| Time |
Nick |
Message |
| 00:33 |
|
Cornelia joined #minetest-dev |
| 01:15 |
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paramat joined #minetest-dev |
| 01:17 |
paramat |
merging game#2411 |
| 01:17 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/2411 -- Add new, longer 'default_grass_side' texture by paramat |
| 01:24 |
paramat |
merging game#2421 |
| 01:24 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/2421 -- add default as optional dep for creative by TumeniNodes |
| 01:26 |
Lone_Wolf |
:party: |
| 01:33 |
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Cornelia joined #minetest-dev |
| 01:58 |
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SolarArray joined #minetest-dev |
| 02:10 |
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SolarArray joined #minetest-dev |
| 08:38 |
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proller joined #minetest-dev |
| 09:09 |
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Fixer joined #minetest-dev |
| 14:07 |
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Cornelia joined #minetest-dev |
| 14:17 |
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pauloue joined #minetest-dev |
| 15:33 |
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lllI1I joined #minetest-dev |
| 15:47 |
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Ruslan1 joined #minetest-dev |
| 16:17 |
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SolarArray joined #minetest-dev |
| 16:55 |
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SolarArray joined #minetest-dev |
| 16:58 |
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SolarArray joined #minetest-dev |
| 16:59 |
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SolarArray joined #minetest-dev |
| 17:05 |
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Krock joined #minetest-dev |
| 17:11 |
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lllI1I joined #minetest-dev |
| 17:11 |
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eureka_ joined #minetest-dev |
| 17:20 |
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Cornelia joined #minetest-dev |
| 17:23 |
pauloue |
is it important that craft recipes that use aliases work if the alias is registered after the recipe that uses it? |
| 17:24 |
pauloue |
not trying to support this would allow improving performance and simplifying craftdef hashing |
| 17:26 |
rubenwardy |
I suggest resolving aliases in crafting after all mods have loaded |
| 17:32 |
pauloue |
ok. that's how it's done now |
| 17:33 |
pauloue |
Except for m_output_craft_definintions. It should be rehashed after mods are loaded |
| 17:37 |
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| 17:38 |
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| 17:42 |
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calcul0n joined #minetest-dev |
| 17:43 |
Krock |
re-testing #8701 in ctf |
| 17:43 |
ShadowBot |
https://github.com/minetest/minetest/issues/8701 -- ContentCAO: Fix broken attachments on join by SmallJoker |
| 17:45 |
Krock |
gauges now display correctly |
| 17:46 |
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ANAND joined #minetest-dev |
| 17:50 |
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nerzhul joined #minetest-dev |
| 17:53 |
nerzhul |
nice |
| 17:57 |
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ANAND joined #minetest-dev |
| 18:09 |
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Cornelia joined #minetest-dev |
| 18:30 |
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Taoki joined #minetest-dev |
| 18:34 |
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Cornelia joined #minetest-dev |
| 18:56 |
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ssieb joined #minetest-dev |
| 19:04 |
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Cornelia joined #minetest-dev |
| 19:16 |
Krock |
I don't get it. camera loses the reference to the player as soon it's detached |
| 19:17 |
Krock |
as soon the properties change |
| 19:18 |
Krock |
and only if the same camera mode is used |
| 19:18 |
Krock |
switching it corrects the issue |
| 19:18 |
Krock |
wtf |
| 19:21 |
Krock |
seems to be related to is_visible |
| 19:28 |
|
Cornelia joined #minetest-dev |
| 19:40 |
Krock |
okay. m_is_visible may only be updated if really necessary or the camera will break |
| 20:35 |
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troller joined #minetest-dev |
| 20:46 |
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proller joined #minetest-dev |
| 21:25 |
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Cornelia joined #minetest-dev |
| 22:56 |
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Cornelia joined #minetest-dev |
| 23:12 |
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Cornelia joined #minetest-dev |
| 23:43 |
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