| Time |
Nick |
Message |
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| 17:22 |
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| 18:02 |
sfan5 |
~tell paramat is it possible that dungeons in deserts are very rare? or am I just unlucky? |
| 18:02 |
ShadowBot |
sfan5: O.K. |
| 18:08 |
sfan5 |
ok probably the latter |
| 18:31 |
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Taoki joined #minetest-dev |
| 19:01 |
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paramat joined #minetest-dev |
| 19:02 |
paramat |
unlucky, same rarity in all biomes |
| 19:10 |
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Amaz joined #minetest-dev |
| 19:33 |
paramat |
rubenwardy someone who seems innocent has discovered their IP is banned from the forum, are you able to help? see https://github.com/minetest/minetest/issues/8684 |
| 19:36 |
paramat |
(or maybe any other forum mod can help?) |
| 19:36 |
sfan5 |
I could, too |
| 19:37 |
sfan5 |
it would help the most if they could contact ruben or me on irc |
| 19:39 |
sfan5 |
merging #8672 in 5 minutes |
| 19:39 |
ShadowBot |
https://github.com/minetest/minetest/issues/8672 -- Add vector.dot and vector.cross by HybridDog |
| 19:39 |
paramat |
thanks for review, merging #8678 |
| 19:39 |
ShadowBot |
https://github.com/minetest/minetest/issues/8678 -- Dungeons: Make multiple large rooms possible by paramat |
| 19:45 |
sfan5 |
paramat: does mgv7 use mapgen_cobble at all (for dungeons?) or is this mgv6-only legacy? |
| 19:46 |
DS-minetest |
sfan5: #8667 was not auto-closed |
| 19:46 |
ShadowBot |
https://github.com/minetest/minetest/issues/8667 -- Builtin dot product |
| 19:49 |
paramat |
for non-mgv6 mapgens the mapgen_cobble alias is kept as a fallback |
| 19:50 |
paramat |
a fallback for when biome-defined dungeon nodes are not specified in a biome |
| 20:01 |
paramat |
but it's sort of 'deprecated' for non-mgv6 mapgens, in future i'd prefer to just fall back to the biome stone |
| 20:05 |
sfan5 |
or maybe don't spawn dungeons if it's missing |
| 20:05 |
sfan5 |
and/or throw a warning |
| 20:22 |
paramat |
+1 |
| 20:23 |
sfan5 |
mering game#2413 in a few minutes |
| 20:23 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/2413 -- Dungeon loot fixes by sfan5 |
| 20:23 |
sfan5 |
merging* |
| 20:28 |
sfan5 |
paramat: are you fine with game#2322 ? |
| 20:28 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/2322 -- Enable colored Luacheck output on Travis CI by Calinou |
| 20:36 |
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proller joined #minetest-dev |
| 21:06 |
sfan5 |
oh great i introduced a luacheck warning |
| 21:30 |
sfan5 |
ok, fixed those finally |
| 21:45 |
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| 22:14 |
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paramat joined #minetest-dev |
| 22:14 |
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Cornelia joined #minetest-dev |
| 22:31 |
sfan5 |
merging #2414 in 5 minutes |
| 22:31 |
ShadowBot |
https://github.com/minetest/minetest/issues/2414 -- ㅤ by Rui-Minetest |
| 22:32 |
sfan5 |
game#2414 of course |
| 22:32 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/2414 -- Switch to mod.conf, delete deprecated depends.txt by sfan5 |
| 22:34 |
paramat |
colour is ok for me |
| 22:34 |
paramat |
game 2322 |
| 22:35 |
sfan5 |
thanks |
| 22:35 |
sfan5 |
will be merging that too, then |
| 22:35 |
paramat |
the dungeon loot PR caused a luacheck problem |
| 22:36 |
paramat |
ugh i missed that, should be 'local biome_data = minetest.get_biome_data(cpos)' |
| 22:37 |
sfan5 |
the reassignment was intentional, the duplicate "local" wasn't |
| 22:37 |
paramat |
too many 'biome's all over the place |
| 22:39 |
sfan5 |
github created a merge commit, sigh |
| 22:39 |
paramat |
ok, removing the 2nd local is ok, still looks horrible though =) |
| 22:40 |
paramat |
biome = biome ... (biome.biome) <_< |
| 22:41 |
paramat |
anyway, i'm happy to fix it |
| 22:41 |
sfan5 |
I already made luacheck happy |
| 22:42 |
sfan5 |
didn't announe the commits earlier, sorry |
| 22:44 |
paramat |
ah ... just seen that luacheck warning fix commit |
| 22:49 |
Calinou |
thanks for merging :) |
| 22:51 |
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lhofhansl joined #minetest-dev |
| 22:51 |
lhofhansl |
Hi all... Going to merge #8674 soon. Thank you. |
| 22:51 |
ShadowBot |
https://github.com/minetest/minetest/issues/8674 -- Optimize getting active objects a bit. by lhofhansl |
| 22:55 |
lhofhansl |
done :) |
| 22:55 |
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| 23:00 |
paramat |
wow hi |
| 23:00 |
paramat |
and bye =) |
| 23:04 |
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| 23:25 |
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