| Time |
Nick |
Message |
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| 06:50 |
hoodedice |
documentation on PostgreSQL_TYPE_INCLUDE_DIR is missing in https://github.com/minetest/minetest#cmake-options |
| 07:56 |
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| 15:47 |
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| 16:57 |
Krock |
will merge #9814 in 10 minutes |
| 16:57 |
ShadowBot |
https://github.com/minetest/minetest/issues/9814 -- Add ability to scale HUD text by LoneWolfHT |
| 17:07 |
Krock |
merging |
| 17:07 |
Krock |
uh.. force push |
| 17:08 |
Krock |
..? |
| 17:09 |
Krock |
whatever, looks good. Has been tested. |
| 17:16 |
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| 17:55 |
sfan5 |
ACTION[Main]: 0x55e09085e600 "default_cloud.png" |
| 17:55 |
sfan5 |
ACTION[Main]: 0x55e090944f40 "default_cloud.png^[applyfiltersformesh" |
| 17:55 |
sfan5 |
the engine has each texture twice even when [applyfiltersformesh does nothing by default |
| 17:55 |
sfan5 |
pretty smart |
| 18:03 |
Krock |
pretty smart that we re-engineer the node looks in the builtin falling node when most code could be used from WieldMeshSceneNode::setItem |
| 18:04 |
Krock |
set_properties({node = { name = "default:snow", param2 = ?? }}) |
| 18:05 |
Krock |
and pass that MapNode information to MapblockMeshGenerator::renderSingle |
| 18:13 |
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| 18:22 |
sfan5 |
yes that was my plan for later to fix the issue with visuals |
| 18:25 |
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Fixer joined #minetest-dev |
| 18:53 |
sfan5 |
for the problem I mentionedd earlier: #9894 |
| 18:53 |
ShadowBot |
https://github.com/minetest/minetest/issues/9894 -- Stop wasting memory on identical textures when texture filtering is disabled by sfan5 |
| 18:57 |
sfan5 |
merging #9852 in 10m |
| 18:57 |
ShadowBot |
https://github.com/minetest/minetest/issues/9852 -- Rework functionality of leveled nodes by Wuzzy2 |
| 19:08 |
sfan5 |
Wuzzy: is it intentional that some nodes in devtest have translations? |
| 19:08 |
sfan5 |
(sorry if the readme mentions this, can't be bothered to read it right now) |
| 19:08 |
Wuzzy |
is this a problem? |
| 19:08 |
Wuzzy |
should the S()-es be removed? |
| 19:09 |
Wuzzy |
they dont really have translations, just the S()-es for now. i can remove them if you want |
| 19:09 |
sfan5 |
nah not important, maybe they'll be useful in the future |
| 19:09 |
Wuzzy |
good |
| 19:09 |
Wuzzy |
anything else on the devtest todo list? |
| 19:10 |
Wuzzy |
the other things that have been complained about ... are they important enough to block devtest? |
| 19:10 |
sfan5 |
no I was about to approve it after fixing the merge conflict |
| 19:11 |
Wuzzy |
oh noooo. not another merge conflict >_> |
| 19:11 |
Wuzzy |
sigh |
| 19:12 |
sfan5 |
took me less than 30 seconds to fix it |
| 19:12 |
Krock |
wouldn't happen if the game had a new name |
| 19:12 |
Wuzzy |
oh. thanks ? |
| 19:13 |
Wuzzy |
Krock: well i deliberately did NOT rename it because to not mess up review process. i plan to do the rename one PR later... |
| 19:13 |
Wuzzy |
unless you like the name "Minimal development test" more for some reason |
| 19:14 |
Krock |
I don't care about that |
| 19:14 |
Wuzzy |
I'm more worried about my builtin translate PR. This is about to collect conflicts FAST ? |
| 19:14 |
Krock |
as long the game can be identified as development testing game it's totally fine |
| 19:14 |
sfan5 |
it still has the warning in chat right? |
| 19:14 |
Krock |
yes |
| 19:14 |
Wuzzy |
yes |
| 19:15 |
Krock |
mentions [devtest], though :P |
| 19:15 |
Wuzzy |
? |
| 19:15 |
Wuzzy |
sigh |
| 19:15 |
sfan5 |
hm? |
| 19:15 |
Krock |
no wait |
| 19:15 |
Wuzzy |
i wonder if this will make it in before the end of 2020. lol |
| 19:16 |
sfan5 |
I could fix that now either way since I'm making a commit either way |
| 19:16 |
Krock |
I checked the wrong game. This is the original devtest, not the replaced minimal |
| 19:16 |
Wuzzy |
thank you |
| 19:16 |
Wuzzy |
hey i like this new form of collaboration. less work for me. ? |
| 19:20 |
Wuzzy |
note that ideally, with the new Minimal there comes also a change in dev philosophy. The new minimal should NOT just be merged and then ignored. I wish that a new policy be adopted. Like, every new feature should automatically come with a new testcase in Minimal (when applicable). otherwise, Minimal will quickly detoriate over time again, which would be sad |
| 19:21 |
Wuzzy |
e.g. if you add e.g. a new drawtype, add examples in Minimal as well in the PR. How about making this a new requirement for PRs? |
| 19:22 |
Wuzzy |
This is similar to the documentation reqirement which is already in place, for similar reason. Agree? |
| 19:22 |
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| 19:28 |
Wuzzy |
lol you really optimized the textures to squeeze literally 8 bytes out of them. that's true perfectionism. Fun fact: I already ran my own optimizer (zopflipng) over all the PNGs. Which optimizer did you use? |
| 19:28 |
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| 19:28 |
sfan5 |
optipng -strip all -o7 |
| 20:26 |
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| 21:38 |
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| 23:07 |
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| 23:24 |
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