| Time |
Nick |
Message |
| 01:26 |
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| 05:10 |
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| 05:46 |
ANAND |
sfan5: I've tested relative automatic_rotate with pedestals. The current behaviour of automatic_rotate seems to be well-preserved: https://github.com/minetest/minetest/pull/8468#issuecomment-622227574 |
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| 09:01 |
ANAND |
sfan5: I've addressed your comments in #9705. Would you be able to review the PR once again? |
| 09:01 |
ShadowBot |
https://github.com/minetest/minetest/issues/9705 -- set_fov: Add support for time-based transitions by ClobberXD |
| 09:02 |
ANAND |
Oh |
| 09:02 |
ANAND |
Sorry for pinging you twice |
| 09:30 |
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| 10:02 |
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| 10:04 |
powi |
Hi there, I have an issue trying to make a translation for a mod. I'm not able to make the translation work. Can anyone help ? Here's the repo of the mod (with locale and all) : https://github.com/FirePowi/dice |
| 10:05 |
powi |
Sry I guess it's the wrong chan. |
| 10:47 |
p_gimeno |
ANAND: My concern was the automatically generated meshes for items. Have you tested that? |
| 10:47 |
p_gimeno |
the pic shows a custom mesh, not a generic item mesh |
| 10:49 |
p_gimeno |
there's nothing that suggests that they won't work, because they probably used a zero rotation before the set_rotation PR |
| 10:49 |
p_gimeno |
but... better to make sure :) |
| 10:55 |
rdococ |
about #9773, apparently flowing liquid and plantlike normals are set to (0, 0, 0) on purpose to avoid normal-based face shading, which seems like a really weird choice |
| 10:55 |
ShadowBot |
https://github.com/minetest/minetest/issues/9773 -- gl_Normal issues with certain nodes in node shader |
| 10:56 |
sfan5 |
"why isn't normal-based face shading and ambient occlusion handled in shaders [...]?" becase nobody took the time to port it there, I imagine |
| 11:10 |
celeron55 |
if you want a historic of MT shaders, i can write it, but i don't think it's very important |
| 11:11 |
celeron55 |
if the question is whether it should be like that tomorrow, the answer is no |
| 11:11 |
celeron55 |
if the question is what it should be tomorrow, the answer is maybe you know better 8) |
| 11:13 |
sfan5 |
p_gimeno: also works fine here https://a.uguu.se/PCHRzjpGsD0d_.png |
| 11:14 |
p_gimeno |
sweet, thanks sfan5 |
| 11:46 |
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| 12:54 |
ANAND |
p_gimeno: I had also tested using a sword, it worked just fine :) |
| 12:54 |
p_gimeno |
ah okay |
| 12:57 |
ANAND |
Didn't know custom vs. extruded meshes made a difference, so I didn't take a screenshot of that. |
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| 14:40 |
sfan5 |
merging #8691 in 5m |
| 14:40 |
ShadowBot |
https://github.com/minetest/minetest/issues/8691 -- Give the online lua mainmenu also the client_list and mods by Lejo1 |
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sfan5 |
after reviewing a single long PR I suddenly do not have the motivation to code something anymore |
| 17:41 |
sfan5 |
:s |
| 17:42 |
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| 17:43 |
nerzhul |
sfan did you review mine ? haha (i don't have long pr currently, but soon i think :D) |
| 17:45 |
Krock |
sfan5: also review this #9544 |
| 17:45 |
ShadowBot |
https://github.com/minetest/minetest/issues/9544 -- Sprite animation for players, sprite texture position fix, local player sprite animation by karamel59 |
| 17:45 |
sfan5 |
nerzhul: not yet |
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| 19:34 |
sfan5 |
merging #9739 in 10m |
| 19:34 |
ShadowBot |
https://github.com/minetest/minetest/issues/9739 -- Allow connection info to be missing from minetest.get_player_information by sfan5 |
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