 
	when you are in nat host <-> guest communication doesn't work | 
        
	| 16:14 | 
	nerzhul | 
	add a new network interface with a private network with dhcp | 
        
	| 16:14 | 
	nerzhul | 
	and communicate on that interface instead | 
        
	| 16:14 | 
	Unarelith | 
	I'm trying guest-guest communication actually | 
        
	| 16:14 | 
	nerzhul | 
	same problem if i remember | 
        
	| 16:15 | 
	nerzhul | 
	use a private network | 
        
	| 16:15 | 
	Unarelith | 
	and how do I do that? :') | 
        
	| 16:16 | 
	nerzhul | 
	google: vbox create private network interface | 
        
	| 16:16 | 
	nerzhul | 
	:) | 
        
	| 16:16 | 
	nerzhul | 
	i use libvirt on my linux host it's better but for advanced users (with virt-manager it's a vboxlike) | 
        
	| 16:28 | 
	 | 
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	| 16:28 | 
	Unarelith | 
	nerzhul, still timeout | 
        
	| 16:28 | 
	Unarelith | 
	idk what to do | 
        
	| 16:29 | 
	nerzhul | 
	do you connect using the private network ? | 
        
	| 16:30 | 
	nerzhul | 
	i push a trivial portability fix on game dtection for BSDs | 
        
	| 16:30 | 
	nerzhul | 
	our code is portable but doesn't select that on BSDs | 
        
	| 16:30 | 
	Unarelith | 
	yep | 
        
	| 16:30 | 
	Unarelith | 
	I can ping between my machines though | 
        
	| 16:30 | 
	nerzhul | 
	oh before pushing just to be sure | 
        
	| 16:30 | 
	nerzhul | 
	Unarelith can you test a compilation thing for me ? | 
        
	| 16:31 | 
	nerzhul | 
	on porting.cpp L403 | 
        
	| 16:31 | 
	nerzhul | 
	(on your freebsd compilation build) | 
        
	| 16:31 | 
	nerzhul | 
	can you append " || defined(__FreeBSD__) || defined(__NetBSD__) || defined(__DragonFly__)" (without quotes)" after the linux condition | 
        
	| 16:31 | 
	nerzhul | 
	and build ? | 
        
	| 16:31 | 
	nerzhul | 
	it should work | 
        
	| 16:31 | 
	nerzhul | 
	if okay i push that to master to permit a better minetest folder detection onBSD | 
        
	| 16:33 | 
	Unarelith | 
	nerzhul, it compiles | 
        
	| 16:33 | 
	nerzhul | 
	nice | 
        
	| 16:34 | 
	nerzhul | 
	i push that to master | 
        
	| 16:34 | 
	Unarelith | 
	ok | 
        
	| 16:34 | 
	nerzhul | 
	better BSD support | 
        
	| 16:34 | 
	Unarelith | 
	though I'll need you help to fix my timeout issue, I'm really bad at networking | 
        
	| 16:35 | 
	Unarelith | 
	*your | 
        
	| 16:35 | 
	nerzhul | 
	both machines have a private network interface with specific IP ? | 
        
	| 16:35 | 
	nerzhul | 
	firewall are disabled ? | 
        
	| 16:35 | 
	nerzhul | 
	https://github.com/minetest/minetest/commit/a8575295d5f577b245b932bac118ef077ea96c08 pushed | 
        
	| 16:35 | 
	nerzhul | 
	(Unarelith ensure it was your change :) ) | 
        
	| 16:36 | 
	Unarelith | 
	yep it's ok | 
        
	| 16:36 | 
	Unarelith | 
	I don't know about firewalls | 
        
	| 16:36 | 
	nerzhul | 
	merging #7945 | 
        
	| 16:37 | 
	ShadowBot | 
	https://github.com/minetest/minetest/issues/7945 -- lua_api.txt: Various fixes and improvements by pauloue | 
        
	| 16:38 | 
	nerzhul | 
	what is your virtualization host ? | 
        
	| 16:38 | 
	Unarelith | 
	ArchLinux | 
        
	| 16:38 | 
	nerzhul | 
	okay it's like me | 
        
	| 16:38 | 
	nerzhul | 
	have you got many VM on vbox or it's a first try to help us ? | 
        
