| Time |
Nick |
Message |
| 00:28 |
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| 01:21 |
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| 01:21 |
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| 02:42 |
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| 03:39 |
oil_boi |
Ok, my headache is going away, I will attempt to create a simple algorithm to make collision detection auto walk down stairs |
| 05:40 |
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| 06:05 |
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| 07:15 |
oil_boi |
sfan5 :D :D I did it! |
| 08:00 |
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| 09:39 |
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| 09:42 |
oil_boi |
sfan5, #9990 |
| 09:42 |
ShadowBot |
https://github.com/minetest/minetest/issues/9990 -- Add smooth walking down stairs by oilboi |
| 09:56 |
sfan5 |
? |
| 10:02 |
oil_boi |
I want to take a look at the liquid code to see if I can try to overhaul it but gg to me |
| 10:04 |
sfan5 |
in what way? |
| 10:05 |
oil_boi |
Separating viscosity from flow rate |
| 10:05 |
texmex |
Yas |
| 10:30 |
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| 10:49 |
oil_boi |
!tell NetherEran you bring up a good point, I will see if I can work this into the sneaking code if it does a collision detection call |
| 10:49 |
ShadowBot |
oil_boi: O.K. |
| 11:15 |
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| 11:19 |
oil_boi |
!tell NetherEran it appears if I fix the issue with glitching on stairs, I also fix the glitch where you move up a bit when sneaking on nodeboxes |
| 11:19 |
ShadowBot |
oil_boi: O.K. |
| 11:20 |
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| 11:21 |
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| 11:48 |
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| 11:53 |
oil_boi |
Ohhh I see, line 55 of localplayer.cpp is just assuming we always want the highest node and that's why you float up |
| 12:32 |
oil_boi |
Ooh, I fixed it, but not in the way I was expecting |
| 13:12 |
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| 19:09 |
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| 19:14 |
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| 19:15 |
Wuzzy |
#9294 |
| 19:15 |
ShadowBot |
https://github.com/minetest/minetest/issues/9294 -- Add callbacks for falling and attached nodes by Wuzzy2 |
| 19:17 |
appguru |
We should start an issue & PR slaying somewhen methinks |
| 19:39 |
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