| Time |
Nick |
Message |
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| 12:43 |
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| 12:54 |
Krock |
sfan5: and how about extending "sound parameter" which already contains positional information? https://github.com/minetest/minetest/pull/9342#issuecomment-578498137 |
| 12:55 |
Krock |
that's usually created directly when using minetest.sound_play |
| 12:55 |
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| 12:55 |
sfan5 |
hmm yeah that would be an option |
| 12:56 |
Krock |
actually I meant that one initially, but I didn't read the API long enough to notice that SimpleSoundSpec is the wrong thing |
| 12:57 |
sfan5 |
yeah I also got that wrong, I even changed lua_api to say that "spec" is a sound parameter table |
| 12:57 |
sfan5 |
(changed it back a few minutes ago) |
| 12:57 |
Krock |
oh okay :3 |
| 13:12 |
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| 13:37 |
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| 13:38 |
sfan5 |
Krock: so far the only reason i can think of for not doing this is that it's annoying to type "epheremal = true" instead of ", true" |
| 13:39 |
Krock |
it would be less self-explaining only using ", true" |
| 13:39 |
sfan5 |
true |
| 13:41 |
sfan5 |
are there any reasons one might use sound_play with a parameter table that is not constructed in place? do any mods do that? |
| 13:49 |
An0n3m0us |
Is there a way to prevent player knockback? I tried using on_punchplayer and setting player:add_player_velocity({x = 0, y = 0, z = 0}) |
| 13:50 |
sfan5 |
override minetest.calculate_knockback as the documentation says |
| 13:52 |
An0n3m0us |
It worked; thanks : ) I'm pretty sure I tried that before already but it didn't seem to work. |
| 14:03 |
Krock |
quickly grep'ing... |
| 14:06 |
Krock |
over 50 results.. all construct the parameter table in-line |
| 14:07 |
p_gimeno |
that sucks, Lua garbage collection causes lag spikes |
| 14:08 |
Krock |
378 results to be precise. 315 mods installed |
| 14:09 |
Krock |
p_gimeno: it would not make much sense to cache that because at least one parameter usually changes |
| 14:11 |
p_gimeno |
Krock: I normally use a fixed table and modify it, like this: local tab = {} ; function blah... tab.value = xxx; fn(tab) ... end |
| 14:12 |
p_gimeno |
that increases performance and stresses the GC less |
| 14:14 |
p_gimeno |
I think I've had trouble doing that in a Minetest mod, while registering nodes or entities, I can't remember the details |
| 14:14 |
p_gimeno |
the bottom line was that Minetest apparently used the table I passed, without copying it |
| 14:21 |
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| 15:10 |
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| 16:48 |
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| 16:51 |
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| 17:10 |
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| 17:50 |
Krock |
will merge game#2357 in 10 minutes |
| 17:50 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/2357 -- Reset spawn position on bed destruction by DS-Minetest |
| 17:54 |
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| 18:36 |
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| 19:03 |
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| 19:16 |
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| 19:24 |
rubenwardy |
will merge #9290 sometime between 10 minutes and 10 days |
| 19:24 |
ShadowBot |
https://github.com/minetest/minetest/issues/9290 -- Add 9-slice background support to button formspec elements by Df458 |
| 19:24 |
rubenwardy |
depending on when I remember |
| 19:29 |
An0n3m0us |
Wield3d using the model and about 15 lines of code; https://www.dropbox.com/s/gpb61ukt9hbkfi2/SSR.mp4?raw=1 |
| 19:30 |
An0n3m0us |
The only problem is player:set_properties overrides the animation so if a player walks and changes to a different tool, the animation is reset to 'stand' :| |
| 19:36 |
Krock |
rubenwardy: write a script that does "sleep 600 && paplay /some/sound.file" |
| 19:37 |
An0n3m0us |
Or use `notify-send` to send yourself a notification after x minutes. |
| 19:37 |
rubenwardy |
true |
| 19:38 |
An0n3m0us |
If it's important; you'll remember. Otherwise, it cannot be that important ; ) |
| 19:38 |
rubenwardy |
https://i.kym-cdn.com/photos/images/newsfeed/001/567/575/0f7.jpg |
| 19:39 |
An0n3m0us |
Lol |
| 19:43 |
An0n3m0us |
I'd like to know who decided to break the trend and mirror the image of the screwdriver: https://i.paste.pics/7umo6.png |
| 19:44 |
Krock |
more important: why are two slots missing? |
| 19:44 |
rubenwardy |
lool |
| 19:44 |
An0n3m0us |
Lol oh yeah I didn't think about that. |
| 19:44 |
An0n3m0us |
Well, it will stay like that until someone thinks of two good tools to implement. |
| 20:11 |
An0n3m0us |
@Krock Satisfied?: https://i.paste.pics/7umsg.png . Seems like Gambit flipped the screwdriver and got away with it xD; it's revolutionary. Gambit kinda left a special mark on mtg. |
| 20:12 |
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| 20:12 |
An0n3m0us |
It's neat and I never noticed before now. If I was going to create an item; I'd kinda naturally face it in the same direction as the others. |
| 20:21 |
erlehmann |
lol nice |
| 20:35 |
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| 20:54 |
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| 23:37 |
Lone_Wolf |
I am also getting these random segfaults, but in singleplayer |
| 23:38 |
Lone_Wolf |
Is there such a thing as a gdb build I could compile? |
| 23:40 |
Lone_Wolf |
Tends to crash when I run a command, so far it's crashed for /giveme and /revoke |