| Time |
Nick |
Message |
| 00:01 |
hecks |
do we have an int vector type? |
| 00:02 |
hecks |
never mind, I think irr has one |
| 00:29 |
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| 00:45 |
paramat |
reopened 2844 |
| 00:50 |
Fixer |
ty |
| 01:09 |
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| 01:38 |
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| 01:56 |
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| 02:09 |
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| 02:27 |
hecks |
Can servers use a video device if there is one present? |
| 02:52 |
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| 03:15 |
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| 03:22 |
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| 03:34 |
sofar |
hecks: that makes no sense, a server isn't a player |
| 03:34 |
sofar |
so no |
| 03:34 |
sofar |
(the ncurses terminal is available but it doesn't need gfx) |
| 03:34 |
hecks |
I'm asking from a purely theoretical standpoint, is the stuff just not compiled in? |
| 03:35 |
hecks |
Even to, for example, optionally run a compute shader if there's a capable device present? |
| 03:35 |
sofar |
oh, are we talking just "a physical" server? |
| 03:35 |
sofar |
yes the GPU has resources and many pieces of software can use it |
| 03:35 |
hecks |
I'm talking about minetest compiled as a server |
| 03:35 |
sofar |
you can use this for instance to transcode video in hardware |
| 03:36 |
sofar |
it's not compiled out, it would mean a significant amount of code to write |
| 03:36 |
sofar |
(and for what?) |
| 03:36 |
hecks |
So, hardware accelerated mapgen and liquids are possible |
| 03:37 |
sofar |
you'd first have to demonstrate you can do that more efficient on the GPU |
| 03:38 |
hecks |
Absolutely |
| 03:39 |
hecks |
GPUs are *made* for processing this kind of thing |
| 03:39 |
sofar |
I await your demonstration :) |
| 03:39 |
hecks |
Right now I'm just asking to clarify though; I wanna know if the option is on the table at all |
| 03:40 |
sofar |
yes, it's a totally legit option (permitted the benefits are valid and someone writes the code) |
| 03:40 |
hecks |
Tell you what, chain up paramat in your basement for a few weeks and you'll have your demonstration. Deal? |
| 03:41 |
sofar |
sorry, no slave labor |
| 03:42 |
hecks |
Just gagging him will be enough |
| 03:43 |
hecks |
Of course, this is on the list after I fix the minimap, make VAOs and cure cancer. |
| 03:46 |
sofar |
what's broken about the minimap? |
| 03:46 |
hecks |
it's abysmally slow |
| 03:47 |
hecks |
look at the frame time graph while moving around with the minimap on |
| 03:47 |
hecks |
literally slower to render than the world itself |
| 03:48 |
sofar |
IC |
| 03:48 |
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| 04:46 |
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| 04:50 |
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| 06:25 |
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| 08:18 |
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| 08:36 |
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| 09:16 |
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| 09:19 |
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| 09:24 |
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| 09:55 |
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| 10:21 |
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| 10:37 |
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| 11:44 |
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| 11:51 |
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| 13:22 |
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| 14:26 |
Krock |
I don't think that #8187 is the best solution. Possible solutions mentioned in #8183 should be considered instead |
| 14:26 |
ShadowBot |
https://github.com/minetest/minetest/issues/8187 -- Revert "RTT fixes (#7428)" by ClobberXD |
| 14:26 |
ShadowBot |
https://github.com/minetest/minetest/issues/8183 -- Slow networking since 968ce9af |
| 14:27 |
Krock |
the old RTT code does not even work as expected. due to side-effects it might've produced an acceptable result most of the time |
| 14:42 |
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| 14:44 |
Wuzzy |
hmm. Weblate still did not update. but the warnings are different now |
| 14:44 |
Wuzzy |
https://hosted.weblate.org/projects/minetest/minetest/#alerts |
| 14:44 |
Wuzzy |
nerzhul: It seems you need to manually push to weblate once again. ;) |
