| Time |
Nick |
Message |
| 00:02 |
|
ANAND joined #minetest-dev |
| 00:15 |
Fixer |
don't release 5.0, vanessae servers on it are ridiculously slow in a weird way |
| 00:15 |
Fixer |
during map load |
| 00:15 |
cheapie |
See issue #8183 |
| 00:15 |
ShadowBot |
https://github.com/minetest/minetest/issues/8183 -- Slow networking since 968ce9af |
| 00:15 |
Fixer |
slow chunk load, chat is stalling |
| 00:15 |
cheapie |
I'm still trying to test some stuff, but it seems to be an issue with the resend timeout calculation. |
| 00:16 |
cheapie |
Fixer: It's not just VE's servers. You can reproduce it in singleplayer too, see that issue. |
| 00:16 |
VanessaE |
[02-05 19:08] <cheapie> VanessaE: Any chance I could get you to try changing RESEND_TIMEOUT_FACTOR in src/constants.h from 4 (default) to 0.4? Changing that on my end fixes SP (there seems to be a math problem resulting from changing a number format) but I don't know if that fixes server problems since it's a server setting. |
| 00:17 |
Fixer |
cheapie: ty! |
| 00:17 |
VanessaE |
cheapie: I could do that, sure, but I'd like to let the core devs weigh in. |
| 00:17 |
Fixer |
this is critical issue |
| 00:17 |
cheapie |
VanessaE: Fair enough, I can wait :P |
| 00:17 |
VanessaE |
oh, you opened an issue, missed that. |
| 00:19 |
Fixer |
this is blocker ofc |
| 00:20 |
cheapie |
Fixer: I think that's mostly up to the devs, but seeing as how this *seems* to be a simple fix (once someone can track down exactly what broke it - my suggestion to VE was just a workaround) I don't think you have too much to worry about :P |
| 00:41 |
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| 00:50 |
paramat |
labeled as blocker |
| 00:51 |
paramat |
detaching from vehicles when leaving a world has an issue but is somewhat unavoidable |
| 01:03 |
paramat |
thanks for bisecting that |
| 01:26 |
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| 02:17 |
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| 03:02 |
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| 03:21 |
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| 07:18 |
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| 07:49 |
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| 08:14 |
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| 08:32 |
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| 09:09 |
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| 11:41 |
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| 12:26 |
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| 13:12 |
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| 13:14 |
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| 13:54 |
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| 15:09 |
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| 15:19 |
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| 16:50 |
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| 17:01 |
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| 17:58 |
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| 18:01 |
paramat |
#8019 needs as much testing as possible, can we release a RC2 soon with that? |
| 18:01 |
ShadowBot |
https://github.com/minetest/minetest/issues/8019 -- Use true pitch/yaw/roll rotations without loss of precision by pgimeno by pauloue |
| 18:02 |
paramat |
nerzhul are you able to review that? you left a comment "except minor changes, can is good for me. Anyway untested" |
| 18:12 |
paramat |
RC1 should have contained 8019 but we suggested that just a little too late |
| 18:27 |
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| 18:35 |
VanessaE |
paramat: define "soon"? |
| 18:46 |
paramat |
i actually mean asap, like now :) |
| 18:48 |
nerzhul |
paramat i can in terms of quality and stability but i don't know the feature |
| 18:58 |
paramat |
nerz, ok, i can confirm the behaviour is good and it tests well, i'm just not so good with the code and scenenode stuff, so between us all i think we can approve it |
| 19:02 |
VanessaE |
paramat: well, that lag issue cheapie filed, and the /giveme issue both need to make it into -rc2 imho. |
| 19:04 |
paramat |
yes a critical new blocker #8183 |
| 19:04 |
ShadowBot |
https://github.com/minetest/minetest/issues/8183 -- Slow networking since 968ce9af |
| 19:06 |
paramat |
merging game#2295 as it's very simple |
| 19:06 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/2295 -- Remove type="shapeless" from single-item recipes by pauloue |
| 19:13 |
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| 19:15 |
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| 19:40 |
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| 19:49 |
nerzhul |
just revert the problematic commit and we will see how to handle it in a future release |
| 19:49 |
nerzhul |
paramat ^ |
| 19:54 |
sfan5 |
that sounds like the easiest option |
| 20:37 |
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| 20:57 |
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| 21:14 |
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| 21:25 |
paramat |
yeah |
| 21:50 |
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| 21:58 |
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| 21:58 |
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| 22:17 |
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| 22:27 |
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| 22:37 |
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| 23:34 |
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| 23:37 |
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