	| 16:42 | 
	Unarelith | 
	I reinstalled my Arch a few months ago, so it's a fresh vbox install | 
        
	| 16:45 | 
	nerzhul | 
	okay | 
        
	| 16:46 | 
	nerzhul | 
	i suggest you to use libvirt & virt-manager instead , install them with pacman and enable libvirt daemon with systemd at least it uses kvm directly and there is no network issue | 
        
	| 16:46 | 
	nerzhul | 
	i will be afk for a while but you can at least launc this and launch virt maanger to connect to your local libvirt daemon | 
        
	| 16:53 | 
	 | 
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	| 16:58 | 
	p_gimeno | 
	Unarelith: if the BSD machine has a 'endian' command, could you run it please? | 
        
	| 17:06 | 
	Unarelith | 
	hmm, I can't move the view correctly, but it's probably a problem with the VM | 
        
	| 17:06 | 
	Unarelith | 
	I can't see the mobs of mobs_redo even though I added it | 
        
	| 17:06 | 
	Unarelith | 
	but dropped item looks normal | 
        
	| 17:17 | 
	Unarelith | 
	p_gimeno, let me check | 
        
	| 17:19 | 
	Unarelith | 
	p_gimeno, endian says 'little' | 
        
	| 17:20 | 
	p_gimeno | 
	yeah, I suspected that | 
        
	| 17:20 | 
	p_gimeno | 
	thanks | 
        
	| 17:25 | 
	p_gimeno | 
	running it under sparc or mips emulated with qemu would probably be a better test | 
        
	| 17:25 | 
	p_gimeno | 
	https://stackoverflow.com/questions/2839087/how-to-test-your-code-on-a-machine-with-big-endian-architecture | 
        
	| 17:26 | 
	Unarelith | 
	but what's the point of being compatible with architectures Minetest will never ever run on? | 
        
	| 17:26 | 
	* p_gimeno | 
	shrugs | 
        
	| 17:26 | 
	Unarelith | 
	the best test here could be OSX server and Windows/Linux client | 
        
	| 17:33 | 
	 | 
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	 | 
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	 | 
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	| 18:06 | 
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	| 18:07 | 
	nerzhul | 
	or linux server mac osx client :) | 
        
	| 18:08 | 
	Unarelith | 
	would need osx either way | 
        
	| 18:21 | 
	 | 
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	| 18:40 | 
	Krock | 
	nerzhul: I keep removing and adding LuaEntities but it's counting straight up | 
        
	| 18:41 | 
	Krock | 
	will compare with master | 
        
	| 18:43 | 
	Krock | 
	actually master does not recycle the IDs either | 
        
	| 18:48 | 
	p_gimeno | 
	can anyone please tell me where the currently active item is handled for display purposes? my rotations patch doesn't show the hand or the held item | 
        
	| 18:51 | 
	p_gimeno | 
	I've looked in localplayer.cpp, camera.cpp and wieldmesh.cpp but I can't seem to be able to find it | 
        
	| 18:53 | 
	Unarelith | 
	p_gimeno, try game.cpp or client.cpp | 
        
	| 18:53 | 
	Unarelith | 
	and good luck | 
        
	| 18:53 | 
	p_gimeno | 
	huh | 
        
	| 18:54 | 
	* p_gimeno | 
	tries, and adds hud.cpp to the list just in case | 
        
	| 18:55 | 
	rubenwardy | 
	It was in camera last time I checked | 
        
	| 18:55 | 
	Unarelith | 
	:') | 
        
	| 18:56 | 
	 | 
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	| 18:56 | 
	Krock | 
	although I'm still not very happy about "getAddedActiveObjectsAroundPlayer".. lacks of generic use | 
        
	| 18:56 | 
	p_gimeno | 
	rubenwardy: thanks, then I must have missed it | 
        
	| 18:56 | 
	Krock | 
	^ nerzhul | 
        
	| 18:57 | 
	rubenwardy | 
	src/client/camera.h:176:WieldMeshSceneNode *m_wieldnode = nullptr; | 
        
