| Time |
Nick |
Message |
| 00:01 |
paramat |
#8805 ready, attends to remaining issues in mudflow code |
| 00:01 |
ShadowBot |
https://github.com/minetest/minetest/issues/8805 -- Mapgen v6: Various mudflow code improvements by paramat |
| 01:27 |
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| 13:33 |
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| 13:36 |
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| 13:37 |
kilbith |
https://github.com/minetest/minetest/pull/8680#issuecomment-522011032 |
| 13:43 |
kilbith |
we are going to implement a wiziwig editor soon |
| 13:44 |
kilbith |
*wysiwyg |
| 14:01 |
sfan5 |
at this point maybe you should just include a webview ;) |
| 14:07 |
kilbith |
there's only CEF3 afaik, but it's way too heavy |
| 14:12 |
kilbith |
if only we had support for tables, you could have an entire forum ingame |
| 14:16 |
pmp-p |
cef3 is heavy but the fork of android kitkat webview is not so heavy |
| 14:17 |
pmp-p |
( and at least it helps to deal with ui on android ) |
| 14:29 |
pmp-p |
couple https://ultralig.ht and native android webview seems a nice compromise for size/speed/maintenance |
| 14:31 |
pmp-p |
kilbith: an editor like https://github.com/dddomodossola/remi/tree/master/editor but in lua ? |
| 14:33 |
kilbith |
pmp-p: integrated ingame and less complex |
| 14:33 |
kilbith |
kitkat webview is written in java, yes? |
| 14:33 |
pmp-p |
nope c++ it's webkit |
| 14:33 |
pmp-p |
and there's also a chromium version but more heavy and capable |
| 14:34 |
pmp-p |
i prefer the webkit with remi toolkit it's just fine |
| 14:34 |
pmp-p |
but i've not yet found something like remi for lua ( i'm starting ) |
| 14:37 |
kilbith |
https://android.googlesource.com/platform/frameworks/base/+/a5408e6/core/java/android/webkit/WebView.java |
| 14:37 |
kilbith |
I only can find this |
| 14:38 |
pmp-p |
yeah it's integrated you just add a webview (transparent usually) layer to the app and you're set |
| 14:39 |
kilbith |
so that solely works on android? |
| 14:40 |
pmp-p |
well no thanks to ultralig.ht |
| 14:40 |
kilbith |
ah ok |
| 14:40 |
pmp-p |
need a bit of code but nothing too hard |
| 14:44 |
pmp-p |
kilbith: if you are interested i have a demo and the xml ui somewhere |
| 14:44 |
kilbith |
sure |
| 14:46 |
pmp-p |
uploading that my line is shitty please endure :p |
| 14:46 |
Sokomine |
kilbith: tables would indeed be great :-) but i'm afraid they'd be very difficult to implement. hope your pr gets merged soon. additional stuff can be added later on |
| 14:47 |
Sokomine |
pmp-p: the question is: is webview or that other lib trustworty? |
| 14:47 |
pmp-p |
webview is a secure sandbox |
| 14:47 |
pmp-p |
at least on droid |
| 14:47 |
kilbith |
wish the PR handling was more effective :/ |
| 14:47 |
pmp-p |
for ultra maybe need review |
| 14:51 |
pmp-p |
kilbith: https://pmp-p.github.io/aiodemo_webview.mp4 the webview is overlaying all the time with empty html and is only filled at 00:59 with more |
| 14:51 |
pmp-p |
no special app right is needed because server is localhost ( could be c/c++/lua or in this case python ) |
| 14:52 |
pmp-p |
even java but .. erk |
| 14:54 |
kilbith |
pmp-p: thanks I'll experiment with this |
| 14:57 |
pmp-p |
kilbith: if you have already built minetest for android ( which i havent't yet got time to figure out ) i could help |
| 14:58 |
kilbith |
no we don't target Android actually |
| 14:58 |
pmp-p |
well if you decide to play with it i'm around |
| 15:04 |
Sokomine |
pmp-p: have you already offered your help to the other devs? an andoird developer was searched for a long time. compiling there doesn't seem to be easy |
| 15:04 |
pmp-p |
indeed that's also my problem ... |
| 15:05 |
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| 15:05 |
pmp-p |
i've got a quarrel with my graddle since last year |
| 15:05 |
pmp-p |
and i've went to something less frustrating |
| 15:06 |
Sokomine |
don't even know about graddle. but i'm glad that an android client is provided. a lot of players can use the game that way. mt even runs quite nicely on my old, even-then cheap phone. this is very impressive |
| 15:07 |
pmp-p |
Sokomine: but i could help on integration if someone handles gradle ( or better has another build system ) |
| 15:08 |
pmp-p |
i suck at c++ but i can do C and if forced to, then some java |
| 15:09 |
Sokomine |
i don't even know what build system was used before. but this is -dev - so devs will read this and perhaps come up with something |
| 15:10 |
pmp-p |
ok then |
| 15:11 |
pmp-p |
here's the app ui layout of the demo video https://wyz.fr/8Mf |
| 15:12 |
pmp-p |
trick is the 3D engine is hijacking the GLES struct pointer or surfaceview at startup |
| 15:13 |
pmp-p |
i guess it could work with minetest too |
| 15:14 |
pmp-p |
so the whole app is a standard java app activity not a native one |
| 15:17 |
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| 17:52 |
sfan5 |
merging #8804 in 5 minutes |
| 17:52 |
ShadowBot |
https://github.com/minetest/minetest/issues/8804 -- Minor code refactoring in connection.cpp by sfan5 |
| 17:52 |
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