| 14:44 |
Wuzzy |
my fix has been merged |
| 15:09 |
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| 15:17 |
nerzhul |
Wuzzy, ok i do that later |
| 15:17 |
nerzhul |
Krock if you have a good fix, go |
| 15:18 |
Krock |
nerzhul: I'd say we could reduce RESEND_TIMEOUT_FACTOR to 1.1 or so, but I'm not familiar with the connection code |
| 15:21 |
nerzhul |
it's why i prefer a revert on the wrong commit instead of trying another thing as we are in RC |
| 15:29 |
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| 15:58 |
Krock |
merging (trivial) #8198 in 5' |
| 15:58 |
ShadowBot |
https://github.com/minetest/minetest/issues/8198 -- Slippery: Do not apply when swimming by SmallJoker |
| 16:03 |
Krock |
merging.. |
| 16:06 |
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| 16:24 |
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| 16:40 |
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| 17:42 |
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| 17:44 |
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| 17:45 |
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| 17:54 |
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| 17:57 |
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| 18:50 |
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| 18:50 |
paramat |
7777 commits |
| 18:52 |
paramat |
i'm going to do a little more testing on #8167, review the code, then that can be merged |
| 18:52 |
ShadowBot |
https://github.com/minetest/minetest/issues/8167 -- Consistent HP and damage types by SmallJoker |
| 18:52 |
paramat |
i'll get that done this evening |
| 18:54 |
paramat |
heh |
| 19:06 |
paramat |
aww |
| 19:07 |
paramat |
2 blocker isssues still need prs: #8075 #8203 |
| 19:07 |
ShadowBot |
https://github.com/minetest/minetest/issues/8075 -- Hudbars displays twice in 5.0 |
| 19:07 |
ShadowBot |
https://github.com/minetest/minetest/issues/8203 -- Unzip forces all files to lowercase |
| 19:10 |
paramat |
Krock what do you mean by 'partially solves #8075', in 8167. is it a complete fix or not? |
| 19:10 |
ShadowBot |
https://github.com/minetest/minetest/issues/8075 -- Hudbars displays twice in 5.0 |
| 19:11 |
paramat |
maybe #7360 is a fix? |
| 19:11 |
ShadowBot |
https://github.com/minetest/minetest/issues/7360 -- Statbars: Reduce initial update interval by SmallJoker |
| 19:14 |
Krock |
paramat: double statbars will be gone |
| 19:14 |
paramat |
anyway once 8167 is merged i'll retest the hudbar bug |
| 19:14 |
Krock |
7360 fixes the issue where HP and breath aren't scaled correctly on join when mods alter hp_max |
| 19:14 |
paramat |
ok |
| 19:14 |
Krock |
also the id=0 issue should be gone, but I haven't tested that |
| 20:06 |
nerzhul |
nice job Krock |
| 20:46 |
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| 21:37 |
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| 21:38 |
paramat |
merging game#2309 |
| 21:38 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/2309 -- Beds: Do not require red wool to craft beds by paramat |
| 22:03 |
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| 22:45 |
paramat |
will merge #8167 in 15 mins as i have now tested |
| 22:45 |
ShadowBot |
https://github.com/minetest/minetest/issues/8167 -- Consistent HP and damage types by SmallJoker |
| 22:50 |
Wuzzy |
nerzhul: did you update today? |
| 22:50 |
Wuzzy |
(weblate, of course) |
| 22:59 |
paramat |
merging 8167 |
| 23:32 |
paramat |
i can't reproduce the hudbars bug in any recent MT, can anyone? #8075 |
| 23:32 |
ShadowBot |
https://github.com/minetest/minetest/issues/8075 -- Hudbars displays twice in 5.0 |
| 23:39 |
VanessaE |
I haven't heard of anyone on my servers having that prob with the (rc1 plus a few commits plus that revert PR) build the server runs, however one person reported not seeing *any* hearts when there should have been (a survival server), once. I don't know if that's since been reproduced. |
| 23:42 |
VanessaE |
(but, I don't use the hudbars mod so that's not super relevant) |
| 23:48 |
Wuzzy |
VanessaE: game? mods? version? OS? |
| 23:49 |
VanessaE |
not important now. |
| 23:49 |
Wuzzy |
a player not seeing any hearts would be super dupa ultra mega important. its a blocker |
| 23:49 |
VanessaE |
(but, mtg, couple dozen common mods like moreblocks or homedecor, debian) |
| 23:55 |
entuland |
I experienced that very issue of missing hearts when first joining VE-Survival a few weeks ago using 0.4.16, relogging fixed the issue and never experienced it again |