| Time |
Nick |
Message |
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| 13:07 |
ANAND |
Does anyone have any idea what the wieldmesh coordinates correspond to? For example, the offset is set to 55,-35 by default |
| 13:10 |
ANAND |
Or, any idea where the wieldmesh is queued for rendering? |
| 13:40 |
Krock |
camera.cpp |
| 13:44 |
ANAND |
Camera::drawWieldedTool? |
| 13:45 |
ANAND |
I just arrived there :) |
| 13:45 |
ANAND |
I was hoping to find some sort of an explanation as to why those numbers were chosen. |
| 13:45 |
ANAND |
They don't seem to correspond to any coordinate system at first glance... |
| 13:46 |
ANAND |
I used QuickTune to try out wield_offset. I think I'll use it again to figure out the edges. |
| 13:46 |
Krock |
the wieldmesh is a mesh that's drawn in the world like an entity |
| 13:46 |
Krock |
only difference is that the z-buffer is cleared so that it's always on top |
| 13:47 |
ANAND |
And its transformation is also local to the camera, right? |
| 13:49 |
ANAND |
i.e. the VP matrix isn't applied to the wieldmesh |
| 13:51 |
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| 13:53 |
Krock |
likely yes |
| 15:08 |
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| 15:19 |
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| 15:19 |
sfan5 |
pretty minor, easy to review > #9868 |
| 15:19 |
ShadowBot |
https://github.com/minetest/minetest/issues/9868 -- [NO SQUASH] Three misc changes by sfan5 |
| 15:20 |
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| 15:21 |
sfan5 |
#9852 would also be important since leveled nodes aren't very usable right now |
| 15:21 |
ShadowBot |
https://github.com/minetest/minetest/issues/9852 -- Rework functionality of leveled nodes by Wuzzy2 |
| 15:26 |
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| 15:26 |
Krock |
summoned. |
| 15:27 |
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| 15:35 |
PGimeno |
sfan5: m_packetcounter_timer --> counter ; is that intentional? (I don't know what either is so just making sure, but it's odd to me that 'counter' is a constant 30.f while m_packetcounter_timer is a member) |
| 15:36 |
sfan5 |
counter is a float& that references m_packetcounter_timer |
| 15:36 |
PGimeno |
ah sorry, ok |
| 15:36 |
sfan5 |
(in that scope, at least) |
| 15:37 |
PGimeno |
it will always print '30' then |
| 15:38 |
sfan5 |
yep |
| 16:50 |
rubenwardy |
#8592 is updated and tested on Android |
| 16:50 |
ShadowBot |
https://github.com/minetest/minetest/issues/8592 -- Add core.open_url() to main menu API by rubenwardy |
| 16:50 |
rubenwardy |
well, on my single Android device |
| 16:50 |
sfan5 |
(my approval still stands) |
| 16:50 |
rubenwardy |
cool, I'll merge in 10 then |
| 17:16 |
sfan5 |
... |
| 17:18 |
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| 17:42 |
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| 18:08 |
rubenwardy |
a while later... |
| 18:18 |
Krock |
it's been three years |
| 18:20 |
* Krock |
gives rubenwardy sleep 600; paplay /path/to/notification.ogg |
| 18:31 |
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| 19:15 |
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| 19:16 |
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| 19:19 |
Zughy |
hey guys, I really want to help you closing some issues so I'm trying to expand my knowledge from Lua to C++. I've been studying on the lua.org site in these days (for the implementation on C++), do you have any other suggestion? |
| 19:20 |
Zughy |
or I should simply dive in the code after that? (I know how C++ works, I just lack the practice) |
| 19:21 |
rubenwardy |
I found the best way to learn cpp was to do my own projects alongside Mt |
| 19:22 |
sfan5 |
merging #9868 in 5m inutes |
| 19:22 |
ShadowBot |
https://github.com/minetest/minetest/issues/9868 -- [NO SQUASH] Three misc changes by sfan5 |
| 19:37 |
Krock |
just dive in. handy to have C-alike knowledge, though. |
| 20:14 |
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| 20:21 |
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| 20:24 |
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| 20:49 |
Zughy |
sfan5, IF you want to merge the on_wield PR, please don't as we're implementing the on_unwield as well in the same PR |
| 20:50 |
Zughy |
as we speak |
| 20:50 |
sfan5 |
one approval isn't enough to merge it anyway |
| 20:50 |
sfan5 |
but please mark your PR as WIP when you intend to change it |
| 20:51 |
Zughy |
well, we didn't want to, but then people asked for it |
| 20:51 |
Zughy |
and it makes sense to us |
| 20:51 |
Zughy |
also because we actually need the on_unwield feature too for our server, I simply didn't think about it the first time. My bad |
| 20:53 |
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| 21:04 |
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| 21:19 |
Zughy |
Krock, I was having a look at this #8548 . Wouldn't it be better to have it on items instead of crafting recipes? |
| 21:19 |
ShadowBot |
https://github.com/minetest/minetest/issues/8548 -- on_craft in crafting definition |