	| 18:57 | 
	Krock | 
	grep for the inventory animations setting | 
        
	| 18:57 | 
	p_gimeno | 
	rubenwardy: Camera::drawWieldedTool ? | 
        
	| 18:57 | 
	p_gimeno | 
	thanks | 
        
	| 18:57 | 
	Krock | 
	one of the use cases will be the currently selected item | 
        
	| 18:58 | 
	rubenwardy | 
	so sad, a dead PR: #4297 | 
        
	| 18:58 | 
	ShadowBot | 
	https://github.com/minetest/minetest/issues/4297 -- Add custom wield item animation using linear keyframes (WIP) by rubenwardy | 
        
	| 19:00 | 
	p_gimeno | 
	rubenwardy: so, wieldmesh.cpp is about that? not about the 3rd person view? | 
        
	| 19:00 | 
	 | 
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	| 19:00 | 
	rubenwardy | 
	the 3rd person view doesn't have an item | 
        
	| 19:01 | 
	rubenwardy | 
	wieldmesh makes a mesh for an item to be used standalone | 
        
	| 19:01 | 
	Krock | 
	rubenwardy: this is so sad. Alexa play despacito 2 | 
        
	| 19:01 | 
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	| 19:05 | 
	p_gimeno | 
	ok, thank you, let's see if I can fix that | 
        
	| 19:08 | 
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	| 19:12 | 
	p_gimeno | 
	aaand fixed! thanks again | 
        
	| 19:13 | 
	nerzhul | 
	Krock yeah i agree with you i just ported the original case, i can rename it to remove player keyword and rename to getAddedActiveObjectAroundPosition | 
        
	| 19:13 | 
	nerzhul | 
	it's more accurate | 
        
	| 19:13 | 
	nerzhul | 
	it it fits to you | 
        
	| 19:13 | 
	nerzhul | 
	except that and code style is this okay to you ? | 
        
	| 19:15 | 
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	| 19:19 | 
	nerzhul | 
	or you see an issue ? | 
        
	| 19:21 | 
	Krock | 
	no, it's fine | 
        
	| 19:21 | 
	Krock | 
	+1 afterwards | 
        
	| 19:23 | 
	nerzhul | 
	nice | 
        
	| 19:35 | 
	Unarelith | 
	Krock, about unified_inventory#118 please tell me what color could be nice since I'm unable to :') | 
        
	| 19:36 | 
	Krock | 
	*shrug* | 
        
	| 19:36 | 
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	| 19:38 | 
	Krock | 
	https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L1918 | 
        
	| 19:38 | 
	Krock | 
	https://github.com/minetest/minetest_game/blob/master/mods/default/init.lua#L20 | 
        
	| 19:38 | 
	Krock | 
	I guess that would be #30434C;#FFF | 
        
	| 19:44 | 
	Unarelith | 
	Krock, what does ";#FFF" means? and why do you have a black tooltip background on 5.0.0-dev btw? | 
        
	| 19:45 | 
	Krock | 
	#FFF is the foreground color. white. | 
        
	| 19:46 | 
	Krock | 
	; is the copypasta leftover | 
        
	| 19:46 | 
	Unarelith | 
	oh, ok | 
        
	| 19:47 | 
	Unarelith | 
	and I have the answer to my other question, my minetest_game is probably outdated | 
        
	| 19:48 | 
	Krock | 
	although I wonder why you've got to specify the tooltip color | 
        
	| 19:48 | 
	rubenwardy | 
	the tooltip color is optional | 
        
	| 19:49 | 
	Krock | 
	in 5.0 everything's white on dark blue anyway (MTG default) | 
        
	| 19:49 | 
	p_gimeno | 
	rubenwardy: any idea why is there a "wield" CAO type (that uses a WieldMesh node), and how/what for is it used? | 
        
	| 19:52 | 
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	| 19:53 | 
	Unarelith | 
	p_gimeno, for entity visual = "wielditem" | 
        
	| 19:54 | 
	Unarelith | 
	https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L5480 | 
        
	| 19:56 | 
	p_gimeno | 
	thanks, but what is that used for? | 
        
	| 19:57 | 
	p_gimeno | 
	ah, dropped items according to 'visual | 
        
	| 19:57 | 
	p_gimeno | 
	' | 
        
	| 19:57 | 
	Unarelith | 
	p_gimeno, probably for dropped items, I personnally use it in my mod to animate nodes | 
        
	| 19:57 | 
	p_gimeno | 
	ok, thank you | 
        
	| 19:58 | 
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	| 20:21 | 
	Krock | 
	Unarelith: will push the change to make it look like this tomorrow https://i.imgur.com/HAhmYvp.png | 
        
	| 20:22 | 
	Krock | 
	it'll be the same format as with regular inventory items with the mod name display turned on | 
        
	| 21:09 | 
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	| 21:38 | 
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	| 21:39 | 
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	| 21:54 | 
	nerzhul | 
	sfan5 are you around ? | 
        
	| 21:56 | 
	nerzhul | 
	sfan5: see #7968 | 
        
	| 21:56 | 
	ShadowBot | 
	https://github.com/minetest/minetest/issues/7968 -- Add a Dockerfile + gitlab CI build by nerzhul | 
        
	| 21:56 | 
	nerzhul | 
	i just added a PR to package MT server as a docker file | 
        
	| 21:56 | 
	nerzhul | 
	docker container with dockerfile* | 
        
	| 21:57 | 
	nerzhul | 
	with gitlab CI and registry it should just run file and permits to test minetest server easily witout compiling (i know we laso have daily packages haha) | 
        
	| 22:00 | 
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	| 22:58 | 
	nerzhul | 
	sfan5 #7968 is now ready for a merge, are you okay ? | 
        
	| 22:58 | 
	ShadowBot | 
	https://github.com/minetest/minetest/issues/7968 -- Add a Dockerfile + gitlab CI build by nerzhul | 
        
	| 22:59 | 
	sfan5 | 
	LGTM | 
        
	| 22:59 | 
	nerzhul | 
	merging then | 
        
	| 23:01 | 
	nerzhul | 
	merging #7958 too | 
        
	| 23:01 | 
	ShadowBot | 
	https://github.com/minetest/minetest/issues/7958 -- Make MapNode handle paramtype2≠leveled properly by numberZero | 
        
	| 23:09 | 
	Unarelith | 
	nerzhul, is #7768 ok now? or is there still things to test? | 
        
	| 23:09 | 
	ShadowBot | 
	https://github.com/minetest/minetest/issues/7768 -- Network: Send IEEE floats by SmallJoker | 
        
	| 23:09 | 
	nerzhul | 
	i'm tired will re-review tommorow but your tests were very useful ty | 
        
	| 23:28 | 
	p_gimeno | 
	any idea what part of the code rotates the dropped items? | 
        
	| 23:39 | 
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	| 23:39 | 
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	| 23:42 | 
	CoderForTheBette | 
	p_gimeno: I am pretty sure it is in this if-block: https://github.com/minetest/minetest/blob/3bfb8284b868c580b5ec15e732c1d6b379168c2f/src/content_sao.cpp#L438 Not 100% sure though, let me test | 
        
	| 23:44 | 
	p_gimeno | 
	thank you very much :) | 
        
	| 23:44 | 
	p_gimeno | 
	looking | 
        
	| 23:45 | 
	p_gimeno | 
	it would be weird for it to be on the server side | 
        
	| 23:48 | 
	CoderForTheBette | 
	You're right. Something happened to the content_cao file? renamed? | 
        
	| 23:49 | 
	p_gimeno | 
	moved to client/ | 
        
	| 23:52 | 
	CoderForTheBette | 
	Thanks, found it. https://github.com/minetest/minetest/blob/3bfb8284b868c580b5ec15e732c1d6b379168c2f/src/client/content_cao.cpp#L975 I multiplied m_rotation.Y by 20 and dropped items spin very fast. | 
        
	| 23:53 | 
	p_gimeno | 
	thanks! | 
        
	| 23:57 | 
	p_gimeno | 
	yes, definitely that... unfortunately, that doesn't explain why the matrix is zero, and why the scale is not obeyed | 
        
	| 23:57 | 
	p_gimeno | 
	the rotation* is zero |